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blankseplocked Feedback on Menu Changes [Updated after new Sisi build]
 
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CCP karkur

Posted - 2010.10.21 10:14:00 - [121]
 

Originally by: Trebor Daehdoow
BTW, at the recent October meetings, I gave Karkur a special present to thank her for stepping up and doing this. I will leave it up to her whether or not she wants to say what it was -- but she might wear it (or perhaps, brandish it) at FanFest.

Trebor was so nice to give me and CCP Punkturis the Offical Weapon of the CSM, which we have been bragging about to our co-workers ever since Very Happy

MotherMoon
Huang Yinglong
Posted - 2010.10.21 16:37:00 - [122]
 

In all seriousness. because I haven't seen a reply on the topic.

has any thought/ is it easy and/or possible to make it so that right clicking creates more than a drop DOWN menu?

As in have a drop UP window that has only one option. Show info. Or you could have more like drop top left and drop bottom left menus. but to keep it simple how about just having some options be ABOVE where you right clicked. Is that possible with the current engine? because then you could put "dangerous" options in a completely different place. and have non effecting options, like showinfo, above the mouse. Then no one would misclick them.


speaking of which, maybe the "bad" menu options like trash and destory, should be in a sub menu? So there is one you have to mouse over to open the sub menu. Meaning there would be ZERO chance of misclick? because if you click on it in the main drop down menu, nothing happens?

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.10.22 00:20:00 - [123]
 

Originally by: CCP karkur
Trebor was so nice to give me and CCP Punkturis the Offical Weapon of the CSM, which we have been bragging about to our co-workers ever since Very Happy

You are not supposed to brag about it, you are supposed to use it on your co-workers to make their lives living hell. Then they will be forced to do all sorts of items in the CSM backlog in order to get their own armaments!

Joseph Picard
Gallente
Omega Industrial Supply
Posted - 2010.10.26 17:48:00 - [124]
 

I would prefer the menu style that is on TQ over the new one for SISI. Maybe you could have an option so people can chose which to use, for those of us that hate the new one.

One change I would like to see for the old style is to have the "Show Info" and "Trash It" options separated. I have clicked "Trash It" instead of "Show Info" on some rather expensive items many times and it would be nice to have something separating them, maybe even the extra confirm menu like you have when leaving a fleet (keep the pop up box as well).

Kaztor Troy
Minmatar
The Nietzsche Followers
Shades of Gray
Posted - 2010.11.05 00:38:00 - [125]
 

I haven't been able to try these changes at the test server, but I do have one question.

Do the changes include some distance between the "modify order" and "cancel order" buttons? Traders would surely appreciate that Razz

Phantom Diata
Amarr
Osidion Industrial Ltd.
Waterboard
Posted - 2010.11.05 14:22:00 - [126]
 

PLEASE add a switch character option, logging in every time you switch character is a pain :)

justin666
Posted - 2010.11.08 16:12:00 - [127]
 

i think ccp should just add a system where people can custom move these shortcuts.... that way everyone is happy

Wongnim
Posted - 2010.11.16 01:39:00 - [128]
 

I like what they did to the shortcuts, how they organized it and all, but I hate the new way one entering in hotkeys, its impossible to tell it that I want my drones attack shortcut on Shift+Ctrl+Alt+Z, and its near impossible enough to keep just Ctrl+Alt with any other letter. Can you please keep this part of it the same as it was before?

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.11.16 22:59:00 - [129]
 

On the subject of menu changes - and because I presume it's related - I've been finding that the right click menu in station often doesn't work, when I first start the client.
I've managed to 'work around' by an arcane sequence of cache clearing, client restarting and running the logserver (ironically, the log server often 'clears' the problem).
I'll be putting in a bug report when I can catch it next though.

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.11.17 05:19:00 - [130]
 

For everything that's good in EVE, put ShowInfo on the bottom...
And for window (frame) context menu, the 80% of the time you access it, is for closing the window, the 18% of the time to minimize it, and 2% of the time you click it by accident.
Please reorder these three entries accordingly.

Iam Widdershins
Project Nemesis
Moar Tears
Posted - 2010.11.18 11:44:00 - [131]
 

The thing about these shortcut menus that deeply worries me: what happened to scoop to drone bay? It disappeared with no fanfare or warning, at all; removing this ability from the game is quite significant, and would prevent me from doing a lot of roaming I would otherwise be totally fine with.

For instance, as TQ is right now, roaming 0.0 in an Ishtar is totally fine. If this change remains, however, and you disconnect while fighting ANYTHING for ANY REASON, your drones are completely lost until you get back to a station. This is SO BAD. I would be incredibly disappointed.

I am surprised at the apparent lack of concern over this major, detrimental change. Can any CCP explain the reasoning behind this, and if possible promise the feature's return?

Trouocal
Posted - 2010.11.18 23:00:00 - [132]
 

Most annoying atm is that "Dock" is at the bottom of the menu. It should definitely be at the very top of the list. Docking is basically the only thing one want to do when rightclicking a station. ..and why is there an "Add waypoint" option when rightclicking a station?

On the drone bay menu, the one like .. "Drones in bay (5)", telling which drones your ship carry.. the alternative "launch drones" should be on top.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.11.21 20:29:00 - [133]
 

Originally by: Trouocal
..and why is there an "Add waypoint" option when rightclicking a station?

I bookmark stations and give the bookmark distinctive names like 'base', 'hq', 'office', 'market' so I don't have to click on overview to dock at some station I can't read the full name off or don't know if it's the right one.. Rolling Eyes

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.11.29 19:34:00 - [134]
 

I don't want to sound like an arrogant ****,

but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.

CCP karkur

Posted - 2010.11.29 21:38:00 - [135]
 

Originally by: Don Pellegrino
I don't want to sound like an arrogant ****,

but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.

Thanks for pointing this out... this was not a part of my changes (at least not intentional) and I'll look into it first thing tomorrow morning

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.11.30 08:31:00 - [136]
 

Originally by: Don Pellegrino
I don't want to sound like an arrogant ****,

but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.

If YOU have set your default warp range to 20km, it's YOUR fault.

Shandir
Minmatar
Brutor Tribe
Posted - 2010.11.30 12:21:00 - [137]
 

Originally by: Don Pellegrino
I don't want to sound like an arrogant ****,

but THIS is unacceptable. Please, please, PLEASE revert the default Warp To range to 0km.


lol.
1. Right click the warp button in the selected item window
2. Notice it says 20km
3. Fix it to 0
4. Realise you probably set it that way
5. Next time, think before whine

Don Pellegrino
Pod Liberation Authority
HYDRA RELOADED
Posted - 2010.11.30 14:53:00 - [138]
 

Edited by: Don Pellegrino on 30/11/2010 14:53:50
Edited by: Don Pellegrino on 30/11/2010 14:52:52
That wasn't me on Sisi... but the Incursion 1.0.0 Fix seems to indicate that my friend was right and that it was impossible to change it. Anyways, thanks karkur!

Linkage

edit:fixed typo
edit:added link

Rixiu
The Inuits
Posted - 2010.11.30 18:43:00 - [139]
 

This may be a bit late and it's nothing major but in the right click menu for towers I'd like to see something between the "acces stront bay" and the "put offline" buttons. Something for next patch maybye? :)

See pic for example:

http://piclair.com/data/jo7mf.jpg

CCP Habakuk

Posted - 2010.11.30 19:07:00 - [140]
 

Originally by: Don Pellegrino
That wasn't me on Sisi... but the Incursion 1.0.0 Fix seems to indicate that my friend was right and that it was impossible to change it. Anyways, thanks karkur!

Linkage



There was indeed a bug, which made it impossible to change the default warp-to distance by right-clicking the warp-to button in the "selected item" window. The other option to change the default warp-to distance by right-clicking the item in space or in overview was still working.
It is now fixed with the client update thanks to CCP karkur and thanks to you and your friend for reporting it (in the future please also write a bugreport).

Evilmincer IV
Posted - 2010.12.04 11:09:00 - [141]
 

I am relatively new to the game. Only been here for apprx 3 months now. I can say that The new lay out is not exactly appealing to me.
-There is a point of over categorizing. (than it just becomes more tedious searching through each drop down)
-Trying to figure out where all the items are is a PIMA.
-Not a fan of some of the graphic tweaks which I noticed (Little ones)

I like the Tyran. over the Incur. Just a newbie's 02 cents!

Norian Lonark
Gallente
Black Thorne Corporation
Black Thorne Alliance
Posted - 2010.12.05 12:53:00 - [142]
 

I never really had a problem with how things were before and found everything worked fine for me in the menu's. I cant remember if thats because they were better though or just because of the amount of time spent using them :)

Now I am finding myself scanning around looking for stuff all the time and finding it a right pain does the right click for creating a contract on items still exist (know its probably me missing it or didnt read something in the patch notes)?

Because I was used to where everything was the change does now make it seem mess to me, but I guess it probably isnt and probably some wonderful reasoning behind the new ordering and maybe it makes things much more logical for new players.


Zareph
Merch Industrial
Goonswarm Federation
Posted - 2010.12.05 21:22:00 - [143]
 

Edited by: Zareph on 05/12/2010 21:23:15
why did you remove 'create contract'?

We put tons of ships up for our members on contracts, and now you've added more steps to the process and it can be quite maddening to our players that help put things up on corp contracts.

to clarify, this is items in a hangar with someone with full hangar access/CEO access/Director access. Create Contract is gone.

Locii
Posted - 2010.12.06 18:18:00 - [144]
 

Originally by: Zareph
Edited by: Zareph on 05/12/2010 21:23:15
why did you remove 'create contract'?

We put tons of ships up for our members on contracts, and now you've added more steps to the process and it can be quite maddening to our players that help put things up on corp contracts.

to clarify, this is items in a hangar with someone with full hangar access/CEO access/Director access. Create Contract is gone.


only way round it is to contract to alt and accept on behalf of corp and then contract out of deliverys.
i petitioned this balls up the other day and was told that it was a bug and will at some point be fixed. not holding my breath, most of the menu changes are a pain if not just plain ****ing stupid. all you had to do was more trash/explode and offline to the bottom, why you didnt leave it at that is beyond me

Edward Monton
Posted - 2010.12.17 04:19:00 - [145]
 

Originally by: Freyya
New issue; Sisters Expanded Probe launcher; right click->reload used-> no blinking icon, no reloading and the module stuck in reload mode. Trying normal reload gives already reloading message. 1 Spent and retrieved sister core scanner probe in hold + 9 in launcher. Docking doesn't reset the reloading issue, offlining neither and removing and trying to fit it again results in "there is already something added to or removed from that location. Please wait untill it finishes and try again." loop...



Getting the same issue with heavy missile launchers. I've tried unloading > can't reload, ungrouping, docking, relogging, unfitting > can't refit, repackaging the launchers. I haven't tried repackaging the ship because it is rigged.

Lionel Redstar
Gallente
Pure Skunkworks
Posted - 2010.12.19 11:43:00 - [146]
 

Edited by: Lionel Redstar on 19/12/2010 11:44:30
disregard, wrong topic


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