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n0thing
Executive Intervention
Controlled Chaos
Posted - 2010.08.15 12:29:00 - [31]
 

Originally by: Hirana Yoshida
The synergy created between AC's and TE's is insane, add to that the unchanged Matari hulls that can all oversize pretty much anything they want and still be able to field 'appropriate' weapons.

To all you brilliant debaters who would ridicule a person than address the issue brought up:
If the AC/TE combination wasn't broken why is almost all current PvP ships (low-sec) shield/nano Matari hulls?

CCP made an huge error when they balanced projectiles. Guns are now where they should be performance wise and TE's benefit everyone so those can't be faulted, leaving just the hulls.

Increase AC grid requirement across the board. Force the dirty little slaves to make sacrifices like everyone else!



Exactly my point. 7 out of 10 BCs I encounter are Hurricanes, 3 others are Drake/Harbinger(usually with support).

Most of HACs I see flying around are Vagabonds with a lil of Ishtar/Zealot/Sacri. Oh and Im not even talking about Command Ships. 8 of 10 are Sleipnirs and 2 others are Damnation armor baits.


Originally by: Fraction Turrent
Edited by: Fraction Turrent on 14/08/2010 17:52:54
Originally by: Corelich

PS. Most people compare overheated stats with T3 since they have an overheat bonus. I dont really like it. But his conclusion about 920+ isnt a lie since with overheating he gets 920+ and its standard in the forums so he has proven his point unlike you.


Actually that was nonoverloaded, naturally. He just failed to plug in proper implants ;)




Oh, and EFT warrior. Sure, in EFT you can replug implants everytime you switch setup windows. Since most of ships in game are Matari nano/shield/AC most of pilots fit speed/agility implants into the medium hybrid dmg slots.


gai luron
Posted - 2010.08.15 13:15:00 - [32]
 

Originally by: Irae Ragwan

Originally by: d00m2
Edited by: d00m2 on 14/08/2010 18:01:48
I thought packs of Zealots with Guardians dominated the battlefield. And, I thought this configuration is meant to counter the previous dominating group of Amarr battleships. Where are projectiles dominating again?

That place called lowsec where your renter corp doesn't dare go for fear of actual pvp.


You mean this place which represent 8% of the population and that ccp don't plan to change in the 18 next month ?
I'm not saying people here are worse than elsewhere but I fear ccp won't risk to break everything just to make a fraction of this 8% happy.

eliminator2
Gallente
Vindicated Blast.
Posted - 2010.08.15 13:53:00 - [33]
 

hybirds do suck terrible but im not fussed with my vindi that hits 30km out 1 TE ofc and does quite abit of hurt still :D

but yea hybirds suck quite abit but don't compare them to autocannons if anything compare to amarr

allso i fly amarr gal and min i use all ships in each races have all guns specced in each races and have shield armor specced with the ship skills specced so yea im not liein when i see these points

OneTimeAt BannedSpank
Amarr
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2010.08.15 14:21:00 - [34]
 

Originally by: n0thing
Oh, and EFT warrior. Sure, in EFT you can replug implants everytime you switch setup windows. Since most of ships in game are Matari nano/shield/AC most of pilots fit speed/agility implants into the medium hybrid dmg slots.

Get some jump clones mate.

You truly are a special case aren't you. This thread is funny ~

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.15 14:22:00 - [35]
 

n0thing, I have two accounts, and two mains. This one is Minmatar specced, and the other is Gallante specced.

For the first year and a half of my Eve career, Minmatar had a serious problem with poor damage and poor range, being with the short range ammo types being seriously underpowered and the long range ammo not having enough damage to counter Amarr ships with Scorch. Then, with the Dominion patch we finally got a projectile buff that made Minmatar a very viable faction again. Apart from the ammunition the biggest change was to the tracking enhancers, which helped the Minmatar falloff.

Also, although the effect is less, fitting a tracking enhancer on a Blaster ship will help your falloff, too.

However, Hybrid weapons do have a problem, but that problem isn't the projectile weapons. There is a lot of discussion on what the changes to hybrid guns and ammo should be (and if the active tank bonuses on things like the Brutix and Hyperion should be changed for optimal bonuses), but it is generally thought that hybrids need to be able to do more damage in general, so that not only Gallente, but also Caldari sniper ships get a worthwhile boost, because they're arguably even worse off than Gallente boats. Personally, I think a lot of this could be done with a Hybrid ammo rebalancing.

But honestly, leave the projectile weapons alone. They weren't very good for a long time, just like lasers weren't very good for a long time before they too were buffed.

P.S. Your idea about actual TE + Barrage range is exaggerated. If you fly a Machariel or Vargur you can get that kind of range, but in general, you will be doing less damage than a Rokh with Rails.

n0thing
Executive Intervention
Controlled Chaos
Posted - 2010.08.15 16:03:00 - [36]
 

Originally by: OneTimeAt BannedSpank
Originally by: n0thing
Oh, and EFT warrior. Sure, in EFT you can replug implants everytime you switch setup windows. Since most of ships in game are Matari nano/shield/AC most of pilots fit speed/agility implants into the medium hybrid dmg slots.

Get some jump clones mate.

You truly are a special case aren't you. This thread is funny ~




No, apparently your case is alot worse. How exactly would I use the said jump clone when I pvp with the those speed implants? So, you expect me to get approx +50 dps but loose ability to catch up even with a Battlecruiser while being in cruiser-type ships? Dude....


Originally by: Bomberlocks
n0thing, I have two accounts, and two mains. This one is Minmatar specced, and the other is Gallante specced.

For the first year and a half of my Eve career, Minmatar had a serious problem with poor damage and poor range, being with the short range ammo types being seriously underpowered and the long range ammo not having enough damage to counter Amarr ships with Scorch. Then, with the Dominion patch we finally got a projectile buff that made Minmatar a very viable faction again. Apart from the ammunition the biggest change was to the tracking enhancers, which helped the Minmatar falloff.

Also, although the effect is less, fitting a tracking enhancer on a Blaster ship will help your falloff, too.

However, Hybrid weapons do have a problem, but that problem isn't the projectile weapons. There is a lot of discussion on what the changes to hybrid guns and ammo should be (and if the active tank bonuses on things like the Brutix and Hyperion should be changed for optimal bonuses), but it is generally thought that hybrids need to be able to do more damage in general, so that not only Gallente, but also Caldari sniper ships get a worthwhile boost, because they're arguably even worse off than Gallente boats. Personally, I think a lot of this could be done with a Hybrid ammo rebalancing.

But honestly, leave the projectile weapons alone. They weren't very good for a long time, just like lasers weren't very good for a long time before they too were buffed.

P.S. Your idea about actual TE + Barrage range is exaggerated. If you fly a Machariel or Vargur you can get that kind of range, but in general, you will be doing less damage than a Rokh with Rails.



Yes, the damage will be poor considering 1 ship is being used. About 10 of those can easily do hit&run attacks picking off up to low-tanked cruiser types while once again, having nothing to risk with. You keep aligned, use perfect tracking to hit, warp off. Get 2 cov ops, rinse, repeat.

Problem is, Minmatar ships been FOTM for about past year, imo, for a reason. Just like Nosferatus pre-balance, were fitted on every ships, Id say around 70% of EVE PvP base has Minmatar stuff trained or cross-trained.


VirginPolice
Posted - 2010.08.15 16:24:00 - [37]
 

Hi. Get a clue please.

There are many things to point out here. First, you clearly have no clue about eve and/or about how to fit ships. I haven't read the entirety of the posts because I was raging at your stupidity. For now I will just point out hard facts.

Using faction ammo, a maelstrom with two TE's, 2 T2 ambit rigs, and 800 AC II's will hit to 3.9+46km doing 781 dps (with two gyros) at perfect skills. However, at 25km (half the maximum range), the dps drops to 643 (simply because of the way falloff works), and at 50km, the dps is 310. While matari guns do work well in falloff, it cannot be considered the same as optimal.

You seem to be using barrage though as a comparison, which is fine. Using barrage on this maelstrom fit you get 7.8+69km doing 622dps. At half the range (about 40km), you're now doing 508dps, and at 78km, you're doing 240dps. Rather mediocre. You'd be better off with arties.

My point here is that matari range is not absolute. Also, as a side note, since you seem to be talking about pvp, there is no point being able to shoot beyond 30km really, since that's the maximum point range (unbonused and not overheated) of a faction 1 point.

Also, blasters have often been considered rather mediocre becuase of their range, but CCP's intent seems to be to have gallente ships overheat into the fight, then stick around. This is the function of the proteus. On paper, it could theorectically be kited, but if you're getting kited with a 20km 2 point (a no bull**** about it being overheated, it will last for 2+ minutes (longer than many fights), plus you only need to overheat it till they fall into your normal range since their MWD has stopped), you're just a terrible pilot. Please learn to time overheated MWD pulses and overheat your **** to catch them. Abuse orbiting mechanics.

I'm thinking that you're complaining because minmatar ships are easier to fit and fly as opposed to other ships, and since you seem to have no clue about ship fittings, i.e:
Quote:
T3 example: Proteus gank config 750 dps, 60k EHP, 7km range,

Yes, minmatar ships are easy to fly, just put AC's + buffer shield + nano (vaga, cynabal, hurricane, stabber, tempest, phoon, maelstrom) and you win fairly easily just by saying orbit at 24km, then turning on all of your modules.

If you want to fly other ships, learn to be creative in how you fit them, learn to pilot properly and if you can't, fly a counter to them. If you intend to fail and fight all minmatar ships at range, fit a TD on all of your ships, and optimal range disrupt them. I bet half the pilots won't even notice and will just stay at the same distance doing 50% less damage, and the other half will just fly right towards you. Minmatar range problem solved.

Mysteriax
The Graduates
Morsus Mihi
Posted - 2010.08.15 16:26:00 - [38]
 

Quote:

Yes, the damage will be poor considering 1 ship is being used. About 10 of those can easily do hit&run attacks picking off up to low-tanked cruiser types while once again, having nothing to risk with. You keep aligned, use perfect tracking to hit, warp off. Get 2 cov ops, rinse, repeat.

Problem is, Minmatar ships been FOTM for about past year, imo, for a reason. Just like Nosferatus pre-balance, were fitted on every ships, Id say around 70% of EVE PvP base has Minmatar stuff trained or cross-trained.



What has been FOTM for more then 1 year is amarr.
Your minmatar gang will die off against the armor zealot/guardian formation.
Also minmatar is still by far the least flown race get your figures right or get off this forum.
Since you fly in low sec you also know 1v1 the minmatar ship of the same class (ship classes which matter) they will almost always lose, the only thing minmatar has going for it, is that they usually can disengage since they are very slightly faster.

I would say lasers are still the best type of weapon in the game followed by projectiles and missiles.
Also the tengu and the proteus are by far better then the loki and he legion so get those facts straight aswell. The only thing a loki is good for is the unprobeable skirmish warfare boosting setup.

Also remember how falloff affects the damage about 38% of EFT damage at optimal + falloff.

So stop trolling and ask for hybrid buffs not nerfs of all the other weapon systems.

Ava Starfire
Minmatar
Teraa Matar
Posted - 2010.08.15 16:35:00 - [39]
 

Edited by: Ava Starfire on 15/08/2010 16:36:27
Posting in a shameless nerf Minmatar thread.

Maybe were all just reeeealy good at shooting things after a few centuries of slavery or something. Or maybe you just suck.

I guess our battleships sucking to the point of uselessness for about 5 years was perfectly acceptable, amirite?

Blasters are fine. Yeah, lets give gallente (you know, the race known for puking drones out of every ship with insane bonuses) the ability to use them, AND sit at the edge of drone range and **** with the highest DPS gun system in the game. Idiot.

Edit-clarification

Irae Ragwan
Posted - 2010.08.15 16:41:00 - [40]
 

Originally by: Mysteriax
So stop trolling and ask for hybrid buffs not nerfs of all the other weapon systems.

Easier to just make minmatar suck, afterall they're apparently the least flown so that means it would **** off the least amount of people right?

Dr Nefarius
Posted - 2010.08.15 16:52:00 - [41]
 

Even if the number off minnie ships flying around are greatly exaggerated by the OP, they have increased in numbers (lowsec). I don't think it is becuase they are insanely overpowered (just compare with amarr guns), but because they are quite fun to fly. A lot of people had to stash away their minnie ships with the nano-nerf, and now they are eager to fly with them again now that they are no longer an I-loose button.



Hirana Yoshida
Behavioral Affront
Posted - 2010.08.15 17:14:00 - [42]
 

Originally by: Mysteriax
What has been FOTM for more then 1 year is amarr.

In large fleet engagements most certainly, lasers are good in static slugfests. PL's Fist is latest iteration but is a failure-cascade waiting to happen without T3's boosting it
Originally by: Mysteriax
Also minmatar is still by far the least flown race get your figures right or get off this forum.

I take it you will be signing off momentarily then? Do check Top20 lists on the various killboards that collect from multiple sources and you'll see the only ship used more than Hurricanes is the lol-Drake.
Originally by: Mysteriax
Since you fly in low sec you also know 1v1 the minmatar ship of the same class (ship classes which matter) they will almost always lose, the only thing minmatar has going for it, is that they usually can disengage since they are very slightly faster.

Talking 1 vs. 1: Plate Rupture > All cruisers. Plate Cane > All BCs. Phoon > BS. Thrasher > Destroyers. Rifter ≥ All frigates (not that it matters since everything is Dram'ed up these days).
So yea, the Matari line-up is really in a bad, bad place when it comes to skirmishing. And that "very slightly faster" in reality means that a trimark/plate fitted Matari hull is as fast or faster than all non-plated adversaries of other races .. perhaps very slightly means something different where you come from but really?

Projectile buff, while needed/warranted, failed to take existing ship characteristics into account creating the Matari FoTM by a wide margin.

That is fact, and it is as straight as it comes.

Zilberfrid
Posted - 2010.08.15 17:26:00 - [43]
 

I started flying Minnie ships in november (before the projectile buff) and can confirm they are immensely more fun to fly than the Gallente bricks.

What hybrids need is a damage buff pure and simple, what Gallente ships need is an increase to max speed (not agility) to actually reach blaster range. (Or medium and small webber drones, this might actually be preferable)

I do not think Minmatar ships are so much better then the mean, purely looking at stats the Gallente ships look nice, but their focus on a weapons system that does not deliver enough extra DPS for its drawbacks is killing them. If you compare a fitted Amarr ship and a fitted Minmatar ship with a fitted Gallente ship (with the cursed scorch of course) which ship comes out ahead?

n0thing
Executive Intervention
Controlled Chaos
Posted - 2010.08.15 17:42:00 - [44]
 

Edited by: n0thing on 15/08/2010 17:41:56
Originally by: VirginPolice


I'm thinking that you're complaining because minmatar ships are easier to fit and fly as opposed to other ships






Exactly. That is exactly why Im complaining my friend.

Why I need to invest millions of SP into one race, just to have a 1/3 of my SP/experience pilot, outperform me?

Amarr even tho have great weapon stats and ship lineup, still are as hard to fly as Gallente. Matari? Slap ACs, slap nanos, slap some gyrostabs, slap a LSE IIs >>> profit.



Originally by: Mysteriax
they are very slightly faster.




^^ talking about Minmatar ships^^


Do you even understand yourself?Laughing



Kaileen Starsong
Amarr
Veto.
Veto Corp
Posted - 2010.08.15 17:42:00 - [45]
 

Edited by: Kaileen Starsong on 15/08/2010 18:00:34
Originally by: Hirana Yoshida

Talking 1 vs. 1: Plate Rupture > All cruisers. Plate Cane > All BCs. Phoon > BS. Thrasher > Destroyers. Rifter ≥ All frigates (not that it matters since everything is Dram'ed up these days).



3/5 of that is just wrong, especially since you actually specified 1v1 nature.

Plategank Wupture will get eaten by its shieldgank iteration, or say.. Arbitrator(we're talking 1v1, remember?).

Plategank Hurricane was made pretty much redundant with these exact projectile changes, it now has half the range of shieldgank version. Will pretty much always die to Drake, unless HG Slaved. If we bring pirate implants into equation, then it'll get owned by Cyclone. Myrmidon will also have no issue vs cookie cutter plategank fit.

Ever met normally fit Hype/Rokh/Domi in torp Phoon? Any of them will force Phoon to disengage or be destroyed in a 1v1.

And I'm talking about generic PvP fits, obviously. What makes minmatar ships very popular is that they don't have to commit to the fight nearly as much as other races, i.e. they can gtfo when blob arrives. And after TE/Ammo changes they can do that while also sporting acceptable DPS at point range.

Edit. "After being dedicated Gallente pilot for 3 years..."; BC profile: less than 300 kills, 25% of which are pods and shuttles ShockedLaughing

Liang Nuren
Posted - 2010.08.15 17:48:00 - [46]
 

Originally by: Intigo
n0thing is an amazing poster.


Oh ****. Its good to see your main finally got unbanned. :)

-Liang

Liang Nuren
Posted - 2010.08.15 18:15:00 - [47]
 

Comments to this thread:
- I would say yes: Minmatar, Amarr, and to a certain extend Caldari are pretty awesome these days.
- I would say yes: Gallente isn't so awesome these days, and IMO that's because blasters kinda suck.
- It is actually more correct to claim that blaster ships get 1600+ DPS than it is to say AC battleships get 90km falloff. Using the Mach (or Vargur lol wtf stupid) as your comparison ship is just pure fail.
- Using a Loki vs a failfit Proteus is pretty meh.

Overall: you're trying too hard to make a case against Minmatar, when in reality your case should be more about how hybrid ships just aren't performing.

-Liang

SirRalph
Minmatar
U.K.R.A.I.N.E
SOLAR FLEET
Posted - 2010.08.15 18:19:00 - [48]
 

Originally by: n0thing

/discuss
So?

Someone has to be the worst and it suits well to the Gallente.

Althought I would like to swich a bloodline with Gallente and take the big boobed bloodline to Minmatar Laughing

Mysteriax
The Graduates
Morsus Mihi
Posted - 2010.08.15 20:06:00 - [49]
 

Originally by: Hirana Yoshida
Originally by: Mysteriax
What has been FOTM for more then 1 year is amarr.

In large fleet engagements most certainly, lasers are good in static slugfests. PL's Fist is latest iteration but is a failure-cascade waiting to happen without T3's boosting it
Originally by: Mysteriax
Also minmatar is still by far the least flown race get your figures right or get off this forum.


I take it you will be signing off momentarily then? Do check Top20 lists on the various killboards that collect from multiple sources and you'll see the only ship used more than Hurricanes is the lol-Drake.
Originally by: Mysteriax
Since you fly in low sec you also know 1v1 the minmatar ship of the same class (ship classes which matter) they will almost always lose, the only thing minmatar has going for it, is that they usually can disengage since they are very slightly faster.

Talking 1 vs. 1: Plate Rupture > All cruisers. Plate Cane > All BCs. Phoon > BS. Thrasher > Destroyers. Rifter ≥ All frigates (not that it matters since everything is Dram'ed up these days).
So yea, the Matari line-up is really in a bad, bad place when it comes to skirmishing. And that "very slightly faster" in reality means that a trimark/plate fitted Matari hull is as fast or faster than all non-plated adversaries of other races .. perhaps very slightly means something different where you come from but really?

Projectile buff, while needed/warranted, failed to take existing ship characteristics into account creating the Matari FoTM by a wide margin.

That is fact, and it is as straight as it comes.


Rupture = cruiser class so doesnt matter. I said relevant ship classes.
Drake and harbinger > cane no contest at all, all cane can do is fly off if its lucky how the hell do you get the idea cane can beat them. Cane is a great ship due to its speed and agility but it wont beat a proper drake or harbinger.
Phoon with its low EHP wont beat most BS's even with neut setup. Capbooster > neuts anyways.

Also the BS fly a whole 7m/s faster then the others.
Laser > projectiles any day

n0thing
Executive Intervention
Controlled Chaos
Posted - 2010.08.15 21:39:00 - [50]
 

Originally by: Mysteriax
Also the BS fly a whole 7m/s faster then the others.
Laser > projectiles any day




Right, so, you do know that 7m/s after skills/bonuses/hardwiring/MWD/whatever applied will be around 250m/s if not more?

Pr1ncess Alia
Posted - 2010.08.15 21:44:00 - [51]
 

Originally by: n0thing
Originally by: Mysteriax
Also the BS fly a whole 7m/s faster then the others.
Laser > projectiles any day




Right, so, you do know that 7m/s after skills/bonuses/hardwiring/MWD/whatever applied will be around 250m/s if not more?


unfortunately for you, your fail trolling after skills/bonuses/hardwiring/MWD/whatever applied still ends up just being fail. Sad

Frozean
Posted - 2010.08.15 21:55:00 - [52]
 

Well, considering that amarr has as much optimal with their bloody scorch then minmatar has optimal, amarr definitely is special in their own rights.

Im a huge fan of callamari, not so much about minmatar. It is much easier to primary someone when your ships do full damage at all ranges, then ships tha only do full at 0.5km range.


Gallente on the other hand have their drone boats, which arent bad.
Hybrid boats are so good, that they can fit other weapon systems and still be good ;O (like the merlin)

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.16 00:08:00 - [53]
 

Originally by: n0thing
...
Yes, the damage will be poor considering 1 ship is being used. About 10 of those can easily do hit&run attacks picking off up to low-tanked cruiser types while once again, having nothing to risk with. You keep aligned, use perfect tracking to hit, warp off. Get 2 cov ops, rinse, repeat.

Problem is, Minmatar ships been FOTM for about past year, imo, for a reason. Just like Nosferatus pre-balance, were fitted on every ships, Id say around 70% of EVE PvP base has Minmatar stuff trained or cross-trained.


n0thing, wouldn't you rather see Gallente/Hybrids buffed than Minmatar nerfed? Honestly, one of the chief reasons why so few people flew Minmatar before the Dominion buff was because they only had the speed in their favour then, nothing else, not agility, not range, not sensor strength, not tank, not tracking, not damage. Now, they have speed, range and good close range ammo (Fusion, PP and Barrage) and alpha. That's it. nothing else.

The real problem for Gallente was the nano nerf plus the web nerf, scram buff. It made it harder for blaster gank boats to get into range and pin down a target.

That needs to be rebalanced, either by giving the pure blaster bonus ships (Thorax, Brutix, Hyperion) a web bonus, but preferably by rebalancing hybrid ammo and weapons.

If you want huge ehp + huge damage, then fly Amarr.

In general, the game needs rebalancing in a LOT of areas, but given the current priorities of CCP, it's not going to happen any time soon.

n0thing
Executive Intervention
Controlled Chaos
Posted - 2010.08.16 00:22:00 - [54]
 

Originally by: Bomberlocks
Originally by: n0thing
...
Yes, the damage will be poor considering 1 ship is being used. About 10 of those can easily do hit&run attacks picking off up to low-tanked cruiser types while once again, having nothing to risk with. You keep aligned, use perfect tracking to hit, warp off. Get 2 cov ops, rinse, repeat.

Problem is, Minmatar ships been FOTM for about past year, imo, for a reason. Just like Nosferatus pre-balance, were fitted on every ships, Id say around 70% of EVE PvP base has Minmatar stuff trained or cross-trained.


n0thing, wouldn't you rather see Gallente/Hybrids buffed than Minmatar nerfed? .........


Ofc I would like to, my main problem would be that theres one turret system that is ultimate choise over other. Thats it.

Pr1ncess Alia
Posted - 2010.08.16 00:25:00 - [55]
 

Originally by: n0thing
Originally by: Bomberlocks
Originally by: n0thing
...
Yes, the damage will be poor considering 1 ship is being used. About 10 of those can easily do hit&run attacks picking off up to low-tanked cruiser types while once again, having nothing to risk with. You keep aligned, use perfect tracking to hit, warp off. Get 2 cov ops, rinse, repeat.

Problem is, Minmatar ships been FOTM for about past year, imo, for a reason. Just like Nosferatus pre-balance, were fitted on every ships, Id say around 70% of EVE PvP base has Minmatar stuff trained or cross-trained.


n0thing, wouldn't you rather see Gallente/Hybrids buffed than Minmatar nerfed? .........


Ofc I would like to, my main problem would be that theres one turret system that is ultimate choise over other. Thats it.


your thinking so only serves to display your ignorance of the game itself, and the absence of any skill in playing it

n0thing.
rather fitting name you have there. Wink

OneTimeAt BannedSpank
Amarr
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2010.08.16 00:27:00 - [56]
 

The ultimate choice for you would be to stop posting.

Hei'di
Genos Occidere
HYDRA RELOADED
Posted - 2010.08.16 00:39:00 - [57]
 

Op has a point the discussion tho is pretty bad

Qore Ewo
Posted - 2010.08.16 01:14:00 - [58]
 

Originally by: Hei'di
Op has a point the discussion tho is pretty bad


Yup, all the Minmatar T2 manufacturers/random Matari-fan-bois/people who think Gallente is fine(haha) all logged in their Troll Alts with mad EFT /Empire skills, Im being hugely amused.

Proxyyyy
Caldari
Caldari Provisions
Posted - 2010.08.16 02:03:00 - [59]
 

Lasers > Projectile's

= Train amarr or minmatar (Problem solved).

Gallente(1-7km) Minmatar(1-15km) Amarr (5-20km) caldari(35 - 70km); battlecruiser and bellow

The changes that ccp made are minute. You may then understand, that it's the strategies and creativity of the player base, that brings, large, but sometimes short term changes (some refer to this as "fotm"). The fact is, speed, range/optimal and damage; is a superior form of combat, within the context of Eve-Online. The problem that many have with blasters, is that form of combat is not very effective (no one wants to go into scram range) and may be obsolete.

Also, blasters/Gallente dont suck, you do! Gallene and Minmatar are still the best for solo-pvp. The gallente have the best ,solo-battleships, similair to amarr having the best fleet-battleships. The Mrymidon is the best battlecruiser under scram range and the drake is the best out of scram range etc.

Gallente and minmatar ships excel at solo - single squad pvp and Amarr and caldari in med - large fleets (Realy just amarr in large fleets). So, nothing has realy changed, from late 07, to now. Stop crying, go out and pew!



-Shizzle

Pr1ncess Alia
Posted - 2010.08.16 03:30:00 - [60]
 

Originally by: Proxyyyy
Lasers > Projectile's

= Train amarr or minmatar (Problem solved).

Gallente(1-7km) Minmatar(1-15km) Amarr (5-20km) caldari(35 - 70km); battlecruiser and bellow

The changes that ccp made are minute. You may then understand, that it's the strategies and creativity of the player base, that brings, large, but sometimes short term changes (some refer to this as "fotm"). The fact is, speed, range/optimal and damage; is a superior form of combat, within the context of Eve-Online. The problem that many have with blasters, is that form of combat is not very effective (no one wants to go into scram range) and may be obsolete.

Also, blasters/Gallente dont suck, you do! Gallene and Minmatar are still the best for solo-pvp. The gallente have the best ,solo-battleships, similair to amarr having the best fleet-battleships. The Mrymidon is the best battlecruiser under scram range and the drake is the best out of scram range etc.

Gallente and minmatar ships excel at solo - single squad pvp and Amarr and caldari in med - large fleets (Realy just amarr in large fleets). So, nothing has realy changed, from late 07, to now. Stop crying, go out and pew!



-Shizzle


STOP MAEKING SENSE PEOPLE ARE TRYING TO TELL YOU HOW MINMATAR IS WAY OVERPOWERED AND UNSTOPPABLE RIGHT NOW!!!
MAELSTROMS 800MMS ARE HITTING OUT TO 200KM +!!!


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