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Elowine
Caldari
FP Enterprise
Posted - 2010.08.04 13:30:00 - [1831]
 

Originally by: MissyDark
Edited by: MissyDark on 04/08/2010 11:09:04
@all the whiners in the "Sky is falling" bandwagon
5. OMG fix this ship! - You have hundred other ships at your disposal and one that you feel is broken. Go fly the other ships, leave the broken one alone. It's like with cars - you can buy a Fiat and complain it sucks or you can buy a Mitsubishi and enjoy your driving. Make a choice and live with it.


Fiat doesn't suck, have fun in your toy car.

Ghengis Khan
Minmatar
The Wretched.
Northern Coalition.
Posted - 2010.08.04 14:25:00 - [1832]
 

Edited by: Ghengis Khan on 04/08/2010 14:25:37
The only thing possible for us "0.0 folks" to do is spread the word and give CCP bad press.

0.0 is CCP's true marketing value in EVE. It's the "thing" that makes EVE unique. Noone needs and wants to play another game where you can farm npcs endlessly for virtual credits.

As a suggestion to CCP, i propose you remove all your hypocritical trailers like "The Butterfly Effect", "Dominion Trailer" & co
(http://www.eveonline.com/download/videos/) due to the fact that you can't provide what you promise in these trailers.

"Epic battle between thousands of players" - yeah right.

Also this is a goodone.

"DOMINION enhances the tools of communication and evolves the dynamics of war, altering the very way in which pilots interact with each other through warfare or cooperation. The vast riches of sovereign authority await for those bold enough to seize them amidst a beautiful, deadly universe of possibility."




javer
4S Corporation
Morsus Mihi
Posted - 2010.08.04 19:20:00 - [1833]
 

and i see that no ccp employee has cared to write a response to the requests for details on when game breaking issues are to be fixed, geee that was unexpected

JTK Fotheringham
Dashavatara
Posted - 2010.08.04 21:18:00 - [1834]
 

Originally by: Ghengis Khan
Edited by: Ghengis Khan on 04/08/2010 14:25:37
The only thing possible for us "0.0 folks" to do is spread the word and give CCP bad press.

tl;dr



Yes, but the only thing you are actually going to do is whine on the forums.

Hienz Doofenshmirtz
Posted - 2010.08.04 22:34:00 - [1835]
 

moan whine complain. you are the people that make the forums a crap hole that good players warn newbies to stay away from.

if you want to make things better get on the test server and help shape eve by testing all the new features.

or you could always go play a game that any brain dead monkey can play, no one is forcing you to be here.

lookout2
Posted - 2010.08.04 23:07:00 - [1836]
 

Edited by: lookout2 on 04/08/2010 23:07:45
Originally by: JTK Fotheringham
Originally by: Ghengis Khan
Edited by: Ghengis Khan on 04/08/2010 14:25:37
The only thing possible for us "0.0 folks" to do is spread the word and give CCP bad press.

tl;dr



Yes, but the only thing you are actually going to do is whine on the forums.


Some of the best players in this game are currently playing other games Sad

Tarasina
Posted - 2010.08.05 04:57:00 - [1837]
 

Edited by: Tarasina on 05/08/2010 05:26:40
Originally by: Hienz Doofenshmirtz
moan whine complain. you are the people that make the forums a crap hole that good players warn newbies to stay away from.

if you want to make things better get on the test server and help shape eve by testing all the new features.

or you could always go play a game that any brain dead monkey can play, no one is forcing you to be here.


Yeah, because mining, missioning, PI, industry etc is OH SO CHALLENGING. Get a grip, it is just like WoW.

Brain dead monkey is a prerequisite in most parts of Eve.

Haven Wind
Posted - 2010.08.05 06:15:00 - [1838]
 

Edited by: Haven Wind on 05/08/2010 06:18:20
Originally by: Malcanis
19 days since this devblog, and the ensuing player response.

Still awaiting the Transparent™ response with great interest.


Haven's Law: any player who will quote or repeat himself verbatim more than thrice in a thread is a complete tool and trolling for attention.

ps. posts have a time stamp, we don't need you to count the days for us.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.05 07:47:00 - [1839]
 

Originally by: Haven Wind

Originally by: Malcanis
19 days since this devblog, and the ensuing player response.

Still awaiting the Transparent™ response with great interest.


Haven's Law: any player who will quote or repeat himself verbatim more than thrice in a thread is a complete tool and trolling for attention.

ps. posts have a time stamp, we don't need you to count the days for us.
Personal insults don't help you to prove your point. I'm not exactly sure why it upsets you so much anyway. Care to explain?

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.08.05 08:19:00 - [1840]
 

Originally by: Malcanis
20 days since this devblog, and the ensuing player response.

Still awaiting the Transparent™ response with great interest.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.08.05 08:24:00 - [1841]
 

Edited by: Malcanis on 05/08/2010 08:25:04
Originally by: Haven Wind
Edited by: Haven Wind on 05/08/2010 06:18:20
Originally by: Malcanis
19 days since this devblog, and the ensuing player response.

Still awaiting the Transparent™ response with great interest.


Haven's Law: any player who will quote or repeat himself verbatim more than thrice in a thread is a complete tool and trolling for attention.

ps. posts have a time stamp, we don't need you to count the days for us.


That's an interesting law, but as written it does not apply to the post you quoted.

PS Thanks for quoting me despite worrying that your law might rebound on you too.

HeliosGal
Caldari
Posted - 2010.08.05 09:15:00 - [1842]
 

ccp will simply ignore what it can, game is on less innovate, more caretaker mode now

Haven Wind
Posted - 2010.08.05 12:31:00 - [1843]
 

Originally by: Bomberlocks
Personal insults don't help you to prove your point. I'm not exactly sure why it upsets you so much anyway. Care to explain?


Certainly, if 6 pages of a 60 page thread are one dude repeating himself I find it annoying much like spam. Counting the days does not amount to content.

Haven Wind
Posted - 2010.08.05 12:35:00 - [1844]
 

Originally by: Malcanis

That's an interesting law, but as written it does not apply to the post you quoted.

PS Thanks for quoting me despite worrying that your law might rebound on you too.


Great, so if I take out 'verbatim' then it works! glad we agree on something! Very Happy

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.05 16:02:00 - [1845]
 

Originally by: Haven Wind
Originally by: Bomberlocks
Personal insults don't help you to prove your point. I'm not exactly sure why it upsets you so much anyway. Care to explain?


Certainly, if 6 pages of a 60 page thread are one dude repeating himself I find it annoying much like spam. Counting the days does not amount to content.
If that's the effect it has on you, then I think Malcanis is achieving his goal, which is to make the developers aware that we haven't given up on this thread and would still like an official response. I can't speak for Malcanis, but the comment made elsewhere that we (no, probably not you) feel ignored by the developers who come out en masse to post in "lol how long ur playing eve?" is pretty accurate.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.08.05 16:53:00 - [1846]
 

Originally by: Bomberlocks
Originally by: Haven Wind
Originally by: Bomberlocks
Personal insults don't help you to prove your point. I'm not exactly sure why it upsets you so much anyway. Care to explain?


Certainly, if 6 pages of a 60 page thread are one dude repeating himself I find it annoying much like spam. Counting the days does not amount to content.
If that's the effect it has on you, then I think Malcanis is achieving his goal, which is to make the developers aware that we haven't given up on this thread and would still like an official response. I can't speak for Malcanis, but the comment made elsewhere that we (no, probably not you) feel ignored by the developers who come out en masse to post in "lol how long ur playing eve?" is pretty accurate.


Indeed. I hope CCP aren't foolish enough to confuse us having said what we've got to say and waiting for them to respond with us having stopped noticing that that game is broken and wanting them to fix it.

Cade Windstalker
Caldari
Posted - 2010.08.05 17:47:00 - [1847]
 

*62 pages of reading later...* (okay, I skipped a lot of the flaming and focused on Dev, CSM, and constructive responses but I that was still a fair bit of the thread and the other stuff doesn't matter a whole lot >.> [please note, I did read constructive and angry responses I just ignored the "lol CCP sux/rulz" posts])

They're probably coming back from vacation this week and figuring out what needs to be addressed and how.

I think this thread has done a lot to open up communication between the player base and CCP. Honestly after reading through it I'm surprised at the level of civility. I was expecting the somewhat stereotypical raging flame fest where you get one constructive response for every ten that are just blindly repeating how angry they are but things have been very constructive and civil (with a few exceptions).

Hopefully we'll see a few more dev blogs in the coming weeks and some more official responses and maybe even a patch fix or two Very Happy (everyone who's posting here IS going to be at the mass test, right?)

Regarding Rockets and other 'small' fixes: I don't know why Rockets have been on Sisi and not TQ for so long but as for other small gameplay changes it's not as simple as one person reading a player thread or making a decision by himself. Generally you need meetings for changes like this so that everyone has an input and you get enough views to week out potential issues (would a Rocket fix over-power some NPCs that use Rockets?). Honestly I don't know how long that would take for CCP, it could be half a day it could be half a week. I DO know that they aren't going to do it on vacation.

Basically wait a few weeks until after the mass tests and everyone is back from vacation and THEN start clamoring for "small(tm)" fixes.

Morcam
Posted - 2010.08.06 04:08:00 - [1848]
 

Edited by: Morcam on 06/08/2010 05:13:34
Just my 2 cents, it seems to me that 0.0 and a lot of these advanced features aren't getting the attention they deserve is because not enough people are impacted by them. 0.0 is extremely difficult for a new player to get into, and really, how many people are ever going to see the sovereignty screens? Almost all moons with minerals at them are taken, and there are large organized corps running them. A small group of people will never be able to interact with vast swathes of the game.

CCP needs new people, but once you get ingame and find out that there's such a huge portion of the game you'll never access, it's a major turnoff. That's why there's so much stuff that has relatively recently come out that's more accessible, like wormholes, PI, and these sovereignty changes. And it isn't CCP's fault that there's a lot missing in the game's new development.

To put it very simple, the mega-corps that are currently in 0.0 need to be broken up to gain more subscribers, in my opinion. It's certainly much more accessible for groups, but small groups still usually have to pay their way in. They simply have pushed away many people that could potentially enjoy that area of the game, and that's really no one's fault but their own. Even the titan changes give new players more of a chance. I could be wrong, I don't claim to be ultra experienced, but there is a clear link between new development and the accessibility to the "end-game".

Are they trying to make 0.0 too accessible? That's entirely possible, and that's a conversation I'd like to see.

Cade Windstalker
Caldari
Posted - 2010.08.06 05:10:00 - [1849]
 

Originally by: Morcam
Edited by: Morcam on 06/08/2010 04:15:49
Edited by: Morcam on 06/08/2010 04:15:17
Edited by: Morcam on 06/08/2010 04:08:11
Just my 2 cents, it seems to me that 0.0 and a lot of these advanced features aren't getting the attention they deserve is because not enough people are impacted by them. 0.0 is extremely difficult for a new player to get into, and really, how many people are ever going to see the sovereignty screens? Almost all moons with minerals at them are taken, and there are large organized corps running them. A small group of people will never be able to interact with vast swathes of the game.

CCP needs new people, but once you get ingame and find out that there's such a huge portion of the game you'll never access, it's a major turnoff. That's why there's so much stuff that has relatively recently come out that's more accessible, like wormholes, PI, and these sovereignty changes. And it isn't CCP's fault that there's a lot missing in the game's new development.

To put it very simple, the mega-corps that are currently in 0.0 need to be broken up to gain more subscribers, in my opinion. It's certainly much more accessible for groups, but small groups still usually have to pay their way in. They simply have pushed away many people that could potentially enjoy that area of the game, and that's really no one's fault but their own. Even the titan changes give new players more of a chance. I could be wrong, I don't claim to be ultra experienced, but there is a clear link between new development and the accessibility to the "end-game".

Are they trying to make 0.0 too accessible? That's entirely possible, and that's a conversation I'd like to see.


Try joining one of those large corps/alliances/groups. If you're good, and smart, and you work at it then maybe you can work your way up to the top of a command chain somewhere and lead a small alliance or whatever.

Breaking up large null sec corps would be a BAD FIX. Go read up on some of CCP's vision for the game and specifically null sec. The Sov changes that came with Dominion were meant to, combined with the Treaty system, open up Null Sec by discouraging large alliances from controlling huge chunks of space they didn't use. Treaties didn't make it in though, which is a large part of what people mean when they say that the Sov system is broken.

In point of fact most MMOs with any depth, complexity, or difficulty to them have content that a decent chunk of the player base will never see. How many people in WoW lead guilds? Heck I think 5% of them got to see Naxuramus before Burning Crusade changed it. WoW and Eve aren't that different in terms of long term commitments to get to high end content and if anything Eve is better about it than WoW. Looking at null sec and thinking "well I'll never get in THERE" is the wrong attitude for Eve. Instead try looking at it and thinking "How can I carve out a chunk?"

Haven Wind
Posted - 2010.08.06 06:39:00 - [1850]
 

Originally by: Bomberlocks
If that's the effect it has on you, then I think Malcanis is achieving his goal, which is to make the developers aware that we haven't given up on this thread and would still like an official response. I can't speak for Malcanis, but the comment made elsewhere that we (no, probably not you) feel ignored by the developers who come out en masse to post in "lol how long ur playing eve?" is pretty accurate.


I think the developers are acutely aware of the situation. You need to concern yourself with the corporate executives if you want a response at this point. I'm quite sure the silence right now is a result of escalation of the situation. That being said, your likely to get the company line and nothing more. That is the result of this particular player outrage (not you specifically but others in this thread). Not more transparency, but more CRM.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.06 07:43:00 - [1851]
 

Originally by: Haven Wind
Originally by: Bomberlocks
If that's the effect it has on you, then I think Malcanis is achieving his goal, which is to make the developers aware that we haven't given up on this thread and would still like an official response. I can't speak for Malcanis, but the comment made elsewhere that we (no, probably not you) feel ignored by the developers who come out en masse to post in "lol how long ur playing eve?" is pretty accurate.


I think the developers are acutely aware of the situation. You need to concern yourself with the corporate executives if you want a response at this point. I'm quite sure the silence right now is a result of escalation of the situation. That being said, your likely to get the company line and nothing more. That is the result of this particular player outrage (not you specifically but others in this thread). Not more transparency, but more CRM.
That's a pretty good response and you definitely have a point about us getting prepared statements instead of transparency. However, I think CCP need to address the problem directly of people leaving out of frustration (which is real) and accumulated bad blood. It's not for me to tell CCP how to do its business, however, but I do think that trying to ignore the problem and hoping it goes away is going to damage CCP's reputation and the game's chances of survival, neither of which are looking good from an outside perspective at the current time.

Of course, CCP might be hoping to fix the lag problem without having to admit to any shortcomings, but I think it might be a significant amount of time before they actually get that far, seeing that they tested the live TQ build on Sisi last night (This is the first time they've done that AFAIK, and I could point out people who have been pointing out very good reasons to test on the live server), which means that they may only really be starting now because they certainly haven't achieved much in the last 6 months of testing. If they do take long to fix the lag problem, they run the real risk of damaging their reputation outside the community to a point where it may no longer recoverable.

And that doesn't even scratch the surface of the real problem that many people are pointing out: the multi year accumulated bugs and imbalances and unfinished features being ignored for even more new content.

Personally, I think CCP may have bitten more than they can chew out of hubris from having no competition for so long.

We'll see.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.08.06 07:49:00 - [1852]
 

Originally by: Malcanis
Originally by: Malcanis
21 days since this devblog, and the ensuing player response.

Still awaiting the Transparent™ response with great interest.



3 weeks passed and still no substantial response.

Tarasina
Posted - 2010.08.06 08:39:00 - [1853]
 

Originally by: Bomberlocks
Originally by: Haven Wind
Originally by: Bomberlocks
If that's the effect it has on you, then I think Malcanis is achieving his goal, which is to make the developers aware that we haven't given up on this thread and would still like an official response. I can't speak for Malcanis, but the comment made elsewhere that we (no, probably not you) feel ignored by the developers who come out en masse to post in "lol how long ur playing eve?" is pretty accurate.


I think the developers are acutely aware of the situation. You need to concern yourself with the corporate executives if you want a response at this point. I'm quite sure the silence right now is a result of escalation of the situation. That being said, your likely to get the company line and nothing more. That is the result of this particular player outrage (not you specifically but others in this thread). Not more transparency, but more CRM.
That's a pretty good response and you definitely have a point about us getting prepared statements instead of transparency. However, I think CCP need to address the problem directly of people leaving out of frustration (which is real) and accumulated bad blood. It's not for me to tell CCP how to do its business, however, but I do think that trying to ignore the problem and hoping it goes away is going to damage CCP's reputation and the game's chances of survival, neither of which are looking good from an outside perspective at the current time.

Of course, CCP might be hoping to fix the lag problem without having to admit to any shortcomings, but I think it might be a significant amount of time before they actually get that far, seeing that they tested the live TQ build on Sisi last night (This is the first time they've done that AFAIK, and I could point out people who have been pointing out very good reasons to test on the live server), which means that they may only really be starting now because they certainly haven't achieved much in the last 6 months of testing. If they do take long to fix the lag problem, they run the real risk of damaging their reputation outside the community to a point where it may no longer recoverable.

And that doesn't even scratch the surface of the real problem that many people are pointing out: the multi year accumulated bugs and imbalances and unfinished features being ignored for even more new content.

Personally, I think CCP may have bitten more than they can chew out of hubris from having no competition for so long.

We'll see.


About last nights test. I was there. It was good IMHO that they had TQ-version up as first test, it meant that those of us who haven't blobbed had a baseline experience. "So this is what it's like on TQ". Now, the test code they tested was much better than TQ version. I could lock targets within seconds. Firing commenced after a minute or so. First fight (TQ version) I never had a target lock or fired of a single bullet, in 10-15 minutes!

Sethose Olderon
Gryphon Chancellery
Gryphon League
Posted - 2010.08.06 08:46:00 - [1854]
 

Look, I don't disagree to the dissent in this thread and throughout the Eve community over this situation, but a 60 plus page threadnaught is not going to change plans that CCP laid months and years previously. Whether you like it or not, they are pursuing plans they feel is in the best interest of their company. If any of you don't like that direction, you are completely free to unsubscribe, leave Eve behind, and play something else.

However, the fact that this thread is 60 plus pages longs illustrates the fact the majority of whiners are not willing to leave Eve. If people were truly serious about that fact, there would be threads with nothing more than "Goodbye CCP, goodbye Eve, Unsubscribed". That is not the case however, and furthermore it is obvious that few have unsubscribed over the issue as CCP hasn't posted any changes to their development plans.

So stop whining, and if your really that mad, stop playing. Some of us are tired of this crap wasting server space.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2010.08.06 09:01:00 - [1855]
 

Quote:

About last nights test. I was there. It was good IMHO that they had TQ-version up as first test, it meant that those of us who haven't blobbed had a baseline experience. "So this is what it's like on TQ". Now, the test code they tested was much better than TQ version. I could lock targets within seconds. Firing commenced after a minute or so. First fight (TQ version) I never had a target lock or fired of a single bullet, in 10-15 minutes!



Someone who finally see on their skin what the issue is about.

Just for sake of history, the same issue is what killed a lot of organized FW.
Before its broken lag monster "model" got exported to 0.0 there were people like me asking first to fix FW lag and then alter 0.0, but no. And these are the results.

From having gates closing because of 10(!) ships jumping to BSOD to 10 mins module lag.
In the worst cases (100 vs 100 was enough in FW) I'd see my ship going down, would warp out to our base POS and chill out. After minutes, I'd get a "time warp" that would make my ship back in the blob and me getting killed & podded, unable to do a thing (spamming warp did not work ofc).



Quote:

Look, I don't disagree to the dissent in this thread and throughout the Eve community over this situation, but a 60 plus page threadnaught is not going to change plans that CCP laid months and years previously. Whether you like it or not, they are pursuing plans they feel is in the best interest of their company. If any of you don't like that direction, you are completely free to unsubscribe, leave Eve behind, and play something else



What sets CCP apart is that they can (light organization compared to behemoths like Blizzard) and often accept to steer their plans according to their player base concerns.

That's one of the reasons why people keep playing. Your answer is good for the "general MMO company". CCP is or used to be different. In fact, guess what, "general MMO companies" tend to tank, CCP doesn't.

Sethose Olderon
Gryphon Chancellery
Gryphon League
Posted - 2010.08.06 10:08:00 - [1856]
 

Edited by: Sethose Olderon on 06/08/2010 10:09:46
Originally by: Vaerah Vahrokha
Quote:




What sets CCP apart is that they can (light organization compared to behemoths like Blizzard) and often accept to steer their plans according to their player base concerns.

That's one of the reasons why people keep playing. Your answer is good for the "general MMO company". CCP is or used to be different. In fact, guess what, "general MMO companies" tend to tank, CCP doesn't.



I will concede your point, to a point. I think the key phrase here is, "...CCP is or used to be different." I agree that when CCP was young and Eve was newly born, they did have this kind of capability. However as businesses and products grow, the products of those businesses grow and mature, and the fiduciary and overhead responsibilities also change. Therefore I don't think CCP is able to change development plans on a dime as they were once able. At this point it would be similar in an attempt to stop a freight train at full speed with a soda can; they are just too invested in their current plans (or at least as it seems).

However, I will concede the fact that I could be wrong. I don't know the future, and I am not privy to CCP insider information. Although, based upon the current information, or lack thereof, CCP seems all the more interested in pursuing their previously stated development plans.

Sannye
Posted - 2010.08.06 11:16:00 - [1857]
 

Well to be quite frank, i have allways liked this game, been with my mates flying spaceships is great fun!

But after 9 months of crap, and by the looks of it, 18 months of more messed up eyecandy (like PI, SOV changes...dominion lagfest) i have started to look for other options.

Not that i dont like EVE - i do. But, i must admit im getting tiered of paying for beeing a beta tester. Sov changes made it impossible to claim space UNLESS you blob. This change to SOV actually increased the fleetsizes needed, despite of all the good intentions it just made matters in 0.0 alot worse.

PI - well.. what can i say? All the good intentions, little niche minigame turned into a another chore. We have a few in the alliance using PI, even though our CEO yells for the materials, and will give very good isk for the planet goo, not many bites. Its simply booring to click those excraters over and over and over....

Farmville is free - we pay to play click's.. not good enough.

I havent found another game like EVE, and im sure there arent any out there. EVE is special - but it really hurts to see that CCP is trying to make it mainstream.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.08.06 11:48:00 - [1858]
 

Originally by: Tarasina

About last nights test. I was there. It was good IMHO that they had TQ-version up as first test, it meant that those of us who haven't blobbed had a baseline experience. "So this is what it's like on TQ". Now, the test code they tested was much better than TQ version. I could lock targets within seconds. Firing commenced after a minute or so. First fight (TQ version) I never had a target lock or fired of a single bullet, in 10-15 minutes!


That's pretty encouraging, actually. Thanks for cheering me up some.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.06 12:13:00 - [1859]
 

Originally by: Tarasina
...
About last nights test. I was there. It was good IMHO that they had TQ-version up as first test, it meant that those of us who haven't blobbed had a baseline experience. "So this is what it's like on TQ". Now, the test code they tested was much better than TQ version. I could lock targets within seconds. Firing commenced after a minute or so. First fight (TQ version) I never had a target lock or fired of a single bullet, in 10-15 minutes!
If they do manage to fix it within a a short period, they have a chance of stopping the worst of the current nullsec bleed. That'll be a good thing because they are the ones who give Eve its fierce no-compromise reputation, not the bears or us in FW.

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.08.06 15:51:00 - [1860]
 

Quote from a corp forum today:

Quote:
In <alliance in Stain> sunday CTA was cancelled becouse 90% of active alliance members were playing WoT. I meet there even x, y and z (3 veteran FW players) , even goons have their channel there


That settles it, going to get my WoT beta key and go look what's up there. Sounds like a lot of fun.

P.S. CCP, I do hope you're taking note of the enthusiasm that WoT is generating.

Originally by: CCP Zulu
We‘re also committed to producing and launching an MMOFPS hybrid. What we‘re doing is unheard of in the gaming industry, namely linking together a console FPS (MMOFPS) with a classic PC MMORPG. Let that sink in for a minute. CCP is the first company in the world to do something like this. First. Ever.


Unique does not trump fun.

People don't play games just because they're unique. They play them because they fun and engaging. For almost everyone in nullsec, Eve has not been fun for 6 months at least, and for others, the long term negligence of so many problems is causing a lot of other gripes to come to a head now.

Let that sink in for a minute. WoT may not be a unique game, but it looks like enormous fun.


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