I have been sitting on this idea for about 6 months and never really polished it but figured before I leave the game I would toss it in here and hopefully you guys might be able to do something with it.
Corpses currently serve no function other than something to collect and lol at and stuff. I wanted to expand on that involving some story and some other crazy stuff to try and lure people into the idea but I just don't have time so I will lay out some basic stuff.
A new feature that allowed people to do some sort of salvage to corpses and use the results in two different ways.
When a player is podded, the corpse is encoded with what implants they have along with current skills to that corpse. An undertaker (person scooping the corpse to use
) would then take the corpse to a facility to perform one of two things to it to get salvage.
1. Perform some implant extraction that will give various results on used
implants. These implants would be a lower tier of what they had. If they had a head full of ten implants then only 25% or less should be salvaged at the most with max skill and even then they will not be as good as what they originally had. Example being they had a +3% to all turret tracking and you were successful in salvaging the implant which yielded a +1% to tracking.
Now the process and all that of should they get the results in one go or pick specific slots to attempt to extract an implant and maybe each attempt lowers the chance of it being successful on each slot I don't know. This would up to balancing and debate and such.
Again, they can only prepare each corpse for one or the other. Implant extraction or this other part, which I really think would be cool...
2. DNA sample. This process, if successful based on some skill and game mechanic, would yield amounts of DNA coding that could be applied to ships to enhance them. Yes I know we already have rigs and implants and such things but this would be very minor tweaks. Let me explain more in an example:
Lets say a character named Mad Scientist decided after a long day of collecting corpses after some epic battle in 0.0 he was ready to begin some DNA harvesting. The first corpse he sets up to prepare is one from Marconus Orion. Depending on Mad Scientist skill level (new skill) he is successful and the corpse is ready. Now because of some scientific boundries or back story or whatever the case may be, corpse Implant Extraction
and DNA Extraction
can only take place at a low sec POS.
He goes to his POS in Rancer and decides to pull DNA from Marconus Orion's Engineering Skill Tree. He can only pick one tree to make an attempt because the corpse will be consumed by the Extractormatic (new POS module that can only be anchored in low sec). He is successful (some time depending on skill and such for the operation to complete, new skill) and it yields 10 vials of Energy Management +2% (5 possible levels being 0.5% - 2.5%), sadly the corpse is consumed by the Extractormatic (ouch
Side note: Maybe some uses for those worthless NDA from NPC's that people seem to get and have no use?
Now with these vials he puts them on the market for whatever price he likes and heads back out to gather more bodies...
Now lets look at the ships the DNA vials would be used for. Maybe some restriction along the line of only one or two DNA from each skill tree. Granted this may force the skill trees to have a look at and maybe reorganize them to help balance things. Just like rigs, once installed, the only way to remove them would be trash the specific DNA.
Now a player comes along, buy one of the vials and applies it to his Eos (lol, like anyone flies that ship). Now this player has increased the base capacitor of the Eos by 2%. Said player tries to go out and PvP with Eos like its 2004 and is quickly blown up. On the Eos killmail there will be a DNA section which shows "Marconus Orion DNA". (continued)