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blankseplocked [Proposal] New mid slot weapon. Tracking ships after engagement.
 
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NitricEster
Posted - 2010.08.01 07:22:00 - [1]
 

Create a new mid slot weapon that has limited ammo and only about 5km range...maybe even have power/cpu requirements so only cruiser or larger ships can carry it...that when fired at another ship allows the user of the weapon to track the ship anywhere in eve. If the victim has high enough electronics upgrades skills they will be notified that their ship is being tracked. If the fleet commander has high enough electronic upgrade skills they will be notified of the player that has been tracked that is in their fleet.

Once a ship is hit with one of these tracking systems the only way to remove it will be to dock up. If they were not notified during flight that they were being tracked due to to low of electronics skills then they would be notified once they dock up.


Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.08.01 07:28:00 - [2]
 

1: Find Locater Agent
2: Get Scan Prober (If said target is not docked up/logged off)
3: ????
4: PROFIT!

NitricEster
Posted - 2010.08.01 18:16:00 - [3]
 

I'm just thinking along the lines that this is something that would come about in any universe. This isn't for tracking people before an engagement such as using locater agents. It would put a new angle to warfare. Maybe your entire purpose of attacking someone wouldn't be to destroy them but to track them so a larger force can come in and finish the job. It makes perfect sense to me. I think you've been reading to much slashdot...PROFIT!

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.08.01 19:52:00 - [4]
 

Learn to use the tools you have kid.

Stop making stupid/foolish game breaking ideas.

You'll live longer.

ShahFluffers
Ice Fire Warriors
Posted - 2010.08.01 20:07:00 - [5]
 

You already have the ability to "track" a target...

Simply zoom out the camera, watch where the target goes, guesstimate where the target warped off to, go after him/her (alternatively, send "fast tackle" to intercept).

Having a warp disruptor/scrambler so the target doesn't escape in the first place also helps too.

NitricEster
Posted - 2010.08.01 23:14:00 - [6]
 

Originally by: ShahFluffers
You already have the ability to "track" a target...

Simply zoom out the camera, watch where the target goes, guesstimate where the target warped off to, go after him/her (alternatively, send "fast tackle" to intercept).

Having a warp disruptor/scrambler so the target doesn't escape in the first place also helps too.


Who doesn't know this?

You guys don't get it. Just because something is a new idea that changes how the game could be played does not make it "break the game". Say you're in a WH and they warp to a safe spot and cloak up. Say they are in a massive fleet and you want to know where that fleet is without having neutrals sitting cloaked in every system just to do it. I hate to break it to you guys but just because something new is introduced into the game that would cause you to play the game differently or consider "what if"...does not mean it breaks the game...it just upsets your status quo. If that's the mindset then what's the point in making any suggestions at all. No room for change in your world.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.08.01 23:21:00 - [7]
 

Edited by: Drake Draconis on 01/08/2010 23:24:50
Edited by: Drake Draconis on 01/08/2010 23:23:51
Edited by: Drake Draconis on 01/08/2010 23:21:50
Originally by: NitricEster
Originally by: ShahFluffers
You already have the ability to "track" a target...

Simply zoom out the camera, watch where the target goes, guesstimate where the target warped off to, go after him/her (alternatively, send "fast tackle" to intercept).

Having a warp disruptor/scrambler so the target doesn't escape in the first place also helps too.


Who doesn't know this?

You guys don't get it. Just because something is a new idea that changes how the game could be played does not make it "break the game". Say you're in a WH and they warp to a safe spot and cloak up. Say they are in a massive fleet and you want to know where that fleet is without having neutrals sitting cloaked in every system just to do it. I hate to break it to you guys but just because something new is introduced into the game that would cause you to play the game differently or consider "what if"...does not mean it breaks the game...it just upsets your status quo. If that's the mindset then what's the point in making any suggestions at all. No room for change in your world.


Stop coming up with excuses for your short comings.

You obviously haven't been playing EVE very long or you'd understand that your idea is in fact game breaking.

There are many many tactics involved in tracking down targets... I've used them myself.... and I've also used counter-tactics for hiding.

Giving someone the power to know the "exact" (note the quotes) location of any one pilot in the game by firing off a shot may seem like a great idea to you but you need to put that idea in the hands of the worst possible scumbag (in your eyes) possible and multiple that by 60,000 (roughly the con-current population of EVE right now on a daily basis give or take). People who play this game very well use it and abuse it... they bend the rules to there advantage and make it work for them. Your tool will be exploited... abused... and utterly made to be used by someone else in any fashion other than what you wanted it for.

If you have ANY amount of sanity or intelligence in thinking things through you'd see your idea is in fact quite utterly horrid.

In short.... we already have what we need... the game is working as intended. Don't like it? Tough.


Now if you don't understand any of what I just said...

This is EVE Online.... not "I-Win" Online.

NitricEster
Posted - 2010.08.02 02:30:00 - [8]
 

Originally by: Drake Draconis
Edited by: Drake Draconis on 01/08/2010 23:24:50
Edited by: Drake Draconis on 01/08/2010 23:23:51
Edited by: Drake Draconis on 01/08/2010 23:21:50


Stop coming up with excuses for your short comings.

You obviously haven't been playing EVE very long or you'd understand that your idea is in fact game breaking.

There are many many tactics involved in tracking down targets... I've used them myself.... and I've also used counter-tactics for hiding.

Giving someone the power to know the "exact" (note the quotes) location of any one pilot in the game by firing off a shot may seem like a great idea to you but you need to put that idea in the hands of the worst possible scumbag (in your eyes) possible and multiple that by 60,000 (roughly the con-current population of EVE right now on a daily basis give or take). People who play this game very well use it and abuse it... they bend the rules to there advantage and make it work for them. Your tool will be exploited... abused... and utterly made to be used by someone else in any fashion other than what you wanted it for.

If you have ANY amount of sanity or intelligence in thinking things through you'd see your idea is in fact quite utterly horrid.

In short.... we already have what we need... the game is working as intended. Don't like it? Tough.


Now if you don't understand any of what I just said...

This is EVE Online.... not "I-Win" Online.


Wow.

Um you seriously have to much emotional investment in this game.

As a game there is nothing that will break it. If CCP were so inclined they could even allow you to blow up entire planets in a game. Then you could have another game item made up of little 1's and 0's that reconstructed a planet anyway you saw fit. It's a game. Nothing breaks it and certainly not my idea. What you're suggesting is a hypothetical result in which the players of eve abuse the system.

If someone was going to abuse this system they would need to have direct contact with their victim. As such the victim's ship is already blown up in 99% of all hypothetical situations in which someone wishes to grief another player. I mean the entire point of griefing a player in game is to pop their **** all over space. Why would you care to track them if you're already 5000m next to them?

I would suggest that the only advantages this would have would be in clean up after a major fleet battle in tracking down anyone that wasn't scrammed. Or possibly if they had an ECM and got away.

Basically you took my idea and decided it was a horrible idea because the people in eve online are horrible to each other...lol. I've been playing for about 3ish years. I fail to see how that has anything at all to do with this conversation. You just like to stroke your ego claiming your experience...ah that's not worth it.

No my idea isn't horrible here is why.
1) the restrictions on the weapon/tracking system makes it have limited use. Not only that but as soon as someone docks the weapon is disabled.

2) In your example in all cases if someone got within 5000m you are most likely dead. The exception to this is if you had an ECM burst (as most other ecms have a longer range than 5000m)

3) There are many many times in which one of the lesser peeps in Eve Online, we'll call them griefers, are for once out numbered. Evading someone is a two way street. When they are outnumbered and out gunned they will run. This is just another tool to use. The idea that it will be abused is rather mute.

As I said...it's a game. It is not built on the laws of physics...we can turn it into whatever we want. This is what I want. So kid...quit whining.

ShahFluffers
Ice Fire Warriors
Posted - 2010.08.02 06:50:00 - [9]
 

My problem with the idea has to do with the fact that it's a "lazyman's mechanic" and that it stacks the odds of combat in favor of the aggressor/stronger opponent.

If someone you have engaged gets out of point range and warps off to a gate, make an educated guess and follow them. If they warp off to a safespot... well... if you REALLY want to kill them, get a prober out and start scanning. Should the person elude you and escape, good for them. That person may be a chicken****, but he/she survived to fight another day.

With your mechanic it becomes impossible to use evasion and skirmish tactics.
"Whar'd he go Eral?"
"Dun worry boss, I gots one shot on im. I be fleet warpin ta im in 5 secs."
"Good job Eral. I knew we could counts on ya."


Be a man, work for your prey!!Twisted Evil

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.08.02 07:32:00 - [10]
 

Edited by: Drake Draconis on 02/08/2010 07:36:59
Originally by: NitricEster


wah wah wah wah I'm too lazy to know how to play the game and its not fair when cloakers hide and I cant find them and people escape. Your a noob and I'm better than you.


Cute.... very cute.

Like the last poster said... stop whining and stop being lazy.

You want to work for something great? How about making CCP fix the bloody game and not add new features for the next 6 months to a year...that's a great idea... try that on for size.

We don't need any new features...we need stability..polishing....etc...this isn't a fix...this isn't a patch...this is an idea (poorly written might I mention) that changes mechanics...we already have a crapload of them that are screwy...no thanks.

Come back when you do some research and spend some time with people from various larger PVP alliances and then tell us its a great idea.

Laina Delapore
Caldari
Shadowed Command
Fatal Ascension
Posted - 2010.08.02 12:10:00 - [11]
 

Sensible objections to this can be summed up as:

1) OP's proposal is at best vague. He makes no comment as to what the fitting requirements or skill pre-reqs of his Homing Beacon Launcher are (hell, he hasn't put enough thought into this to give it a name). There is no provision in the proposal for WHAT the skill levels of Electronics Upgrades are required for the FC / target.

2) If the OP's proposal does NOT allow for the tracked ship to be warped to directly a la probes, it is essentially pointless and already provided for by extant game mechanics - locator agents, scouts, pursuit.

3) If the OP's proposal DOES allow the tracked target to be warped to directly a la probes, it is game-breaking, renders probing effectively irrelevant, makes several tactics non-viable, and makes it beyond simple to hunt people down by firing a single shot at them.

4) OP's proposal makes no allowance for how this mechanic would deal with cloaked vessels.

5) OP's belief that if something gets within 5km of you, you are dead without ECM Burst indicates the lack of experience with PVP tactics and situations previously commented on. Gatecrashing, anyone?


Flying ZombieJesus
Posted - 2010.08.02 16:40:00 - [12]
 

I'd say it would be possibly useful and not OP if this 'beacon' or whatever you tag them with just made them a lot easier to scan down.

Would be removed with repair/repackage, has stacking penalties, and does not work when cloaked.



 

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