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Olzal Erne
Posted - 2010.10.01 01:47:00 - [61]
 

I guess CCP forgot the golden rule: if it ain't broken, don't fix it Very Happy

Seriously though, I'd been really surprised if there wasn't any bugs after you rewrite some parts of the code. Although the bugs are annoying, hopefully they'll be fixed in a few days. I don't have much time to play this weekend anyway so they don't bother that much. If the bugs still exist next week, well that's another thing Smile

Hopefully this trouble with UI is worth it in the long run...

Arnold Predator
Special Situations
Posted - 2010.10.01 03:00:00 - [62]
 

ccp is know for not following golden rules... one example is all ready posted above. another example: those who have the gold, make the rules. Well we p2p and they still don't lesson to us.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2010.10.01 03:02:00 - [63]
 

How's about you guys just roll the crap patch back, save a bit of face and put it back in the oven.

Zeuth Proxy
Caldari
Deep Core Mining Inc.
Posted - 2010.10.01 03:09:00 - [64]
 

Originally by: XIRUSPHERE
How's about you guys just roll the crap patch back, save a bit of face and put it back in the oven.


^^ This

Morar Santee
Posted - 2010.10.01 03:12:00 - [65]
 

Originally by: Nadarius Chrome
A feedback thread but without listing problems? That'd be a very small thread. Laughing


I will have to disagree respectfully. You can still give feedback such as:

"If I was not affected by this mess, I would be having the time of my life laughing at the people who are."

or

"If you intend to fix and improve the UI any further, wouldn't it be easier to simply delete it entirely?"

On a more serious note: I do feel bad for all the Devs spending their time working on this patch, just to have it turn out this way. But if you do not fix problems that already persisted on SiSi, and then still deploy the patch to Tranquility.. not sure what you expect to happen, really.

Sigvald Gottschalk
5 Guys With Internet
Posted - 2010.10.01 03:27:00 - [66]
 

Feedback:

This patch is an utter mess. You've broken so much UI functionality, I don't even know where to begin. The persistence of window sizes and stacking has always been patchy at best, now it's completely broken.

The new appending of spaces and zeros to values in dialogue boxes is baffling. Previously functioning sounds are now nonexistent, or incorrect.

I'm astounded that you would release such a clearly faulty patch. At what point did you determine that this was acceptable for release?

Rasz Lin
Caldari
Uitraan Diversified Holdings Incorporated
Posted - 2010.10.01 03:28:00 - [67]
 

UI is
-slower( 2 seconds for the fitting window to show up? RLY?)
-buggy (windows dont remember whats going on, clicking something on one stacked window makes it go to the background)
-lacks sounds (probly some lookup table for sound effects got shifted? as more than one sound is wrong)

Neo Omni
Gallente
Posted - 2010.10.01 03:40:00 - [68]
 

*Module icons in the ship fitting screen are abnormally large.

*Stations appear in the overview that don't exist in the system

*Same stations appear doubled and highlighted yellow in the overview.

*Font in character choice page after login is somehow different?

*Pinned windows are jumping around some after docking in station.


Sleepy Rocker
Posted - 2010.10.01 03:53:00 - [69]
 

I just ran into a lot of UI issues while creating this character. Most of the issues were on the character creation screen. Also, the first pass at making this character I was not allowed to select any clothing at all, and the character was butt naked! But it crashed when I tried to finalize it.

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2010.10.01 03:59:00 - [70]
 

Nobody noticed, that you can align to bookmark now?

I wonder if there more undocumented features

Liandra Xi
Amarr
The New Era
C0NVICTED
Posted - 2010.10.01 04:11:00 - [71]
 

CCP for once I am impressed. I run 10 planets across 2 chars producing POS Fuels. Previously the time taken to restart all the extractors every day across all 10 planets was a good 20-30 minutes a day of just clicking, clicking, clicking, clicking, clicking, clicking..... you get the picture.

The survey cycle time of extractors is now taking about 1/3rd to 1/2 (at the most) time to cycle before you can select your extractor cycle, which already has cut in half the time it takes me to restart all the extractors across all 190 planets.

Still looking forward to the extractor control unit in Incursion, but well down for pushing this patch out in the meantime, the difference in the time taken is defintely appreciated and adds up a lot over the days.

Kweear
Posted - 2010.10.01 04:23:00 - [72]
 

Edited by: Kweear on 01/10/2010 05:27:36
Sorry CCP but i dont really like this patch.
1) This monster icon invasion, now i need a good aim for stacking and fitting.
2) The new german translation sounds like you translated it with google translater.
I think i will play with the english client now.
Dont worry eve is still my favorite game ;)

Best regards
Kweear

Ammitar
Posted - 2010.10.01 04:38:00 - [73]
 

Originally by: Liandra Xi
CCP for once I am impressed. I run 10 planets across 2 chars producing POS Fuels. Previously the time taken to restart all the extractors every day across all 10 planets was a good 20-30 minutes a day of just clicking, clicking, clicking, clicking, clicking, clicking..... you get the picture.

The survey cycle time of extractors is now taking about 1/3rd to 1/2 (at the most) time to cycle before you can select your extractor cycle, which already has cut in half the time it takes me to restart all the extractors across all 190 planets.

Still looking forward to the extractor control unit in Incursion, but well down for pushing this patch out in the meantime, the difference in the time taken is defintely appreciated and adds up a lot over the days.


I am running a few more planets than that, and am pleased that it takes less time to cycle, but I am curious as to why it reset all my planets(well, most of them) to the same time? I wouldn't really mind, except for I'm running quite a few planets, and with advanced CC's that's like... 15 extractors per planet. I had them cycled(for the most part) so about a third of them expired every day, some in the morning, most in at night. Now, with them all reset to one of two common times... well... that's gonna be quite a PITA to do and get the cycles back in place. I will admit to being not the most diligent in doing them, so sometimes I mess them up myself, but this was not one of those cases. Contrarily, I'd just got most of them resorted... and now their all uniform again :(.

I can haz cookie for Government interference in my facility production? :(




Ephemeral Dreams
Posted - 2010.10.01 05:39:00 - [74]
 

How do you consistantly **** up stupid things with the simpliest of patches? In the first 40 minutes I was on-line I filed 8 bug reports. I'm up to 12 now and every one of them is an idiotic bug - many of them are bugs that you introduced years ago and seem to have reinvented.

Have you heard of quality assurance? Perhaps you remember somebody giving a presentation about "excellence". Or is all of that supposed to happen 18 months from now?

Kalpel
Caldari
United Systems of the Allegiance
Important Internet Spaceship League
Posted - 2010.10.01 05:42:00 - [75]
 

"Epic fail" are the only two words that come to mind for this patch Sad, the only thing this patch has done is **** me the **** off, if that was the objective for this patch , well then it's been 100% effective

Porucznik Borewicz
Exile Consortium
Posted - 2010.10.01 06:00:00 - [76]
 

So CCP decided to remove even more sounds from EVE. Great... I know that "In space nobody can hear You scream" and there is no sound but... it's a freaking game!!

OSGOD
Posted - 2010.10.01 06:05:00 - [77]
 

no active markers on rats or anyone in space cant find anything in setting to reactivate,another monkey patch by the ZOO call CCP ,not to mention the many other problems cuased by this lates monkey patch REALLY LOOKING FORWARD TO NEXT MONTH NOT

Hakaru Ishiwara
Minmatar
Republic Military School
Posted - 2010.10.01 06:10:00 - [78]
 

Edited by: Hakaru Ishiwara on 01/10/2010 15:38:12
Executive Summary: This is a ****ing terribly executed software release that requires serious review of project management and deployment practices. Putting your "C-Team" on the job did not reflect well on your company. Any positive / working elements added by this patch are completely out-weighed by the *new* bugs incorporated into the product.

Broken stuff and changed / undocumented items that do not quite make sense:

1) Fleet finder window always resizes to a default(?) size when re-opened. User changes to the window size are not retained. Rat loot window does not remember user sizing or location. People and Places window does not retain user sizing.

3) Linked character names, items and system names are now underlined creating a less visually friendly text chat. Suggestion: remove that mother ****ing underlining.

4) Price column alignment and width change in the wallet and market.

5) ****ed Overview with duplicate station, stargate and other celestial items displayed. When I first logged in after patching the client, no problem. The second time I logged in (this morning), I get this issue.

Also and as others have reported, the 'align to bookmark' and improved PI performance elements are most welcome. Why not include those positive changes in the patch notes? The PI language in the patch notes doesn't even come close to describing the performance gain / time saved.

What other changes to the client and server were made that remain publicly undocumented by CCP?

I find it odd that CCP doesn't include marketable(even if only for good vibes in the community) and positive 'stuff' in their patch notes.

Oh, and as far as using the Test Server for a pre-release code review and bug creation resource, that server is a very poor medium for user acceptance testing. Not only is the back-end hardware not identical or an approximate of the live environment, but the code may contain stuff never intended to go onto the live server. Big waste of time testing against both a code base and an environment that is not representative of what is intended to be made public.

J'Torr Kitano
Caldari
ZiiP Empire
Posted - 2010.10.01 06:26:00 - [79]
 

Not including the one being trained, I had 4 partially trained skills (yes, stupid me but prioritising etc) before downtime. Now all the progress on those bars has been re-set. Known issue? Any other takers?
Evil or Very MadMad

Dragonia Redtail
Posted - 2010.10.01 06:41:00 - [80]
 

Well done on the upgrade of the planetairy stuff. Instaid of 2 minutes per planet i now only spend 0.5 minutes per planet on managing things. Its a LOT faster.

Shinah Myst
Starrust
Posted - 2010.10.01 06:42:00 - [81]
 

So the feedback, ya?

WORST. PATCH. EVER.

Seems like CCP is a bunch of totally incompetent PHP developers trying to make MMO using Python. CCP, your developers suck, your QA sucks, and your management sucks a lot. This is my feedback.

Slaman Snikovski
101st Space Marine Force
Nulli Secunda
Posted - 2010.10.01 06:44:00 - [82]
 

Originally by: CCP Adida
EVE Online Tyrannis 1.1 has been deployed. Wed like to hear what you think about this patch. Please do not report issues in this thread, as this is for general feedback only.

If you have an issue please use this thread.



^This. Stop reporting issues here and give general feedback. I like the allign to waypoint implementation. Keep it up CCP.

Bhattran
Posted - 2010.10.01 06:57:00 - [83]
 

Here's my general feedback why not fix the bugs reported before making a patch or if a 'patch' is needed for 'stealth' things they won't ever tell us or admit to do those and don't jam more half baked 'defectively designed' updates on us.

If you can't do something right hold off, this is a 'patch' it isn't some stupid expansion CCP hyped up that 'has' to be delivered wait until it is 'right' then drop it on us instead of continuing the 'fix it later' BS that we get all the time.

PS: I love how so many 'bugs' are known to CCP yet they do nothing to fix them before pushing patches/expansions on us then ask us to submit more bug reports as if the ones they got weren't good enough. I might as well start writing letters about them then burning them in my yard, I think it would accomplish the same thing which is to make the writers feel 'better'.


inza onoa
Cruentus Invicta
Posted - 2010.10.01 07:05:00 - [84]
 

Tyrannis 1.1 was a bit like 11/09 but on eve.

Was this patch release the work of terrorists?

RuleoftheBone
Minmatar
Black Viper Nomads
Posted - 2010.10.01 07:16:00 - [85]
 

Feedback.

How about















lol?


Kazuo Ishiguro
House of Marbles
Posted - 2010.10.01 07:22:00 - [86]
 

Originally by: Zeuth Proxy
Originally by: XIRUSPHERE
How's about you guys just roll the crap patch back, save a bit of face and put it back in the oven.


^^ This


Agreed- you'd think a rollback would probably be a lot quicker than fixing all the bugs introduced in this patch.

Herring
Caldari
Pimpology
Posted - 2010.10.01 07:56:00 - [87]
 

Feedback by herring:

Herring does not enjoy what has happened to the wallet tabs, they are all truncated. More at 11.

Harpalyce Dynameos
Posted - 2010.10.01 08:17:00 - [88]
 

Edited by: Harpalyce Dynameos on 01/10/2010 08:20:34
It doesn't seem to be a very well thought out patch... though align to bookmark Surprised

captain foivos
Posted - 2010.10.01 08:31:00 - [89]
 

Hordes of major bugs and one semi-useful feature: aligning to bookmarks.

Remind me again how much I pay for this game...

Brigitte
S.A.S
Pandemic Legion
Posted - 2010.10.01 08:40:00 - [90]
 

Originally by: CCP Fallout
After we deployed Tranquility, we discovered a client issue that required immediate attention. That's pretty much the jist of it.


So why didn't ccp put it on test server b4 balls'in up tq?


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