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CorsairV
Gallente
Open University of Celestial Hardship
Art of War Alliance
Posted - 2010.09.11 18:00:00 - [1]
 

On the popular ideas thread there is a link to ship to ship hacking. However, I am suggesting a different idea: Hacking skills should grant players the ability to modify or erase their employment histories (and and those of other players if you want to make some money). If there are any other "paper trail" gameplay mechanics, scammers could use hacking to cover those tracks too, although they might need to train the skill even more. Scammers could even create new identities for themselves and never have to retire a character again.

Goose99
Posted - 2010.09.11 18:26:00 - [2]
 

Lol, goon. I can see why you'd want to erase your employment history. No, it's there for a reason. You've made your choices, live with the consequences.

CorsairV
Gallente
Open University of Celestial Hardship
Art of War Alliance
Posted - 2010.09.12 02:35:00 - [3]
 

And it would give you the ability to more easily infiltrate Goonwaffe while making a niche skill more useful. Plus it would fit in with the universe.

Talaan Stardrifter
Universal Exports
Posted - 2010.09.12 05:42:00 - [4]
 

I think a better niche tasking of Hacking ould be to give a small chance of unanchoring someone elses stuff. e.g., cargo containers (2%), or towers (0.001%)

KoffeeKup
Caldari
Gh0st Hunters
Sspectre
Posted - 2010.09.12 06:44:00 - [5]
 

Edited by: KoffeeKup on 12/09/2010 06:45:48
I would love to see hacking actually used the way hacking should be. Last time i checked hacking was used in real life to get into a computer and shut stuff of, turn things on, steal stuff, recovering/deleting documents.

Like go to a POS and hack into the mainframe and shut of the shield would be cool, or raising sec status slightly, like the equivalent of a few lvl 1 missions. Really funny stuff would be changing someones sec status so the read as red for a short time. Some1 may lose a ship, but then you can be traced back. Why not add a little more purpose other than getting stuff out of sites?

Bhattran
Posted - 2010.09.12 12:33:00 - [6]
 

Thread where all the ideas are terrible. CHECK.

kalbrak
Posted - 2010.09.12 21:16:00 - [7]
 

I'm all for useing the hacking mod to steal towers but you should only be able to use it when the tower is offline.

V3N0M1300
Posted - 2010.09.12 23:54:00 - [8]
 

Originally by: Bhattran
Thread where all the ideas are terrible. CHECK.


Do you want to elaborate, or did you just come in here to thread****?

Goose99
Posted - 2010.09.13 01:15:00 - [9]
 

Originally by: Talaan Stardrifter
I think a better niche tasking of Hacking ould be to give a small chance of unanchoring someone elses stuff. e.g., cargo containers (2%), or towers (0.001%)


Unless you only get one shot at it, and it locks permanently upon failing, 0.001% for a tower is the same as 100%. In both cases, result is tower gets unanchored before owner gets back from work and logs in.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.09.13 01:40:00 - [10]
 

Edited by: Abdiel Kavash on 13/09/2010 01:42:16
Originally by: Goose99
Originally by: Talaan Stardrifter
I think a better niche tasking of Hacking ould be to give a small chance of unanchoring someone elses stuff. e.g., cargo containers (2%), or towers (0.001%)


Unless you only get one shot at it, and it locks permanently upon failing, 0.001% for a tower is the same as 100%. In both cases, result is tower gets unanchored before owner gets back from work and logs in.


Assuming 0.001% chance, 10 seconds Codebreaker activation time and 24/7 use (no downtimes, no interruption, no POS guns shooting your arse), the expected value of the time to succesfully hack the tower would be about 11.6 days.

(1 / 0.00001 * 10 seconds)

Maldurleon
Posted - 2010.09.13 07:06:00 - [11]
 

How would the interface with the tower be opened up without access codes and no ability to affix a hardware hack. The hacking should be more like an information interception ability. Only once you had access could you hack. It would be a detailed and drawn out process with limited chance of success.

How about intercepting other peoples private convos and corp mails lol


Bhattran
Posted - 2010.09.13 10:37:00 - [12]
 

Originally by: V3N0M1300
Originally by: Bhattran
Thread where all the ideas are terrible. CHECK.


Do you want to elaborate, or did you just come in here to thread****?


There is no need but I'll oblige you, erasing employment history, stupid, what little we have in terms of mechanics to make player's actions have 'meaning' and their reputations be significant can so easily be subverted by alts/additional accounts to make it easier for them is beyond ludicrous.

Ship 'hacking' it is called 'pew pew' by some here and ECM by the rest of the players.

Stealing people's stuff in space when they aren't there, oh yes, this is a brilliant idea, takes a lot of nerve to take something when no one is there to do anything about it. Rolling Eyes There aren't so few mechanics that 'protect' your stuff as is, we need to remove the few(one?) we have already. Anything you anchor in space now is 'open' to being stolen, wonderful, because I or people in my corp should be online 23/7 to guard our crap even if it is an empty container because people in EVE can't have enough fun doing the dozens of things they ALREADY can do to mess with other players.

Messing with security status, we don't have enough grief for players to inflict on others without allowing the possibility for people to target others and screw with them via their security status or boost negatives so they can return to highsec briefly? Fantastic, I pay my subscription fees then can't undock for a few days because I've been 'hacked' and will get shot by faction police.


Baeryn
Sol Enterprises
Posted - 2010.09.13 17:07:00 - [13]
 

Brilliant idea; I've long since wanted to see deeper permeation of the "secondary" systems in EVE (hacking, salvaging, tractor beams, etc.) -- why don't you go submit it on the EVE UserVoice? I would, but I'm out of votes. :(

Talaan Stardrifter
Universal Exports
Posted - 2010.09.25 09:53:00 - [14]
 

Edited by: Talaan Stardrifter on 25/09/2010 09:54:52
Originally by: Bhattran
There is no need but I'll oblige you, erasing employment history, stupid, what little we have in terms of mechanics to make player's actions have 'meaning' and their reputations be significant can so easily be subverted by alts/additional accounts to make it easier for them is beyond ludicrous.

Ship 'hacking' it is called 'pew pew' by some here and ECM by the rest of the players.

Stealing people's stuff in space when they aren't there, oh yes, this is a brilliant idea, takes a lot of nerve to take something when no one is there to do anything about it. Rolling Eyes There aren't so few mechanics that 'protect' your stuff as is, we need to remove the few(one?) we have already. Anything you anchor in space now is 'open' to being stolen, wonderful, because I or people in my corp should be online 23/7 to guard our crap even if it is an empty container because people in EVE can't have enough fun doing the dozens of things they ALREADY can do to mess with other players.

Messing with security status, we don't have enough grief for players to inflict on others without allowing the possibility for people to target others and screw with them via their security status or boost negatives so they can return to highsec briefly? Fantastic, I pay my subscription fees then can't undock for a few days because I've been 'hacked' and will get shot by faction police.



Here's the thought process:
If the POS is attacking you, you dont want to hang around long enough to unlock it.
(In fact, we could just make online towers immune, I'm fine with that)

If the POS is offline, you obviously didnt want it anyway
If the container is in a safespot, it cant be found
If the container is at a known location (asteroid belt?) then you deserve what you get.

Also, who's to say that a hacking attempt doesnt generate a notification to the owner, like attacking a pos does?

I'm not saying hacking should be easy, I just want options.

Bhattran
Posted - 2010.09.25 12:21:00 - [15]
 

Originally by: Talaan Stardrifter
Edited by: Talaan Stardrifter on 25/09/2010 09:54:52
Originally by: Bhattran
There is no need but I'll oblige you, erasing employment history, stupid, what little we have in terms of mechanics to make player's actions have 'meaning' and their reputations be significant can so easily be subverted by alts/additional accounts to make it easier for them is beyond ludicrous.

Ship 'hacking' it is called 'pew pew' by some here and ECM by the rest of the players.

Stealing people's stuff in space when they aren't there, oh yes, this is a brilliant idea, takes a lot of nerve to take something when no one is there to do anything about it. Rolling Eyes There aren't so few mechanics that 'protect' your stuff as is, we need to remove the few(one?) we have already. Anything you anchor in space now is 'open' to being stolen, wonderful, because I or people in my corp should be online 23/7 to guard our crap even if it is an empty container because people in EVE can't have enough fun doing the dozens of things they ALREADY can do to mess with other players.

Messing with security status, we don't have enough grief for players to inflict on others without allowing the possibility for people to target others and screw with them via their security status or boost negatives so they can return to highsec briefly? Fantastic, I pay my subscription fees then can't undock for a few days because I've been 'hacked' and will get shot by faction police.



Here's the thought process:
If the POS is attacking you, you dont want to hang around long enough to unlock it.
(In fact, we could just make online towers immune, I'm fine with that)

If the POS is offline, you obviously didnt want it anyway
If the container is in a safespot, it cant be found
If the container is at a known location (asteroid belt?) then you deserve what you get.

Also, who's to say that a hacking attempt doesnt generate a notification to the owner, like attacking a pos does?

I'm not saying hacking should be easy, I just want options.


That is all you have?

If the POS is offline there could any number of reasons why it is offline.
If a container is in a safe spot eventually people with your mindset will whine they need to be able to find them, some do that now.
If a container is in a known location it is because it is serving it's purpose, either as an empty vessel to be filled or a protected container, as it is now.

How can miners make use of containers if they have to redeploy them all to keep someone from taking them? Not every corp has an orca, not everyone can afford one, not everyone can fly them, some will and do make use of containers in belts to mine, hacking containers destroys this. Anchor a container to avoid being can flipped, not anymore, they can hack it and stop you from mining or face having your ore and container stolen or just 'flipped'.

Hacking generating a notification doesn't help if you aren't on 23/7 to jump into action when/if it happens that you left something in space or stepped away to do something. Setting up a POS, well not if you can't put it online right away cause it can be hacked, running a mining op, not anymore cause that can you filled 4 cans over can be unanchored and stolen while you dock and go for your industrial to get it.

You want options that is nice the rest of us might like it to work as intended instead of having to be screwed over to make your options more appealing. Why isn't the solution to your 'more options' better exploration/missions oh that is probably because that doesn't afford you the chance to mess with other people like this would.

Sepheir Sepheron
Caldari
1st Grave
Posted - 2010.09.25 12:44:00 - [16]
 

Originally by: Abdiel Kavash
Edited by: Abdiel Kavash on 13/09/2010 01:42:16
Originally by: Goose99
Originally by: Talaan Stardrifter
I think a better niche tasking of Hacking ould be to give a small chance of unanchoring someone elses stuff. e.g., cargo containers (2%), or towers (0.001%)


Unless you only get one shot at it, and it locks permanently upon failing, 0.001% for a tower is the same as 100%. In both cases, result is tower gets unanchored before owner gets back from work and logs in.


Assuming 0.001% chance, 10 seconds Codebreaker activation time and 24/7 use (no downtimes, no interruption, no POS guns shooting your arse), the expected value of the time to succesfully hack the tower would be about 11.6 days.

(1 / 0.00001 * 10 seconds)


(1 / 0.00001 * 10 seconds)x100 people

SGT FUNYOUN
Gallente
Posted - 2010.09.25 14:17:00 - [17]
 

Ok yeah. Hacking your employment history... Bad idea.

Hacking an anchored Lock can and stealing the contents... great idea.

It should pop up a small mini game like Splinter cell with the lock pick thing only more elaborate. So you have to actually hack the lock by hand. Not only will the skills you train be valid here but your own skill as a "hacker" would be tested. If you get it open the stuff inside is now yours to take but you still get the Aggro counter. And the cans could have more and more complex locks on them depending on how much you payed for them.

Now being able to steal or even just deactivate someones tower... Genius.

But yeah with a less than .1% chance it should take several days to complete a hack. And rightly so. If you are that serious about snatching someones stuff that you go and hop into an SB to do it, then it should operate just like it would in reality. The locks should pop up the mini game just like the secure cans and should be alot more complex than the cans. Maybe even have a small POS part that would serve as an extra security system. That could be stackable with alarms for the more expensive ones; but the alarm would only alert you if you are with in fly to range of the POS. So if someone wants to try to keep you out all they have to do is buy better security systems. Or at least just more locks.Wink And these locks would be viewable by anyone including the POS owner so that they could be able to see if someone has been trying to break in. If they are serious about having their POS then they or their Corp will check the locks daily; if not then they are asking to get jacked. YARRRR!!

Roosterton
Eternal Frontier
Posted - 2010.09.25 19:07:00 - [18]
 

While we're at it, why not let Tractor beams drag ships towards us at 500m/s? Would give nano***s something to think about. Twisted Evil


 

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