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blankseplocked Gallante Dread Help
 
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Secual Tyrannosaurus
Posted - 2010.08.11 18:48:00 - [1]
 

I am looking to build a nice poS take down Dread. But looking though all these battle clinic fittings is just getting me no where as most of them are pretty old. So my main question is what is the most current setup for a gallante dread blasters, rails, buffer tanked or active?

Mike712
Posted - 2010.08.11 19:51:00 - [2]
 

Here is a fit I lifted from battleclinic, it's pretty standard, you could use faction EANMs if you wanted.

[Moros, Moros: For the Traditionally Minded]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Capital Armor Repairer I

Sensor Booster II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Siege Module I
Dual 1000mm Railgun I, Antimatter Charge XL
Dual 1000mm Railgun I, Antimatter Charge XL
Dual 1000mm Railgun I, Antimatter Charge XL

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x5

Seith Silverstein
Something Rotten
Posted - 2010.08.11 20:17:00 - [3]
 

Edited by: Seith Silverstein on 11/08/2010 20:19:03
Depending on the POS/Your support fleet/The defending fleet you might want to drop a Magnetic Field Stabilizer for an Explosive Armor Hardener. Might. Nice, generic fit.


Edit: Aaaaaand I'm not too sure about the Trimarks. In a huge fleet fight active repping doesn't matter so just fit gank/buffer (thus the Trimarks). If it's "soloing" a POS with a small support fleet expecting a small defense fleet to come in, you'll want CCC rigs to keep your cap stable for the duration of Siege Mode, after which you warp out if everyone is dying horribly


 

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