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Marconus Orion
D00M.
Northern Coalition.
Posted - 2010.10.09 08:42:00 - [1]
 

I have been sitting on this idea for about 6 months and never really polished it but figured before I leave the game I would toss it in here and hopefully you guys might be able to do something with it.

Corpses currently serve no function other than something to collect and lol at and stuff. I wanted to expand on that involving some story and some other crazy stuff to try and lure people into the idea but I just don't have time so I will lay out some basic stuff.

A new feature that allowed people to do some sort of salvage to corpses and use the results in two different ways.

When a player is podded, the corpse is encoded with what implants they have along with current skills to that corpse. An undertaker (person scooping the corpse to use Twisted Evil) would then take the corpse to a facility to perform one of two things to it to get salvage.

1. Perform some implant extraction that will give various results on used implants. These implants would be a lower tier of what they had. If they had a head full of ten implants then only 25% or less should be salvaged at the most with max skill and even then they will not be as good as what they originally had. Example being they had a +3% to all turret tracking and you were successful in salvaging the implant which yielded a +1% to tracking.

Now the process and all that of should they get the results in one go or pick specific slots to attempt to extract an implant and maybe each attempt lowers the chance of it being successful on each slot I don't know. This would up to balancing and debate and such.

Again, they can only prepare each corpse for one or the other. Implant extraction or this other part, which I really think would be cool...

2. DNA sample. This process, if successful based on some skill and game mechanic, would yield amounts of DNA coding that could be applied to ships to enhance them. Yes I know we already have rigs and implants and such things but this would be very minor tweaks. Let me explain more in an example:

Lets say a character named Mad Scientist decided after a long day of collecting corpses after some epic battle in 0.0 he was ready to begin some DNA harvesting. The first corpse he sets up to prepare is one from Marconus Orion. Depending on Mad Scientist skill level (new skill) he is successful and the corpse is ready. Now because of some scientific boundries or back story or whatever the case may be, corpse Implant Extraction and DNA Extraction can only take place at a low sec POS.

He goes to his POS in Rancer and decides to pull DNA from Marconus Orion's Engineering Skill Tree. He can only pick one tree to make an attempt because the corpse will be consumed by the Extractormatic (new POS module that can only be anchored in low sec). He is successful (some time depending on skill and such for the operation to complete, new skill) and it yields 10 vials of Energy Management +2% (5 possible levels being 0.5% - 2.5%), sadly the corpse is consumed by the Extractormatic (ouch Crying or Very sad).

Side note: Maybe some uses for those worthless NDA from NPC's that people seem to get and have no use?

Now with these vials he puts them on the market for whatever price he likes and heads back out to gather more bodies... Twisted Evil

Now lets look at the ships the DNA vials would be used for. Maybe some restriction along the line of only one or two DNA from each skill tree. Granted this may force the skill trees to have a look at and maybe reorganize them to help balance things. Just like rigs, once installed, the only way to remove them would be trash the specific DNA.

Now a player comes along, buy one of the vials and applies it to his Eos (lol, like anyone flies that ship). Now this player has increased the base capacitor of the Eos by 2%. Said player tries to go out and PvP with Eos like its 2004 and is quickly blown up. On the Eos killmail there will be a DNA section which shows "Marconus Orion DNA". (continued)

Marconus Orion
D00M.
Northern Coalition.
Posted - 2010.10.09 08:50:00 - [2]
 

The idea is that you could customize your ships a tad bit here and there depending on what NDA strings you inject into the hull. The sad part is, all current corpses that people have collected would be deleted due to the fact they are not coded with what implants and skills the player had when they were podded. Sorry. Sad

I think the operation for Extraction should only be in low sec to give low sec more a reason for people to operate out of. It is not some "Low Sec Fix" but I think it would help a bit. Also DNA yields should be ample enough so Applying them to any ship would be cheap so it is not something that only happens to expensive ships. The kill mails should also show what specifically the DNA did for the ship.

I am sure some DNA vials would be more in high demand because of the corpse it came from. Maybe a Megathron with some DNA from Vuk and Molle and combined would fetch some nice ISK? I think the ship would self-destruct in the docking bay but you know what I mean.

Super long post and all that, this is probably more along the line of a new profession/feature but I feel it has potential. So I leave you all with this and hopefully you have fun with the idea.

07

SGT FUNYOUN
Gallente
Posted - 2010.10.09 11:27:00 - [3]
 

Ok I love your idea about the implant recovery. But the dna recovery is a little wonky. DNA recovery could be used to make boosters. Easier idea with less programming for CCP. Maybe even come up with some new boosters. Then there would be a third option as well. The implants would be harvested OR the dna would be harvested but the mahcine would not consume the corpse but convert it to purified biomass. Which could then be used in PI or sold for profit.

When in the cold vac****of never ending twinkiling darkness... NEVER waste anything... not even a fart.

Marconus Orion
D00M.
Northern Coalition.
Posted - 2010.10.09 11:35:00 - [4]
 

Originally by: SGT FUNYOUN
Ok I love your idea about the implant recovery. But the dna recovery is a little wonky. DNA recovery could be used to make boosters. Easier idea with less programming for CCP. Maybe even come up with some new boosters. Then there would be a third option as well. The implants would be harvested OR the dna would be harvested but the mahcine would not consume the corpse but convert it to purified biomass. Which could then be used in PI or sold for profit.

When in the cold vac****of never ending twinkiling darkness... NEVER waste anything... not even a fart.


I thought about what would be easy programming but honestly it should not be some easy shortcut with a few keystrokes and just shove it out there. It should be a well polished profession or please don't do some half backed job at all.

Granted the DNA Extraction is wonky, it could use some serious work and ideas but that is where you guys come it. I wont be able to finish it so have at it people of EVE and maybe something cool will come of it.

Zekuloth
Posted - 2010.10.09 12:06:00 - [5]
 

I do like the first idea about implant extraction, don't really like the 2nd idea bout DNA extraction / increasing ship stats.

Also if ever implemented this could only be done on new corpses, from the day of implementation. The old corpses would be changed to decrepit corpse (or some such) so that those who already have stockpiles could not get an easy advantage.

Da Trader
Posted - 2010.10.09 14:54:00 - [6]
 

Implants extraction is cool, but more imps 'harvested' means less sold in the usual way, so an isk sink is diminished.
DNA extraction is cool idea but I don't see the realization as fitting. It should affect pilot, not ship IMHO

Marconus Orion
D00M.
Northern Coalition.
Posted - 2010.10.09 15:26:00 - [7]
 

Originally by: Da Trader
Implants extraction is cool, but more imps 'harvested' means less sold in the usual way, so an isk sink is diminished.


I don't know if thats is a good thing or a bad thing. It would reward pvp more and the profession and nerf mission running. Both a good thing the more I think about it. Sorry if your a mission runner. Nothing personal but I feel there should be more pew pew and less reward for high sec level 4 mission runners. Embarassed

Originally by: Da Trader
DNA extraction is cool idea but I don't see the realization as fitting. It should affect pilot, not ship IMHO


Well I really wanted the idea to be tied to the ship and the kill mail when it gets blown up. Add some flavor to the whole thing. Also if it is just the character than the demand for it would be far lower than if you could add a lot of DNA strands to your fleet of ships. DNA strands is a cheesy name for it but I can't think of anything better right now.

Scatim Helicon
GoonWaffe
Goonswarm Federation
Posted - 2010.10.09 16:22:00 - [8]
 

Similar ideas around corpse salvaging has come up before, but it is an idea with some merit. I don't want to see extracted implants being simply slotted into new heads (even at reduced effects) as that's a little too direct and has consequences for the implant market. What would be more interesting would be a new range of (highly illegal) player-crafted implants which required biomass from a frozen pod pilot's corpse. Advanced implants might require the corpse to have been of a particular clone grade, and/or to have been wearing a particular type or grade of implant when they died.

The main problem with an idea like this or your 'DNA-ships' is the scope for abuse - anybody can get hold of a supply of corpses by self destructing their pods over and over, and if the biomass value overtakes the medical clone and/or implant costs you'll see 'pod fraud' just like we saw insurance fraud (until the payout rebalance, at least).

Either way, for added comedy and humiliation, the process should change the body from (for example) 'Marconus Orion's Frozen Corpse' to 'Marconus Orion's Mutilated Corpse'.

Marconus Orion
D00M.
Northern Coalition.
Posted - 2010.10.09 17:42:00 - [9]
 

Originally by: Scatim Helicon
The main problem with an idea like this or your 'DNA-ships' is the scope for abuse - anybody can get hold of a supply of corpses by self destructing their pods over and over, and if the biomass value overtakes the medical clone and/or implant costs you'll see 'pod fraud' just like we saw insurance fraud (until the payout rebalance, at least).


I thought about that and like I was saying before, change the attributes if you want and the supply but they should be cheap enough to not be unheard of for people to use on t1 frigates and also the result of updating the cost of a clone should far exceed any possible profit from the DNA.

I should have also included that only a max level 5 on a skill would get you a possible +2.5%. If the extraction gave a result of a skill where the pilot had a level one then a +0.5% would be all they would get. You could pick a specific tree to do the extraction, but the skill it picks to extract would be random or something.

Granted a lot would need to be done to make sure it would not be abused but you get the idea. I also think the idea of outlaw type implants have merit like mentioned above. Maybe the DNA would not be allowed in high sec, maybe Concord frowns on such things. I don't know but it could be interesting. Very Happy

I do think this profession should be sinister in every way. Where the player lets out a, "Muahaha... MUAHAHAHAHA!!!!" /lightning in background along with ebil score, when he/she gets the extraction. Don't you think? Twisted Evil

Da Trader
Posted - 2010.10.10 11:59:00 - [10]
 

Originally by: Marconus Orion
Sorry if your a mission runner. Nothing personal but I feel there should be more pew pew and less reward for high sec level 4 mission runners.
Haven't run a mission for ages, tbh. I guess just as you don't use ship salvage to build ships, you should be allowed to receive implants out of implants directly. so, introduce 'implants salvage' and use it to make new implants.
As for DNA - I'm against its usage in ships because i think that ship requirements are balanced well enough, thus no free PG or cap, etc. They should affect chars, not ships

Rhinanna
Minmatar
Brutor Tribe
Posted - 2010.10.10 12:37:00 - [11]
 

Can I not just tie the corpses to my hull, aka firefly? :)

'Cane with 20-30 corpses attached would look nice!

Singoth
Dark Shadow Industries
Posted - 2010.10.10 14:35:00 - [12]
 

Edited by: Singoth on 10/10/2010 14:39:18
maybe this is an idea, for the shadier pilots:

Corpses can be used to drain blood, this blood can then be sold to Blood Raider NPCs on the market for profit, and/or for giving your ship a Blood Raider texture
Corpses can also be sold (illegally) to cloning corporations for a profit, which will recycle the corpse into biomass for their clones. This will increase your standings with all corporations in the region by a very little bit.


I do like the idea for DNA recovery... maybe this can be some form of Genetic Enhancement feature (reverse-engineered Jove technology), and each pilot is able to modify his DNA by a bit every few days, causing a small increase in attributes. However, there should also be a chance for failure, causing you to lose some skill points in a random skill.

Implant recovery is interesting, but indirectly, piracy ransoming gets nerfed, because instead of ransoming, pirates would just podkill everyone, as that is likely more profitable than ransoming.

FDIC Agent
Posted - 2010.11.23 12:50:00 - [13]
 

This idea have any merit?

Orar Ironfist
Veto.
Veto Corp
Posted - 2010.11.30 01:38:00 - [14]
 

Originally by: Scatim Helicon
Similar ideas around corpse salvaging has come up before, but it is an idea with some merit. I don't want to see extracted implants being simply slotted into new heads (even at reduced effects) as that's a little too direct and has consequences for the implant market. What would be more interesting would be a new range of (highly illegal) player-crafted implants which required biomass from a frozen pod pilot's corpse. Advanced implants might require the corpse to have been of a particular clone grade, and/or to have been wearing a particular type or grade of implant when they died.




Jesus Christ that is an amazing idea. That would ****ing awesomeShockedShocked

Lorelei Lee
Posted - 2010.12.03 13:56:00 - [15]
 

Originally by: Marconus Orion
Now a player comes along, buy one of the vials and applies it to his Eos (lol, like anyone flies that ship). Now this player has increased the base capacitor of the Eos by 2%. Said player tries to go out and PvP with Eos like its 2004 and is quickly blown up. On the Eos killmail there will be a DNA section which shows "Marconus Orion DNA".
One problem with this: if your vials identify the player they came from, they cannot be traded on the market -- only on contracts. That's because only stackable items can be traded on the market, and stackable items are by design all identical and interchangeable. They cannot have any attributes that distinguish them from other items in the stack.

Other than that, I like the concepts.

Bel Rigean
Gallente
GoldLeaf Industries
Posted - 2010.12.03 17:44:00 - [16]
 

Originally by: Rhinanna
Can I not just tie the corpses to my hull, aka firefly? :)

'Cane with 20-30 corpses attached would look nice!


REVERS!!!


 

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