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seplocked Crime and Punishment
blankseplocked Aggression Flagged to Faction for Stealing (?)
 
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Daool
Posted - 2010.08.03 02:19:00 - [1]
 

Edited by: Daool on 03/08/2010 02:39:26
Not surprisingly this hasn't been thought through, but since I couldn't find a previous discussion on it thought I'd ask.

What if instead of a player who steals loot for example only being aggression flagged to the victims Corp they were aggression flagged to the Faction?

So for example steal from a Galente player in Gallente space and you are flashy to any Galente player throuh the timer?

Sure, I get it that the cops don't realy care/can't chase after every thief, but why would they go out of their way to stop someone doing it themselves (OK, actually I see a flaw in the thinking there but lets push on).

[Edit: The thought I had while typing it was that police don't generally like citizens chasing other citizens (even criminals) with guns. But in a world like this where the police sit by and watch citizens wage war on each other and even duel, they seem 'less than concerned' about it]

Perhaps even only be aggression flagged to a particular standing or higher of that faction, or perhaps only if a particular high standing player is stolen from?

Kinda neighborhood watch - but wit guns Twisted Evil

Kavu
Genos Occidere
HYDRA RELOADED
Posted - 2010.08.03 02:21:00 - [2]
 

so if im caldari and i steal from caldari i can shoot myself?

Lana Torrin
Brutor Tribe
Posted - 2010.08.03 02:25:00 - [3]
 

I like how you shot your own idea down before any of us had a chance to do it for you.

Daool
Posted - 2010.08.03 02:25:00 - [4]
 

ok, sure, yeah self policing sure.......ConfusedConfused (how would you do that)

Daool
Posted - 2010.08.03 02:33:00 - [5]
 

The thought I had while typing it was that police don't generally like citizens chasing other citizens (even criminals) with guns Shocked

But in a world like this where the police sit by and watch citizens wage war on each other and even duel, they seem 'less than concerned' about it Laughing


 

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