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Kesshisan
Minmatar
Posted - 2010.10.10 14:00:00 - [1]
 

I hate pew-pew combat of EvE.

http://eveboard.com/pilot/Kesshisan

I am currently grinding reputation with a faction, and I will be working with a low combat % agent to avoid combat as much as possible. However, low % doesn't mean no %. With the ability to only decline one mission every four hours without penalty, this means I will end up having to do the occasional Q2 combat mission.

I am looking for a way to stick myself in a ship which can finish Q2 combat missions, but the problem is my shooty skills suck. Additionally I'm trying to keep the budget under 20m and not spend much training time getting there. This probably seems easy to anyone who hasn't already looked at my profile. Laughing But once you look at it, you'll see the challenge.

I already own a Typhoon-don't ask why I own a Typhoon with my combat skills. It'll only end in tears. *cough*

I already own a Typhoon, and my drone skills are decent, so for the missions without ship restrictions I can just stick a bunch of medium drones on that thing and pretend I'm a Gallente. However ship restricted missions are going to kill that idea.

With my limited skill set, how would you recommend I handle the occasional Q2 combat mission?

I'm leaning towards a Bellicose or a Stabber due to me already having more of the skills necessary to fit those ships. However, I'm not turned off to the Gallente line due to my drone skills. I've even looked at the Arbitrator as an option, and I kinda like it.

Initial thoughts are to stick myself in a Bellicose right now, and start training up to a Vexor. Any thoughts?

BigShark II
Posted - 2010.10.10 14:48:00 - [2]
 

Your drone skills are nowhere near decent. You would need Scout Drone Operation to 5 for T2 drones and Drone Interfacing to at least 3 to use drone boats effectively.

On the other hand, most of L2s are very easy. I would advise training Medium Projectiles & Battlecruisers to 3, and you can faceroll almost every L2 combat mission you will get.

Tranka Verrane
Mentors Administration
Posted - 2010.10.10 15:15:00 - [3]
 

Edited by: Tranka Verrane on 10/10/2010 15:17:45
Originally by: Kesshisan
I hate pew-pew combat of EvE.

http://eveboard.com/pilot/Kesshisan

I am currently grinding reputation with a faction, and I will be working with a low combat % agent to avoid combat as much as possible. However, low % doesn't mean no %. With the ability to only decline one mission every four hours without penalty, this means I will end up having to do the occasional Q2 combat mission.

I am looking for a way to stick myself in a ship which can finish Q2 combat missions, but the problem is my shooty skills suck. Additionally I'm trying to keep the budget under 20m and not spend much training time getting there. This probably seems easy to anyone who hasn't already looked at my profile. Laughing But once you look at it, you'll see the challenge.

I already own a Typhoon-don't ask why I own a Typhoon with my combat skills. It'll only end in tears. *cough*

I already own a Typhoon, and my drone skills are decent, so for the missions without ship restrictions I can just stick a bunch of medium drones on that thing and pretend I'm a Gallente. However ship restricted missions are going to kill that idea.

With my limited skill set, how would you recommend I handle the occasional Q2 combat mission?

I'm leaning towards a Bellicose or a Stabber due to me already having more of the skills necessary to fit those ships. However, I'm not turned off to the Gallente line due to my drone skills. I've even looked at the Arbitrator as an option, and I kinda like it.

Initial thoughts are to stick myself in a Bellicose right now, and start training up to a Vexor. Any thoughts?


Firstly it's level 2, not quality 2. They aren't the same thing. Secondly, why would you do level 2 missions for faction grind? If you mean corporation, get someone better to do them with or for you. If you did mean faction then grind a corporation up to l4 and run l4 couriers. Or at least l3 ones.

tagen young
Caldari
The Night Witch
Posted - 2010.10.10 15:19:00 - [4]
 

I really wouldn't advise using the typhoon. Razz

The Rupture, stabber and bellicose can all do level 2s without issue. You can fit up all of them well within your budget. The rupture is the best of them for missions, but for all the hate the bellicose also works well. As much as I love flying the stabber its the weakest at mission running of the three IMO.

Medium projectiles are the obvious hole in your training. Training up all relevant gunnery, tanking and support skills to three should allow you to do level 2 missions pretty easily. Four is obviously much better, but as you said, you don't want to spend too much training time on this project.

Gloria Stitz
Posted - 2010.10.11 20:30:00 - [5]
 

Please don't use the phoon for a level 2

just tank up a cruiser and do them slow and safe

Kesshisan
Minmatar
Posted - 2010.10.12 01:57:00 - [6]
 

I decided to give this a try in a Bellicose. It's fitted with

High:
3x Dual 180 Auto-cannons
2x Assault Missile Launcher I

Mid:
1x Target Painter I
1x Stasis Web I
2x Large Shield Extenders

Low:
1x Tracking Enhancer I
2x Shield Power Relay I

Calibration:
1x Medium Anti EM-Screen Reinforcer I

Drones:
3x Hammerhead I
2x Hobgoblin I

I'm using 92.7 Powergrid and 96.3 CPU. Unfortunately due to my low ship fitting skills I am unable to fit the bigger guns I wanted, but this setup works. It's a passive tank, so easily cap stable.

I haven't had a combat mission yet, but I "helped" a friend of mine, with his level 3 combat missions, and I was able to kill cruisers. They took a bit of time, but I think I'll be fine for the occasional level 2 combat mission.

If not, I can always detour some more and train up some more skills.

Also, comments on my ship's setup are welcomed.

Thanks for the corrections and information everybody.

Zanzbar
Posted - 2010.10.13 01:35:00 - [7]
 

Remove the stasis web and the tracking enhancer for an invulnerability feild and a damage control. Reducing the amount of damage you receive is just as important as being able to receive it. You can rework the fit from thw ground up if you realy want somthing better but not sure hom far you want to go with it as you don't seem to like combat

Teriyaki
Posted - 2010.10.15 20:16:00 - [8]
 

Edited by: Teriyaki on 15/10/2010 20:20:50
Level 2 missions are generally ... piles of frigates ... + a few cruisers.

Cruiser class weapons are horid against frigates it doesn't matter how wel you've trained them, once the frigates are close and circleing you won't hit them with guns.

if you're going to go the drone route I'd recommend a few levels of drone interfacing ( even 3 levels is + 60% damage )

take a look at the mission you're doing prior to doing it, if it's all frigates, downsize your weapons.

The trick with drones is to get agro on a wave then send them out, also micro managing there targets instead of letting them wander all over is good, in case of multiple waves call your drones back in each wave and use your cruisers tank.

There are very very few level 2 missions with warp scams in them ( the missions against other nations have a few ) so if you're aligned you'll never lose a ship, if you pay attention and have your drones kill off the scramming frigates.

missiles are alot easier than guns for missions. in range .. check .. painted ( if needed ) check, fire and it's done.

Don't try and make your ship do to many things . the cruiser you choose has 3 missile slots and painter bonuses or gun bonuses and drones. lots of decent angles to think about. I'd recommend missiles and drones for quicker training.




 

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