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Kalin Fisic
Posted - 2010.09.16 02:04:00 - [1]
 

It appears that there are several points on your ship that turrets target when shooting. How about there be some of these points around the ship as well. Shots that completely miss hit a point that is a bit far from the ship. Shots that barely hit a point that just scraps the ship. And shots that do hit, do as they are now. Also shots that miss and barely hit continue pass the points since nothing is there to stop it. This should be within the abilities of the current engine without having to make to many changes, but would make the effects a little better as nobody likes to see large lasers that are apparently missing every time engulfing their ship as if everything is hitting.

Victor Michaelle
Gallente
Posted - 2010.09.16 14:49:00 - [2]
 

Yes, it should be more like the movies!

Darveses
Fantastulousification Inc.
Posted - 2010.09.16 17:21:00 - [3]
 

Well, i'ts a bit more complicated than that I think. For example, laser animations "end" when they hit the ship, if they'd end in space, a new effect would need to be added that makes the beam fade away instead of "exploding" at the target point.

That aside, I like the idea. But if CCP commits time to this, Id rather suggest a more "dedicated" approach than just random spots around the ship. Optimal solution would be making the weapons actually shoot where theyre supposed to shoot, depending on their tracking. So, as an example, if you try to shoot a frig with large guns, theyll usually shoot somewhere far behind the target, and if your guns scratch the target, they really do (maybe even with a part of the beam passing the ship and fading into space behind it).

Nother idea would be that laserbeams fade out depending on their optimal range and falloff, but both these suggestions are huge overhauls of the current system, so ... just throwing some ideas around :P

Arnold Predator
Special Situations
Posted - 2010.09.16 23:45:00 - [4]
 

ccp is to busy with WIS and incarna to worry about effects of lasers... It does make since that if you "miss" the target that the laser/bullet would keep going but then you have to think about what would happen if the laser that missed hit something else behind it/something flew into it after it missed its intended target. A fleet battle would be almost imposable to implament this on as you would have to track what the laser/bullet might do to anything in its path. You think there is lag now.... just wait to when they try your idea...

Victor Michaelle
Gallente
Posted - 2010.09.17 01:41:00 - [5]
 

I'd be happy with the bullets/lasers/blasts just passing by graphically. Possibly hitting the wrong tharget would be cool, sure, but not neccessary to get the right feeling.

Astroka
Posted - 2010.09.17 02:29:00 - [6]
 

Maybe at some point in the future, after more urgent things have been addressed. This would be a cool effect when CCP decides to do some new graphics/animations work again.


 

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