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blankseplocked Allow Covert Cyno's in highsec
 
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Arden Elenduil
Minmatar
The League of Extraordinary Mentlegen
Posted - 2010.10.05 11:46:00 - [1]
 

Cyno's offer a unique type of gameplay in Eve, so why limit them to low and null.

Personally, I think that it's high time that carebears get introduced to the joy of getting hotdropped.

Of course, capships in highsec are a no go, but no capship will ever be able to use a covert cyno.

So, my suggestion (probably has been suggested before) is this: Allow highsec covert cyno's, it shall make more tears flow.

Thoughts?

Robert Caldera
Posted - 2010.10.05 11:56:00 - [2]
 

I think its a good idea.

Nuts Nougat
SniggWaffe
FREE KARTTOON NOW
Posted - 2010.10.05 11:58:00 - [3]
 

I never understood why this isn't possible.

However since concord/faction navy has cloak scrambling, I'm sure they can prevent people from lighting covop cynos too.

Arden Elenduil
Minmatar
The League of Extraordinary Mentlegen
Posted - 2010.10.05 12:05:00 - [4]
 

The question is: why?

There is no reason not to allow it.

Skippermonkey
Tactical Knightmare
Posted - 2010.10.05 12:33:00 - [5]
 

+1

I think that the term 'Covert' should mean that it bypasses the normal restrictions on cynos in hisec.

variety of play, i wants MOAR

Dryfty
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2010.10.05 12:34:00 - [6]
 

This is relevant to my interests.

Magic Crisp
Minmatar
Posted - 2010.10.06 11:36:00 - [7]
 

I support this.

This could also be used for allowing jump freighters to get them back to highsec without using gates. Though for this, also jump freighters must be allowed to use covert cynos, or stealth freighters have to be introduced, but nevertheless, this can be useful for logistics.

Robert Caldera
Posted - 2010.10.06 12:00:00 - [8]
 

Originally by: Magic Crisp
I support this.

This could also be used for allowing jump freighters to get them back to highsec without using gates. Though for this, also jump freighters must be allowed to use covert cynos, or stealth freighters have to be introduced, but nevertheless, this can be useful for logistics.


no, for JF its a bad idea... they are already very safe.

Nuts Nougat
SniggWaffe
FREE KARTTOON NOW
Posted - 2010.10.06 12:03:00 - [9]
 

Edited by: Nuts Nougat on 06/10/2010 12:04:00
Originally by: Arden Elenduil
The question is: why?

There is no reason not to allow it.
Don't get me wrong, I agree with this. Maybe CCP has plans for a covops titan in the future though, and won't allow it for this reason.

Shana Matika
Posted - 2010.10.06 12:21:00 - [10]
 

Originally by: Nuts Nougat
Edited by: Nuts Nougat on 06/10/2010 12:04:00
Originally by: Arden Elenduil
The question is: why?

There is no reason not to allow it.
Don't get me wrong, I agree with this. Maybe CCP has plans for a covops titan in the future though, and won't allow it for this reason.


Well then it won't be problematic to introduce a "capital Covert Ops Cyno" - maybee just useable on Black Ops giving them at least something unique ;) Maybe there will be more then 120 (or so) used then!

Zia Aiz
Amarr
Imperial Shipment
Posted - 2010.10.06 12:45:00 - [11]
 

I like the little extra variation it adds to the game.

1) Hotdropping in high sec
2) Makes black ops a little more attractive in many cases.

/supported.


Darek Castigatus
Immortalis Inc.
Shadow Cartel
Posted - 2010.10.06 15:06:00 - [12]
 

supported, seems like a nice expansion of the black ops role that doesnt really affect anyone who isnt at war.

Naterran Epos
Eukaryotes
Guinea Pigs
Posted - 2010.10.06 17:36:00 - [13]
 

Edited by: Naterran Epos on 06/10/2010 17:37:34
Agreed.

You can't launch a regular cyno in hi sec because hi sec is all cyno jammed.

However cov ops cynos can already be used in cyno jammed sytems in null sec, so why not hi sec too?

Sazuka Kirr
Caldari
Trans-Solar Works
Posted - 2010.10.06 17:44:00 - [14]
 

So Black Ops will never need to use gates again. No thanks.

Master Hu
Caldari
Dirt Nap Squad
Dirt Nap Squad.
Posted - 2010.10.07 00:35:00 - [15]
 

If you can light a covert cyno in a cyno jammed system why can't we light one in high sec? I say turn that feature on.

Nocturnal Hunter
APOCALYPSE LEGION
Posted - 2010.10.07 00:49:00 - [16]
 

completely agree :)

Rahnim
Posted - 2010.10.07 01:08:00 - [17]
 

supported, will also make black ops a more loved.

EdwardNardella
Capital Construction Research
Posted - 2010.10.07 01:13:00 - [18]
 

Originally by: Sazuka Kirr
So Black Ops will never need to use gates again. No thanks.


Wait! What?

Black ops can Cyno out of Dodixie and Rens. What is the problem with allowing then to travel without gates. They can already make it through all but the best >null gate camps with relative ease.

Really what is the problem? Could you elaborate on why a Black Ops not needing gates is a problem?

razor haze
Posted - 2010.10.07 01:45:00 - [19]
 

supported

Bhattran
Posted - 2010.10.07 03:16:00 - [20]
 

I support allowing cyno's to happen in highsec once concord rolls on 00, it is high time the empires stopped letting a bunch of rabble plunder the riches of the wasteland, also lowsec should get folded into highsec, it has been far too long languishing a death of under usage while being a haven to thieving bloodsucking pirates without the stomach for 00.


Comodore John
Gallente
Trixi IFI
Posted - 2010.10.07 03:28:00 - [21]
 

Get a few Black Ops and you could jump a covert transport from Rens to Amarr in a few minutes, and with no way to really detect a covert cyno (unless your on grid), it'd be far too easy for people to get valuable goods to trade hubs.

Eve is small enough as is, not supported.

Special Greg
Posted - 2010.10.07 10:37:00 - [22]
 

The way hisec empires jam cyno's is the same way nullsec empires do, therefore covert cyno's should be allowed
(INB4 hisec carebear whines)

/support

Seripis Chiktor
Amarr
Cypher Industries.
Posted - 2010.10.07 11:21:00 - [23]
 

I like the idea as far as realism. the problem being that this would negate the no caps in high sec rule. also the argument that empire's would have the technology to also restrict covert is acceptable as they would have much greater technology at hand than an average alliance

Sazuka Kirr
Caldari
Trans-Solar Works
Posted - 2010.10.07 11:50:00 - [24]
 

Originally by: EdwardNardella
Originally by: Sazuka Kirr
So Black Ops will never need to use gates again. No thanks.


Wait! What?

Black ops can Cyno out of Dodixie and Rens. What is the problem with allowing then to travel without gates. They can already make it through all but the best >null gate camps with relative ease.

Really what is the problem? Could you elaborate on why a Black Ops not needing gates is a problem?


Any route a Black Ops can take, a Covert Ops, Recon or Blockade Runner can take as well.

Contraband to haul? No problem! Black Ops + Covert Bridge + Blockade Runner.

Got expensive cargo to move? No problem! You can do exactly the same.

What if you've got a low sec status or have bad standings with an empire faction, but need to get to the other side of their space? You don't want to use gates because it's too easy to get caught on them (can't cloak). With Covert Ops Cynos in high-sec, you can send a neutral alt ahead and simply cyno to a station, dock, undock, wait invul and then cyno to your next spot.

Ultimately, it's risk free travel and nothing in EVE should be risk free.

Black Ops are useful. They're balanced. Sure, they could do with a slight buff (increased jump range and T2 resists), but Covert Ops Cynos in high-sec is not the way to go.

Originally by: Special Greg
(INB4 hisec carebear whines)


It's the carebears who will benefit the most :P

Nocturnal Hunter
APOCALYPSE LEGION
Posted - 2010.10.07 12:48:00 - [25]
 

people have cov ops haulers for risk free trips too and they still use badgers, if this goes foward they'll still use badgers (and die horribly in the pipes :P)

Elzon1
Caldari
Shadow Boys Corp
Bloodbound.
Posted - 2010.10.07 13:18:00 - [26]
 

Edited by: Elzon1 on 07/10/2010 13:28:38
I have.... an idea...

First of all I am sure high sec empires have some way of detecting covert cynos. Now lets say empires might be willing to let you covert cyno in their space... for a favor (see what I did there not isk not sec status but...a favorugh).

I propose that in order to open a covert portal (not the cyno itself) you need to have some top secret passes sort of like charters for high sec poses. In order to get such passes you will need to do some special type of covert mission in low sec for the empire you wish to cyno through. In order to start such missions you will need to go to low sec in the first place (less likely care bears will attempt to do sough). Also the location of the mission will not require you to use gates whatsoever, you will be using that empires covert bridge to get where you need to go... don't want the empire's ilicit activities to show up in stargate jump records now do you Twisted Evil


Such missions will not be "can I tank this" missions. In the first place you will have to use covert cloak capable ships to use the empire's covert bridges. These missions should be highly variable (harder to macro) and should require you to actually look at the specific situation you are placed in order to accomplish your mission. You should also have to use avoidance tactics in which you will have to do your best to stay out of range of other ships to maintain your covert cloak. In these missions it will require you to use manual aligning (double clicking in space) in order to avoid detection and it should be setup so that the overview will not be able to tell you the way in or out, only the distance so you can avoid getting close to any ship. The enemy ships should be orbiting and patrolling in a fashion that makes it difficult but not impossible to avoid detection. In addition you should also need to scan down sites and enemy vessels specific to your mission, this will help you to understand the scanning system in depth. You may also have to do various other things that will require you to be in tip top shape in terms of your exploration skills. All this should prevent most high sec care bears from taking advantage of the system and should make it hard to macro in the first place.

All this just to get top secret pass clearance for covert portals and maybe some help in various ilicit activites. There shouldn't be much of an isk, loyalty point, or standings gain from such activities so as to make it only useful in terms of ilicit activities and transporting high value, low volume goods safely through high sec.

Since such a system would be incredibly useful in terms of transporting drugs and boosters it will make a once underused game mechanic greatly expand. I have heard that potential smugglers are having trouble in getting into major trade hubs but are having little difficulty in getting out with such items. This is optimal for use by the majority of players for their own advantage. Maybe the covert missions could help you get some of the more expensive skillbooks you need to take full advantage of the system. Also, perhaps a new "cleaning drug" could be made to wash out all effects of a drug (positive and negative) so that another drug can immediately take it's place. Such a drug would make the whole system much more predictable and manageable as well as expanding the role of boosters throughout eve.

Optional:

There could also be a system put in place so that others with this secret capability may be able to detect your covert presence in high sec so that they may "interupt" your activities (you know, blow you up and take your stuffz). This is all secret remember, so know one will know if you commited such an act (concord will not respond to people blowing up those who are opening a covert cyno that a covert bridge is connected to).

Thats my .02 ISK

edit: grammar

EdwardNardella
Capital Construction Research
Posted - 2010.10.07 14:40:00 - [27]
 

Originally by: Seripis Chiktor
the problem being that this would negate the no caps in high sec rule.


Capitals cannot jump to thus kind of beacon so what you said is completely untrue.

And for the people commenting on how easy it would make high sec travel I ask this.

Black Ops also make low and null sec travel easier, but do you seem them used a lot?

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2010.10.07 15:26:00 - [28]
 

Edited by: Lady Spank on 07/10/2010 15:39:18
Ridiculously OP suggestion. If you want to play with cyno's GTFO of carebearland.


Originally by: EdwardNardella
And for the people commenting on how easy it would make high sec travel I ask this.

Black Ops also make low and null sec travel easier, but do you seem them used a lot?


It doesn't take much thought to realise that the majority of people in eve never leave high sec therefore this really isn't going to be seen frequently, certainly by high sec players.

Cyno bridging in 0.0 is so ridiculously easy that moving across the entire length of the map is a joke.

Culmen
Caldari
Culmenation
Posted - 2010.10.07 19:17:00 - [29]
 

Edited by: Culmen on 07/10/2010 19:18:55
Originally by: Sazuka Kirr
stuff


Re: Contraband and valuables
Orcas do all that for a fraction of the price.

Re: easy travel
you've never actually been a pirate right?
All of them have extensive networks of hauler alts, who can actually move more then a few hundred m3s at a time.
Often with blockade runners.

Plus ships as large as destroyers can fly though high sec with some care.

Really, there is no RP or Ingame reason to not allow cover-cyno use in empire.

Sazuka Kirr
Caldari
Trans-Solar Works
Posted - 2010.10.07 20:35:00 - [30]
 

Originally by: Culmen
Originally by: Sazuka Kirr
stuff


Re: Contraband and valuables
Orcas do all that for a fraction of the price.


Just because CCP couldn't be bothered to fix an exploit (which is what it was classified as when Orcas were first introduced), so redefined it as a feature, it doesn't justify the introduction of a second risk free method of transporting goods.

[quote[Re: easy travel
you've never actually been a pirate right?
All of them have extensive networks of hauler alts, who can actually move more then a few hundred m3s at a time.
Often with blockade runners.

Plus ships as large as destroyers can fly though high sec with some care.


My main has a sec status of -9.4, but I'm not referring to moving gear across high-sec as a pirate. I'm referring to traveling in general with a Black Ops.

When making a drugs delivery about a year ago, we had to deliver the boosters to a station deep in 0.0. Rather than using gates, we used a Panther. The resultant journey took 14 jumps. Had we been able to jump the Panther through high-sec, that would have dropped to about 9. This was pre-Orca so it would have been a big deal then, as you could avoid the customs on gates, however, for the reasons stated above, the issue still remains.


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