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blankseplocked Kronos does the future actually hold a viable missionsetup?
 
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NoNah
Posted - 2010.09.15 17:28:00 - [1]
 

The Kronos has always had tons of issues, mainly with their gunrange being far to low and damage way to low. However with an MWD most of the range issues should have diminished, to some point. Sadly, the damage issue remains, it won't be any machariel, but maybe it's decent enough? What do you guys think?

[Kronos, Missions 2010]
Shadow Serpentis Magnetic Field Stabilizer
Imperial Navy Large Armor Repairer
Armor Thermic Hardener II
Shadow Serpentis Magnetic Field Stabilizer
Armor Thermic Hardener II
Armor Thermic Hardener II
Shadow Serpentis Magnetic Field Stabilizer

Gist X-Type 100MN MicroWarpdrive
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Neutron Blaster Cannon II, Antimatter Charge L
[empty high slot]
Neutron Blaster Cannon II, Antimatter Charge L
True Sansha Large EMP Smartbomb
Neutron Blaster Cannon II, Antimatter Charge L
[empty high slot]
Neutron Blaster Cannon II, Antimatter Charge L

Large Polycarbon Engine Housing II
Large Polycarbon Engine Housing II


Seriously Bored
Minmatar
Posted - 2010.09.15 17:40:00 - [2]
 

I think it's excellent that you're trying to make a short-range Kronos work (most just assume it's phail and don't bother tinkering with it), but I can already see two issues:

Since you're gearing it for missions, you're already going to hit a problem with MWD. I've heard accounts of MWDs working now within missions, but my tests on runs like Recon or the Quafe mission show it still won't activate.

Second, the Smartbomb will leave you floating in your pod in very short order. Neutral CONCORD believes destruction of random space debris is an offense punishable by death...


I do really wish this were a viable option for the Kronos, however. It seems all the other Marauders can get away with short range weapons.

NoNah
Posted - 2010.09.15 17:44:00 - [3]
 

Originally by: Seriously Bored
I think it's excellent that you're trying to make a short-range Kronos work (most just assume it's phail and don't bother tinkering with it), but I can already see two issues:

Since you're gearing it for missions, you're already going to hit a problem with MWD. I've heard accounts of MWDs working now within missions, but my tests on runs like Recon or the Quafe mission show it still won't activate.

Second, the Smartbomb will leave you floating in your pod in very short order. Neutral CONCORD believes destruction of random space debris is an offense punishable by death...


I do really wish this were a viable option for the Kronos, however. It seems all the other Marauders can get away with short range weapons.


Ah no, MWDs don't work in most missions yet, it's coming.

The smartbomb is neither make or break. You'll pretty soon learn what you can hit and what you can't and in general how to use it, I've fallen in love with it, if you fear hitting a concordokken button leave it.

Fer DeLance
Posted - 2010.09.15 17:50:00 - [4]
 

Most mission don't allow the use of MWD. Also the Smart Bomb is an open invitation for Concord... They may be late, but they will arrive some day.

Flying a Kronos for all level IV mission, i can tell you, there isn't an "easy" way to do missions in it. It's one of those ships, that require full attention at all times to complete the missions. If you fit it right, and be there all the time, firing the guns, choosing targets, burning the AB, you can do fine using Railguns with antimatter... Blasters will not help much, as in many missions the rats tend to "avoid" you, and MWD will not work.

Also the dual web is a bit too much. Kronos get a bonus at web, so one should be enough, use the second slot for a tracking computer.

Enduros
Desard's Nation
Cha0s Theory
Posted - 2010.09.15 17:53:00 - [5]
 

Replace the webs with tracking comps with range script

Use 3x web drones

Assuming mwd will work... profit... and I will get one of them again.

Seriously Bored
Minmatar
Posted - 2010.09.15 17:57:00 - [6]
 

Edited by: Seriously Bored on 15/09/2010 17:59:03
Originally by: NoNah

Ah no, MWDs don't work in most missions yet, it's coming.

The smartbomb is neither make or break. You'll pretty soon learn what you can hit and what you can't and in general how to use it, I've fallen in love with it, if you fear hitting a concordokken button leave it.


... Shocked

Awesome. I totally missed that. Use a Tractor and 2x Salvagers in your highs instead of the Smartie, and you'd be set! (If only we could get CCP to follow through with Blaster damage bump now...)

ED: I'm going to have to start pondering the implications for the Mael and Vargur now. The Mael certainly would be a better AC ship in missions if you could use a MWD...and redonkulous falloff might a tad less important.

NoNah
Posted - 2010.09.15 17:57:00 - [7]
 

Edited by: NoNah on 15/09/2010 18:01:10
Originally by: Fer DeLance
Most mission don't allow the use of MWD. Also the Smart Bomb is an open invitation for Concord... They may be late, but they will arrive some day.

Flying a Kronos for all level IV mission, i can tell you, there isn't an "easy" way to do missions in it. It's one of those ships, that require full attention at all times to complete the missions. If you fit it right, and be there all the time, firing the guns, choosing targets, burning the AB, you can do fine using Railguns with antimatter... Blasters will not help much, as in many missions the rats tend to "avoid" you, and MWD will not work.

Also the dual web is a bit too much. Kronos get a bonus at web, so one should be enough, use the second slot for a tracking computer.


You probably want to check out the link(or the entire post) in post #2.

As for the dual webs the point is to be able to keep the target you're firing at webbed while slowing down the next target. It's not always necessary but I'd definately prefer it. That said, agreed on tracking computer being the only other alternative.

Originally by: Enduros
Replace the webs with tracking comps with range script

Use 3x web drones

Assuming mwd will work... profit... and I will get one of them again.


That'd make it exceedingly slow at handling frigates and drones. Webdrones would reduce the targets speed by some 40-43% rather than the 90% of a web.

The smartbomb works fine, if you're somewhat careful and know what to hit and what not to, and adds a bit more speed on the small stuff.

Alara IonStorm
Caldari
Posted - 2010.09.15 18:02:00 - [8]
 

I don not mind the Rail Kronos!

I presonally am hoping for a 20% Rail Tracking and Dmg buff!

And a 50% Increased Optimal and 25% Tracking Increase for Blasters!

Passageway
Gallente
Posted - 2010.09.15 18:53:00 - [9]
 

This is what I'm currently using, personally I've never understood the problems people have with this ship. Admittedly it's the only marauder I've flown (considering a paladin now I've maxed amarr BS). 837 dps with hammerheads etc.. I frequently take the DCU off for another hardener depending on missions, but it's nice to have. On checking, there's a tracking enhancer II in place of a mag stab, but that does vary.

[Kronos, PvE]
Damage Control II
Imperial Navy Large Armor Repairer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Armor Kinetic Hardener
Federation Navy Armor Thermic Hardener

100MN Afterburner II
Tracking Computer II, Tracking Speed
Cap Recharger II
Cap Recharger II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit I


Hammerhead II x5

NoNah
Posted - 2010.09.15 18:57:00 - [10]
 

Originally by: Passageway
This is what I'm currently using, personally I've never understood the problems people have with this ship. Admittedly it's the only marauder I've flown (considering a paladin now I've maxed amarr BS). 837 dps with hammerheads etc.. I frequently take the DCU off for another hardener depending on missions, but it's nice to have. On checking, there's a tracking enhancer II in place of a mag stab, but that does vary.

[Kronos, PvE]
Damage Control II
Imperial Navy Large Armor Repairer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Armor Kinetic Hardener
Federation Navy Armor Thermic Hardener

100MN Afterburner II
Tracking Computer II, Tracking Speed
Cap Recharger II
Cap Recharger II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
Small Tractor Beam I
Small Tractor Beam I
Salvager I

Large Hybrid Burst Aerator I
Large Capacitor Control Circuit I


Hammerhead II x5



The problem with it is 8xx dps is very very low. Marauders in general are bad but the kronos is by far worst. The kronos I suggested would have some 1-1.2k dps which is still rather low, but atleast decent. It might work with an MWD(well that's the point of the thread anyway).

Liang Nuren
Posted - 2010.09.15 19:04:00 - [11]
 

Edited by: Liang Nuren on 15/09/2010 19:05:21
I'm super skeptical of MWD + Blasters in missions. I looked at it a bit, and it seemed like the MWD takes a lot of cap on a battleship. I just can't see it working out, even with the enormous cargo bay on the Kronos. I think you might have better luck with a blaster Proteus than a blaster Kronos.

-Liang

Alara IonStorm
Caldari
Posted - 2010.09.15 19:10:00 - [12]
 

Edited by: Alara IonStorm on 15/09/2010 19:11:00
Originally by: NoNah

The problem with it is 8xx dps is very very low. Marauders in general are bad but the kronos is by far worst. The kronos I suggested would have some 1-1.2k dps which is still rather low, but atleast decent. It might work with an MWD(well that's the point of the thread anyway).

But the important qwuestion is, is it economically viable. The travel time even with a MWD acoounts for a good 20-40 seconds to get to a kiting battleship, for an increase in 3-5 hundred DPS.

If you happened to be scramed/webbed this time increases, and there is the cost of Cap Boosters, the overall lower cap and the problem of pulsing a bomb to close to something you should not.

Maybe you should try this setup on a Megathron first!

Edit: Forgot the !

Seriously Bored
Minmatar
Posted - 2010.09.15 19:45:00 - [13]
 

Edited by: Seriously Bored on 15/09/2010 19:46:40
Originally by: Alara IonStorm

If you happened to be scramed/webbed this time increases, and there is the cost of Cap Boosters, the overall lower cap and the problem of pulsing a bomb to close to something you should not.


You bring up several valid points, but I wanted to comment on this...

A Vargur's 800mm ACs can pop scram/web frigs just fine in missions, and this Kronos's NBCs have roughly the same tracking (as unfortunate as that is...) as well as the benefit of two uber webs. I imagine this setup would annihilate anything webbing or scramming it in a single volley.

ED: I'd also like to say that Cap Booster 800s might as well be free. You'd spend several times more on T1 ammo in a mission.

Helmh0ltz
Dreddit
Test Alliance Please Ignore
Posted - 2010.09.15 19:52:00 - [14]
 

Personally I always thought the Kronos should just be a Domi with a rep bonus and double drone bonuses. (10% per Gallente BS level and 10% per Marauder Lvl)

Enduros
Desard's Nation
Cha0s Theory
Posted - 2010.09.15 20:11:00 - [15]
 

Originally by: Helmh0ltz
Personally I always thought the Kronos should just be a Domi with a rep bonus and double drone bonuses. (10% per Gallente BS level and 10% per Marauder Lvl)


Would be broken as their weakness for pvp is the crap sensor strength. When using drones you have no such weakness and with 100% extra drone dps and a crazy tank.... well you get the idea

Georn
VIRTUAL LIFE VANGUARD
Strategic Operations Brigade
Posted - 2010.09.15 20:25:00 - [16]
 

It would work.. but not as well as all the other races shortrange setups would work with MWD

Effective range for blasters is too low.. the double webs help with tracking but you still have to travel farther than everyone else.
The paper Speed sounds good at first. But agility will render it mostly useless in missions..
You have to MWD from group to group, chase single targets.. the dps is not high enough to compensate this

< take it with a pinch of salt though.. I haven't tried a Blaster missionfit besides the Deimos in months

Liang Nuren
Posted - 2010.09.15 20:26:00 - [17]
 

Originally by: Enduros
Originally by: Helmh0ltz
Personally I always thought the Kronos should just be a Domi with a rep bonus and double drone bonuses. (10% per Gallente BS level and 10% per Marauder Lvl)


Would be broken as their weakness for pvp is the crap sensor strength. When using drones you have no such weakness and with 100% extra drone dps and a crazy tank.... well you get the idea


Frankly, I think the idea that marauders are supposed to be prevented from PVP'ing is absolutely ludicrous.

-Liang

Amaha Masane
Caldari
Avalon Advanced Research and Development
Eclectic Collective
Posted - 2010.09.15 20:31:00 - [18]
 

The problem with using blasters on the Kronos is that there is no range bonus on the ship. This, coupled with the fact that blasters devour cap, means that after burning to your 2nd or 3rd target you're gonna be absolutely drained of juice and won't be able to fire unless you wait a few seconds. On top of this you probably are gonna need to repair damage, and the cap cost just spirals out of control. Using cap boosters may delay the inevitable, but won't stop it.

A ship like the vaygur is able to pull it off due to the falloff bonus and the fact that autos don't use cap, so all their cap can be devoted to propulsion and repair.

I've tried using blasters on my Kronos, and the only way it sorta works is sacrificing a low and 2 mids, plus a rig slot to get 6+25 range with CN AM or 15+31 with null, giving crappy hit quality as you push the edges of your envelope.

Or you could shield tank it, which required so much attention to triggers so that your mediocre tank doesn't get overwhelmed to not make it worthwhile.

NoNah
Posted - 2010.09.15 20:34:00 - [19]
 

Edited by: NoNah on 15/09/2010 20:35:29
Originally by: Amaha Masane
The problem with using blasters on the Kronos is that there is no range bonus on the ship. This, coupled with the fact that blasters devour cap, means that after burning to your 2nd or 3rd target you're gonna be absolutely drained of juice and won't be able to fire unless you wait a few seconds. On top of this you probably are gonna need to repair damage, and the cap cost just spirals out of control. Using cap boosters may delay the inevitable, but won't stop it.

A ship like the vaygur is able to pull it off due to the falloff bonus and the fact that autos don't use cap, so all their cap can be devoted to propulsion and repair.

I've tried using blasters on my Kronos, and the only way it sorta works is sacrificing a low and 2 mids, plus a rig slot to get 6+25 range with CN AM or 15+31 with null, giving crappy hit quality as you push the edges of your envelope.

Or you could shield tank it, which required so much attention to triggers so that your mediocre tank doesn't get overwhelmed to not make it worthwhile.


You weren't using an mwd or even injector on your kronos, were you?

Originally by: Liang Nuren

Frankly, I think the idea that marauders are supposed to be prevented from PVP'ing is absolutely ludicrous.

-Liang


Prevented, yes, hindered... meh I can see that.

Liang Nuren
Posted - 2010.09.15 21:00:00 - [20]
 

Edited by: Liang Nuren on 15/09/2010 21:01:42
They should change the Kronos bonuses to:
Gal BS: 7.5% Rep Amount, 10% Falloff
Marauder: 10% Damage, 10% Falloff

YARRRR!!

-Liang

Ed: BTW, I am very aware of how powerful the web bonus is. I'm also aware of its limitations.

Amaha Masane
Caldari
Avalon Advanced Research and Development
Eclectic Collective
Posted - 2010.09.15 21:15:00 - [21]
 

Originally by: NoNah


You weren't using an mwd or even injector on your kronos, were you?




MWD? No, was using a RFleet 100mn AB (best bang for the buck to me) as most missions still don't allow a MWD. I would imagine with anything less than a core X-type MWD it would be horrendous, and even with the X-type pretty damn bad.

As for the injector, I just didn't have the slots for it. You have 4 slots to play with, 2 of which are absolutely accounted for (AB/MWD and a web). The other two were occupied by TCs running optimal scripts to get the aforementioned ranges. Sacrificing one to a cap booster dropped my ranged with AM below 30 km optimal+falloff, which increased the amount of time I need to burn towards my target, which decreased killing speed, which drastically increased the amount of damage I needed to tank.

Perfect example is pirate invasion Angels. With a rail setup it was slow, but presented no problems. With blasters it became very hard to tank damage while in transit between the 8 BS's in the initial aggro wave. On top of that, I triggered another wave cause of all the movement. Had to warp out 3 times to deal with the mess that followed, not due to cap issues, but due to the fact that my deadspace repper couldn't cope with the incoming dps. And that was with 32 km optimal+falloff.

I'm not saying what you're suggesting is impossible, But it presents so many hurdles as to make it more reasonable to use a domi or another marauder.

Which is a shame. My Kronos was my first major ship Sad

Jessica Fyers
Gallente
Azure Horizon
Posted - 2010.09.15 21:25:00 - [22]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 15/09/2010 21:01:42
They should change the Kronos bonuses to:
Gal BS: 7.5% Rep Amount, 10% Falloff
Marauder: 10% Damage, 10% Falloff

YARRRR!!

-Liang

Ed: BTW, I am very aware of how powerful the web bonus is. I'm also aware of its limitations.


YES! Pretty pretty please? *flutters eyelids CCP's way*

Footoo Rama
Gallente
Beyond Control.
Posted - 2010.09.15 22:32:00 - [23]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 15/09/2010 21:01:42
They should change the Kronos bonuses to:
Gal BS: 7.5% Rep Amount, 10% Falloff
Marauder: 10% Damage, 10% Falloff

YARRRR!!

-Liang

Ed: BTW, I am very aware of how powerful the web bonus is. I'm also aware of its limitations.


Agreed a web bonus on a primarily PvE ship is not really huge, and really does not help the kronos in any way. I would make the maraduer bonus 7.5 tracking not falloff.

As for the ability to get an additional 100percent drone dmg... wow omg top fleet ship period. Can you imagine a Domi that can do 1100 dps to 50km. Who cares that if you look at it funny it will jam... Huge tank massive dps pretty much the last BS hull you would ever need. 7 utility highs slots.... wow so OPed.

Zhilia Mann
Tide Way Out Productions
Posted - 2010.09.15 23:06:00 - [24]
 

Originally by: Footoo Rama
Originally by: Liang Nuren
Edited by: Liang Nuren on 15/09/2010 21:01:42
They should change the Kronos bonuses to:
Gal BS: 7.5% Rep Amount, 10% Falloff
Marauder: 10% Damage, 10% Falloff

YARRRR!!

-Liang

Ed: BTW, I am very aware of how powerful the web bonus is. I'm also aware of its limitations.


Agreed a web bonus on a primarily PvE ship is not really huge, and really does not help the kronos in any way. I would make the maraduer bonus 7.5 tracking not falloff.

As for the ability to get an additional 100percent drone dmg... wow omg top fleet ship period. Can you imagine a Domi that can do 1100 dps to 50km. Who cares that if you look at it funny it will jam... Huge tank massive dps pretty much the last BS hull you would ever need. 7 utility highs slots.... wow so OPed.


And you're complaining why? I would have thought you of all people would be tired of the absolute cap on drone boat effectiveness being the vanilla Dominix.

Footoo Rama
Gallente
Beyond Control.
Posted - 2010.09.15 23:17:00 - [25]
 

Originally by: Zhilia Mann


And you're complaining why? I would have thought you of all people would be tired of the absolute cap on drone boat effectiveness being the vanilla Dominix.


Not complaining it would be a glorious weapon of destruction, one ship to rule them all... Just massivly oped... think about the glory that a Sentry domi with 80% more dps would be... They would just have to call it the Chuck Norris Issue Dominix.

Caius Severus
Galaxy Punks
Dead Terrorists
Posted - 2010.09.16 01:31:00 - [26]
 

Edited by: Caius Severus on 16/09/2010 01:33:41
If you are doing missions in Gallente or Caldari space, then Kronos is fine. People who say it is crap are usually doing it wrong.

Fit it like this:

[Kronos, missions]
Imperial Navy Large Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Armor Thermic Hardener II
Armor Kinetic Hardener II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Heavy Capacitor Booster II, Cap Booster 800
Federation Navy Stasis Webifier

425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
425mm Railgun II, Caldari Navy Antimatter Charge L
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Large Hybrid Burst Aerator II
Large Auxiliary Nano Pump I

Hobgoblin II x5

Use the 2 5% damage implants and take whatever other drones you want - I usually take a bunch of light drones in case some get popped. It has about 50km optimal with 50km falloff using antimatter, and you almost never use any cap charges because your tank isn't tested very heavily as stuff dies so fast. You have a massive cargohold so can carry a ton of them anyway.

It rips through Guristas and Serpentis missions, and can kill Angels at a reasonable speed as well. It's weaker against sanshas and blood raiders, but if you are doing missions mainly against them and using a Kronos, then the problem doesn't lie with the ship.

Sentry domi can do a bit more damage on paper, but it has a paper thin tank so you have no leeway if you make a mistake. You are also stuck sitting with your drones while shooting. It's certainly a cheaper option, but I found in practice it is significantly slower.

Edit - Also Laughing at 1-1.2kdps being considered 'rather low' I doubt there are more than a handful of ships that can get to that figure under any circumstances, let alone in a viable mission fit.

Liang Nuren
Posted - 2010.09.16 02:11:00 - [27]
 

Edited by: Liang Nuren on 16/09/2010 02:16:34
Originally by: Caius Severus
Edit - Also Laughing at 1-1.2kdps being considered 'rather low' I doubt there are more than a handful of ships that can get to that figure under any circumstances, let alone in a viable mission fit.


I'm seeing 1248 DPS out of my Vargur, and 1290 DPS out of my Golem. You can get 1477 DPS out of a Mach, 1134 out of a Domi, and 988 out of a Tengu. And yes, those are all viable mission fits.

-Liang

Ed: In case anyone's wondering, I'm down to having a Golem, CNR, Tengu, and Vargur currently fit for "serious" mission running.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2010.09.16 02:59:00 - [28]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 15/09/2010 19:05:21
I'm super skeptical of MWD + Blasters in missions. I looked at it a bit, and it seemed like the MWD takes a lot of cap on a battleship. I just can't see it working out, even with the enormous cargo bay on the Kronos. I think you might have better luck with a blaster Proteus than a blaster Kronos.

-Liang


ditto, and yet I want it to work so bad 1500+ dps I mean come on!

[Kronos, Blast it]
Large Armor Repairer II
Armor Thermic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Magnetic Field Stabilizer

Heavy Capacitor Booster II, Cap Booster 800
Gist X-Type 100MN MicroWarpdrive
Federation Navy Stasis Webifier
Tracking Computer II, Optimal Range

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Small Tractor Beam I
Small Tractor Beam I
Salvager II

Large Hybrid Burst Aerator II
[empty rig slot]


Hammerhead II x5
Ogre II x3

Helmh0ltz
Dreddit
Test Alliance Please Ignore
Posted - 2010.09.16 04:48:00 - [29]
 

Originally by: Enduros
Originally by: Helmh0ltz
Personally I always thought the Kronos should just be a Domi with a rep bonus and double drone bonuses. (10% per Gallente BS level and 10% per Marauder Lvl)


Would be broken as their weakness for pvp is the crap sensor strength. When using drones you have no such weakness and with 100% extra drone dps and a crazy tank.... well you get the idea


I wasn't really considering the PvP possibilities, I got the idea from the fact that all the marauders have a double damage bonus to their primary weapon systems so I thought since it was Gallente instead of a double hybrid bonus just give it a double drone bonus.

Of course, the Kronos only has 4 turret slots so it isn't really the same comparison. All the same, I think you could balance it with maybe an additional 5% drone damage and hitpoints per Marauder level or something if you eliminated the turret bonus and maybe tweaked the rig calibration so you couldn't fit two sentry damage rigs.

Kail Storm
Caldari
Caldari Provisions
Posted - 2010.09.16 08:15:00 - [30]
 

Originally by: Liang Nuren
Edited by: Liang Nuren on 16/09/2010 02:16:34
Originally by: Caius Severus
Edit - Also Laughing at 1-1.2kdps being considered 'rather low' I doubt there are more than a handful of ships that can get to that figure under any circumstances, let alone in a viable mission fit.


I'm seeing 1248 DPS out of my Vargur, and 1290 DPS out of my Golem. You can get 1477 DPS out of a Mach, 1134 out of a Domi, and 988 out of a Tengu. And yes, those are all viable mission fits.

-Liang

Ed: In case anyone's wondering, I'm down to having a Golem, CNR, Tengu, and Vargur currently fit for "serious" mission running.


What fit do you use on the 998 DPS Tengu?
And also please show me your 1134dps missioning Domi Fit. If its actually viable I need to make it my 2nd toons asap.


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