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Stillhan
Posted - 2010.08.12 06:19:00 - [1]
 

My wife and I just started Eve and have made a sad realization tonight, the mission system seems very unkind to those wanting to do missions together. It is difficult to get the same missions from agents, and we have yet to find a decent way of getting to each others location or of following one another on missions. We want to run missions togeher at night, and the system just doesn't seem built for that.
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player. I know the responce to this will be "then don't join one loser" or something even more hateful if this is a normal mmo forum. But its late and I am frustrated after spending the evening trying to run missions with my equally frustrated wife.

Felix Esperium
Lysergic Distortions Research and Development
Posted - 2010.08.12 06:25:00 - [2]
 

form a fleet. You will be able to warp the other person to your mission and share rewards and salvage and make kissy faces or whatever you people do. Only one of you actually needs to get the mission.

Lots of mission corps have taxes because the leaders live off the proceeds and the members don't question where their money is going. There are many corps out there with 0% taxes though. You could start your own with your wife even.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.08.12 06:29:00 - [3]
 

Edited by: Akita T on 12/08/2010 10:52:35

TL;DR : fleet up
__

You just haven't found the way, because the way exists, and it's really simple once you get used to it Wink

The first thing you might want to do is create a player corp (the cost is very modest) and have the other character join.
The reason you DO want to do that is two-fold - you get rid of the 11% NPC tax, and you don't risk CONCORD destroying any of your ships if you do some things accidentally to eachother while in the missions together.
Alternatively, find a mission-runner-friendly corp with low tax rates and join that (hint : if you want to run Caldari/Amarr missions, our corp fits the profile, we have a modest 2% tax rate (that is used ONLY to cover bills for office rentals), far lower than the NPC tax rate, and there are many other corps like ours around).

After you're both in the exact same player corp, all you have to do is this : one of you invites the other to join a fleet you've just created. Then you move one of you (whichever has better leadership tree skills) in the wing1, squad1, squad commander slot, and the other as squad 1 member.
From this moment on, you can simply right-click the other person in the fleet dropdown and WARP TO HIM(HER) directly Wink
___

Of course, you could remain in your respective NPC corps and do the fleet thing.
HOWEVER, you still get the 11% NPC tax, and if you accidentally pop the other pilot's wrecks, you get destroyed by CONCORD. If you use smartbombs and you hit the other (or his drones), again, destroyed by CONCORD. And so on and so forth.

Baka Lakadaka
Gallente
Agony Unleashed
Agony Empire
Posted - 2010.08.12 06:37:00 - [4]
 

Originally by: Stillhan
My wife and I just started Eve and have made a sad realization tonight, the mission system seems very unkind to those wanting to do missions together. It is difficult to get the same missions from agents, and we have yet to find a decent way of getting to each others location or of following one another on missions. We want to run missions togeher at night, and the system just doesn't seem built for that.
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player. I know the responce to this will be "then don't join one loser" or something even more hateful if this is a normal mmo forum. But its late and I am frustrated after spending the evening trying to run missions with my equally frustrated wife.


While many of the forums here can be a little on the less than friendly side, we try to keep the new citizens forum more on the civil side.

Anyway, there are a couple of things you can do.

1) Join an existing corporation, pay the tax and join in with the team to learn from them. Don't rush though, research your corps and find one that's both newbie friendly and has a good mix of older more experienced players.
2) Start your own corporation and charge whatever tax rate you like - my alt corp charges 90% (but it's only me and my alts - so it's all my ISK anyway), while the corp my main is in charges a mere 10%. There are some benefits to this, but some risks as well.
3) At the very least, you can train up a couple of the leadership skills and form a fleet (you don't actually need leadership skills, but it's better if you do have them). For now, just right click on your wife's character and 'form fleet'.

I wrote a little article on fleets and how to use them to your advantage - here's a link

Eve Tribune - Squad Bonuses

With a fleet, one of you is leader and takes the missions, you can then gang warp both characters into the mission, or warp one in and then have the other one follow later. It's quite flexible and you can experiment with it.

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.08.12 10:37:00 - [5]
 

Right click your wifes face in the chat window or guests list in station. Selece 'Form Fleet With'

You may need a few skills to do this. If you start getting the fleet bonuses skills (see the Leadership section of skills) then you will need to rightclick on your name in the fleet window.... move member and follow the windows down to 'Squad leader/commander' something like that.

Then your bonuses will affect everyone in the fleet.

I fly a lot with an alt fleeted, so if you have any questions feel free to evemail or contact me in game. (usually on in the evenings UK time)

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2010.08.12 13:22:00 - [6]
 

Edited by: Abdiel Kavash on 12/08/2010 13:23:07
Originally by: Stillhan
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player. I know the responce to this will be "then don't join one loser" or something even more hateful if this is a normal mmo forum. But its late and I am frustrated after spending the evening trying to run missions with my equally frustrated wife.


I would like to add that not every corporation is out there to drain you of all your ISK. There are hundreds of corps, if you don't like one just keep looking. I can guarantee you that there are many friendly corps which work together, from a handful of casual players logging on to mine and run missions once-twice a week, to serious alliances holding sovereign space and running fleets of hundreds. Either way, if you play EVE solo, you probably won't enjoy it, and you most definitely won't get into many advanced aspects of it.

Shocker Steg
Amarr
Posted - 2010.08.12 13:44:00 - [7]
 

Edited by: Shocker Steg on 12/08/2010 13:44:45
Originally by: Stillhan
My wife and I just started Eve and have made a sad realization tonight, the mission system seems very unkind to those wanting to do missions together. It is difficult to get the same missions from agents,


Only one of you needs to accept the mission, and do that 1 mission together.

Quote:
and we have yet to find a decent way of getting to each others location or of following one another on missions. We want to run missions togeher at night, and the system just doesn't seem built for that.


As others have suggested, fleet up
1) right click portrait of you wife's char
2) select "form fleet"
3) one of you accepts a mission
4) the one that formed the fleet and accepted the mission can either go in solo or warp fleet to the location otherwise if the one accepting the mission isn't the fleet leader then just wait till that one is in mission and select Warp to member from the fleet screen

Extra Note: When finished with your mission and you will deliver it a popup will show to share the reward (or not) The isk reward and the Loyalty Point's, items are always awarded to the mission acceptor.

Quote:
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player.


I'm not sure why you think you are forced into a corporation besides that you are always atleast in a NPC corporation (with the tax that is going down a bottomless pit) but here you are pretty much solo (or duo in your case).
As for player owned corporations it is all very different per corporation. You just need to find the one you like with or without tax. Most corporations will show you on what they invest the tax for.. It's up to you if you agree on that or not..

{quote]I know the responce to this will be "then don't join one loser" or something even more hateful if this is a normal mmo forum. But its late and I am frustrated after spending the evening trying to run missions with my equally frustrated wife.


Tbh in my opinion, besides the tear drawing from pirates (and even those are helpfull) I find this the most player friendly forum for a mmo around.

Anyway if you have any questions you can always drop a message ingame when I'm around and I'll gladly help.

Jennifer Fenring
Amarr
Posted - 2010.08.12 14:09:00 - [8]
 

Originally by: Shocker Steg
Tbh in my opinion, besides the tear drawing from pirates (and even those are helpfull) I find this the most player friendly forum for a mmo around.


Really? I disagree. It's so full of STFUs HTFUs GTFOs and GB2WOWs whenever you have an own opinion, I never seen such a hostile forum. Fortunately it's not at all representative for the in-game playerbase at all.

Shocker Steg
Amarr
Posted - 2010.08.12 14:21:00 - [9]
 

Originally by: Jennifer Fenring
Originally by: Shocker Steg
Tbh in my opinion, besides the tear drawing from pirates (and even those are helpfull) I find this the most player friendly forum for a mmo around.


Really? I disagree. It's so full of STFUs HTFUs GTFOs and GB2WOWs whenever you have an own opinion, I never seen such a hostile forum. Fortunately it's not at all representative for the in-game playerbase at all.


Most of the time you see those kind of replies are in whine threads on how something isn't going in the game the way that 1 person wants it to be (unable to adept to the current game logics)

When people have serious questions they get helped.

Jennifer Fenring
Amarr
Posted - 2010.08.12 14:27:00 - [10]
 

Edited by: Jennifer Fenring on 12/08/2010 14:29:57
Originally by: Shocker Steg
Most of the time you see those kind of replies are in whine threads on how something isn't going in the game the way that 1 person wants it to be (unable to adept to the current game logics)

When people have serious questions they get helped.

Indeed. It's true that people are really helpful if you have questions.

However the way people react if you don't agree with some game mechanisms .. it's shocking. As if CCP is the communist party in Stalin's time and if you dare to think different you get severely punished.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.08.12 14:34:00 - [11]
 

Originally by: Jennifer Fenring
However the way people react if you don't agree with some game mechanisms .. it's shocking.

Well, how would you feel like if (hypothetically) you would be a Starcraft player, and somebody came in complaining you can't train elves and orcs, or that minerals and vespean gas should be both turned into gold instead, or that all races should have shields and health regeneration ?
Well, you get the idea Wink
EVE is supposed to be hypercapitalistic, highly competitive and unforgiving when you make mistakes you could have avoided by preplanning, and with unconsensual PvP available everywhere. Anybody suggesting anything that goes against those main things (and a few other smaller but still vital issues) is quite understandably tarred and feathered, figuratively speaking.

Jennifer Fenring
Amarr
Posted - 2010.08.12 14:50:00 - [12]
 

Edited by: Jennifer Fenring on 12/08/2010 14:51:35
Originally by: Akita T
Originally by: Jennifer Fenring
However the way people react if you don't agree with some game mechanisms .. it's shocking.

Well, how would you feel like if (hypothetically) you would be a Starcraft player, and somebody came in complaining you can't train elves and orcs, or that minerals and vespean gas should be both turned into gold instead, or that all races should have shields and health regeneration ?
Well, you get the idea Wink
EVE is supposed to be hypercapitalistic, highly competitive and unforgiving when you make mistakes you could have avoided by preplanning, and with unconsensual PvP available everywhere. Anybody suggesting anything that goes against those main things (and a few other smaller but still vital issues) is quite understandably tarred and feathered, figuratively speaking.


Well the funny thing is for example if you look at the post where people asked for secondary learning skills they got flamed just as much as people who ask for their removal now. Still we got them. Same with warp to zero, you got flamed "too lazy to make your own BMs" and "want things for free" if you want CCP to make a WTZ button. Still we got it. A lot of people don't want Walking in Stations and still we will get it.

Sometimes it seems more like a ultraconverstism neurosis than anything rational.

Celestine Santora
Posted - 2010.08.12 15:31:00 - [13]
 

Originally by: Jennifer Fenring
Originally by: Shocker Steg
Tbh in my opinion, besides the tear drawing from pirates (and even those are helpfull) I find this the most player friendly forum for a mmo around.


Really? I disagree. It's so full of STFUs HTFUs GTFOs and GB2WOWs whenever you have an own opinion, I never seen such a hostile forum. Fortunately it's not at all representative for the in-game playerbase at all.


Uh apparently you haven't been on the internet long. EVE forums are about the least harsh place on the internet

SurrenderMonkey
Posted - 2010.08.12 15:36:00 - [14]
 

As others have noted, it is definitely doable.

However! I would strongly advise against it. Much or most of the PvE content in Eve is better done solo. PvE worth grouping for:

Level 5 missions
Wormholes over class 3 (and maybe class 3s.. maybe)
High level plexes/exploration sites

Hagen Guralman
Posted - 2010.08.12 16:33:00 - [15]
 

Originally by: Jennifer Fenring
It's so full of STFUs HTFUs GTFOs and GB2WOWs whenever you have an own opinion, I never seen such a hostile forum.


Clearly, you have never been on a WoW forum.

Hagen Guralman
Posted - 2010.08.12 16:45:00 - [16]
 

Originally by: Stillhan
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player.


If you really think corporations only benefit the CEO, why don't you create one? Then you can set the tax rate to whatever you want, and sit back and watch the ISK roll in?

Let me burst that bubble right away: that's not how it is. Any corporation that "siphens a percentage of earnings" and returns nothing to the members will not live very long. That's because players can change corporations as much as they want, and they can even create their own.

And most importantly, corporations are almost always beneficial to its members. Some of the more common benefits of being in a corporation is having a community of players you can rely on or partner up with to accomplish bigger and better things in the game. Also, many corporations have Player Owned Structures (POS) that provide players benefits, such as the ability to produce good or do research without having to deal with the long queues in public facilities. And many corporations provide other big benefits to new players, such as ship rentals, ship replacement services if you fight for the corporation, free rank 1 skill books, etc.

But all of this stuff comes at a cost, and that's what the taxes are for. Most corporations do require you to pay some taxes, although it's lower than NPC corp tax rates (which is a benefit in of itself).

Finally, if you think the only thing that matters is taxes and the benefits above aren't something you think you'd benefit from, you can always create your own corporation and charge a 0% tax rate.

Tau Cabalander
Posted - 2010.08.12 17:05:00 - [17]
 

Edited by: Tau Cabalander on 12/08/2010 17:07:18
Originally by: Stillhan
On another note I have never seen a game that forces people in guilds / corporations to siphen a percentage of earnings to the CEO with no benefit for the player.

I hate taxes.

My corp used to have a 1% tax to cover the office rental (10,000 ISK/month), and I still hated it. I asked the then CEO to change it, and he dropped it to 0.5%, and I still hated it.

When I became CEO, I put 100 million of my own ISK in the corp wallet, and dropped the tax to 0%. Office rental is now about 12 million per month.

Not every corp has taxes, but somebody has to pay the rent.

RFID
Gallente
Proposition Thirteen
Posted - 2010.08.12 21:30:00 - [18]
 

Originally by: Hagen Guralman
Originally by: Jennifer Fenring
It's so full of STFUs HTFUs GTFOs and GB2WOWs whenever you have an own opinion, I never seen such a hostile forum.


Clearly, you have never been on a WoW forum.


Or a Klingon forum where they actually speak Klingon.

CAPSLOCKBROKE
Viziam
Posted - 2010.08.13 16:14:00 - [19]
 

Edited by: CAPSLOCKBROKE on 13/08/2010 16:19:53
While most of this has been said I will clarify:

Missioning with a friend (your wife in this case) is a wonderful idea and has many benefits. Once you learn the basic principles of missioning, you can have one ship focus on tank and one ship focus on maximum dps to slaughter missions. Or have one ship go as a loot/salvager to make extra cash.

To form a fleet and do missions together do the following:

Have your wife grab a mission.
You DON'T grab a mission.
Right click her name, press Form Fleet.
Have her go to the mission and tell you when shes there.
Right click her name, press Warp To Member.
Now you are both in the same mission. When she completes it you will get 50% of the profit and 50% of the standing.
When you get the hang of it you can actually make MORE money total duoing missions than soloing them, this has to do with a few basic principles:

It is hard to fit tractor beams and salvagers to loot while you go except on Marauders which are a VERY advanced ship. This means you can compfortably fit them and still survive/do dps when you have a buddy to play with.

Rats have a static regen. Consider this:

Rat A has 10,000 life and regens 100 life per second.

You do 300 damage per second, but 100 is cancelled out due to the rats healing so you only do 200 dps total. this takes you 50 seconds to kill the rat.

Instead, you do 300 damage per second and your wife does 300 damage per second. 100 is still cancelled out, so now your doing a total 500 damage per second. It only takes 20 seconds to kill the rat.

By doubling your damage, you increased your kill speed by MORE THAN DOUBLE.

This basic principle is why its more efficient typically to mission as a pair if you can.

Edit: Another really profitable (while your still a new player) thing to duo is high sec exploration. Have your wife get a nice combat ship cruiser-battlecruiser size will do. You fly a good scanning frigate and w/ a salvager probe launcher analyzer and codebreaker. You probe down radar and magnetometric sites in high sec (go to systems that are very low populated far away from trade hubs and mission hubs). She clears them, then you warp in and loot the goodies. You can find 5-10 million isk items (a lot of times more than one!) in each site and sometimes you really hit the jackpot with tech 2 Blueprint Copies and pirate faction Blueprint Copies and tech 2 salvage and rig Blueprint Copies. All of that stuff sells GOOD. Enough to make you feel rich quickly as a newbie.

TLRD: The tool you are missing is Fleet and Warp to Member. Duoing is great for Missioning, Exploration, and also Mining while you are new to the game. Later on there are a lot more possibilities for Duoing.

SurrenderMonkey
Posted - 2010.08.13 16:24:00 - [20]
 

Originally by: CAPSLOCKBROKE
While most of this has been said I will clarify:

Missioning with a friend (your wife in this case) is a wonderful idea and has many benefits. Once you learn the basic principles of missioning, you can have one ship focus on tank and one ship focus on maximum dps to slaughter missions. Or have one ship go as a loot/salvager to make extra cash.

To form a fleet and do missions together do the following:

Have your wife grab a mission.
You DON'T grab a mission.
Right click her name, press Form Fleet.
Have her go to the mission and tell you when shes there.
Right click her name, press Warp To Member.
Now you are both in the same mission. When she completes it you will get 50% of the profit and 50% of the standing.
When you get the hang of it you can actually make MORE money total duoing missions than soloing them, this has to do with a few basic principles:

It is hard to fit tractor beams and salvagers to loot while you go except on Marauders which are a VERY advanced ship. This means you can compfortably fit them and still survive/do dps when you have a buddy to play with.

Rats have a static regen. Consider this:

Rat A has 10,000 life and regens 100 life per second.

You do 300 damage per second, but 100 is cancelled out due to the rats healing so you only do 200 dps total. this takes you 50 seconds to kill the rat.

Instead, you do 300 damage per second and your wife does 300 damage per second. 100 is still cancelled out, so now your doing a total 500 damage per second. It only takes 20 seconds to kill the rat.

By doubling your damage, you increased your kill speed by MORE THAN DOUBLE.

This basic principle is why its more efficient typically to mission as a pair if you can.


TBH, this is incomplete. You're correct that a synergy exists for the actual act of killing something. However, it isn't as good as you're presenting it. In the solo case, it takes 50 man-seconds to kill the rat. While it only takes 20 seconds in the second, tag-team case, it actually takes 40 man-seconds.

Additionally, that benefit is only derived while actually shooting at stuff. All of the other time spent not-shooting stuff cuts into that 20% benefit.

On the whole, I have never found teaming up for basic PvE in eve to grant a net benefit.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2010.08.13 17:33:00 - [21]
 

Originally by: SurrenderMonkey
On the whole, I have never found teaming up for basic PvE in eve to grant a net benefit.

The most benefit for L4 missions can be seen if both players have a low output DPS. If any of the two has a very high DPS output, you're probably better off doing solo L4 missions.
Of course, in L5 missions, you want to team up not just 2, but maybe even 3 pilots.

Jennifer Fenring
Amarr
Posted - 2010.08.13 18:36:00 - [22]
 

Originally by: Hagen Guralman
Also, many corporations have Player Owned Structures (POS) that provide players benefits, such as the ability to produce good or do research without having to deal with the long queues in public facilities. And many corporations provide other big benefits to new players, such as ship rentals, ship replacement services if you fight for the corporation, free rank 1 skill books, etc.

But all of this stuff comes at a cost, and that's what the taxes are for.

Not to highjack the thread but I have a question. That's a thing I encountered a few times and which caused some minor unhappiness in a few corps I've been in.

An average highsec corps has both industrials and mission runners. The ones who are paying all the taxes are the misison runners, up to a dozen or more million ISK a week if they're fanatical.
The miners/manufacturers don't pay taxes as mining or producing isn't taxed. The corp tax is used to buy POS fuel and the indy people can invent, research, copy blueprints in the corp's POS and make a decent profit from it.

The mission runners then complain that they pay for the corp stuff that they hardly profit from and that it isn't really fair. I have to agree with that - even though my indy char is in a highsec corp and my combat char isn't.

SurrenderMonkey
Posted - 2010.08.13 18:47:00 - [23]
 

Originally by: Jennifer Fenring
Originally by: Hagen Guralman
Also, many corporations have Player Owned Structures (POS) that provide players benefits, such as the ability to produce good or do research without having to deal with the long queues in public facilities. And many corporations provide other big benefits to new players, such as ship rentals, ship replacement services if you fight for the corporation, free rank 1 skill books, etc.

But all of this stuff comes at a cost, and that's what the taxes are for.

Not to highjack the thread but I have a question. That's a thing I encountered a few times and which caused some minor unhappiness in a few corps I've been in.

An average highsec corps has both industrials and mission runners. The ones who are paying all the taxes are the misison runners, up to a dozen or more million ISK a week if they're fanatical.
The miners/manufacturers don't pay taxes as mining or producing isn't taxed. The corp tax is used to buy POS fuel and the indy people can invent, research, copy blueprints in the corp's POS and make a decent profit from it.

The mission runners then complain that they pay for the corp stuff that they hardly profit from and that it isn't really fair. I have to agree with that - even though my indy char is in a highsec corp and my combat char isn't.


And these industrialists don't grant any discount to their corpmates? If the Jita price is Y, and they will sell to corp mates for .9Y, that basically equates to tax.

Hagen Guralman
Posted - 2010.08.13 19:30:00 - [24]
 

Originally by: Jennifer Fenring
An average highsec corps has both industrials and mission runners. The ones who are paying all the taxes are the misison runners, up to a dozen or more million ISK a week if they're fanatical.
The miners/manufacturers don't pay taxes as mining or producing isn't taxed. The corp tax is used to buy POS fuel and the indy people can invent, research, copy blueprints in the corp's POS and make a decent profit from it.

The mission runners then complain that they pay for the corp stuff that they hardly profit from and that it isn't really fair. I have to agree with that - even though my indy char is in a highsec corp and my combat char isn't.


That can be an issue if your members are specialized in one area, and there's a split between industrialists and missioners.

But like SurrenderMonkey said, the industrialists typically give deep discounts to the other members. So the missioners who are providing the bulk of the tax revenue to the corporation should be getting their ammo, equipment and ships from the industrialists at cost (or better). After all, they're providing the funds to run the factories. This can mean deep discounts, if the industrialists are well skilled and the BPs are well researched.

In one corp I was in, we'd have missioners, miners and industralists. The missioners would run missions for cash, the miners would mine for ore, and industrialists would manufacture ships that were build with the minerals provided by the miners. Miners got their ships for free from the corp. Ammo was provided to missioners for free, and ships and equipment were provided at cost. There was also a ship replacement program for ships lost on corporate ops. Excess production was sold. Missioners would provide cover to the miners when going into low sec for mining ops.

This list go on and on. and the industrialists did do a lot of missioning, it wasn't like they sat in the corp and did nothing bug stare and production queues all day. Tax rates were high, but it was never an issue.

Tau Cabalander
Posted - 2010.08.13 21:00:00 - [25]
 

Originally by: SurrenderMonkey
On the whole, I have never found teaming up for basic PvE in eve to grant a net benefit.

Why would everyone target the same rat?

For example, doing a C3 or C4 Sleeper site:
* Tag the trigger so nobody hits it (everyone must have tags column enabled)
* One person focuses on the frigates and cruisers, then switches to close battleships
* One person focuses on the close battleships
* One person focuses on far away battleships and sentries

In a level 4 mission, have one person start with the cruisers/battlecruisers, and the other the battleships. Or say "I'll get all the Corpum Scouts, you get all the Corpum Commanders".

LHA Tarawa
Posted - 2010.08.13 21:28:00 - [26]
 

Corp I'm in, we let in quite a few newer players. The experienced players mission with the newer players to help them get their standings up so they don't have to run 3 gazillion L1s before they get access to L2s.

Also, it is just more fun not playing solo.

Timm Tachyon
Caldari
Hollywood Minerals Inc.
Posted - 2010.08.13 21:43:00 - [27]
 

Originally by: Tau Cabalander
Originally by: SurrenderMonkey
On the whole, I have never found teaming up for basic PvE in eve to grant a net benefit.

Why would everyone target the same rat?

For example, doing a C3 or C4 Sleeper site:
* Tag the trigger so nobody hits it (everyone must have tags column enabled)
* One person focuses on the frigates and cruisers, then switches to close battleships
* One person focuses on the close battleships
* One person focuses on far away battleships and sentries

In a level 4 mission, have one person start with the cruisers/battlecruisers, and the other the battleships. Or say "I'll get all the Corpum Scouts, you get all the Corpum Commanders".



I donīt think non concentrated fire is really effective unless each player brings enough firepower to easyly solo the encounter anyway.

You will have to fight multiple local tanks by splitting fire in addition to any remote rep going on. Lowering your total dps much beyond the concentrated value value.

For newer players,, especially against the tougher targets concentrating fire is more beneficial.

Brannor McThife
Stimulus
Rote Kapelle
Posted - 2010.08.14 11:08:00 - [28]
 

Originally by: Stillhan
It is difficult to get the same missions from agents...

EvE doesn't have quests like other MMOs, well, except the special Arc series ones. When each of you speaks to an agent, there are infinite possible tasks he can assign to you (same mission as such, but different solar system, different spot in that system). Even with the Arcs, you can still only complete one person's mission.

So no, it's not like WoW, or Warhammer, or DAoC, or Aoin, or D&D, or... ...

Only 1 person gets to hand in the mission and get the standings/LP/ISK reward.

-G

Jennifer Fenring
Amarr
Posted - 2010.08.14 11:12:00 - [29]
 

Originally by: Brannor McThife
Only 1 person gets to hand in the mission and get the standings/LP/ISK reward.

If you're in a fleet in the same mission your share everything (LP, bonusses, standings) though - except when doing the "special" storyline missions.

Mohenna
Caldari
Knights of the Dark
Posted - 2010.08.14 16:11:00 - [30]
 

Originally by: Akita T
and you don't risk CONCORD destroying any of your ships if you do some things accidentally to eachother while in the missions together.


Concord still ganks you if by error you remote-rep a rat instead of your corp mate though, watch out. There is a warning, don't ever click ok without reading these Shocked


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