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Commissar Veldt
Caldari
Progressive State
Posted - 2010.08.12 00:03:00 - [31]
 

Originally by: beautyispain
Actually these are exactly the kind of answers I was expecting and you are absolutely right, there is something soothing about just sitting there in space with a nice warm coffee without all the stress. Listening to below the asteroids makes it even better :)


This is my first memory of eve about 5 years ago and the reason I fell in love with the game.
If taking an exhumer out into high sec belts was as secure as it was back then, I would probably still make my living that way.
Used to love getting a fresh brew, a pack of digestives and stripping my way through a belt listening to the eve soundtrack. Still remember the buzz I got when I bought my first barge! Very Happy
So why bother mining? My answer...
Its beautiful, relaxing and mildly profitable.

Brannor McThife
Stimulus
Rote Kapelle
Posted - 2010.08.13 05:11:00 - [32]
 

Someone has to.
If there weren't people out there mining, prices of mods/ships/ammo would all go up. The amount of minerals brought in by mining (obviously) outstrips reprocessed rat mods by several factors.

Leave them be. We all need miners.

-G

Jennifer Fenring
Amarr
Posted - 2010.08.13 12:00:00 - [33]
 

I find minig incredibly boring and mindnumbing but you can safely char with your corp or watch TV series while doing it and still net a few million an hour. Or do missions with another account while you steadily add some ISK with your miner. But if I were filthy rich I'd never mine again!

Jovialmadness
Posted - 2010.08.13 15:14:00 - [34]
 

Edited by: Jovialmadness on 13/08/2010 15:14:41
Originally by: beautyispain
We have been living inside a C5 wormhole now for a while. We never bother doing anything but the combat sites but recently we've been scooping up the gas clouds on the best sites that spawn. It took 3 chars (orca + 2BS equipped with gas harvesters IIs) 1h14m to clear an instrumental site which gave about 700M.

I was surprised to see some carebearish stuff like that pay so well so I looked into some gravimetric sites and found the best one, plenty of arkonor etc. A fleet of an orca + 2 hulks would take about 50M/hour in total doing those so I must ask you miners why do you bother doing it on such a low isk/hour ratio? Its not like you can afk-mine in nullsec/wh, you have to spam the directional and move between hangars/cargobay...



Im not a miner although i dabbled in it awhile back. The question i must ask is when will it get so bad that they will stop. I remember when megacyte and zydrine were sexy. Now they've put on weight and eat tater chips all day while demanding their kanckles be rubbed.

In the end though there will always be someone willing to rub those kanckles.

Ana Vyr
Caldari
Posted - 2010.08.13 15:14:00 - [35]
 

I enjoy building things from scratch. This game has wonderfully deep mechanics for doing just that. Mining is just a nice peaceful gameplay experience usually (in high sec).

Covert Kitty
Amarr
SRS Industries
SRS.
Posted - 2010.08.15 11:21:00 - [36]
 

I've mined a few times before, but it was in an apoc with t1 pulse lasers. The yield was pretty good, I got a couple Pith A type shield boosters and some trit. I asked the other miners how my yield compared to theirs, but they said I was doing it wrong. Sad ... still so much to learn...

Aesynil
Caldari
The Unit...
Posted - 2010.08.15 11:42:00 - [37]
 

There -is- something about mining..at least, mining with a single ship. When I was a new player, I absolutely loved it, just watching that can fill slowly, listening to the sound track, and the Zap zap zap of mining lasers. Now I play with multiple accounts, have my sound turned off, and can't keep up with the filling ore can. More profit means less fun :(

Henry Haphorn
Gallente
Posted - 2010.08.16 16:51:00 - [38]
 

I love mining because it presents a unique challenge in the game. At first it may seem simple, even when you finally maxed out your Hulk's potential. However, things become more complicated when you want to get involved in t2 production. That's where the challenge begins. I'm already in the process of trying to produce my first Covetor, but creating a Hulk out of that is a whole different ball game when you have to consider POS setups, POS fuels, reaction blueprints, and acquisition of lucrative moons in 0.0.

In a nutshell, I love a good challenge, especially when the rewards become more fruitful when you had a hand in it.

SurrenderMonkey
Posted - 2010.08.17 01:24:00 - [39]
 

Originally by: Henry Haphorn
I love mining because it presents a unique challenge in the game. At first it may seem simple, even when you finally maxed out your Hulk's potential. However, things become more complicated when you want to get involved in t2 production. That's where the challenge begins.


Mining is mining. Do not confuse it with production. Though they are related, they are separate and distinct tasks. Mining is the act of shooting at spacerocks and nothing more.


There are many producers who haven't pewpewed a spacerock since graduating from the tutorial. These people are smart.

GondriA
Posted - 2010.08.17 11:10:00 - [40]
 

Originally by: SurrenderMonkey
Originally by: Henry Haphorn
I love mining because it presents a unique challenge in the game. At first it may seem simple, even when you finally maxed out your Hulk's potential. However, things become more complicated when you want to get involved in t2 production. That's where the challenge begins.


Mining is mining. Do not confuse it with production. Though they are related, they are separate and distinct tasks. Mining is the act of shooting at spacerocks and nothing more.


There are many producers who haven't pewpewed a spacerock since graduating from the tutorial. These people are smart.

And that is statement with too much wisdom for simple to understand...come on explain it for the others mr proffesor ....

Drojdier
Minmatar
Posted - 2010.08.17 14:37:00 - [41]
 

Originally by: GondriA
Originally by: SurrenderMonkey
Originally by: Henry Haphorn
I love mining because it presents a unique challenge in the game. At first it may seem simple, even when you finally maxed out your Hulk's potential. However, things become more complicated when you want to get involved in t2 production. That's where the challenge begins.


Mining is mining. Do not confuse it with production. Though they are related, they are separate and distinct tasks. Mining is the act of shooting at spacerocks and nothing more.


There are many producers who haven't pewpewed a spacerock since graduating from the tutorial. These people are smart.

And that is statement with too much wisdom for simple to understand...come on explain it for the others mr proffesor ....


Opportunity cost. Instead of training a char to mine and mining VERY inefficiently while doing that you can go straight at training towards production and rake in way more profit by getting all the minerals you need via buy orders, producing and selling the finite product. People should really start calculating their profit in time spent/ISK made not ISK spent/ISK made. Or if you really like ISK numbers go with "amount-of-ISK-I-could-have-made-in-this-time"/ISK made.

As for the OP question, I think it's inertia in most cases Very Happy. People do what they did for a while and aren't really willing to do a 180 degrees switch. When enough miners will quit doing it, it will become more profitable...but then more will jump in the rock pewpew wagon Smile


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