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Naga Tokiba
Posted - 2010.10.13 11:03:00 - [31]
 

Great, now we are finally getting a fix for the PI click-sink.

Rasz Lin
Caldari
Uitraan Diversified Holdings Incorporated
Posted - 2010.10.13 11:11:00 - [32]
 

-The Assets window will no longer jump to the front when you jump, dock or otherwise change state.

does this mean i will be able to write ONE sentence without my chat window losing focus and assets window gaining it just because my wallet flashed?

-Icons on the fitting screen are now sized correctly.

what about race condition that makes some fitted modules show up offline, but when you click on them game says they are online .. but when you undock they are OFFLINE ...


and wghat about double entries in overview (undocking) and kill/loss log?


2-3 more annoying bugs left to fix and we will be back to square one, I could almost say good job CCP.

Skippermonkey
Tactical Knightmare
Posted - 2010.10.13 11:15:00 - [33]
 

Edited by: Skippermonkey on 13/10/2010 11:36:51
http://img228.imageshack.us/img228/9459/yodawgsoiheardyoulikepa.jpg

Image changed to link. Navigator

Illwill Bill
Svea Crusaders
Posted - 2010.10.13 11:38:00 - [34]
 

Originally by: Skippermonkey
Yo dawg...

I chuckled.Laughing

Daneel Trevize
Gallente
Posted - 2010.10.13 11:42:00 - [35]
 

How about the double fleet entries?

How about when dualboxing and 1 jumped a wormhole, both clients crash and the jumper logs back in to the starting system but with a 4 min polarity timer like they'd magically gone out and back before 2 session timers could have elapsed?

Noun Verber
Gallente
Posted - 2010.10.13 11:47:00 - [36]
 

Originally by: Skippermonkey
Edited by: Skippermonkey on 13/10/2010 11:36:51
http://img228.imageshack.us/img228/9459/yodawgsoiheardyoulikepa.jpg

Image changed to link. Navigator



is there room for the next patch to be added on to that?

Daneel Trevize
Gallente
Posted - 2010.10.13 11:54:00 - [37]
 

Edited by: Daneel Trevize on 13/10/2010 11:59:26
Is it really optional if when declined it says it'll remove the previous patch?! What, I'm going to be forcibly rolled back for not taking the optional new patch?!

http://img96.imageshack.us/img96/8779/the****ccp.png where **** is fuck

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.10.13 11:58:00 - [38]
 

ITT: People thinking that knowingly (it was bug reported) releasing broken code to the live server and still failing to fix it 4 patches later is good.

I'm flat out amazed.

CCP Navigator


C C P
C C P Alliance
Posted - 2010.10.13 12:04:00 - [39]
 

Originally by: Daneel Trevize
Edited by: Daneel Trevize on 13/10/2010 11:59:26
Is it really optional if when declined it says it'll remove the previous patch?! What, I'm going to be forcibly rolled back for not taking the optional new patch?!

http://img96.imageshack.us/img96/8779/the****ccp.png where **** is fuck


If you are having an issue installing the most up to date patch you can go to the ESC menu, General Settings and apply the patch from the 'Install' button there.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.10.13 12:11:00 - [40]
 

Edited by: Ultim8Evil on 13/10/2010 12:11:55
Originally by: Some CCP Guy
The first three Tyrannis 1.1 optional patches have been removed from the server and all fixes are now included in this third patch. If you choose not to install this patch all previous optional patches will be uninstalled as well. Once again, it is highly recommended you install this patch.


Fourth, surely?


Sybil Harman
Posted - 2010.10.13 12:20:00 - [41]
 

Originally by: Catari Taga
ITT: People thinking that knowingly (it was bug reported) releasing broken code to the live server and still failing to fix it 4 patches later is good.

I'm flat out amazed.


What he said ^^^

CCP released a patch that basically broke the UI for many players in a major way. Some of these faults were reported during the (clearly inadequate) testing on SISI... and were "obvious" (jumping windows, overview doubling)... and yet it was still released onto the TQ server.

Since them we've had a succession of patches (on patches.. on patches .. etc) every few days to try and fix what they broke (and in some cases knew to be broken!).

To assume that CCP are refactoring the UI, and applauding them for their foresight on the basis that this assumption might be true, is simply bizarre. Refactoring code is an established procedure... everyone else does it on a test system so that the live system, and their paying customers, are unaffected. Not CCP!

To congratulate CCP for their repeatedly hacking a live system every few days with fixes hot from a coder's workstation, only some of which work!, is simply perverse!

<shakes head sadly>


Skeito
Posted - 2010.10.13 12:32:00 - [42]
 

Im now getting a long delay in opening the market and the window actually showing information.

Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.

Ultim8Evil
Ministry Of Eternal Disorder
Posted - 2010.10.13 12:36:00 - [43]
 

Originally by: Skeito
Im now getting a long delay in opening the market and the window actually showing information.

Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.


Leave Jita?

Skeito
Posted - 2010.10.13 12:37:00 - [44]
 

Originally by: Ultim8Evil
Originally by: Skeito
Im now getting a long delay in opening the market and the window actually showing information.

Also the same problem with the character sheet and skill queue. With the training queue its taking 25 seconds from clicking it for the window to open.


Leave Jita?


Metropolis, 3 people in local.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.13 13:16:00 - [45]
 

Containers placement not fixed.
Video and logserver attached to #101531

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2010.10.13 13:29:00 - [46]
 

I want my ability to write mails properly back! I'm still getting duplicated (display) lines when typing mails. Mad

Notepad.exe + copy/paste still loves me at least...

/c

Jim diGriz
Caldari
Moustache Twirling Space Cads
Huzzah Federation
Posted - 2010.10.13 13:37:00 - [47]
 

Quote:
The overview is now forced to clean itself after you have jumped. It didn't before, which was messy.


How about making the overview clean itself when you undock?

Erinni Tisifone
TH3 UnT0uChaBl3S
Bang Bang You're Dead
Posted - 2010.10.13 13:50:00 - [48]
 

Originally by: CCP Navigator

If you are having an issue installing the most up to date patch you can go to the ESC menu, General Settings and apply the patch from the 'Install' button there.


...or you can wait for a patch that will fix the last patch of the previous patch that previously patched the bugged release that would had fixed the bugged interface

Jason1138
Posted - 2010.10.13 13:52:00 - [49]
 

the overview is doubling again. 3rd patch fixed it, this patch broke it


this is really amateur hour

MacProsper
Posted - 2010.10.13 13:56:00 - [50]
 

Edited by: MacProsper on 13/10/2010 13:58:36
Originally by: CCP Stillman

Interesting, because that was fixed last week.

You're right. This was fixed in optional patch #3. I don't know why it's included in these patch-notes though.

As for the mail/notepad performance and other issues, we're working on those Smile


How long must we endure this?
I do not like to be a paying alpha tester.

What is the officical stance of CCP about the failures you have done with "refactoring the client" ?
I would like to see an action plan how you fix this bloody mess.

And I have a suggestion how you could avoid this in the future:

test your stuff before delivering.

If this has gone thru you quality department you might hire humans and/or pay with money instead of peanuts.

Wrathchyld
Posted - 2010.10.13 14:09:00 - [51]
 

I've had enough of these "optional" patches..... now I'm right bk to windows opening in default postions every time I open a container and not "remembering" being stacked.... making salvaging not worth it imo. I'm done with thinking you actually fixed smth when you only made it revert to smth that didn't work in the first place

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.13 14:24:00 - [52]
 

Originally by: Daneel Trevize
fuck


ROFL Never would have guessed filter is that easy to bypass.

Karia Sur
Posted - 2010.10.13 14:24:00 - [53]
 

Originally by: Wrathchyld
making salvaging not worth it imo.


in other words, CCPs stealth nerf on missioners reprocessing loot is working. Less salvaging, less reprocessing loot, more mined ores required, mineral prices start to rise.
Rolling Eyes

Br41n
Amarr
Ministry of War
Posted - 2010.10.13 14:39:00 - [54]
 

awsome eve crashes now on starting up, looks like the patch message box is causing it :(

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.13 14:55:00 - [55]
 

Originally by: Karia Sur
Originally by: Wrathchyld
making salvaging not worth it imo.


in other words, CCPs stealth nerf on missioners reprocessing loot is working. Less salvaging, less reprocessing loot, more mined ores required, mineral prices start to rise.
Rolling Eyes



Do you honestly think that miners don't have these same issues as missioners?

Steijn
Minmatar
Quay Industries
Posted - 2010.10.13 14:59:00 - [56]
 

Im at a loss to comprehend the reasoning behind releasing patch #4 which now makes the faults that patch #3 cured, reappear again.

Isnt it about time that you actually started thinking about the customers you currently have and less about $$$$$s raised by new customers. Rolling Eyes

Jane Griffin
Posted - 2010.10.13 15:02:00 - [57]
 

Originally by: Wrathchyld
I've had enough of these "optional" patches..... now I'm right bk to windows opening in default postions every time I open a container and not "remembering" being stacked.... making salvaging not worth it imo. I'm done with thinking you actually fixed smth when you only made it revert to smth that didn't work in the first place


Same, this is pathetic. I knew i shouldnt have done this patch since i had no problems with the issues listed...

Now each container remembers its position BUT EACH NEW CONTAINER HAS TO BE TOLD WHERE TO OPEN... Before this stupid patch they all opened exactly where i opened the last container regardless if it was the same container or not.

This **** is really getting tedious .

Skippermonkey
Tactical Knightmare
Posted - 2010.10.13 15:08:00 - [58]
 

All Xzibit jokes aside, i almost feel sorry for CCP.

Damned if you do, damned if you dont.

Sybil Harman
Posted - 2010.10.13 15:28:00 - [59]
 

Originally by: Skippermonkey
All Xzibit jokes aside, i almost feel sorry for CCP.

Damned if you do, damned if you dont.


I don't.

CCP are in a hole that they dug for themselves with no prompting from anyone else. I don't recall a huge roar from the crowd demanding a new UI.

Having dug that hole, they then didn't follow rule#1, which is to stop digging!

The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.

Instead, CCP continue to dig themselves deeper while the player base looks on disappointedly.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.10.13 15:43:00 - [60]
 

Originally by: Sybil Harman
The sensible thing would have been to recall the patch and rollback to the existing largely unbroken UI and then fix this new UI quietly in the background without any player pressure.



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