open All Channels
seplocked Assembly Hall
blankseplocked Hot Topics of the Assembly Hall - Aug 23 - 0.0 update
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4

Author Topic

RuleoftheBone
Minmatar
Black Viper Nomads
Posted - 2010.09.22 16:24:00 - [31]
 

Black ops revamp making them useful. --Submitted as priority

Ummm....errrr....hmmmmm.....errrrrr.

Might there be a wee bit of official feedback regarding this particular issue? Please? I mean rockets and Sansha capital PVE are all fine updates I'm sure but it would be nice to know that something was forthcoming in order to sort the rather undeserved pre-nerf of this class of ships.

Sticky is as readers does Cool

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.09.22 17:45:00 - [32]
 

Edit - plex for neural remapping added


To the guy above me - From the way i understand it is as a priority on the huge list of back long changes this is moved towards the front of the list, which means after higher priority back log of changes then black ops will be changed. Please read the posted dev blog and wiki page links for more information.

please contact a member of the CSM for more questions on this matter. Also the CSM have regular meetings infact twice a month iirc so if you have questions or concerns that need to be addressed please speak up in the jita speak center.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.10.08 02:23:00 - [33]
 

Updated October 7, added in microtransactions threadnaught.

Arnold Predator
Special Situations
Posted - 2010.10.08 23:17:00 - [34]
 

Originally by: Obsidian Hawk
Updated October 7, added in microtransactions threadnaught.


That ment nothing to ccp.... Rolling Eyes

BurningWrath
Capital Systems INC
Shadow of xXDEATHXx
Posted - 2010.10.09 14:51:00 - [35]
 

What I don't understand is that Jump and Cyno Effects has been proposed over a year ago and has 25 pages of support? And its not even indexed yet?

Aineko Macx
Posted - 2010.10.10 08:45:00 - [36]
 

Originally by: BurningWrath
What I don't understand is that Jump and Cyno Effects has been proposed over a year ago and has 25 pages of support? And its not even indexed yet?

Well, that's one of the many problems with the AH forum: Even proposals with excellent approval rating will get buried, given enough time. I know it is much to ask, but one should crawl over the last years of AH and compile a list for that...

Saladinae
Posted - 2010.10.11 13:04:00 - [37]
 

Is is possible that we can add the issue concerning Destroy Hull survivability?

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2010.10.14 16:35:00 - [38]
 

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1280781&page=5
Might be worth adding

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.10.15 06:03:00 - [39]
 

Originally by: Maxsim Goratiev
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1280781&page=5
Might be worth adding


It might be, but first I will need to check the data base and see what has been added and or catelogued already on that compelation.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.10.18 20:24:00 - [40]
 

Updated with comprehensive ui changes thread. 10/18/2010

Zia Aiz
Amarr
Imperial Shipment
Posted - 2010.10.20 15:24:00 - [41]
 

Originally by: BurningWrath
What I don't understand is that Jump and Cyno Effects has been proposed over a year ago and has 25 pages of support? And its not even indexed yet?


Not the mention the additional 32 pages of support in the "Future ideas and discussions" forum here Shocked.

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1021733&page=32

Imigo Montoya
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.10.29 09:13:00 - [42]
 

I can't find one right now, but there have been a pile of threads on moon mining in WHs. Another one that seems to come up a lot.

Firey Jack
Caldari
Wolfsbrigade
ShadowWolves.net
Posted - 2010.11.06 04:58:00 - [43]
 

Absolutely supported.

Dr BattleSmith
PAX Interstellar Services
Posted - 2010.11.14 04:32:00 - [44]
 

Not a bad list.

I'd probably remove 50% of the items to give the critical items which have been ignored for years more focus.

Tres Farmer
Gallente Federation Intelligence Service
Posted - 2010.11.26 08:24:00 - [45]
 

How's the bug/feature/idea-tracker coming along?

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.11.26 22:44:00 - [46]
 

Updated Nov 26th

*removed*
=====
Rockets
Learning skills and
Plex for neural remap
=====
As CCP has stated those changes are being, or are deployed.

The list will be updated again after the results of the nov prioritization has been tallied up.

Thank you for your continued patience.

Anne Arqui
Minmatar
Diamonds in the Rough Enterprises
Posted - 2010.11.28 12:21:00 - [47]
 

Edited by: Anne Arqui on 01/12/2010 20:46:12

I'm missing the Make Certain Factions More Valid for Mission Running - Part 2 (CSM) proposal, both threads that are mentioned in the wiki are closed.

I think it's still very annoying that most corporations either have their L4 agents in lowsec or only have 50% courier mission agents.
This makes everyone and his dog mission for the few corps that do have high sec combat agents as they're the most profitable at the lowest risk.

HighlanderUK
Interstellar Business Machines Corp.
Posted - 2010.12.13 01:10:00 - [48]
 

how about the long promised upgrades/changes for the industrialists - such as being able to use more than 11 factories and/or labs (factories as a priority), not much of a futuristic game when you have been restricted for nearly 6+ years @ 11.

Similar issue with the contract restrictions, 21 is a very small number, when to earn a living in game, you have nearly 70 ship BPCs being sold and other equipment BPCs, its a pretty poor number, and needs attention.

Previous CSM's had promised to get these looked at, as the industrial players have been left out of changes/upgrades in the last few expansions.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.12.15 18:00:00 - [49]
 

Edited by: Obsidian Hawk on 15/12/2010 18:04:26
Edited by: Obsidian Hawk on 15/12/2010 18:01:17
Hey guys I will be updating this thread again after the CSM summit this week. I am going to harass, I mean ask the CSM which hot issues were brought up there and what is on the priority list.

So expect an update post Christmas. Yeah I know thats in a while but still, I am reviewing stuff and trying to determine which will be added to the list.

Edit: crowd sourcing vote is done, just leaving the link up for informational purposes only.

Edit 2: Added on corp chat / alliance chat MOTD's to the list.

Chesty McJubblies
Gallente
Center for Advanced Studies
Posted - 2010.12.26 06:07:00 - [50]
 

Originally by: Obsidian Hawk
Hey guys I will be updating this thread again after the CSM summit this week. in the future.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2010.12.28 02:56:00 - [51]
 

blah blah blah

Updated, added on 1 more topic about drone repair bays, and removed more and changed some of the links to their proper spot.


Please note updates will be coming slowly now as a lot of issues are getting resolved and others are not that big atm.

Dibsi Dei
Salamyhkaisten kilta
Posted - 2011.01.03 18:42:00 - [52]
 

Any topics about drone implants?

Next patch they are introducing 6% missile and gun implants and still no imps for drones. Sad

Jita mcheck
Posted - 2011.01.10 21:54:00 - [53]
 

Quote:
The idea of booth babes (pretty girls dressed up in EVE costumes, handing out stuff) was discouraged by the CSM.


Can we take issue w/ this?

Alyx Gamma
Posted - 2011.01.11 04:10:00 - [54]
 

I have a few that should make the list imo =)


About bots in EVE
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1446147

Dreadnaughts being larger than supercarriers and supercarriers not being able to dock, make super carriers larger! It would really not be that hard
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1328235

And just one that close to my heart =P
Fix Gallente ships
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1442937&page=2


wolftin21
Gallente
Posted - 2011.01.11 17:56:00 - [55]
 

When is ccp going to boost the jump ranges of the BO's and allow covert cyno's to be lit in high sec? Allowing covert cyno to be activated in empire will bring a whole new tactic to empire pvp. along with the BO buff to jump range and fuel usage on bridging bombers,and other recons to the field of battle.I suggest that this be done by the final patch for the Sansha incursion.But that is just my opinion on this topic.

Alyx Gamma
Posted - 2011.01.18 02:10:00 - [56]
 

Add something about how CPP should remove Gallente from races if they are not going to look into or even acknowledge some of the obvious problems with allot of thier ships

/rageQQ

Joss56
Gallente
Unleashed' Fury
Posted - 2011.01.19 12:51:00 - [57]
 

Edited by: Joss56 on 19/01/2011 17:15:26
Supported

Even if in my humble opinion is not only blasters and rails that need fixes but also revamp ship bonus so that the whole thing works better than now.

This is where i'm mostly concerned, but also support all other chosen points.

Edit: wanted to /bow my new masters, the sanchas. Because wallente's are just a bunch of gays and junkeys.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.01.19 23:29:00 - [58]
 

I agree there is a lot to be fixed about gallente, most of it is really blasters / rails issues.

But dont you dare mess with my drone boats!

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2011.01.24 23:12:00 - [59]
 

Ok updating slowly as there is a ton of crap to sort through.

Added in more about pos towers and flogging that dead horse into something more dead.

Black ops are already on the list with proposed changes.

Yes gallente need a buff thats why the rail guns and blasters are listed, and yes gallente ships do need a buff i agree, but when making these proposals a lot of thought and detail needs to be put into them. As for detail, sometimes you need to talk about each ship individually for these changes. Example deimos is supposed to be a blaster boat, but its super slow so when talking about a buff talk about how to improve the each ship individually. Using the deimos again say, give it a bonus to base speed and give it a mwd bonus. But also consider when making ship change proposals how would it compare to the others, using the deimos again comparing it to the Vaga, Zealot, and Cerebus.

The more detail in the proposal the more likely it will get passed, plus it allows room for change and better feed back rather than fix the ships.

Ogogov
Gallente
Test Alliance Please Ignore
Posted - 2011.01.25 16:06:00 - [60]
 

Originally by: Obsidian Hawk
Ok updating slowly as there is a ton of crap to sort through.
Yes gallente need a buff thats why the rail guns and blasters are listed, and yes gallente ships do need a buff i agree, but when making these proposals a lot of thought and detail needs to be put into them. As for detail, sometimes you need to talk about each ship individually for these changes. Example deimos is supposed to be a blaster boat, but its super slow so when talking about a buff talk about how to improve the each ship individually. Using the deimos again say, give it a bonus to base speed and give it a mwd bonus. But also consider when making ship change proposals how would it compare to the others, using the deimos again comparing it to the Vaga, Zealot, and Cerebus.



There is NO WAY to effectively discuss such a set of far-reaching changes with the current tools available to us. EFT/EveHQ or any of the homegrown equations and algorithms that people have come up with in these discussions do not take into account all the factors involved in actual gameplay, and it would seem even CCP does not perform rigorous game balance testing unless a dev feels the need to jump on and personally champion an alteration. This (hybrid/gallente) issue has no such champion.

Reading these discussions it becomes clear that (pulling number out of the air) about 80% of people agree something needs to change with hybrids and/or the Gallente faction, but nobody can agree on what..... so nothing gets done and 1/4 of the games assets become nearly obsolete. That sounds like a waste of time for everybody involved, not in the least CCP having already put in the work to create those assets.

So... apparently it's up to us, but we don't have the tools, we don't have the ears of the developers because there isn't time or interest on their end to actually sit down and discuss this agenda in depth, and we get very limited involvement from the CSM who are trying to juggle a number of other different issues to bring to the attention of CCP, all of which matter.

If I had my way, we'd get a couple of devs in on a few mass-testing esque singularity sessions which would be advertised and we could simply run through a set list of ships to modify and try to crowdsource a balance that way. But given this kind of masstesting has only been approved for Incursions and Lag testing (which affects every player in the game, not just 1/4 of them) I don't hold out much hope. Of course such sessions would likely turn into *****-fests of one form or another as there would be no way to enforce any level of civility or professionalism on a gaggle of 500 neckbeards each with their own pet theories on how to proceed.

The root of the problem is this:

Exactly how we are supposed to come up with a detailed proposal when we have no way of testing any of our assumptions?

The purpose of this forum is to identify a problem and bring it to the attention of CSM. CSM then brings it to the attention of CCP - hopefully effectively. We can't provide a solution to this problem, but we are clearly all very unhappy about the current state of affairs. We can throw random ideas out, but without a clear understanding of either CCP's vision for the game or the underlying mechanisms through which it operates, random ideas is all they'll be.


Pages: 1 [2] 3 4

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only