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Jonathan Morrison
Caldari
Posted - 2010.08.03 16:04:00 - [1]
 

I'm curious as to why the GMs and/or Developers even bother with massive player stress tests on the test server Singularity? It never provides the needed information to fix lag, fps issues, or any of the other problems that are currently plaguing Tranquility.

You'll never get the right information and figures to properly address the problems on Tranquility until you do mass testing or observation of essentially alliance fighting in 0.0 or the bigger Faction Warfare fights that go down in low-sec areas on Tranquility itself as 2 different servers will always provide 2 different results and information.

I say this as you'll never find or get 1000 pilots vs 1000 pilots on Singularity like you will regularly on Tranquility when the 0.0 alliances mobilize and this is where a lot of problems and lag happens and eventually node crashes which you, CCP, then have to explain via In-Character posts of ******ation that just make it look like some lame attempt at an excuse for what happened.

I say CCP get the alliances together in one system, provide set ship types for the alliances and them observe and stress test live on Tranquility where you get the ridiculous 500 vs 500 or bigger fights or go to low sec and have the Faction Warfare mobs fight it out in a locked system for an hour or two. It's the only way accurate and helpful information and results will ever get done in a timely manner.

My 2 cents in hoping lag and other problems gets fixed sooner than later as CCP is heavily failing in their Commitment to Excellence which is currently a huge joke.

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.08.03 17:47:00 - [2]
 

Originally by: Jonathan Morrison
1000 pilots vs 1000 pilots ... like you will regularly on Tranquility

Shocked

Nerodon
Gallente
Incapsulated Reality
Posted - 2010.08.03 18:04:00 - [3]
 

Edited by: Nerodon on 03/08/2010 18:32:25
CCP probably does not want to influence or disturb the world of Eve Online for the sake of testing, they shouldn't have to.

The reason SiSi exists is to match the technology used in TQ and most likely to isolate tests in a controlled environment without having to modify,influence,or even break the live server.

I know for a fact that CCP uses various tools to test the impact of server-side settings on performance. This is something you just can't tinker with on a live server because it may affect the stability of the entire node/world, risking to crash it or god knows what.

And also, most of the guys working on this stuff have a lot of experience with their system and if you took the time to read about their work on the forums, they do find information about the lag issue, just because you don't see any changes on TQ as of yet, it doesn't mean there isn't anything getting done.

CCP does indeed know what testing outside of TQ implies and the always want more people to join in their mass tests, I don't think having them set in TQ will help getting more numbers, people will still have to be moved to a secluded area as to not create a giant muck fest with people trying to get kill mails, loot, or w/e way to profit from having a large group of players in one area on a planned date and time.

Not only that, but if people do have to volunteer to get moved to that new spot and get into a ship and spend an hour for testing and getting nothing out of it, what makes you think there will be more people than currently on SiSi? I think it won't really make any difference at all.


ElfeGER
Deep Core Mining Inc.
Posted - 2010.08.03 19:58:00 - [4]
 

Originally by: Jonathan Morrison
I'm curious as to why the GMs and/or Developers even bother with massive player stress tests on the test server Singularity? It never provides the needed information to fix lag, fps issues, or any of the other problems that are currently plaguing Tranquility.


according to CCPs posts they are already changing stuff based on the server performance monitoring, the next step is the thin client they are finaly building to repeat those tests at will
for FPS it is useless as there are to many variables to get any good fps values, but the thin client army might help with that as well

Originally by: Jonathan Morrison

You'll never get the right information and figures to properly address the problems on Tranquility until you do mass testing or observation of essentially alliance fighting in 0.0 or the bigger Faction Warfare fights that go down in low-sec areas on Tranquility itself as 2 different servers will always provide 2 different results and information.


that is somewhat true but if they can already find some low hanging fruits by doing mass testing then those should be fixed first (without trying to complex setups)

Originally by: Jonathan Morrison

I say this as you'll never find or get 1000 pilots vs 1000 pilots on Singularity like you will regularly on Tranquility when the 0.0 alliances mobilize and this is where a lot of problems and lag happens and eventually node crashes which you, CCP, then have to explain via In-Character posts of ******ation that just make it look like some lame attempt at an excuse for what happened.


at least they acknowledge the issues now

Originally by: Jonathan Morrison

I say CCP get the alliances together in one system, provide set ship types for the alliances and them observe and stress test live on Tranquility where you get the ridiculous 500 vs 500 or bigger fights or go to low sec and have the Faction Warfare mobs fight it out in a locked system for an hour or two. It's the only way accurate and helpful information and results will ever get done in a timely manner.

My 2 cents in hoping lag and other problems gets fixed sooner than later as CCP is heavily failing in their Commitment to Excellence which is currently a huge joke.

testing on production servers Shocked

Glyken Touchon
Gallente
Independent Alchemists
Posted - 2010.08.04 10:52:00 - [5]
 

Edited by: Glyken Touchon on 04/08/2010 10:52:16
One of the points of doing it on a test server is that you minimize the irrelevant data.

in a sisi mass test, 99% of the data you record will be from people involved in the test.

Doing the same on TQ would have the data muddled by any other fleet fights going on, market trades, characters jumping, etc. Sure, they would get the data, and they would get the lag, but trying to identify which bit of data causes what gets awkward. (2x1000 fleets vs 48000 other users.)


edit: typo


 

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