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Ishina Fel
Caldari
Terra Incognita
Intrepid Crossing
Posted - 2010.10.01 08:57:00 - [91]
 

I like the reduced survey delay and the faster window animations for PI. The whole thing feels much snappier now, and I can do my 4 planets in around 5 minutes instead of closer to 10 minutes like it was previously. Thumbs up!

I also noticed that the first extractor you give new orders to on each planet receives a yellow status color in its pin. May I request that you add this to ALL extractors that receive new orders? It would save me the time I spend double-checking that all extractors are running after I press submit.

Max Thunderbird
Posted - 2010.10.01 09:23:00 - [92]
 

I think I figured it out. Release piece of crap update... lose customers...experience financial difficulty...BAILOUT!


Bruder Predaiter
Posted - 2010.10.01 09:44:00 - [93]
 

Edited by: Bruder Predaiter on 01/10/2010 09:45:05
Hi all,

i must say, for me has this patch no effect, because i play with dual screen. but a lot of people have probs with playing with 1 monitor. ccp has make ****, you can make the chat windows and expect the overwiev so small as before. the sice is now limited. so the have a lot of problems to play with 2 o. 3 accounts on 1 monitor!°!!!

Why does CCP this. that make no sense NEVER CHANGE A WINNING TEAM

Cind Moltarr
Glowing Goat
Posted - 2010.10.01 09:49:00 - [94]
 

It's nice to see that the text-field in the «Add bookmark» window finally can handle spaces perfectly.

Bo Tosh
Posted - 2010.10.01 10:25:00 - [95]
 

I expect problems with patches, its the nature of the beast and it happens. This on the other hand is a bit much though, could you please remind me why we are paying you or have you forgotten as well?

Chesty McJubblies
Gallente
Center for Advanced Studies
Posted - 2010.10.01 10:27:00 - [96]
 

Is this where we are supposed to post feedback about the patch thing that happened yesterday?

Rixiu
The Inuits
Posted - 2010.10.01 11:12:00 - [97]
 

Originally by: Chesty McJubblies
Is this where we are supposed to post feedback about the patch thing that happened yesterday?


2 Threads are a bit confusing. What's "general feedback"?

Here's some feedback for you:
1. test stuff before you release them.
2. Why make unecissary changes that no one asked for on stuff that no one had an issue with. ie: Dragging around icons in order to stack guns or fit modules to ships is now a nightmare. The old way worked perfectly fine and no one had an issue with it. Try to fix the overload buttons instead next time you decide to "improve" the UI.

Tnam
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2010.10.01 11:21:00 - [98]
 

My feedback is like this, for me the patch worked okay I didn't have any install issue and I could log on when I needed to this morning. However its shown some pretty big QA issues for quite a few people, you have to question the release process.

The frustration, for me and a lot of other players is that the content in the patch doesn't really address many issues that a lot of eve players care about, doesn't really advertise any changes or features of note, and clearly sucked up tonnes of development effort and QA time for something that still caused a massively extended downtime and was still somewhat broken on deliver.

I'm getting frustrated that the entire development focus seems to be away from anything that affects me, I'm playing the game for small to medium scale pvp. There's a lot of issues that seem very easy to address that never get looked at such as:
- random heat errors, burning out full racks of modules based on existing damage to 1 module in the rack (e.g. you can have a shield extender that is damaged, overload your warp scram for 1 cycle and all of your med slots burn out).
- Boosters frequently not activating unless consumed before initiating combat and really never activating when they affect a stat on an existing module that is active.
- God mode ECM drones which are neither doing proper sensor strength checks or realy working in any kind of a balanced way at the moment. There is no way that a flight of hornet ec-300 should jam a recon ship on first cycle or simply give the player of recalling and re-attacking if the first cycle fails essentially turning every ship that has a drone bay into a full fledged jamming shi
- tech 3 gang boosting sihps that can be neither probed, locked down in a bubble or targetted before cloaking essentially providing another god mode imbalance.




Captain Han'Ki'Soto
Posted - 2010.10.01 11:35:00 - [99]
 

The ridiculous queue to get into the game, really has to go away. figure out if you need more server room, or split the shards. You can't have a game, with thousands of players in a shard, if you can't keep up with the demands.

Alexandra Delarge
The Korova
Posted - 2010.10.01 11:40:00 - [100]
 

Cancelled my account for 30 days. Keep on releasing that unpolished new content!

AshenShugar01
Heretic Army
B A N E
Posted - 2010.10.01 11:44:00 - [101]
 

Yes WTF is up with the NEVERENDING queue to log in??? I've been trying to log in for like 5min now and still nothing. And you know what? Cant log in cant enjoy the game, cant enjoy the game wont pay to play it... Who's work of genius was this one?

Joss56
Gallente
Unleashed' Fury
Posted - 2010.10.01 11:44:00 - [102]
 

Patch day no play ;)

Few minor bugs here few there, nothing terrible "zomg my life depends on it" or mabe just my toon's one.

Just wait, open the window take some fresh air and comme back Laughing

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.01 11:45:00 - [103]
 

Originally by: Brigitte
Originally by: CCP Fallout
After we deployed Tranquility, we discovered a client issue that required immediate attention. That's pretty much the jist of it.


So why didn't ccp put it on test server b4 balls'in up tq?


Read before post? It was on test server for more than a month.

Lillith Starfire
Posted - 2010.10.01 11:50:00 - [104]
 

Edited by: Lillith Starfire on 01/10/2010 11:51:56
Have a duplicate of the production live server. An actual exact copy or damn near as. Use that for testing out patches and updates just prior to release. I don't mean sisi/dev server. Do mass testing on this pre release server. Make sure all is working. Then migrate over to actual live server. Keep development and ideas on other server. It might cost to set up but it will surely help avoid or reduce these problems in future.

HacxNN
Posted - 2010.10.01 11:59:00 - [105]
 

Dear ccp can you start a new thread where players; that can be bothered, can post reports on parts of the game that still function?

Tonto Auri
Vhero' Multipurpose Corp
Posted - 2010.10.01 12:01:00 - [106]
 

Originally by: Lillith Starfire
Have a duplicate of the production live server.


It exists and is called Multiplicity.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.10.01 12:05:00 - [107]
 

Originally by: CCP Zymurgist
Just a friendly reminder that this thread is for feedback about the patch. If you are having any problems please post in the issues thread.

I think your company's over-inflated opinion of itself is inversely related to the quality of the code you put out.

Given that some of the bugs are really glaring (Corp mates green symbols not showing, drag and drop problems, module activation problems, numerous UI bugs, lag seems worse again), I honestly fail to see how you could have missed these before.

This patch is simply terrible. I think I'm gonna cancel my sub before the next major patch and wait until you've fixed the bugs before resubbing again, because I'm starting to see that the only thing that works with you, CCP, is massive player protests. It seems that petitions fall on deaf ears, bug reports go unheeded, but a good dollop of bad PR gets you off your backsides as if your lives depended upon it (which, of course, as a company it does).

Manipulator General
o.0
Posted - 2010.10.01 12:12:00 - [108]
 

I think the forum mods got RSI from locking threads, so they had the QA department take over that role. That left nobody to do QA.

Tastykle
Gallente
Salus Novus
United Front Alliance
Posted - 2010.10.01 12:42:00 - [109]
 

Align to bm? SWEEEEET!!!!!!!

Raven Alexandr
Posted - 2010.10.01 12:54:00 - [110]
 

Edited by: Raven Alexandr on 01/10/2010 12:58:32
Originally by: Max Thunderbird
I think I figured it out. Release piece of crap update... lose customers...experience financial difficulty...BAILOUT!





^^ This

Why work for your money, when you can get it for free? -CCP Dev- "Oh, this looks important. DELETED, oh and this too, DELETED." My feedback, fire the entire team, and hire someone who A. Knows what they are doing, and B. does quality assurance checks on THEIR OWN WORK. If I worked at CCP today, I would be ashamed.

Alranis Coldriver
Posted - 2010.10.01 12:55:00 - [111]
 

Edited by: Alranis Coldriver on 01/10/2010 15:50:18
Not worth to mention, someone mentioned it already. fly safe! Rolling Eyes

C4LYP50
Solarwind Interstellar Mining and Production Ltd
Posted - 2010.10.01 12:57:00 - [112]
 

Well.............it's very difficult to remain upbeat and positive, after this terrible failure, AKA Tyrannis 1.1. I normally try to avoid whining and trolling.................but..........WTF were you THINKING? This patch breaks most of the few remaining aspects of the game that were, while archaic, at least playable. Positives: we can now align to bookmarks, and surveying a planet now takes half the time. That's it. Entirely. Negatives? The time I just saved surveying is now offset by more than more than double if any of the following occur: I jump through a stargate. Someone joins fleet. I log in or out. I try to buy something. I try to sell something. I try to loot something. I try to salvage something. I open anything. Also, "Eve has sound?" is no longer a question, it's an indictment.
You extended DT astronomically to deliver this............in Oz we lost the whole night. I'm paid up til January, so there will be no OMGWTFBBQIQUITSHOVEMYSTUFFYOUKNOWWHERE!, but....................I'm pretty disappointed in you, CCP. And I'm not alone. I imagine you're pretty disappointed in yourselves, so I'll try not to make it much worse. Pick yourselves up, admit it was a total bork, and lets get this crap fixed. Please.

Loyally,

C4

Ankbar
Dolmite Cornerstone
Posted - 2010.10.01 13:40:00 - [113]
 

Originally by: Alexandra Delarge
Cancelled my account for 30 days. Keep on releasing that unpolished new content!
I also spoke with my wallet. 2(all) accounts canceled until I see how you handle this failure, CCP. There are free and descent MMOs out there, not to mention a host of other single-player games I could be spending my time & money on.

Talusandra bin'Ethan
Posted - 2010.10.01 14:16:00 - [114]
 

I have an honest question, and so will stick my toe in the water and hope the sharks don't eat my leg. I am a hobbyist programmer, which means that I write simple programs for my own use and am certainly not an expert in any language. The UI errors in the current patch have me baffled; how can this not have been tested and fixed prior to release? Surely there is some method by which the UI of a program can be properly tested without it being launched into a live environment.

Using one bug as an example, where the send money box of the wallet does not fully highlight the default entry of 0.10, I will illustrate my confusion.

I use Visual Basic (yes, I know only grandmothers use that ... want to see pics of my grandson?) and it takes two lines of code for me to fill a text box with 0.10 and then cause the entire text to be highlighted:

txtSendISK.text = "0.10"
txtSendISK.focus

I will assume that Python requires a more complex series of instructions to fill and focus a text box but ... since the apparent change to this particular code involved changing the default text from 0.1 to 0.10, how could a professional programmer miss changing the code to highlight the entire text box? The two instructions can't be more than four or five lines apart. And how could the mistake not be found upon testing?

I'm not slamming the programmers at CCP, but I really do wonder. This sort of elementary programming shouldn't be causing problems in a major software program. Is corporate development so different that someone can change an "A" to an "I" and bork an entire routine with no follow-up testing? Are programmers not allowed to test their code before sending it off to their team manager, who in turn does no testing before sending it up the line?

If this is the case (and considering the problems I've seen in other MMOs I've played I have to wonder) then the MMO genre as a whole isn't as advanced as some would like to believe. I have a long winded theory which I won't expound, but if someone who actually works as a professional programmer could enlighten me on why we see these horrible errors I would be most appreciative.


Jordan Musgrat
Convergent
Posted - 2010.10.01 14:19:00 - [115]
 

It seems that CCP have found a way to achieve a bug:feature ratio of 3:1. Good job guys!! Next you could touch code that doesn't need to be touched and expect great things to come of it. oh wait.

Orange Lagomorph
Posted - 2010.10.01 14:26:00 - [116]
 

Edited by: Orange Lagomorph on 01/10/2010 14:29:58
How many issues are we dealing with, now?

  • chat windows resetting their position every login

  • other windows not retaining position/sizing information

  • corp members appearing dark blue instead of green

  • decimal point shenanigans for Give Money/market prices

  • various missing module/fitting sound effects

  • random missing icons on the Overview


Those are just what I can think of off the top of my head. I'm sure there are many more than that.

How could you not catch these items during testing? Does no one use chat or belong to an alliance on Singularity? Is "EVE has no sound" so prevalent that not a single tester noticed anything? Did any CCP employee(s) comb through the UI and do any testing to ensure there weren't a bunch of bugs still to be worked out?

Why did you go live with this? We get the wonderful Align to Bookmark and a ton of bugs to go along with it. It's like one step forward, ten steps back.

Honestly, I think the entire UI should be revamped from scratch at some point. Hopefully before 2020.

Widemouth Deepthroat
Posted - 2010.10.01 14:32:00 - [117]
 

Really there is no excuse for a patch being released in this state. It is like launching a website and the navigation menu doesn't work. With this kind of QA it is no wonder it takes forever for even small thing to get fixed; the source code must be like reading used toilet paper.

Zeke Mobius
Posted - 2010.10.01 14:41:00 - [118]
 

One day you will run out of nubs to buy plex to sell for cash beause they dont relase how much isk can be made EASILY in 0.0 then they wouldnt buy plex anymore because they wouldnt need too but they would have to depend on the steady influx of NUBILES to EVE that dont have a clue about how much isk can be made in nullsec and they want to buy plex to sell for isk cause they think they are poor.

Cycle will continue to repeat itself until there are no nubiles coming into eve that need isk and buy plex.

GW2 baby! take your effin monthly sub for sub-par product.

Lillith Starfire
Posted - 2010.10.01 14:47:00 - [119]
 

Originally by: Talusandra bin'Ethan
how can this not have been tested and fixed prior to release?


Either they used monkeys do the testing (read: it wasn't or they don't have testers anymore) or the QA is really this bad / incompetent / uninterested / don't care / no serious levels of testing. Delete as appropriate.

Poster above states they do actually have a duplicate environment to test pre-release. This makes it even more bad quality.

You know, maybe some people in CCP need to take a step back and ask themselves why they have a system which needs to go production live to find some quite big problems and bugs. Database problems recently for example. Don't you guys find this unprofessional at least?



OT Smithers
Posted - 2010.10.01 14:50:00 - [120]
 

Random Post-Patch Issues

* Random lag. Stutters.
* Resisized columns on overview, market, directional scanner.
* Moving items in station no longer produces a confirmational sound when the item is dropped. Lag here as well.
* Fitting tool -- items placed into the slot must now be exactly centered rather than them dropping where the cursor suggests. These too lack audio feedback. Lag here as well.
* Color coding on overview changed.


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