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Vmir Gallahasen
Gallente
United Mining And Distribution
Posted - 2010.12.21 01:47:00 - [151]
 

Originally by: David Lowell
On Blobs I have always thought of blobs as a faction massing their entire force for one attack. I view it as like the entire US army all attacking... Berlin- at once.

So what happens when everybody's given in to the blob? Let's put this into real-life terms like you did: what if the US army all attacked berlin, but the bridges were too small to support all those troops at once so everybody had to go home instead?

I don't know about you, but getting blueballed out of a fight because the server couldn't handle it is a pretty good reason for CCP to start designing mechanics to reduce the blob. Stealth bombers were a good change. Let's see more stuff like that to prevent capital blobs

David Lowell
Posted - 2010.12.21 02:12:00 - [152]
 

Edited by: David Lowell on 21/12/2010 02:36:07
Edited by: David Lowell on 21/12/2010 02:12:43
Originally by: Vmir Gallahasen

So what happens when everybody's given in to the blob? Let's put this into real-life terms like you did: what if the US army all attacked berlin, but the bridges were too small to support all those troops at once so everybody had to go home instead?

I don't know about you, but getting blueballed out of a fight because the server couldn't handle it is a pretty good reason for CCP to start designing mechanics to reduce the blob. Stealth bombers were a good change. Let's see more stuff like that to prevent capital blobs



I was merely offering an idea what a blob was since earlier in the topic there was a rather long debate on the nature of what a blob was. I later explained (or tried to at least) that the reason a blob occurs is due to that's the best tactic at the moment given how EvE combat works at these large scales. Much like how the inaccuracy of muskets resulted the massed fire of lines, the need for DPS and other factors has lead to the 'blob'.

To change this you either need to alter the operational reality that corporation leaders face. Much like how rifles lead to the end of the lines of infantry you need to make having huge 1000+ pilot fleets pointless. I'm not an expert but off the top of my head but perhaps you could have an increase in how long it takes you to target an enemy based off every extra fleet due to the warp field that causes ships to fly through space like its WD-40. (seeing as a 1000 man group would have 4 fleets (at 256 people per fleet) at least, so this could work depending on the penalty) You could also make it so that ship mobility is less on the strategic level this would open up doing multiple attacks on several systems to spread out the defender and thus perhaps give you local numerical superiority in one area as they respond to one attack only for it to be a diversion and unable to respond in time.

I really don't know how to fix this I was merely pointing put my idea on why is is occurring and that is because it is the best tactic for the situation at hand. But that does not mean I don't think its an issue- tactics and strategy for the wars should be more then just about "how many pilots can we shove into this system?"

Kalle Demos
Amarr
Helix Protocol
Posted - 2010.12.22 15:37:00 - [153]
 

Red team says: We will bring 10 frigs
Blue team says: Yeah well we will bring 20 frigs
Red team says: We will bring 50 cruisers
Blue team says: Yeah well we will bring in 100 cruisers
Red team says: We will bring in 100 battlecruisers
Blue team says: Yeah well we will bring in 150 battlecruisers
Red team says: We will bring in 200 battleships
Blue team says: Yeah well we will bring in 250 battleships
Red team says: We will bring in 100 carriers (because dreads suck)
Blue team says: Yeah well we will bring in 250 carriers (because dreads suck)
Red team says: We will bring in 100 supercaps
Blue team says: Yeah well we will bring in 250 sup.................................. AWW WTF BLACK SCREEN!!!

Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG
Red team makes thread: CCP FIX LAG
Blue team makes thread: CCP FIX LAG

As for this thread

Half the people say they want fleet warfare where size doesnt control the outcome
The other half say they prefer size to control the outcome of a battle and prefer lag (dont play with fire if you dont want to get burnt).

I guess we know why 0.0 is dead or full of botters, there isnt much a person can do without ******ed amounts of numbers / lag.

Artisan Botanist
Minmatar
Hysteria Nexus
Posted - 2011.01.17 15:39:00 - [154]
 

Edited by: Artisan Botanist on 17/01/2011 15:43:46
Do you know what the funny thing about this thread is, most of the issues MF and others raised got brought up in the CSM minutes and CCP have in fact said it is ridiculous AND have said it is blobbing.

As for me CCP have said supercaps are OP (in longer terms) and supercarriers are gimping dreads.

Furthermore jump bridges and logistics were also criticised by CCP and lack of combat

While I am against alt posting and ******ed trolling I got to hand it to Mini (assuming he is MF) for his comments, now CCP will focus on the issues.

Guess this is what he means by the problem being solved hehe

bahh I was going to congratulate him in game but it looks like he deleted his char :(

FinnAgain Zero
Roving Guns Inc.
RAZOR Alliance
Posted - 2011.01.17 18:47:00 - [155]
 

Yah, CCP has it wrong.
Put Zulu in charge of SC changes.


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