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Heknai
Gallente
Damage Unlimited Inc
AN EYE F0R AN EYE
Posted - 2010.08.10 02:41:00 - [1]
 

I'm in 0.0 and fly primarily in small gangs (10 or less). I have your typical arazu fit and was wondering if anyone has a better way to fit it. It seems that with the long point you want to stay at range (or from charging you if a more powerful ship, hac/bc etc) if possible to keep your target from warping and thus would need speed, yet I've seen a lot of setups - mine included - which include 800 or 1600 plates..I'm guessing some people use it up close and personal?

my setup with recon V:

3x dual 150mm rail gun II
cov op cloak

10mn mwd
scram II
point II
2x phased muon sensor damps (targeting range damp)
large cap battery II

2x eanm II
dmg cntrl
800mm rt

ccc I
inverted signal field projector I

5x warrior II

Footoo Rama
Gallente
Beyond Control.
Posted - 2010.08.10 04:33:00 - [2]
 

3x phased muons, ditch the cap bat and use 2xccc or ar rigs

ShahFluffers
Ice Fire Warriors
Posted - 2010.08.10 04:42:00 - [3]
 

Edited by: ShahFluffers on 10/08/2010 04:43:17

I use this fit for general low-sec combat and the occasional 0.0 gatecamp:

[Highs]
Heavy Neutron Blaster II (Null)
Heavy Neutron Blaster II (Null)
Heavy Neutron Blaster II (Null)
Covert-Ops Cloaking Device II

[Mediums]
10MN MicroWarpDrive II
Sensor Booster II (Scan Resolution)
Sensor Booster II (Scan Resolution)
Warp Disruptor II
Warp Scrambler II
Warp Scrambler II

[Lows]
800mm Reinforce Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Reactive Membrane II
Damage Control II

[Rigs]
Medium Ancillary Current Router I
Medium Targeting System Subcontroller I

[Drones]
4x Warrior II
4x Small Armor Maintenance Bots I


Not the best fit in the world, but it works for me.
Basically, it locks fast and points stuff at long range, letting the rest of the group do the dirty work. Should something get too close its blasters and drones allow you to capably defend yourself.
The only drawbacks with this fit are that you move like a pregnant cow and are VERY weak against neutralizers (stay as far away from Curses as possible).

With some "slight" changes to this fit you can also use the Arazu in a limited hunter/killer capacity.

Heknai
Gallente
Damage Unlimited Inc
AN EYE F0R AN EYE
Posted - 2010.08.11 02:07:00 - [4]
 

Good replies, thanks for the input!

Razzor Death
Bat Country
Goonswarm Federation
Posted - 2010.08.11 03:20:00 - [5]
 

Edited by: Razzor Death on 11/08/2010 03:25:43
Armour tank's make jesus cry...

( The secret real fit )
High-
Covops Cloak II
3 x Duel 150mm Railgun II's (if cyno fitted use 2x 200MM rail II's )

Mids-
3x Large Shield extenders ( don't be tempted to put a invul on, the Arazu's cap is bad enough )
1x Warp Disrupter II
1x Warp Scrambler II
1 x MWD

Lows-
Dc II
3 x Nanofibre (2 is fine tbh and the 3rd slot can be w/e but it should relate to nano, or cap if you are bad )

Rigs-
2x Medium Shield Extenders

Armour tanked Arazus are slow and terrible and die horribly. Speed is your friend and you can keep up with fast moving hac gangs and you can keep out of point range of hostiles. In real fights with hacs and gate camps you will be trying to kite larger gangs off gates etc, you need the speed to be able to pull and with out the speed you are letting the gang down. If you are just camping a gate with a blob then you are not really using the Arazu for what its for anyway.

And if anyone posts terrible sensor damps in this thread I'm going to cry, I used em before and they are just terrible. The speed and agility of this fit has saved my Arazu every time and since using the shield tank I have not lost one.



 

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