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blankseplocked [Proposal] Update graphical effects
 
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Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.10.01 13:33:00 - [1]
 

Edited by: Ogogov on 01/10/2010 20:28:09
Edited by: Ogogov on 01/10/2010 15:15:38
This is my post extracted from This Thread

It is a proposal to adjust and further update some of the graphical effects in EVE. I feel there would be a good deal of player base support in updating some of the game mechanic effects.

Full Screen Anti-Aliasing
Yes, this should be pretty standard, right?

Randomized impact points over a model's hull
A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot. I'd also like to see differentiated impact effects for applied damage types and what they're hitting. Shields should fizz and pop in a bubble around the ship, armor should flex and glow as it redirects the impact energy, and structure should flash and explode as it gets destroyed.

I don't feel this would increase server load as the miss/hit chance calculation has already been performed, and the client already knows whether or not a ship is in shields/armor/structure. In other words, it seems that most if not all of this would be a client side FX update dependent on data that is already there.

Damage skins
As a ship gets more beat up, the hull should look like its taking damage. scratches appear on the paintwork and when things get really bad, superstructure jutting out. It would be great if some of these marks were even permanent- older ships look progressively more beat up the longer you keep them alive! Damage skins already exist for some models even - when you kill a supercap, you get a hulk. This would go well with-

Bonus points for a number of different damage skins/FX for each ship.

Wrecks that look like the ships they were from.
Bigger ships = more bits. Want the melted cap consoles? look in the reactor section of the that apocalypse... Want targeting computers? look in the upper section of the Scorpion hull that broke off over there....some of the assets already seem to have been created (see the ship graveyards in Luminaire, fore instance)

This would also make creation of such epic debris fields far more dynamic. Much more varied and interesting than tractor. salvage. fail. fail. fail... conductive polymer FFFUUUUUU~

Sentry drones
I would actually like to see them shooting. not a tiny hint of a sparkle. I want to see Bouncers spitting out tracer rounds, Gardes mashing things at close range with their blaster plasma and Wardens throwing rail slugs out to extreme ranges. Not a badly scaled plane with a dumb texture map that shows up on the screen as a barely noticeable twinkle.

Clouds, nebula effects
Look awful, and just plain annoying. I'm sure there are better systems than using an over-sized sprite for this effect by now. These nebula effects actually get in the way, in many respects and as they currently stand I'm sure most people would turn them off if they could.

More and varied props - increased interactivity
Can we start being able to blow chunks out of asteroids and derelict stations now? How about live stations... how about watching that POS fracture and fly apart in a more physically correct manner rather than a big dumb boom.

Warping through planets
Make a ship's warp trajectory follow a 3-point spline that avoids any celestial objects. Instead of warping through a planet or station, the ship would follow an elegant curve. Hell, if you wanted to be really clever you could even introduce some minor orbital mechanics (gravity etc.) to alter the warp speed slightly... more tactical options open up.

Railguns
Look weedy (and are weedy but that's another very long topic)

Blasters
Look a bit weedy

Did I mention railguns and blasters look weedy?
(yes, I am trying to make a point here)

Stations and capships
Textures are starting to look a little dated.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2010.10.01 14:54:00 - [2]
 

Impact Points - These would be cool, and would go well along with the damaged hull. When you hit the right side several times, it should look like it's taken a beating compared to the left side.

Detailed Wrecks - This I'm not too sure we really need. I mean sure, more detail would be nice. But wrecks aren't around for too long before being picked clean and despawned. And if large ships broke into several pieces, each of which needed to be salvaged separately before you got all your goodies, it'd take too long.

Clouds - I agree wholeheartedly, these need to go away. Replace them with more space stuff, or leave them out completely. All too often, my lag will spike for no other reason than I'm zoomed in too close and passing through some random cloud. Zooming so far out all I see is red marks surrounding a white square speeds things right back up.

Interactive structures - This I'd like to see as well. For one thing, mining a planet sized asteroid for the 5 bits of ore it has left. Or mining a tiny speck of rock for the 500,000 it started with. Asteroids should shrink as they are mined down.

Warping Through Stuff - I've had a few thoughts on this. Namely, using some sort of "hyperspace" approach to warping. Instead of seeing all of space around you, replace it with a more opaque tunnel effect. Then you won't see yourself flying through things.

Stations and Caps - Sure, why not! Just so long as they don't make any more Helios = turd with a kickstand changes.

General Domination
Posted - 2010.10.01 15:57:00 - [3]
 

Dear CSM,

I generally support that, but I really have to say that FSAA is much more important.

Maybe the thread opener forget that because AA is a standard no. 1 after AF.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2010.10.01 20:30:00 - [4]
 

edited out extraneous stuff and added FSAA suggestion :)

Luxcivious
Posted - 2010.10.01 20:56:00 - [5]
 

Edited by: Luxcivious on 01/10/2010 21:05:41
Ogogov +1 +1 +1

First thing, FSAA doesn't work for you? Works for me 8xMSAA with GTX295.

Seriously, any graphical candy and any more graphical accuracy that lends itself toward more life-like/real/genuine-article visual representations is going to increase immersion and make me want to play/live/relax in the Eve in-game world.

Do not under estimate "pretty".

I mean look at the total fail that is MW2 and yet... I can't stop playing it cause its so damn gorgeous.

My only other comment would be toward:

Warping Through Stuff -

If the diameter of a planet/moon/sun/whatever is in an intersecting path... do not display it as you warp. Simple. Then it doesn't look dumb. If the planet is next to a station you're warping in to, have the 'non-displayed objects while warping' fade or whatever, back in to existence near the end of warp. Anything is better than flying a ship through a solid object (noclip 1).

Or do via points. So your warp computer actually "seems to" calculate multiple points around obstacles.


SUPPORTED

Marcked Buggler
Posted - 2010.10.01 21:34:00 - [6]
 

Edited by: Marcked Buggler on 01/10/2010 21:34:40
cwe can have normal warp having in the background, on the server,,but have a cirved [ath displayed to a player.
Can wecut noclip 1 pz? Very Happy

count sporkula
Posted - 2010.10.01 21:53:00 - [7]
 

i think this fits nicely with a lot of the other "rework older stuff" to make it cooler and working stuff.

T'Amber
Garoun Investment Bank

Posted - 2010.10.02 03:30:00 - [8]
 

While none of the items you bring up are new proposals its always good to revisit them (especially when most of these are issues that I hold dear and will always be part of my CSM agenda).

When you mention AntiAliasing I am assuming you mean a control for it ingame as it already works for all but some older model cards.

Cap ship textures definately need doubling, 1024x1024 textures just don't cut it.

Damage decals -> http://dl.eve-files.com/media/corp/Tamber/Carnifex_Testrender.avi

Nuff said.
-T'amber

StarsOnly
Caldari
Posted - 2010.10.02 10:42:00 - [9]
 

Edited by: StarsOnly on 02/10/2010 10:43:39
YEAH GRAPHICS SRSSLY YOU GUISE!!1one WHY BOTHER FIXING THE MAIN ISSUE FIRST?!

Darveses
Fantastulousification Inc.
Posted - 2010.10.02 20:44:00 - [10]
 

Yes to eye-candy, but not at the cost of more important things.

Aineko Macx
Posted - 2010.10.03 11:47:00 - [11]
 

Edited by: Aineko Macx on 03/10/2010 11:49:04
Quote:
Full Screen Anti-Aliasing
Yes, this should be pretty standard, right?

Yes please

Quote:
Randomized impact points over a model's hull
...
I don't feel this would increase server load as the miss/hit chance calculation has already been performed, and the client already knows whether or not a ship is in shields/armor/structure. In other words, it seems that most if not all of this would be a client side FX update dependent on data that is already there.

Correct. The impact points are currently being calculated in the client (just choosing among the few possible points), and this wouldn't need to be changed even if the effects get more complex.

Quote:
Damage skins
sure.

Quote:
Wrecks that look like the ships they were from.
This would also make creation of such epic debris fields far more dynamic.

Yes to epic debris fields. Dunno about making the salvage type relate to the ship they're from. Makes sense from a logical/RP point of view, but might screw up item availability balance.

Quote:
Sentry drones

Why not. But why stop at sentries? Normal drone effects are also dated.

Quote:
Clouds, nebula effects

God yes. It is unbelievable CCP still hasn't updated the most prominent art assets in the game.

Quote:
Warping through planets
Make a ship's warp trajectory follow a 3-point spline that avoids any celestial objects. Instead of warping through a planet or station, the ship would follow an elegant curve. Hell, if you wanted to be really clever you could even introduce some minor orbital mechanics (gravity etc.) to alter the warp speed slightly... more tactical options open up.

That would be awesome. Ofc as soon as you introduce orbital mechanics, planets and moons would also have to be orbiting, as would ships if they don't want to plummet to the nearest celestial.

Quote:
Did I mention railguns and blasters look weedy?

ya.
The reworked ACs look awesome, btw.

Quote:
Stations and capships
Textures are starting to look a little dated.

Sure.

So, proposal supported.

Ofc you haven't touched on the long standing art issues that everyone has been whining about for ages like:
- seizure inducing sebo effects
- lame "new" cyno effect
- removal of MWD trails
- missile explosions from '99
Which I'd personally like to see fixed much more than any of your items except AA support and updated background graphics.

Arnold Predator
Special Situations
Posted - 2010.10.03 12:22:00 - [12]
 

supported as long as more important things get fixed first.

Arklan1
Dunedain Rangers
Posted - 2010.10.07 23:53:00 - [13]
 

agreed on all counts. eve has such beautiful potential, and now with the new characters, we see just how glaringly bad some aspects look...

particularly the damn clouds that are so fricken bright my screen basically goes white. ...might just be me. colorblind pod pilot that i am.

Ab'Synth
Posted - 2010.10.11 05:20:00 - [14]
 

CCP, add everything in this post, Incarna, and Fix the fleet lag (2 of those your already doing) and ill call this game a WIN. People will be more willing to have the patience required to play this game if it wows you with amazing visuals.

Dust Civire
Posted - 2010.10.12 03:27:00 - [15]
 

Originally by: Ogogov
Edited by: Ogogov on 01/10/2010 20:28:09
Edited by: Ogogov on 01/10/2010 15:15:38
Full Screen Anti-Aliasing
Yes, this should be pretty standard, right?

Randomized impact points over a model's hull
A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot. I'd also like to see differentiated impact effects for applied damage types and what they're hitting. Shields should fizz and pop in a bubble around the ship, armor should flex and glow as it redirects the impact energy, and structure should flash and explode as it gets destroyed.

I don't feel this would increase server load as the miss/hit chance calculation has already been performed, and the client already knows whether or not a ship is in shields/armor/structure. In other words, it seems that most if not all of this would be a client side FX update dependent on data that is already there.


I think these 2 things are significant.

Sepheir Sepheron
Caldari
1st Grave
Posted - 2010.10.12 11:14:00 - [16]
 

Please damage skins :(

JcJet
Caldari
Pretenders Inc
W-Space
Posted - 2010.10.12 13:43:00 - [17]
 

well...

Avatoin
Posted - 2010.10.12 16:49:00 - [18]
 

Edited by: Avatoin on 25/10/2010 19:08:05
For FSAA, it does work but only if both bloom and HDR are turned off. My computer can handle it, why can't I get those nice bloom effects while also having AA. Once I figured out how to get AA working, I can never go back to how things were, EVE is just so ugly without AA. Also have you seen Eve with AA on and shader's on low, its an eye sore (but that's a different point). AA should work with all effect on please.

I also like the idea of a hyperspace window opening so it doesn't look like I'm flying through objects. Also, I think it would be interesting when a bunch of ships warp in and all you see and hear at first is a bunch of hyperspace windows opening up then a whole bunch of ships appear on your screen. Would definitely bring back some of the terror effects you got with the old cyno jumps.

Luthair StoneDog
Gallente
Diabolus Ex Machina
The Amazing Onjoi and his Educated Rodents
Posted - 2010.10.14 16:37:00 - [19]
 

Exclamation

Ryan Easte
Caldari
Rura-Penthe
Posted - 2010.10.14 18:37:00 - [20]
 

Its not the eye candy that makes me want to play eve its the game's mechanics, you can have the most visually stunning game in the world where everyone is like "ooooh, aaahhh" for a couple months but if the gameplay is bugged its life expectancy is not going to be long. I think there are more important aspects that need to be focused on first. In saying that.. The fact that we will be redesigning our toons in the new expansion should give you an indicator that these things are being addressed in due course.

Delnadres Courthelia
Posted - 2010.10.14 23:37:00 - [21]
 

This game caught a lot of attention for being pretty. Then it got grittier. Well Gritty can be Pretty too, so let's bring the pretty back in the form of boom boom.

Karthwritte
Posted - 2010.10.14 23:43:00 - [22]
 

This should be out with incarna!

Faolan Fortune
Posted - 2010.10.15 07:00:00 - [23]
 

Definitely in support of these.

  • AA is on Sisi right now and makes a huge difference.

  • As a salvager, more varied and accurate wrecks would be nice to interact with

  • Battle scarring, accurate weapon animations should be standard

  • Railguns also sound weedy

  • I've had the same idea for warping around planets, it seems like a pretty obvious thing to implement


Such smallish changes could really add a lot to the sci fi experience of EVE.

Realtef
Caldari
The Capitalist Protectorate
Mad Scientists
Posted - 2010.10.15 10:55:00 - [24]
 

BRING BACK THE OLD CYNO EFFECT!!!

That is the only graphical update that is needed. Otherwise, yeah they sound ok.

Na'taliai
Posted - 2010.10.16 18:55:00 - [25]
 

4,256% Supported
i want to be mesmerized by visuals when i kill people, or get killed

Also i want some kinda death animation when i die, so i can watch myself blowup in some glorious ball of fire, and then see my Pod shooting out of the explosion in a random direction.

Sykhotic
Posted - 2010.10.18 23:39:00 - [26]
 

yes i support this

Kireiina
Posted - 2010.10.19 06:35:00 - [27]
 


Sounds good. Not super high priority, but would be nice.

Would also like to see engine trails back.

It would also be nice if missiles had an effect making it look like they came out of launchers. At the moment they just sort of spawn from the midpoint. Salvage beam is the same.

Grozdan Boyadijev
Posted - 2010.10.19 07:40:00 - [28]
 

Edited by: Grozdan Boyadijev on 19/10/2010 07:42:03
Support, as long as it isn't diverting resources away from other teams working on improving existing material, like maybe FW or missions getting some attention, and as long as minimum graphics still has pretty low requirements.

Shift Headed
Posted - 2010.10.23 01:06:00 - [29]
 

Shiftheaded Approves of this proposal,Cool

Rented
Posted - 2010.10.23 03:35:00 - [30]
 

Originally by: Ogogov
Randomized impact points over a model's hull
A miss is a miss - so the damn beam should miss. Not hit the exact same spot as if it was a wrecking shot.


This particular point is more difficult then you might think, I'm fairly sure the actual application of damage is fairly far removed from the weapon firing effect as far as your client is concerned. When you fire, your client more or less blindly produces a turret firing effect that isn't actually tied to the damage the attack may cause (or not cause), and simply repeats this blind production of effects periodically at the rate at which your weapons fire. This is easily noticable when you cancel your weapon firing, sometimes your client produces an extra fire-effect when your turrets didnt actually fire (and of course did no damage) and actually continues to display firing-effects even when you're disconnected.

Im uncertain if this is the case with INCOMING damage/effects, but I suspect it may be handled the same way seeing as how your ship getting hit and the damage being applied/displayed often seems to be off-sync as well (and you continue to see incoming effects while disconnected as well). This manner of handling is likely done to prevent any lag from being blatantly obvious, effectively shunting the lag into a desync between effect and damage rather then having the time between the effect+damage seem to be inconsistant.. as well as probally saving a small bit of bandwidth in the process.

TL;DR There's no association between a weapon's graphical effect and the affect(damage) it has as far as your eve client is concerned.


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