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blankseplocked NEED Great Ship and fit for low sec and null sec pvp
 
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Lord Aires
Posted - 2010.08.11 19:41:00 - [1]
 

Edited by: Lord Aires on 11/08/2010 19:49:04
I have 5 mill in sp lots of Drone sp and electronic sp and spaceship command sp.
I thought that using an arbitrator fit like a really weak curse would help me do some solo pvp without getting ganked all the time but this ship and fit doesnt seem to be working and im out of ideas. Anybody willing to help me out?
MY Arbitrator fit

hi
Small nos
Small Unstable Neut
Small Unstable Neut
Small Unstable Neut

Mid
Warp Disruptor II
Stasis Web II
Electrochemical Cap Recharger
10mn MWD II

Lo
Damage Control II
Eamn
Eamn
1600mm Tungston Plates

Rigs
3x Med Trimark Armor Pump I

Drones
Hammerhead IIs
Hobgoblin IIs
Warrior IIs

Indeterminacy
THORN Syndicate
BricK sQuAD.
Posted - 2010.08.11 19:46:00 - [2]
 

Originally by: Lord Aires
solo pvp ... getting ganked all the time


Theory...Reality

Irae Ragwan
Posted - 2010.08.11 19:47:00 - [3]
 

With 5mil sp, nothing you fly is going to be great.

If you're getting ganked at gates and the like you need to learn to scan, bookmark, and avoid obvious traps.

TLDR: The ship isn't the problem.

Cyrus Mierre
The Forsaken Legion
Posted - 2010.08.11 19:53:00 - [4]
 

Originally by: Lord Aires
Edited by: Lord Aires on 11/08/2010 19:49:04
I have 5 mill in sp lots of Drone sp and electronic sp and spaceship command sp.
I thought that using an arbitrator fit like a really weak curse would help me do some solo pvp without getting ganked all the time but this ship and fit doesnt seem to be working and im out of ideas. Anybody willing to help me out?
MY Arbitrator fit

hi
Small nos
Small Unstable Neut
Small Unstable Neut
Small Unstable Neut

Mid
Warp Disruptor II
Stasis Web II
Electrochemical Cap Recharger
10mn MWD II

Lo
Damage Control II
Eamn
Eamn
1600mm Tungston Plates

Rigs
3x Med Trimark Armor Pump I

Drones
Hammerhead IIs
Hobgoblin IIs
Warrior IIs


IMO the small nos/neuts and the web are contributing very little, and forcing you in close to your target (into every1 else's web/scrams etc.) I'd suggest making use of the full range of that warp disruptor; fit for speed and buffer (possibly drop the 1600 plate) and orbit at 20-24km leaving your drones to do the work. Swap web for tracking disruptor. Rigs are also slowing you down.

Cyrus

ShahFluffers
Ice Fire Warriors
Posted - 2010.08.11 20:01:00 - [5]
 

Originally by: Irae Ragwan

TLDR: The ship isn't the problem.


^^ This.

You must understand; no matter how many Skill Points you have or how well put together you ship is, none of it will count for anything if you can't properly assess your surroundings and the capabilities of both your ship and the enemy ship(s).

There was a guy who posted a question a couple months ago. He was complaining about how he had perfect gunnery skills, was flying a Zealot (T2 cruiser), and yet he could not hit a Rifter (T1 Frigate).
Long story, short; he lost to the frigate and couldn't comprehend how something so expensive could die to a supposedly "inferior" ship. He raged and raged despite the advice that was given to him. Then it came out that he had apparently "just trained" for a couple months (i.e. he didn't play and "learn") until he could use the supposedly "better" ships. As a result, he had no idea how to assess a situation and know when he was outmatched.

Lord Aires
Posted - 2010.08.11 20:02:00 - [6]
 

ya if i take those neuts and nos off what should i put in its place that can reach out to 20-24km?

Lord Aires
Posted - 2010.08.11 20:05:00 - [7]
 

If theres a pvp school please tell me because i was apart of caldari militia for a year but got sick of the lag so wanted to switch to group fights or solo pirateing and i see others being successful at it but when i try it i get killed. Someone should start an EVE PVP University. lol

Ravenesa
The Bastards
The Bastards.
Posted - 2010.08.11 20:09:00 - [8]
 

Edited by: Ravenesa on 11/08/2010 20:09:48
[Arbitrator, Standard Plate]
Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Small Capacitor Booster II, Cap Booster 200
Warp Scrambler II
Tracking Disruptor II, Tracking Speed Disruption

Medium Energy Neutralizer II
Small Energy Neutralizer II
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S

Medium Egress Port Maximizer I
Medium Ancillary Current Router I
Medium Tracking Diagnostic Subroutines I


Hammerhead II x5
Warrior II x5
Hornet EC-300 x5
Vespa EC-600 x5


Your standard 1600 plate Arby. You fly it like a Pilgrim. If you want to not worry about cap stability drop the injector for a web. Lack of range onthe neuts means you cannot fly it like a Curse. You can do a very cheap Meta 1-2 version of this to practice with for under 8Mil last time I checked. It is not a big loss if you do lose it and it can take out a surprising number of ships. You lack the cloak /probe of the PIlgrim but this makes for a solid fighting ship. I love the Arby.

ROXGenghis
Perkone
Posted - 2010.08.11 20:14:00 - [9]
 

Originally by: Lord Aires
If theres a pvp school please tell me because...Someone should start an EVE PVP University. lol


Red vs. Blue

Eve University

Agony Unleashed PVP University

Black Rabbits Academy

Seith Silverstein
Something Rotten
Posted - 2010.08.11 20:15:00 - [10]
 

The OP's fit isn't bad at all. Drop the Nos for another Neut - you don't want to ever *have* to use these modules, but if you get tackled by a small fast ship you want as much neuting power as possible to get him off. Drop the cap recharger for a tracking disruptor - load both scripts in your cargo hard and start learning when to use each type.

Orbit at 20km and let your drones do the work - you can kill pretty much anything that's slower than you AND uses turrets with that fit. Stay away from bigger missile boats (Drakes especially) as they'll outlast you and keep hurting you no matter what you do. Against Gallente/Amarr/Minmatar cruisers you'll do fine, though Amarr might be able to out-damage you and Minmatar might be able to get in close despite your efforts. You might even be able to take a poorly skilled/fit Brutix - in fact I would bet on it with an optimal range script in the tracking disruptor. Pop drones, kill slowly.

Lord Aires
Posted - 2010.08.11 20:21:00 - [11]
 

thanks for the help

Cyrus Mierre
The Forsaken Legion
Posted - 2010.08.11 20:29:00 - [12]
 

Forum ate my post =/

In an attempt to combat "getting ganked all the time", you might want to consider a speed fit:

[Arbitrator, Arbi Solo T1]
Damage Control I
Energized Adaptive Nano Membrane I
Nanofiber Internal Structure I
Nanofiber Internal Structure I

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Faint Warp Disruptor I
DDO Photometry Tracking Disruptor I, Optimal Range Disruption
DDO Photometry Tracking Disruptor I, Optimal Range Disruption

Medium 'Gremlin' Power Core Disruptor I
5W Infectious Power System Malfunction
Medium Anode Pulse Particle Stream I, Xray S
Medium Anode Pulse Particle Stream I, Xray S

Medium Polycarbon Engine Housing I
Medium Polycarbon Engine Housing I
Medium Tracking Diagnostic Subroutines I


Hammerhead II x5

Use the neuts if frigate hulls get close and the guns for shooting down orbiting drones. The speed of this fit should allow you to orbit nicely at 20km with the tracking disruptors hopefully shutting down turret ships, and should allow you to escape from unfavourable fights (unlike close-range fits). Burst the MWD only when really needed, and never get within 12km.


 

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