Author |
Topic |
 Trebor Daehdoow Gallente Sane Industries Inc.
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Posted - 2010.08.02 16:14:00 - [ 1]
Edited by: Trebor Daehdoow on 25/08/2010 19:55:37Edited by: Trebor Daehdoow on 09/08/2010 19:47:57Edited by: Trebor Daehdoow on 09/08/2010 19:47:01Edited by: Trebor Daehdoow on 07/08/2010 12:48:37Voting is now closed - thanks to everyone who participated!
The CSM is soliciting player input in their efforts to prioritize the backlog in preparation for the upcoming release planning meetings at CCP. Listed on this wiki page are all 168 items that have been passed by CSM and are listed as "in process"; this means they have neither been implemented nor rejected by CCP. To register your input, pick up to 20 items from the list that are the most important to you, and post a message in this forum thread that contains your picks on a single line, formatted as follows: <player name>,pick#1,pick#2,pick#3,pick#4,...,pick#20 * Your picks do not need to be in priority order. You can simply scan down the list and pick the ones that you like. * You can pick more than 20 items if you wish, but the strength of your votes will be diluted proportionately. * You can pick less than 20 items, but this will not increase the strength of your votes. * Xtops has generously built a lazy vote generator that will properly format your votes. It will probably also stuff the ballot box with his favorite issues, so caveat elector. Thank you for taking the time to help. We will be doing our final prioritization this weekend, so time is of the essence. Best regards, Trebor |
 Forluhn Amarr Enlightened Industries SpaceMonkey's Alliance |
Posted - 2010.08.02 16:24:00 - [ 2]
Pick#9,#10,#12,#14,#19,#48,#49,#50,#69,#75,#135,#136 |
 Tsubutai The Tuskers
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Posted - 2010.08.02 16:48:00 - [ 3]
Tsubutai,7,9,19,21,25,34,35,41,45,47,48,66,94,97,98,102,115,120,122,167 |
 Swearte Widfarend Gallente Aurora Security |
Posted - 2010.08.02 17:00:00 - [ 4]
Swearte Widfarend, pick 8, pick 19, pick 23, pick 45, pick 69, pick 105, pick 113, pick 138 |
 Drake Draconis Minmatar Shadow Cadre Shadow Confederation
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Posted - 2010.08.02 17:45:00 - [ 5]
Edited by: Drake Draconis on 02/08/2010 17:45:30 Drake Draconis 139, 121, 112, 106, 101, 99, 38, 8, 6 |
 Nerevar Dwemor |
Posted - 2010.08.02 18:04:00 - [ 6]
Edited by: Nerevar Dwemor on 02/08/2010 18:05:27 Nerevar Dwemor,3,16,22,34,39,49,79,83,87,96,100,133,167,168 |
 Maxsim Goratiev Gallente Imperial Tau Syndicate POD-SQUAD
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Posted - 2010.08.02 18:19:00 - [ 7]
Edited by: Maxsim Goratiev on 02/08/2010 18:21:08 Maxsim goratiev: #8, #3, #16, #22. #24, #33, #39, #37, #45, #50, #48, #55, #95, #100, #104, #112, #124, #122, #127, #132, #137 |
 Hashi Lebwohl Oberon Incorporated Morsus Mihi |
Posted - 2010.08.02 18:27:00 - [ 8]
Hashi Lebwohl 5,12,13,14,15,19,24,25,32,79,83,86,97,107,164,167 |
 Mister Swift Caldari Four Horsemen of the Apocalypse
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Posted - 2010.08.02 18:41:00 - [ 9]
Mister Swift,2,5,9,14,15,16,19,32,33,46,47,50,51,52,54,69,105,109,134,138 |
 SioGyapot HUN |
Posted - 2010.08.02 18:43:00 - [ 10]
FIXED THE LAG!!! |
 Cearain Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.08.02 18:44:00 - [ 11]
I normally do not post with my other accounts on these assembly hall topics. But I am wondering if you want us to here. We can vote for csm with each account. Should we post our wishes here with each account or just one vote per actual human being?
Sorry if this is a dumb question but don't blame me. If I don't ask it, the dumb won't know any better.
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 Hirana Yoshida Behavioral Affront
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Posted - 2010.08.02 18:51:00 - [ 12]
My picks: 10. 19. 22. 34. 69. 79. 115. 139. 153. Specifically steered clear of the FW related as I dont believe it can be fixed piecemeal  |
 StaticDisease |
Posted - 2010.08.02 18:55:00 - [ 13]
StaticViolence,133,156,83,40,111,70,31,79,69,136,129,130,75,54,43,45,36,39,35,21 |
 Kythren Macabre Votum Morsus Mihi
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Posted - 2010.08.02 19:18:00 - [ 14]
Kythren,8,10,14,18,22,31,33,34,35,53,70,71/72,83,86,100,103,105,108,122,160
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 Malcanis Caldari Vanishing Point. The Initiative.
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Posted - 2010.08.02 19:21:00 - [ 15]
Edited by: Malcanis on 02/08/2010 20:08:48
Malcanis,167,161,132,35,30,19,9,17,138,134 |
 Conifold |
Posted - 2010.08.02 19:26:00 - [ 16]
Conifold // #5 #12 #18 #19 #23 #34 #40 #48 #51 #52 #53 #54 #63 #87 #92 #94 #102 #133 #136 #168 |
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.08.02 19:28:00 - [ 17]
Originally by: Lord XSiV monkey is just trying to create a thread-naught to make himself feel better (or relevant, or both)
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 Makenshi Drakonnen Gallente GoonWaffe Goonswarm Federation
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Posted - 2010.08.02 19:32:00 - [ 18]
Makenshi Drakonnen : pick#48, pick#19, pick#15, pick#69, pick#142, pick#156, pick#168, pick#164, pick#120, pick#114, pick#100, pick#25 |
 chatgris Quantum Cats Syndicate
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Posted - 2010.08.02 19:58:00 - [ 19]
Edited by: chatgris on 02/08/2010 19:58:07 chatgris,7,8,12,14,19,21,33,34,56,57,58,61,62,63,64,65,135,95,132,102 |
 wr3cks Reliables Inc BricK sQuAD.
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Posted - 2010.08.02 20:00:00 - [ 20]
wr3cks,167,144,132,131,148,108,54,34,24,3,10,20,23,36,56,92,105,108,116,127
So while I'm looking at how a software company should prioritize development, it occurred to me that you could order these CSM items as a grid (3x3 or 3x4).
One axis would describe overall intensity/effort required, ranging from low (rockets, AF 4th bonus) to medium (neuts on overview or reconnect to lost drones) to high (overhaul corp/alliance interface).
A second axis would describe the nature of the team that would be required to implement the fix, with the underlying assumption that certain kinds of dev resources (coders who know C#/whatever and can fix the guts of the game) are more scarce than others (producers who can update tables and make changes to content without programming, or testers, who I believe are among the lowest-paid and least technically savvy of studio employees): *The more intense projects (say, FW fixes or POS system overhauling) would probably require more than one coder, in addition to testers and possibly artists. *Less intense projects would require one coder and a couple of testers (showing implants on pod killmails). *Even easier (from a coding standpoint) projects that require no coders, but instead rely upon producer/game "dev" types as well as testers. These are mostly balance issues, e.g. active tank viability in PVP, Minnie Recons, BOPS, info war links, rockets, AFs, etc. *Finally, a fourth category of ideas/requests require resources that fall outside of the traditional coder/artist/tester/gamedev bucket like spanish translation, requests having to do with the forums, having the econ guy do another review of mineral sourcing, etc.
Anyways, $.02. Hope the commentary doesn't muck up the regex engine that you're going to use to parse this page. |
 Cheekyhoe |
Posted - 2010.08.02 20:44:00 - [ 21]
CheekyBiatch
5,13,22,35,86,109,134,138,168,164,107,122,100,66,67,45,23,25,17
I don't see a post about fixing blasters but if there is that one for my 20th |
 Jareck Hunter Rubicon Legion |
Posted - 2010.08.02 20:45:00 - [ 22]
Edited by: Jareck Hunter on 02/08/2010 21:04:00 Jareck Hunter 10,20,31,38,39,40,98,100,149,167
Thats it from me, often doing corporate managment work and pos, areas that "never" got touched since they where introduced...
Don't think this post will change anything, but well, i tryed. |
 Bagehi Association of Commonwealth Enterprises
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Posted - 2010.08.02 20:58:00 - [ 23]
7, 13, 14, 15, 16, 47, 48, 66, 75, 109.
Those are the most important, in my book. They are in no particular order, but #16 is the most important of all.
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 Irjuna Valar |
Posted - 2010.08.02 21:00:00 - [ 24]
Irjuna Valar,108,33,40,38,39,109,110,122,132,137,101,102,7,19,20,23,78,83,97,98 |
 Interscene The Maverick Navy
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Posted - 2010.08.02 21:10:00 - [ 25]
Edited by: Interscene on 02/08/2010 21:21:24 Definately:
Interscene,6,19,25,27,34,35,84,89,94,112,113,136,148,152,154,156,157,160,164,166
The commiting to excellence - really should be pushed. Don't let them forget the threadnought we just had, players have spoken very clearly on the Lag issue beyond all others. Hound and Harry them please!
It may not amount to much, but there's a very varied and balanced list of things to hit. Probably rather than raising new issues the CSM should definately be trying doggedly to get CCP to implement some of the things they've voted 9-nil in favour of.
Otherwise the CSM is just behaving like CCP, chasing shiney's and looking to always create new content (ideas) but not seeing those ideas implemented or pursued. A captain obvious statement I know but the balance is in creating new issues in line with not letting old - and good - ideas drop without flogging them to death past the point it should be dropped in favour of fighting hard on something else. I still believe in the CSM! Go Guys~! |
 Fak Jaelt Cabal Armaments
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Posted - 2010.08.02 21:20:00 - [ 26]
Fak Jaelt,7,19,23,24,33,34,39,43,51,52,60,61,62,63,69,102,105,111,112,122 |
 paritybit Stimulus Rote Kapelle
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Posted - 2010.08.02 21:36:00 - [ 27]
paritybit,5,7,8,14,15,16,19,39,48,69,79,101,104,105,110,132,137,138,147,164
Also, I think issue 66 has been addressed as part of the deep safe nerf; logging off while in warp results in a ship arriving at the warp point and then emergency warping -- so no matter how many times you log off and back on, you should still always be warping back to the original spot. |
 Trebor Daehdoow Gallente Sane Industries Inc.
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Posted - 2010.08.02 22:05:00 - [ 28]
Originally by: Cearain I normally do not post with my other accounts on these assembly hall topics. But I am wondering if you want us to here. We can vote for csm with each account. Should we post our wishes here with each account or just one vote per actual human being?
Good question. I'd say one vote per person for now. I don't think it'll make that much of a difference, and I'd like to keep it simple. Quote: So while I'm looking at how a software company should prioritize development, it occurred to me that you could order these CSM items as a grid (3x3 or 3x4).
One axis would describe overall intensity/effort required, ranging from low (rockets, AF 4th bonus) to medium (neuts on overview or reconnect to lost drones) to high (overhaul corp/alliance interface).
Actually, when I was first elected, I built myself a database for all the leftover CSM4 issues that rated them multidimensionally (feasibility,value,urgency). But feasibility is something you have to consult with CCP about, and urgency is highly correlated with value. So for the purposes of this poll, just rating on value gets you most of what you want for minimal complexity. Quote: Also, I think issue 66 has been addressed as part of the deep safe nerf; logging off while in warp results in a ship arriving at the warp point and then emergency warping -- so no matter how many times you log off and back on, you should still always be warping back to the original spot.
There are probably several issues on the list that have been superseded. I didn't have time to winnow them out. Quote: Hope the commentary doesn't muck up the regex engine that you're going to use to parse this page
Nah, it just throws away anything not formatted exactly the way I specified. What good are the opinions of people who can't follow directions.  Actually, I'll just hand-massage the votes, then run them into a custom app I'm going to whip up tomorrow that will generate the results. Thanks to everyone who has participated so far (and I will post the results, of course) |
 FawKa Gallente x13 Raiden. |
Posted - 2010.08.02 22:31:00 - [ 29]
Edited by: FawKa on 02/08/2010 22:32:22 First of all thanks to the CSM for doing this.
FawKa 34, 53, 154, 10, 110, 38
34 Commit to excellence (CSM) 38 Corp Hangar Audit Logs (CSM) 53 Easy overloading toggle (CSM) 154 Titan bridge range (CSM) 10 Add the feature of switching characters without relogging. (CSM) 110 Personal wallet divisions (CSM)
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 Emperor Cheney Celebrity Sex Tape |
Posted - 2010.08.02 22:38:00 - [ 30]
Just scanning through - issue 158 "trading navy cap boosters" has already been implemented in game. Maybe others have been, will check later if I have time. |
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