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blankseplocked Industrial ships revamp
 
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Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.09.19 21:50:00 - [1]
 

An idea I've been knocking around for a while, since specialist bays and T3 came out.

Industrial ship revamp:

Reduce industrial ships' base cargohold
Remove bonus to capacity.
Replacement bonus (maybe "can fit 1 extra cargohold module per level" or something)
Add role bonus of -y% fitting (CPU/PG) to cargohold modules. (see below)

Cargohold modules:
These modules add a specialist cargohold of the type specified. If multiple modules of the same type are used, the volume of the bay increases rather than adding a second etc. Restricted to ship class "Industrial".

  • standard bay- increases normal cargohold by fixed amount (not %)

  • Ore Bay- adds/increases an ore bay by Xm3

  • Ship Bay- for rigged ships, larger volume than the other holds.

  • Corp Bay- gives ship corp hangars

  • Charge bay

  • Fuel Bay

  • etc

Cargo scanners should to be able to see into these bays, and the contents must drop as if they were in a normal hold. The models shouldn't change.

What do people think?

Ophelia Ursus
Posted - 2010.09.19 22:55:00 - [2]
 

Interesting idea. Presumably, the mods would have to carry the same structure/speed penalties as current cargo expanders. One possible problem in terms of balance is the way they'd interact with other hauling ships, especially Orcas and blockade runners. If they were to add a fixed amount of space suitable for a T1 indy, they'd be near useless on an Orca compared to a simple cargo expander. Similarly, blockade runners are supposed to have much smaller holds than regular indies. How would you balance something like a Prorator, which has (in relative terms) a lot of lowslots? If the mods add a fixed amount of capacity, it could presumably end up with a purpose-specific hold similar in size to that of a Mammoth or Itty IV, which would be a pretty major boost. Similarly, ships like the Crane and Prowler would be pretty gimped with their relative lack of lows.

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.09.20 10:14:00 - [3]
 

Originally by: "Ophelia Ursus"
If they were to add a fixed amount of space suitable for a T1 indy, they'd be near useless on an Orca compared to a simple cargo expander.


I wasn't thinking of the Orca (or Rorqual) at all for these. (Although see below)

Originally by: "Ophelia Ursus"
Similarly, blockade runners are supposed to have much smaller holds than regular indies. How would you balance something like a Prorator, which has (in relative terms) a lot of lowslots? If the mods add a fixed amount of capacity, it could presumably end up with a purpose-specific hold similar in size to that of a Mammoth or Itty IV, which would be a pretty major boost. Similarly, ships like the Crane and Prowler would be pretty gimped with their relative lack of lows.



This could be mitigated by the fitting- the T1 bonus of reducing fitting could be not carried over to the t2 versions. As long as the actual requirements aren't too high, transports will still be able to fit them, and if PG is the limiting factor, then DSTs have more anyway.

I'm not going to start throwing numbers around at this stage, It was more a concept.

If a percentage increase is generally preferred over the fixed volume, then I'd go with the majority. The reason I used it was for the specific bays- a percentage increase in the size of a non-existant bay could cause issues. A way around it may be to say "If bay doesn't exist, give a fixed volume, otherwise a proportional increase". The first module would give a fixed volume, then further ones would behave in a similar way to expanders. This would also allow their use to be extended (if desired) to the Orca and Rorqual to enlarge their existing bays/hangars.




 

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