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blankseplocked High-Low security boundary
 
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Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.08.05 10:54:00 - [1]
 

At the moment, the system security mechanics actively discourage players from entering lowsec because of the drastic change in circumstances that the 0.5-0.4 rating gives.

How about removing this hard boundary and blurring the edges a bit?

Adjust the concord patrol times and add a chance that the attack will not be picked up at all.
0.7 and above- high chance of them arriving, and quickly
0.6 to 0.4/3- chance of Concord response diminishing, and slower response times
below- small chance of a patrol in the area, and it will take a while to get there.
Maybe have a modifier based on gang size and ship size to encourage small gangs?

One of the things required for this to work would be that evading Concord should not be an exploit; and another would be that a Concord response shouldn't be checked for every time an offensive module is activated, only the first time in an engagement.

For non-pirates
- reduced security in some high-sec systems
+ Increased security in low-sec systems
+ nullsec becomes more accessible
+ mining "rare" stuff becomes feasible

For the "pirates"
+ more freedom to operate in high-sec
+ more targets
- restricted operations in low-sec, but hit and run becomes a viable tactic with regard to Concord response.

Do people think this sort of change would work, and would it get more people to explore low and nullsec?
(or would it mean they would just squeeze themselves into the very high security systems)


N.B. All the numbers I've just picked are just to illustrate the concept.


 

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