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jojojojosaids
Posted - 2010.07.18 18:44:00 - [1]
 

I was hoping on some suggestions for a PVE mach. I have looked on BC and around its seems there is a generic fit that most people use. I have maxed shield and armor tank skills as well as a clones with HG Slaves and HG Crystals. I figure active shield tank is the ovious way to go. I dont mind faction or complex mods.. Im looking to **** through missions. Nothing to crazy though.

Also I see that my damage type is mainly em. Well I usually do Caldari navy mission so im not sure of a good agent with im guessing sansha rats? anyone have a good agent in high sec with good quality that I can use this ship to its full potenial or should i stick with the high quality caldari navy (guristas mainly).

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.18 19:04:00 - [2]
 

T2 800mm ACs, 3 RF Gyros, 3 TEs, a Domi Afterburner, and whatever shield tank you feel like putting on. An Afterburning mach reduces incoming damage by really a lot, so you dont have to go too nuts on the shield booster. I put a Pith B-type XL on mine, and it's way more than enough.

4x heavy/5x light drones. I put 3 CCC rigs on mine.

RentableMuffin
Posted - 2010.07.18 19:32:00 - [3]
 

Originally by: Malcanis
3 RF Gyros


change that to 4 and you are good, mach has 7 lows ^_^

Miriiah
Posted - 2010.07.18 19:38:00 - [4]
 

7*800mm AC II

100mn Domination AB, X-large t2 booster(Can use Gist C XL if you want soem extra tank) 2 hardners 1 heavy cap injector II

4* RF Gyro 3* TE II

1* t2 Projectile burst aerator and 1* Capacitor safeguard(can use low fric nozzle joints with the Gist c XL booster)

Liang Nuren
Posted - 2010.07.18 19:42:00 - [5]
 

Why is everyone choosing Domination AB over Core?

-Liang

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.18 19:51:00 - [6]
 

Edited by: Malcanis on 18/07/2010 19:52:32

Originally by: Liang Nuren
Why is everyone choosing Domination AB over Core?

-Liang


Price, familiarity, availability. The speed difference is trivial.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.18 20:01:00 - [7]
 

Originally by: RentableMuffin
Originally by: Malcanis
3 RF Gyros


change that to 4 and you are good, mach has 7 lows ^_^


DCU II is mandatory for anything Battlecruiser or larger that might get in to a PvP situation IMO. A deliciously gankable faction BS definitely falls under that category. Also i tend to get through a lot of booze when I'm missioning since it's the only way to make it tolerable. Insurance against the fck-up factor is important.

Miriiah
Posted - 2010.07.18 20:06:00 - [8]
 

Originally by: Malcanis
Originally by: RentableMuffin
Originally by: Malcanis
3 RF Gyros


change that to 4 and you are good, mach has 7 lows ^_^


DCU II is mandatory for anything Battlecruiser or larger that might get in to a PvP situation IMO. A deliciously gankable faction BS definitely falls under that category. Also i tend to get through a lot of booze when I'm missioning since it's the only way to make it tolerable. Insurance against the fck-up factor is important.


Fit I linked is more than good enough for any lvl 4, and it won't get suicide ganked as it's just a pretty standard t2 fit with a few cheap'ish faction mods, everything is like 400m total(mods)

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.18 20:53:00 - [9]
 

Yeah but after I warped out in deep structure a couple of times while totally ruined on cognac, I really came to appreciate the 700k I spent on the damage control.

Miriiah
Posted - 2010.07.18 21:13:00 - [10]
 

Originally by: Malcanis
Yeah but after I warped out in deep structure a couple of times while totally ruined on cognac, I really came to appreciate the 700k I spent on the damage control.


So everyone should fit DCU II's because you mission while drunk?:p

*Edit for my fit then : If you intend to mission while drunk/stoned/drugged, fit a DCU II !

SFX Bladerunner
Minmatar
Aperture Science inc.
Posted - 2010.07.18 21:51:00 - [11]
 

Edited by: SFX Bladerunner on 18/07/2010 21:52:49
[Machariel, lvl4 solo]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Capacitor Flux Coil II
Capacitor Flux Coil II

Republic Fleet 100MN Afterburner
Gist C-Type X-Large Shield Booster
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Tracking Computer II, Optimal Range

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II


Berserker II x4
Warrior II x5

Something like this will work.

Use EMP, Phased Plasma and Fusion for up to +-35km and from then (depending on rat tank and/or how much you want to spend on ammo) switch to barrage or med/long ranged T1 ammo (from around 35km - 40km barrage starts to overtake T1 short range ammo for actual DPS (tracking not accounted for, only (falloff) range)).

Ofc you can go for a sniping fit with faction ammo but AC mach = best mach.

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2010.07.19 01:46:00 - [12]
 

An alternative, if you prefer artillery:

Highs
7 1400mm 2's (republic fleet ammo, mission dependent)

Mids
1 100MN AB 2
1 Large Shield booster (t2 or faction)
3 hardeners

Lows
4 republic fleet gyro's
3 tracking enhancer 2's

Rigs
3 CCC

Drones to taste

Requires a 5% PG implant to fit. Guns get 42km optimal +126km falloff. 841 gun dps with no implants, and 13500 volley damage. Add a pair of 5% damage implants, and volley damage just barely misses 15000, with gun DPS jumping up to 927. Great fit if you like to see reaaaaaly big alpha numbers. That being said, generally you would probably be better off in an AC mach. In all honesty, the only difference between this and the AC mach that I plan on running is it has artillery fitted, and I probably wouldn't grab the damage implants, and probably wouldn't use faction ammo (too difficult to get in large enough amounts where I live atm).

-Arazel

KardelSharpeye
Gallente
The Watchtower
Posted - 2010.07.19 02:02:00 - [13]
 

Originally by: SFX Bladerunner
Edited by: SFX Bladerunner on 18/07/2010 21:52:49
fit
Something like this will work.

Use EMP, Phased Plasma and Fusion for up to +-35km and from then (depending on rat tank and/or how much you want to spend on ammo) switch to barrage or med/long ranged T1 ammo (from around 35km - 40km barrage starts to overtake T1 short range ammo for actual DPS (tracking not accounted for, only (falloff) range)).

Ofc you can go for a sniping fit with faction ammo but AC mach = best mach.

It will work but is NOWHERE near optimal, like saying a blaster mega will work yes it will but it wil take you forever to finish the mission not to mention spending a lot of unnecesary isk.

I don't see the point of runing with arties either you have a huge falloff with excellent mobility with great tracking, there is no need for arties and you'll just be loosing dps fitting them because of the overkill and you'll be getting horible tracking nothing is further than AC faloff anyway.
Just go with something similar to the fit Malcanis wrote,i rolled with a t2 rigs one ambit and 2 cap safeguards don't see the need for ccc's as you'll have a cap booster with a 3 slot tank, pith b types are the best improvement on the ship.

Calapine
Caldari
Xeno Tech Corp
Black Cartel.
Posted - 2010.07.19 03:10:00 - [14]
 

Edited by: Calapine on 19/07/2010 03:11:48
Originally by: Malcanis
Also i tend to get through a lot of booze when I'm missioning since it's the only way to make it tolerable. Insurance against the fck-up factor is important.


Now here is someone who figured out how to play EvE the proper way. We should make babies!

You have pretty much summed up the basic parameters of the best fit too:

Rig wise ambits aren't really worth if it, compared to the benefit TEs give. So that really only leaves 3 CCCs. For the 8th highslot a faction NOS is pretty nice. Tank wise I use dual-faction invuls. If one uses such a fancy ship the luxury of not having to switch resist modules between missions is worth it. Leaves a spare mid slot, which can be used for cap recharger, TC, surprise warp disrupter or similar. Nothing that makes or breaks the fit.

Cala

Cipher Jones
Minmatar
Posted - 2010.07.19 03:12:00 - [15]
 

confirming DCII is the stoners 2nd best friend.

Von Kapiche
Minmatar
Posted - 2010.07.19 05:17:00 - [16]
 

T2 burst aerator and... something. Rigs for this thing are just tweaks, it'll happily work without them. I only used mine vs in Matari space, so little experience of Guristas or Sansha in it, but a cheapie Pith LSB, LG crystal epsilon and three hardeners was all the tank needed - and most of the time I could have stuck a LSE in for the booster and not noticed the difference. Other than DCU ( I'm kinda with Malcanis about this ;) ) no point thinking about not filling lows with Gyros/TEs.

Techno Panda
Posted - 2010.07.19 05:41:00 - [17]
 

My suggestion is to give me the maach..... yeah :D

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.19 08:21:00 - [18]
 

Originally by: SFX Bladerunner
Edited by: SFX Bladerunner on 18/07/2010 21:52:49
[Machariel, lvl4 solo]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Tracking Enhancer
Republic Fleet Tracking Enhancer
Capacitor Flux Coil II
Capacitor Flux Coil II

Republic Fleet 100MN Afterburner
Gist C-Type X-Large Shield Booster
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Tracking Computer II, Optimal Range

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit II


Berserker II x4
Warrior II x5

Something like this will work.

Use EMP, Phased Plasma and Fusion for up to +-35km and from then (depending on rat tank and/or how much you want to spend on ammo) switch to barrage or med/long ranged T1 ammo (from around 35km - 40km barrage starts to overtake T1 short range ammo for actual DPS (tracking not accounted for, only (falloff) range)).

Ofc you can go for a sniping fit with faction ammo but AC mach = best mach.


If there's one ship that doesn't need to permatank, it's the Machariel.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.19 08:27:00 - [19]
 

Originally by: Calapine
Edited by: Calapine on 19/07/2010 03:11:48
Originally by: Malcanis
Also i tend to get through a lot of booze when I'm missioning since it's the only way to make it tolerable. Insurance against the fck-up factor is important.


Now here is someone who figured out how to play EvE the proper way. We should make babies!

You have pretty much summed up the basic parameters of the best fit too:

Rig wise ambits aren't really worth if it, compared to the benefit TEs give. So that really only leaves 3 CCCs. For the 8th highslot a faction NOS is pretty nice. Tank wise I use dual-faction invuls. If one uses such a fancy ship the luxury of not having to switch resist modules between missions is worth it. Leaves a spare mid slot, which can be used for cap recharger, TC, surprise warp disrupter or similar. Nothing that makes or breaks the fit.

Cala


I did consider going with a couple of polycarbs to increase the speedtank and help getting in to optimum range more quickly, but eh.

Lugalzagezi666
Posted - 2010.07.19 10:04:00 - [20]
 

I have to say that for ae /that is only angel mission i get/ i dont even use cap booster. I replaced it with sensor booster so i can instantly kill all frigs that usually web me and mwd to rats immediately. Tbh i dont get ae very often so im still in the phase of "fitting" my macha.
But one thing i already learned - you dont need dc /i usually dont drink when playing eve Laughing/.

Evil Stare
Posted - 2010.07.19 12:06:00 - [21]
 

Edited by: Evil Stare on 19/07/2010 12:18:55
Originally by: Malcanis
Yeah but after I warped out in deep structure a couple of times while totally ruined on cognac, I really came to appreciate the 700k I spent on the damage control.


You are my new favorite person. Very Happy

I was runnign a DCU but went with a 4th gyro as of late. I also don't run a cap booster as I've found that 90% of the time, I don't even need a to run the shield booster as with AB on, i'm at 566m/s. Drop a can and orbit it at 15km.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2010.07.19 13:37:00 - [22]
 

I have a Mach, do you think its better or worse than the Vargur?

From EFT playing around, Vargur seems to get a better tank and tracking while Machariel gets more damage. Using faction ammo on the Vargur destroys this advantage though.

Zortiander
Caldari
Corpse Hangar
Posted - 2010.07.19 21:37:00 - [23]
 

I was asking myself: why not skip the additional targeting in the mid slots for a web? Is the result from the target link better than the web?

Also: why not exchange one invul field against one shield boost amplifier. Is that not better?

Thanks for your answers.

Calapine
Caldari
Xeno Tech Corp
Black Cartel.
Posted - 2010.07.19 21:50:00 - [24]
 

Originally by: Zortiander
I was asking myself: why not skip the additional targeting in the mid slots for a web? Is the result from the target link better than the web?

Also: why not exchange one invul field against one shield boost amplifier. Is that not better?

Thanks for your answers.


10 km range is pretty short, so it wont be of use most of time. Additionally, if you are zooming around with 500m/s most of the transversal is coming from yourself and not the target.

Because 2 Cal-Navy Invuls are better than 1 Invul + Boost Amp.
For the third tank midslot its pretty close, but there a cap recharger II will outweigh the benefit of a Shieldboostamp.

Cala

Zortiander
Caldari
Corpse Hangar
Posted - 2010.07.19 21:55:00 - [25]
 

OK thanks.

However, I don't have the money for 2 x cald invul, so I will go with 2 x invul II. According to EFT and similar 2 x invul II < invul II + amplufuer II by about 5 shield/s and consumes less energy, hence my question.

Third tank? I am unsure whether to go for the additional tracking computer in mid or stay with a cap recharger.

So, I'm looking at
7x800 mm
1xmed Nosferatu

x-large shield boost (gisti B I guess)
invul II
boost amplifier II
100 MN afterburner II
either tracking computer OR cap recharger II

damage control
3xgyro
3xtracking enhancer

Calapine
Caldari
Xeno Tech Corp
Black Cartel.
Posted - 2010.07.19 22:11:00 - [26]
 

Originally by: Zortiander
OK thanks.

However, I don't have the money for 2 x cald invul, so I will go with 2 x invul II. According to EFT and similar 2 x invul II < invul II + amplufuer II by about 5 shield/s and consumes less energy, hence my question.

Third tank? I am unsure whether to go for the additional tracking computer in mid or stay with a cap recharger.

So, I'm looking at
7x800 mm
1xmed Nosferatu

x-large shield boost (gisti B I guess)
invul II
boost amplifier II
100 MN afterburner II
either tracking computer OR cap recharger II

damage control
3xgyro
3xtracking enhancer


Yus, looks good. This is what's developing as cookie cutter Mach nowadays. (with good reason, imho.)

Personally I am using the cap recharger II, as the stacking penalty really hurts on the 4th TC/TE. It's hardly noticeable either way though, and being smart about shooting the (right) mission triggers will help a lot more than squeezing out the last bit of tracking or cap.

Cala

Seriously Bored
Minmatar
Posted - 2010.07.19 22:27:00 - [27]
 

Originally by: TimMc
I have a Mach, do you think its better or worse than the Vargur?

From EFT playing around, Vargur seems to get a better tank and tracking while Machariel gets more damage. Using faction ammo on the Vargur destroys this advantage though.


RF ammo on a Mach isn't all that outlandish either, though it's 75% more expensive. If you're the type of person who can tolerate the cost (and understand the benefits) of RF ammo on the Vargur, you can likely tolerate it on the Mach as well. You do need to be seriously running as many missions as you can in the shortest amount of time to see the benefit from it, however.

From personal use and all sources of isk considered, I'd say the ships are practically tied...even after the loot nerf. The Mach is certainly more fun to use, but I kept going back to my (t)rusty old Vargur. Smile

Evil Stare
Posted - 2010.07.19 22:36:00 - [28]
 

Why not replace 2 inv with 2 damage specific hardners. User less cap and, in most cases, better resist no?

Jeenha
Posted - 2010.08.11 11:00:00 - [29]
 

I plan to get one of those soon as well, and have only one question: Do nosferatus work in missions? I mean, do they give you any cap at all?


Zhilia Mann
Tide Way Out Productions
Posted - 2010.08.11 14:13:00 - [30]
 

Originally by: Malcanis
Yeah but after I warped out in deep structure a couple of times while totally ruined on cognac, I really came to appreciate the 700k I spent on the damage control.


I'm seriously considering making this my signature. It always comes as a surprise that people actually run missions without some sort of chemical additives to keep the process interesting.

(Oh, and yes, NOS works in missions. Rats have an apparently set amount of cap you can drain; not sure if anyone has ever worked out exactly how much.)


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