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Meissa Anunthiel
Redshift Industrial
Rooks and Kings
Posted - 2010.09.23 16:40:00 - [31]
 

What metric is going to be used for the reward thingie?
ie, if I show up in a damnation to boost the shooters, or a logistics to rep them up, will I get a shot at the non-immediate rewards?

CCP Soundwave


C C P Alliance
Posted - 2010.09.23 16:44:00 - [32]
 

Originally by: Mynxee
Is shooting at these NPCs going to give a sec status gain?

Will players be able to aid the NPCs directly?

Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.




They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.

CCP Soundwave


C C P Alliance
Posted - 2010.09.23 16:45:00 - [33]
 

Originally by: Meissa Anunthiel
What metric is going to be used for the reward thingie?
ie, if I show up in a damnation to boost the shooters, or a logistics to rep them up, will I get a shot at the non-immediate rewards?


Yeah, hopefully tying the rewards to objectives will mean that everyone gets a share and opens up for making different roles within a fleet apart from "damage".

Kerdrak
GreenSwarm
Black Legion.
Posted - 2010.09.23 16:45:00 - [34]
 

Capital size NPC? please...

CCP Soundwave


C C P Alliance
Posted - 2010.09.23 16:46:00 - [35]
 

Originally by: Kerdrak
Capital size NPC? please...


Why stop there? Supercap size NPCs.

Kerdrak
GreenSwarm
Black Legion.
Posted - 2010.09.23 16:47:00 - [36]
 

Originally by: CCP Soundwave
Originally by: Kerdrak
Capital size NPC? please...


Why stop there? Supercap size NPCs.


MOTHERSHIPS!

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.09.23 16:49:00 - [37]
 

Edited by: Camios on 23/09/2010 16:49:35
Quote:
Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.


This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?

If it works, I hope something like this can be applied to pvp/sov warfare.

CCP Soundwave


C C P Alliance
Posted - 2010.09.23 16:50:00 - [38]
 

Originally by: Camios
Edited by: Camios on 23/09/2010 16:49:35
Quote:
Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.


This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?

If it works, I hope something like this can be applied to pvp/sov warfare.


That's exactly what I mean!

Brolly
Caldari
5ER3NITY INC
Posted - 2010.09.23 16:55:00 - [39]
 

Well, it looks like CCP have really out done themselves with the next expansion, there is a lot of content there people have been asking for a while.

Reminds me of the Q&A at one of the fanfests where people were asking for more varied PVE with challenging NPC;s in various regions of space. Good to see you're giving the players what they would like.

Looking forward to what else the expansion may bring, good jobs lads Very Happy

Ifly Uwalk
Caldari
Concentrated Evil
Posted - 2010.09.23 17:02:00 - [40]
 

Originally by: iP0D

Just out of curiosity, you are absolutely sure that this will be a complete feature set, and not a half enabled delivery that has to be iterated upon?



Tsabrock
Gallente
Circle of Friends
Posted - 2010.09.23 17:04:00 - [41]
 

While I love the thought of more PvE content, I hope there's some adjustments to the AI. Drones are extremely difficult to use against Sleepers, while missiles (and other weapon systems) were barely affected. If non-sleeper entities are going to start targeting drones immediately upon launch, this only makes drones an even-less desirable weapon system.

Due to my age I'm well skilled in just about every weapon system available, but Drones were my first preferred weapon system, and still remain my preferred means of dealing damage.

T'Amber
Garoun Investment Bank
Posted - 2010.09.23 17:05:00 - [42]
 

Weee... how many dev blogs to we get!
I bet we've had more in the last 2months than... umm. forever!

-T'amber

Garion Thorongmor
Universalis Imperium
Tactical Narcotics Team
Posted - 2010.09.23 17:06:00 - [43]
 

Questions:

1. Are these PvE events going to be the same for HS,LS, or 0.0 or different events for different security ratings?

2. Will the rewards be proportional. By this I mean I mean if the same event for HS and 0.0 will the rewards for the 0.0 event (where a hostile PvP fleet may just show up to "join" the fun at anytime) get more rewards?

3. Will there be fraction and/or officer loot drops?

Miriallia Clyne
Gallente
Silver Snake Enterprise
Against ALL Authorities
Posted - 2010.09.23 17:07:00 - [44]
 

Cool changes!Very Happy

On another note, TOMB replying in this thread means he's eyeing these changes with his "Nerf Bat" ready, can't be good! Wink

Razin
The xDEATHx Squadron
Legion of xXDEATHXx
Posted - 2010.09.23 17:10:00 - [45]
 

Originally by: Lumy
Do you have some contingency plan in case the people starts rolling over with dozen of super-capitals?
I'd also like to know.

Also, will the NPC ship class vary according to system sec level (i.e. will there be NPC supercaps in hi-sec)?

SIEGE RED
Posted - 2010.09.23 17:10:00 - [46]
 

Edited by: SIEGE RED on 23/09/2010 17:13:54
Originally by: CCP Soundwave
Originally by: Camios
Edited by: Camios on 23/09/2010 16:49:35
Quote:
Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.


This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?

If it works, I hope something like this can be applied to pvp/sov warfare.


So .. if it turns out to not work as imagined or envisioned, are you saying that it will be provided with support and care as an ongoing process, perhaps even if larger issues occur iterate on it?

That's exactly what I mean!


Don't make promises you cannot keep. A quest system with coop mode around PVE content is hardly iterating on Dominion.

Also, nice way of encouraging supercapital blob warfare Very Happy Rewards mean nothing, nada, zilch, in comparison to the easyness of using the ships en masse man. Especially in target rich environments Very Happy

Originally by: CCP Soundwave
Originally by: Meissa Anunthiel
What metric is going to be used for the reward thingie?
ie, if I show up in a damnation to boost the shooters, or a logistics to rep them up, will I get a shot at the non-immediate rewards?


Yeah, hopefully tying the rewards to objectives will mean that everyone gets a share and opens up for making different roles within a fleet apart from "damage".


So .. are you saying that if there are issues that show up, or which occur after delivery it will be a system that will be supported and taken care of, if big issues pop up even iterated upon?

CCP Soundwave


C C P Alliance
Posted - 2010.09.23 17:13:00 - [47]
 

Originally by: SIEGE RED
Originally by: CCP Soundwave
Originally by: Camios
Edited by: Camios on 23/09/2010 16:49:35
Quote:
Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.


This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?

If it works, I hope something like this can be applied to pvp/sov warfare.


That's exactly what I mean!


Don't make promises you cnnot keep. A quest system with coop mode around PVE content is hardly iterating on Dominion.

Also, nice way of encouraging supercapital blob warfare Very Happy Rewards mean nothing, nada, zilch, in comparison to the easyness of using the ships en masse man. Especially in target rich environments.


Ah no, don't get me wrong, this isn't a sov iteration. I mean you'll be working in several solar systems towards a common goal.

SIEGE RED
Posted - 2010.09.23 17:19:00 - [48]
 

Edited by: SIEGE RED on 23/09/2010 17:21:03
Originally by: CCP Soundwave


Ah no, don't get me wrong, this isn't a sov iteration. I mean you'll be working in several solar systems towards a common goal.


Yes, well that part is clear. But in light of recent comments from Zulupark on copy paste development building on Invasion concepts, application to other game elements, and then seeing that comment .. make me raise an eyebrow.

But I trust the mistake of trying to translate PVE coop concepts to a PVP arena won't be made, since it's dealing with entirely different angles of approach.

Edit: some thoughts on the supercapital challenge would not be too much to expect either btw. Genuine concerns, never underestimate your customers in their insanity. Normal human behavioral rules do not apply.


iP0D
Posted - 2010.09.23 17:24:00 - [49]
 

Edited by: iP0D on 23/09/2010 17:26:22
Originally by: CCP Soundwave
Originally by: Camios

Quote:
Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.


This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?

If it works, I hope something like this can be applied to pvp/sov warfare.


That's exactly what I mean!


There is a HUGE difference between behavioral patterns in focus on PVE and PVP. applying one to the other is a recipee for disaster, we've seen this before several times already.

What worries me is that this all reads like another nice shiny feature set. Like Faction Warfare. We all know how that ended. To quote someone from irc earlier, introducing this stuff gets you customers, taking care of it and following up keeps them and makes them get more customers.

Oh forgot. What about timers involved. Is this going to be just like w-space site clearing post downtime? Or are you going to introduce a whole new instance spawn trigger mechanism?

Darth Vapour
Posted - 2010.09.23 17:26:00 - [50]
 

Let's hope the event team files a Fleet Fight Notification for the place they will drop those NPC supercaps

Dacil Arandur
Habitual Euthanasia
Pandemic Legion
Posted - 2010.09.23 17:28:00 - [51]
 

Though this sounds great and lots of fun, your careful wording is really really worrying. It's hard not to notice the "hopefullys" in the blog itself and in all of your very guarded and carefully worded replies.

Seriously, this looks really great and I'm excited... but we've been pretty let down in the past when we hear about the new features at this point in the dev cycle and then when we see the "finished" product.

Would you mind listing those things which are "must haves" and which things are "should" or "could" ? I want to know what to reasonably expect before I get my hopes up, as it seems that only the "must haves" ever make it into the feature.

Thanks,
Dacil

Efraya
Minmatar
Posted - 2010.09.23 17:28:00 - [52]
 

Will W-Space get some love too then with this new PVE content or is it stricly in K-Space only?

For WH'lers wanting to take part, can we just slip out anywhere and join in the fun or do we have a single point of contact only (agent).

Otherwise, looking forward to it and hopefully some UI changes?

Time to download that 3gb~ update for sisi again :S


Liang Nuren
Posted - 2010.09.23 17:37:00 - [53]
 

How are you planning on preventing supercaps from dominating this like they are PVP? Are the rats going to warp off if you don't have a point/HIC on them?

-Liang

Marvel Emerald
Gallente
Free Space Tech
Goonswarm Federation
Posted - 2010.09.23 17:42:00 - [54]
 

Sleeper AI means no drones. Bye bye Gallente.

Baneken
Gallente
The New Knighthood
Apocalypse Now.
Posted - 2010.09.23 18:04:00 - [55]
 

Originally by: Marvel Emerald
Sleeper AI means no drones. Bye bye Gallente.


Damn beat me to it and yes if those things shoot drones Gallente are done for.

Amarok Tonrar
5ER3NITY INC
Posted - 2010.09.23 18:13:00 - [56]
 

Couple of questions that maybe will be answered in future dev blogs about this?

First, and maybe I missed it, but am I correct in my guess that this will require some sort of probing/scanning? Or will they turn up as beacons on the overview? Basically, how are we going to find the locations?

Second, the original 10/10 complexes, as stated in the dev blog, respawned after downtime, and were pretty much farmed immediantly. That meant for those of us who work and are not able to play around that time, we never got to partake in em except perhaps on the weekends. Thus, it was great when they were reworked to their current state. So the question is, is this new feature going back to that original state? Something for only those who can log in the moment the server comes back up?

ArmyOfMe
Hysera.
Posted - 2010.09.23 18:32:00 - [57]
 

well, it does actually sound good to me.

whatever makes low sec more crowded is a good thing in my book

Offensive Bear
Havok.
Hav0k.
Posted - 2010.09.23 18:50:00 - [58]
 

Originally by: Lumy
Do you have some contingency plan in case the people starts rolling over with dozen of super-capitals?


PL will just use there devhax to find them and drop a supercap blob on them YARRRR!!

Syekuda
Hell's Revenge
Posted - 2010.09.23 18:51:00 - [59]
 

Edited by: Syekuda on 23/09/2010 18:51:30
Originally by: CCP Ytterbium
Originally by: Xessej
Hopefully "sleeper AI" will be improved for this.

To be blunt "sleeper AI" at present is extremely predictable. What makes sleepers challenging isn't their tactics, except for their propensity for targeting drones which is just annoying, but their sheer dps coupled with very high ehp and RR.

Maybe if the new NPC's meaningfully use ewar and nueting that will make these fights challenging and not just exercises in who can build the best RR gang.


Be careful of what you wish for Twisted Evil


Xessej right about the current sleeper AI. It's not a challenge. All they have is great EHP and damage. All you have to figure out is the best RR gang and you win. It's boring over time. If the sleepers would use all the ewar plus neuting that would be a challenge. Try to use RR when your neuted LMAO. Wouldn't it be a ***** to see a small gang of sleeper stealth bomber use bombs and sensor dampers on you ? lmao.

Also, Is this related to the sansha threat appearing everywhere in new eden ?

Will this pve content appear in pockets (deepspace pockets like the classic mission)or in known places like moons, planets or even gates or stations ? And will we have to scan them down or will they appear on the overview ?

LegendaryFrog
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.09.23 18:54:00 - [60]
 

Do we have a ballpark estimate on how long these will take to complete? My initial concern is that if it is too quick, these will be run through almost immediately and those who were not fortunate enough to be at the right place at the right time will not be able to take part. Is the intention for this to be kind of a lottery effect, or do you intend for it to be such that someone looking to participate in this PvE feature will be able to seek it out and do so at his/her leisure?

Also, with advanced AI, I am hoping that these NPCs will also follow the 'rules' of regular players. EWAR abusing npcs sound much more interesting and fun when they dont have magical "ewar immunity" on themselves, and having the ability to open up all forms of warfare against these npcs could make the PvE fleet compositions far more interesting (fun).


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