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Ella C'Tronix
Posted - 2010.08.21 12:57:00 - [1]
 

So,
not to blow my own horn, but I am the following things:

An amazing:
-writer
-visual artist
-musician
-gamer

with amazing:
-detailed, full concepts for video games (and tabletop games too, though that's not really relevant)

But I am not:
-a programmer
-a 3D modeller


I have limited experience in unimportant programming languages from YEARS ago, I learned bits and pieces on my own and through classes in school. I understand basic logic and concepts, but I couldn't code my way out of a wet paper bag.


I want to craft some games, that i'd probably sell. I'm pretty determined to make it happen, but I'm kind of at a loss as to what my options are. I've investigated various "engines" and middleware and different approaches to game design.

As for platforms I'd be developing for, I can refine that later.. I actively use all the things most people develop games for (PS3, 360, Wii, Windows, Mac OS X, Nintendo DS, iPhone).


Does anyone have any experiences or information that might be of general help to me? Am I "SOL"? Do I have options short of hiring a multimillion dollar development team?

I really want to do things myself, something I can take my time with and not spend extra money while working on my labor of love project. Maybe I just need to find some good middleware or do something in Flash (a-la Machinarium, etc). Whatever the case, it's just my technical and programming experience limiting me here I think.


juduzz
Amarr
NibbleTek
Pandemic Legion
Posted - 2010.08.21 13:50:00 - [2]
 

An amazing:
-writer
-visual artist
-musician
-gamer


proove it! is proberly the best way either learn some crappy 2d engines like indie games that will proberly be out of source forge or some other opensource websites, make a mod/conversion for a game, dont exspect to make money from it though least early(especialy mods or you will have the games publisher come down on you very hard)

Good example is the guy who made OOO mod for TES4 oblivion, he made a very good mod and is now working for obsidion doing fallout vegas.

Cpt Placeholder
Posted - 2010.08.21 14:52:00 - [3]
 

I'm not a big fan of Microsoft but I hear that this XNA Game Studio thing makes game programming rather easy. But unless you are actually an amazing writer and artist you won't sell much, the market seems pretty saturated with linear, disposable games.

Ella C'Tronix
Posted - 2010.08.21 15:21:00 - [4]
 

Originally by: Cpt Placeholder
I'm not a big fan of Microsoft but I hear that this XNA Game Studio thing makes game programming rather easy. But unless you are actually an amazing writer and artist you won't sell much, the market seems pretty saturated with linear, disposable games.


Me neither, and I do all my other stuff in Mac OS X. But maybe it's worth checking out. Thanks for the reminder about that.

Vogue
Short Bus Pole Dancers
Posted - 2010.08.21 15:31:00 - [5]
 

Making modern PC and console games costs millions and lots of people. It's not like the 80's and 90's where one or a few people could make a computer game.

What is a new niche is Facebook flash games. Zynga is part of this new breed of games. Perhaps if you have an idea for a fun, engrossing Facebook flash game you get somewhere. But there are so many already using well established game ideas - space conquest, micro sim games, etc.

I would like to use 3d design myself. I have gone through some tutorials but I still can't make a nice spaceship yet heh.


Malaclypse Muscaria
Posted - 2010.08.21 16:25:00 - [6]
 

You can't compete with the big studios and their Hollywood-grade budgets, but you don't need to: over the last years there's been some very interesting developments and opportunities for indie game studios / developers.

On one hand you have the success stories of services such as Valve and Impulse (and their counterparts of consoles, though I don't know much about those), which not only serve games from the big boys, but have also opened the gate for cheap indie games reaching a wide audience in an effective and secure manner. Impulse purchases. No need for the consumer to fork over his credit card info to some shoddy website they've never heard of before, for instance, those distribution channels handle all that for you.

Then there's the iPhone / iPad app store, which has been a huge success story, particularly for indie games and developers. And now the Android game marketplace seems is finally taking off (though at the moment it is still behind Apple's offering), with a couple of Android-based tablet devices on the horizon as well. I recently got an iPad precisely for developing games on it, as I'm seeing a lot of potential in such devices for gaming.

And finally, you have Facebook as a gaming platform / distribution channel... though I barely know anything about that, aside from the success stories I've heard reported in the media. Richard Garriot (Ultima's Lord British), has created a new studio focused on developing games for Facebook, though they are not using Flash, but a custom plugin.

So in short, yes, it's a great time for developing and distributing indie games, go for it. Regarding the technologies you would need, feel free to mail me in game if you want to talk about the different options out there, cba to type it all now, and depends on what you are willing to learn / use.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.08.21 18:05:00 - [7]
 

Edited by: Akita T on 21/08/2010 18:09:34

http://www.udk.com/
Unreal 3 engine. SDK free for non-commercial applications. Allegedly powerful scripting tools that let you do just minimal coding. Royalty-based options for commercial applications.
Dev diary video for alleged advantages even for non-coders.

P.S. You say you're not a 3D modeler, but... you don't really have to create COMPLEX models for starters.

Blane Xero
Amarr
The Firestorm Cartel
Posted - 2010.08.21 18:28:00 - [8]
 

Originally by: Vogue
Making modern PC and console games costs millions and lots of people. It's not like the 80's and 90's where one or a few people could make a computer game.



*Cough*

Minecraft would like to have a word with you.

Ella C'Tronix
Posted - 2010.08.21 18:43:00 - [9]
 

Originally by: Akita T
Edited by: Akita T on 21/08/2010 18:09:34

http://www.udk.com/
Unreal 3 engine. SDK free for non-commercial applications. Allegedly powerful scripting tools that let you do just minimal coding. Royalty-based options for commercial applications.
Dev diary video for alleged advantages even for non-coders.

P.S. You say you're not a 3D modeler, but... you don't really have to create COMPLEX models for starters.



Thanks,
I disregarded UDK before as I feared it'd be pretty complicated.

I think I want to make 2D games, but I'll investigate.


Planks
Unjustified Ancients of MuMu
Posted - 2010.08.21 18:47:00 - [10]
 

Originally by: Ella C'Tronix
So,
not to blow my own horn, but I am the following things:

An amazing:
-writer
-visual artist
-musician
-gamer

with amazing:
-detailed, full concepts for video games (and tabletop games too, though that's not really relevant)

But I am not:
-a programmer
-a 3D modeller




Prove to us here in this moderately sized community that you have all the talents you listed above. Many people think they have the most awesome idea ever in their heads and become so engrossed in it that they fail to see that it is fail.

You don't have to give away any intellectual or creative ideas for your project ... just prove that you are an amazing writer/artist/musician etc right here right now.

If you can't demonstrate these talents to a forum then you really have no chance of persuading investors to back your project or of getting a software house to develop your ideas.


Ella C'Tronix
Posted - 2010.08.21 18:52:00 - [11]
 

Originally by: Planks
Originally by: Ella C'Tronix
So,
not to blow my own horn, but I am the following things:

An amazing:
-writer
-visual artist
-musician
-gamer

with amazing:
-detailed, full concepts for video games (and tabletop games too, though that's not really relevant)

But I am not:
-a programmer
-a 3D modeller




Prove to us here in this moderately sized community that you have all the talents you listed above. Many people think they have the most awesome idea ever in their heads and become so engrossed in it that they fail to see that it is fail.

You don't have to give away any intellectual or creative ideas for your project ... just prove that you are an amazing writer/artist/musician etc right here right now.

If you can't demonstrate these talents to a forum then you really have no chance of persuading investors to back your project or of getting a software house to develop your ideas.




No thanks :)
I disagree with your logic. But that's ok.

I'm not looking for investors and things. If I figured everything out: I'm going to start small and plug myself into the indie game developer community. All I would have to lose is any cash spent on additional tools and massive amounts of time.

This thread was more about the creation stage... how to take an idea and a bunch of assets and make it a functioning game. Or at least that's what I intended, i'm not always as articulate as I should be.


PeaceOfMind
Ethical Business Inc.
Posted - 2010.08.21 22:33:00 - [12]
 

if you just wanna prove function and if its fun you can use something as simple as game maker. its $20 drag and drop with very simple scripting. i mean you can make something within 5 min with it. or look at unity. the indie license is free and is cross platform, that will require more time to learn though.

Ella C'Tronix
Posted - 2010.08.21 22:45:00 - [13]
 

Originally by: PeaceOfMind
if you just wanna prove function and if its fun you can use something as simple as game maker. its $20 drag and drop with very simple scripting. i mean you can make something within 5 min with it. or look at unity. the indie license is free and is cross platform, that will require more time to learn though.


Yeah, I think something like Flash would be most appropriate. There have been some really stellar stand alone games done with flash that I've bought over recent months.


I followed unity for a long time, it'd be nice if they had something of a 2D engine.
My biggest issue though is all the C++ style coding needed for all these things, I never really put in the time to learn that stuff years ago when I had the opportunity. Still, rapid prototyping middleware is probably the way to go.. I just want to be able to compile/distribute/sell when i'm finished.


Caldari Citizen20090217
Posted - 2010.08.22 15:09:00 - [14]
 

Check out DarkBasic Professional (now free). For an idea of what is possible, check out the games in the "starwraith" series, written in darkbasic.

marlru
Posted - 2010.08.22 16:47:00 - [15]
 

Starcraft 2 map maker might be a good idea. Its quite powerful from what I have seen and blizzard plans to allow people to sell their maps on battlenet.

Ella C'Tronix
Posted - 2010.08.22 22:34:00 - [16]
 

Originally by: marlru
Starcraft 2 map maker might be a good idea. Its quite powerful from what I have seen and blizzard plans to allow people to sell their maps on battlenet.


I bought it just for the editor (the campaign being pretty awesome was a pleasant surprise). It's proving to be more of a pain in the ass than I anticipated though, and being a 2d artist.. not exactly easy to swap 3d art assets and stuff ;)


But thanks, and to the suggestion above.

Going to need something cross platform. Too many pc-specific things out there.

Miriam Letisse
Posted - 2010.08.22 22:44:00 - [17]
 

Edited by: Miriam Letisse on 22/08/2010 22:51:59
Originally by: Vogue
Making modern PC and console games costs millions and lots of people. It's not like the 80's and 90's where one or a few people could make a computer game.




I have a hard time believing that about anything these days, I've seen some great independent films made with practically no money at all. All it takes to make a decent game is a good concept and time.

Edit:

Originally by: Planks
Prove to us here in this moderately sized community that you have all the talents you listed above.


You must be looking for Joe Phoenix's thread. This person however hasn't made dozens of outlandish promises with very little proof of intent.

If it's a hobby of some kind then there's no reason you can't experiment with everything, you'll need time to formulate ideas anyway so just download some tools and slap some stuff together to get the old noggin working.

And good luck of course. Very Happy

TripleHyperEdit: If you're looking for ideas you could look into making Spore like it was supposed to be.

Malaclypse Muscaria
Posted - 2010.08.22 23:36:00 - [18]
 

Originally by: Ella C'Tronix
Going to need something cross platform. Too many pc-specific things out there.

If you are looking for a cross-platform framework focused on 2D that tries to minimize complex coding, it's worth checking out JavaFX, Sun's Oracle's response to Adobe's Flex (Flash).

Runs on Windows / Mac (Linux support is in beta), as well as mobile devices, and can also be embedded on a browser. Their plan is to eventually have it run on consoles, and other TV boxes. And it's based on Java / JVM, so it interoperates with the vast amount of libraries available for it.

OTOH, it's relatively new, a bit immature, not in widespread use, and currently the editing tools available for Flash are more advanced, complete and polished, so you'll have to roll up your sleeves further when working with JavaFX (though I only have limited experience with either, so I can't say much more about how they really compare). Nonetheless, it features plugins to import artwork assets from Photoshop and Illustrator.

But you are going to have to get your hands dirty with coding at least in a script language anyway, if your game is to have any sort of meaningful complexity. It uses a new declarative scripting language called JavaFX Script, though you can also lift the hood and do some things in Java if you wish.

Example game with source code.

Ella C'Tronix
Posted - 2010.08.23 00:56:00 - [19]
 

Originally by: Malaclypse Muscaria
Originally by: Ella C'Tronix
Going to need something cross platform. Too many pc-specific things out there.

If you are looking for a cross-platform framework focused on 2D that tries to minimize complex coding, it's worth checking out JavaFX, Sun's Oracle's response to Adobe's Flex (Flash).

Runs on Windows / Mac (Linux support is in beta), as well as mobile devices, and can also be embedded on a browser. Their plan is to eventually have it run on consoles, and other TV boxes. And it's based on Java / JVM, so it interoperates with the vast amount of libraries available for it.

OTOH, it's relatively new, a bit immature, not in widespread use, and currently the editing tools available for Flash are more advanced, complete and polished, so you'll have to roll up your sleeves further when working with JavaFX (though I only have limited experience with either, so I can't say much more about how they really compare). Nonetheless, it features plugins to import artwork assets from Photoshop and Illustrator.

But you are going to have to get your hands dirty with coding at least in a script language anyway, if your game is to have any sort of meaningful complexity. It uses a new declarative scripting language called JavaFX Script, though you can also lift the hood and do some things in Java if you wish.

Example game with source code.


Ooh, thanks. I'll investigate.
I was thinking Flash would be the best answer but I really hate what Adobe's done with all the ex-macromedia stuff. (apart from it being massive bloatware).

Mazzarins Demise
Profit Development and Research Association
Posted - 2010.08.23 01:09:00 - [20]
 

Possessing humility is one of the greatest traits being an amazing anything.


 

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