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William Archer
Posted - 2010.09.08 02:06:00 - [1]
 

So the story goes something like this. I was looking into capitol ships and thinking of getting a carrier and came to the realization that ONE silly little interceptor can pin your multi-billion ISK capitol ship with no chance of warping or jumping away. Now this offends me on a couple levels but the obvious ISK based ones aside the main thing that bugs me is that CCP has gone to great lengths to prove just how different these two modes of travel are (warping and jumping) and then plop down one modual that disables both.

So what i am going to propose is to grant ALL JUMP capable ships a resistance to warp scrambling moduals BUT to be applied only to the actual act of JUMPING. Once scrammed or disrupted or bubbled they CANNOT warp just JUMP. Then tie this resistance to the jump drive calibration skill granting a +1 at level 2 and +2 at level 3 ect... so that at level 5 you could still JUMP if you were WARP scrammed by up to 4 people BUT the 5 one would nail you.

Now before the waling about unbalancing begins I believe that due to recent CCP changes to jump drives you can ONLY jump out of a system to a another system. NO in-system jumping is allowed any more so there would be no easy escapes for stupid pilots you would still need to be smart and have friends. Also as i mentioned before CCP has gone to great lengths to state how different these two drives are.

jump drive back story
http://www.eveonline.com/background/jump/

When you read this (if you read this) it may confuse you because CCP refers to BOTH drives as jump drives BUT if you read carefully you will note that inner system drives (aka warp) are based around a field of energy encapsulating your ship and the outer system drives (aka jump) are based on good old wormholes. Now i haven't looked into it but the navigation systems required for this and the fact that all JUMP drives NEED a destination point or anchor to fix on says to me that one little interception the size of a fighter should not be able to prevent a ship that has the ability to from JUMPING.

And finally YES the heavy interdictor's scripted point would render all modes of travel null and void.

One of the reasons i would like to see this done is to promote the use of capitals for things other than dead end system ratting and station/aggression timer games. I also think that it MAY cause more interesting SOV battles as people are reluctant to commit large numbers of caps to a fight if they have no clear hope of winning because it is so DAMN hard to runaway once you have committed.


William Archer
Posted - 2010.09.08 02:12:00 - [2]
 

suporting my self

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.09.08 03:26:00 - [3]
 

Edited by: Drake Draconis on 08/09/2010 03:29:45
Edited by: Drake Draconis on 08/09/2010 03:27:34
Summary -

Noob flys carrier and fail fits it.
Noob gets taken down by interceptor.
Noob emo-rage/whines on forums to give all Capitals epic buff that ruins combat mechanics to epic levels.
Noob gets trolled.
????
PROFIT!

PS: Not supporting yet an another "cap noob" proposal.
PS2: I'm a Jump Freighter Pilot who has more to lose than your petty carrier in total isk value... and your proposal favors me... and even I can see its totally stupid when it comes to balance.
Pro Tip: Ever hear of Smart Bombs? Fighters? Drones? Support Fleet? Derp Derp?
Please for the love of all things good... take the time to talk to actual cap pilots who know what the #### they are doing before you come here. Bloody hell.

Lykouleon
Wildly Inappropriate
Goonswarm Federation
Posted - 2010.09.08 05:19:00 - [4]
 

Edited by: Lykouleon on 08/09/2010 05:19:37
Originally by: Drake Draconis
PS: Not supporting yet an another "cap noob" proposal.
Pro Tip: Ever hear of Smart Bombs? Fighters? Drones? Support Fleet? Derp Derp?
Please for the love of all things good... take the time to talk to actual cap pilots who know what the #### they are doing before you come here. Bloody hell.



I underlined the important stuff. HTH

Darveses
Fantastulousification Inc.
Posted - 2010.09.08 11:47:00 - [5]
 

Fly smart. If you don't do it in subcaps, at least do it in caps.

Not supported.

Abuta Beki
Posted - 2010.09.08 14:21:00 - [6]
 

And learn how to write "capital". Capitol ships are where the Gallente Senate has meetings. They can be stopped by motions and vetos. Laughing

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.09.08 14:36:00 - [7]
 

You're an idiot.

I was going to write something far more clever and witty, perhaps even helpful to guide you on your way to capital ship goodness.

Then I realized that even I, who don't yet possess the skills to fly a capital ship, understand that one of the basics of operating a carrier is

ahem

BRING FRIENDS TO COVER YOUR ASS

That said, I was forced to conclude that no amount of helpful advice would actually be of any use to you and I would be wasting both my time and energy.

Thus, my opening statement.

Furb Killer
Gallente
Posted - 2010.09.08 15:32:00 - [8]
 

Related, nerf jump drives.

William Archer
Posted - 2010.09.09 00:01:00 - [9]
 

Noob flys carrier and fail fits it.
Noob gets taken down by interceptor.


I sayed I was thinking of getting a carrier I do not own one and have never used a ship with jump drives so NO loss to report / whine about. READ the post.

Noob emo-rage/whines on forums to give all Capitals epic buff that ruins combat mechanics to epic levels.

I was trying to present it in a way that would not ruin the combat mechanics if you bleave it does then EXPLANE why don't just rant about it.

Pro Tip: Ever hear of Smart Bombs? Fighters? Drones? Support Fleet? Derp Derp?
[b]Please for the love of all things good... take the time to talk to actual cap pilots who know what the #### they are doing before you come here. Bloody hell.

I have taken the time to talk to other pilots and SOME think it is a good idea and the idea is not about killing the people that warp scram you it is the act of warp scraming that disables JUMPING that im talking about

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.09.09 00:12:00 - [10]
 

Originally by: William Archer
Noob flys carrier and fail fits it.
Noob gets taken down by interceptor.


I sayed I was thinking of getting a carrier I do not own one and have never used a ship with jump drives so NO loss to report / whine about. READ the post.

Noob emo-rage/whines on forums to give all Capitals epic buff that ruins combat mechanics to epic levels.

I was trying to present it in a way that would not ruin the combat mechanics if you bleave it does then EXPLANE why don't just rant about it.

Pro Tip: Ever hear of Smart Bombs? Fighters? Drones? Support Fleet? Derp Derp?
[b]Please for the love of all things good... take the time to talk to actual cap pilots who know what the #### they are doing before you come here. Bloody hell.

I have taken the time to talk to other pilots and SOME think it is a good idea and the idea is not about killing the people that warp scram you it is the act of warp scraming that disables JUMPING that im talking about


So your making ideas up on the spot on something you don't own or fly?

Smart.......not.

William Archer
Posted - 2010.09.09 02:45:00 - [11]
 

no this has been descused before

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1183667&page=1

in depth with more complicated solutions than i am proposing hear i just wanted to bring it up to the CSM
please try to wright somthing constructive

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.09.09 02:59:00 - [12]
 

Originally by: William Archer
no this has been descused before

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1183667&page=1

in depth with more complicated solutions than i am proposing hear i just wanted to bring it up to the CSM
please try to wright somthing constructive



Your missing the point.
You do not know how to fly this ship nor do you understand it... yet you claim to speak on such matters with some sort of authority or experience.

Not a good idea.

Even if your repeating it from someone else... this is your original idea/post... you didn't point at anyone else until now.

I rest my case.

ShahFluffers
Ice Fire Warriors
Posted - 2010.09.09 05:17:00 - [13]
 

Edited by: ShahFluffers on 09/09/2010 05:18:01

As far as cannon goes, both warp drives and jump drives are the same thing and operate on pretty much the same principle (they create "mini-wormholes" and "tunnel" through space-time). The latter is simply BIGGER and uses different graphics/methods of presentation (i.e. "jumping" is simply a "long range" warp that bypasses stargates).

Throw, even a small, a monkey wrench into either a big machine or a small one and you'll get pretty much the same result.

Not supported.

edit: just remembered that Supercaps are immune to normal warp disruption (you need a HIC to pin them down). I assume that is the a gameplay mechanic so you can rationalize it any way you want it.


 

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