Author |
Topic |
 Qujulome Amarr |
Posted - 2010.07.28 17:08:00 - [ 1741]
|
 Sunbird Huy Caldari WEPRA CORP White Noise. |
Posted - 2010.07.28 21:53:00 - [ 1742]
Originally by: Vadimik
I'll take my chances with foundations over no features at all.
See ya in few months when your words come around and slap you across your face... |
 Hatsumi Kobayashi Sniggerdly Pandemic Legion |
Posted - 2010.07.29 02:04:00 - [ 1743]
CCP's continued silence in this thread is... deafening. |
 Haven Wind |
Posted - 2010.07.29 05:56:00 - [ 1744]
Originally by: Hatsumi Kobayashi CCP's continued silence in this thread is... deafening.
hmm? I'm showing 82 posts by CCP. Silence and appeasement are two different things. |
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.07.29 06:33:00 - [ 1745]
Originally by: Malcanis 13 days since this devblog, and the ensuing player response.
Still awaiting the Transparent™ response with great interest.
|
 Racknor The Salty Dogs |
Posted - 2010.07.29 09:05:00 - [ 1746]
Edited by: Racknor on 29/07/2010 09:11:08Well it's a lot to get your head around. Probably best to circle the wagons, then come out with one clear message. Especially if you believe, as I do, the problem is much bigger than a few disgruntled players. For example, if this is the state of EVE. What does that say about the companies ability to produce a WOD game that can compete in today's WOW driven market? I think a good way to start turning this situation around would be to have a major Empire catastrophe, then have Concord go on strike and abandon their post for several days  |
 HeliosGal Caldari |
Posted - 2010.07.29 09:40:00 - [ 1747]
silence is an admission of a focus on eye candy so dust it is |
 Ace Frehley Minmatar Mercenaries of Andosia Northern Coalition. |
Posted - 2010.07.29 09:43:00 - [ 1748]
Should I post, "I be back in 18 months"? |
 Monkey Saturday Unknown Soldiers The Spire Collective |
Posted - 2010.07.29 12:35:00 - [ 1749]
1.5 days until sub expires.
Goodbye eve, it was a blast for a while. |
 Banawene |
Posted - 2010.07.29 15:01:00 - [ 1750]
Originally by: Malcanis 13 days since this devblog, and the ensuing player response.
Still awaiting the Transparent™ response with great interest.
As are a few of us, I imagine. |
 Shaemell Buttleson |
Posted - 2010.07.29 17:16:00 - [ 1751]
So how long will it be before we can play hairdressers and other **** like this?
Also when the patch is released will my clippers be able to actualy cut my hair or will I have to file a bug report?
|
 Ebisu Kami |
Posted - 2010.07.29 18:23:00 - [ 1752]
Originally by: Shaemell Buttleson So how long will it be before we can play hairdressers and other **** like this?
Also when the patch is released will my clippers be able to actualy cut my hair or will I have to file a bug report?
Winter-Expansion 2011 or, less likely, Summer 2011 at earliest. |
 Darth Vapour |
Posted - 2010.07.29 18:47:00 - [ 1753]
How can I reconcile these two statements by the same company: Quote:
'CCP has invested significant time and resources throughout EVE's history on increasing the performance of fleet fights. We've always had a team of developers devoted to improving our technology and in recent years we made exponential headway through massive server upgrades and initiatives like "Stackless IO".
'Currently, unsurprisingly, this effort is our No.1 development priority
versus Quote:
Incarna (9 teams, approximately 70 developers)
Fixing lag (4 teams, approximately 15 developers)
-One of these statements is a flat out lie. -In the time between the two statments a massive shift in resource allocation has occured. -The Lag team works 6 times as hard as the Incarna team |
 Mr Putter |
Posted - 2010.07.29 18:56:00 - [ 1754]
I have just unsubbed my three accounts. There is still time before they expire so I hope I get some reason to resub but I doubt it. |
 Ebisu Kami |
Posted - 2010.07.29 19:03:00 - [ 1755]
Edited by: Ebisu Kami on 29/07/2010 19:06:19 Originally by: Darth Vapour
Quote:
Incarna (9 teams, approximately 70 developers)
Fixing lag (4 teams, approximately 15 developers)
-One of these statements is a flat out lie. -In the time between the two statments a massive shift in resource allocation has occured. -The Lag team works 6 times as hard as the Incarna team
It was also noted, that the Incarna-teams mainly consist of artists (about 7 of the 9 times are mostly artists). Also most, if not all the of "Devs" from the Lag-Crew will be actual code-dungeoneers and no artists at all, which pretty much means: They do indeed prioritize the lag-fix by a huge margin over Incarna-development, like it or not. However this doesn't change anything about the general problem critizised here (totally expecting the lag-devs beeing relocated to Incarna or *insert random fancy awesome sparkle feature here*, once the lag is fixed). |
 Nardman Amarr |
Posted - 2010.07.29 20:30:00 - [ 1756]
Edited by: Nardman on 29/07/2010 20:30:09 Originally by: Ebisu Kami Edited by: Ebisu Kami on 29/07/2010 19:06:19
Originally by: Darth Vapour
Quote:
Incarna (9 teams, approximately 70 developers)
Fixing lag (4 teams, approximately 15 developers)
-One of these statements is a flat out lie. -In the time between the two statments a massive shift in resource allocation has occured. -The Lag team works 6 times as hard as the Incarna team
It was also noted, that the Incarna-teams mainly consist of artists (about 7 of the 9 times are mostly artists). Also most, if not all the of "Devs" from the Lag-Crew will be actual code-dungeoneers and no artists at all, which pretty much means: They do indeed prioritize the lag-fix by a huge margin over Incarna-development, like it or not. However this doesn't change anything about the general problem critizised here (totally expecting the lag-devs beeing relocated to Incarna or *insert random fancy awesome sparkle feature here*, once the lag is fixed).
I fail to see how paying more people to work on Incarna than they are to fix the game is prioritizing the lag-fix. It doesn't matter if they are artists, engineers, marketing people, etc.--they are spending more money and time on Incarna, not on fixing their broken game. |
 Ebisu Kami |
Posted - 2010.07.29 20:49:00 - [ 1757]
Originally by: Nardman I fail to see how paying more people to work on Incarna than they are to fix the game is prioritizing the lag-fix. It doesn't matter if they are artists, engineers, marketing people, etc.--they are spending more money and time on Incarna, not on fixing their broken game.
It does matter, if they are artists, code-monkeys or play-testers, because you can't really exchange the two prior ones and expect them to do a good work in that completely unfamiliar work-field. Also most of the artists are (that's a wild guess though I'm pretty usre it is the truth), located in Shanghai, which means they definitly do not recieve the same payment as the code-monkeys and hence are most likely a lot cheaper. And yes, I agree on them using the wrong priorities and hence using funds on Dust and Incarna/Beta-WoD that better be used on EVE, however denying the truth about who actually works in which field isn't going to help the arguement. |
 Gefgarion Ankatar |
Posted - 2010.07.29 23:32:00 - [ 1758]
Wanted to throw this in for those who might have missed it. Should make you wonder... paraphrased from the following site. http://podlogs.com/2ndanomolyfromtheleft/2010/07/19/senior-producer-makes-a-dev-blog/ CCP Dev Zulupark… .. the dev who single-handedly delayed much needed updates to the Minmatar weapons and ships for years. .. i.e. the dev whose “name will not be mentioned”… .. and now he’s a senior producer. It scares me for the game to see Zulupark so integrated at this point. I don’t have anything personally against the guy, but his past actions indicate to me that he will continually steer the developers to new things while ignoring serious game problems. Zulupark delayed the Amarr getting a boost, back when they were horrible and were proven horrible. Zulupark delayed the boost to the Minmatar for years after several nerf/buffs made most Minmatar ships worthless in PVP situations, particularly battleships. This was despite the recordable and tested facts that were presented directly to him regard problems with projectile weapons and Tempests in particular. His counters to them turned out to be based on the belief that Minmatar ships “feel balanced”, as well as comments made by Zulupark that ended up being factually inaccurate and misleading. It wasn’t until CCP Nozh actually ran the numbers that proved the EVE community correct that the ball finally got rolling. A review of suggestions made by Zulupark for game changes even surprised me by the fact that one word constantly made its appearance. That word was “WTF?” |
 fuckfacemillionare |
Posted - 2010.07.30 00:33:00 - [ 1759]
Originally by: Gefgarion Ankatar It wasn’t until CCP Nozh actually ran the numbers that proved the EVE community correct that the ball finally got rolling.
When your work is being corrected by Nozh and it's an improvement, you are a failure. |
 Deliceous Lone Star Exploration Lone Star Partners |
Posted - 2010.07.30 01:34:00 - [ 1760]
I appreciate the CCP's work on making a fully rounded Sci-fi game. Some a wider variety of activities for people to do than just the core game will keep more people in the game. Not everyone is in eve for the PVP, like me. Expansions like Incarna and Tyrannis, bring additional people who are not interested in the “Core game” Though these individuals add to the core games as they provide targets to the Core Gamers to shoot. You have got to keep adding to the game to draw in those demographics of who have tried, and didn't find eve to be their cup of tea. CCP is regularly fixing bugs, as listed with the patch notes, CCP is revamping sections of the game Like Sovereignty -Dominion Eve is a harsh game, it is what makes it different from most MMO's. Many of the requested features I see people looking for features to me the game easier.
I hope CCP continues it course of action. |
 Lykouleon Wildly Inappropriate Goonswarm Federation |
Posted - 2010.07.30 03:01:00 - [ 1761]
One thing I don't understand at all. I started EVE back at the end of Revelations, and we used to get a couple of patches rolled out. Now it just seems like CCP wants to lump-patch everything and just let bugs pile up and up.
Incrimental patching would probably go a long way to getting people to stop complaining about smaller/easier-to-fix stuff. Plus it seems like the dev team is much more active than throwing out "BLARGH MASSIVE EXPANSIONZ!!!!~" |
 Steel Sparrows |
Posted - 2010.07.30 06:35:00 - [ 1762]
Originally by: Cinori Aluben
The general lack of developmental care for the existing game and CCP's disdain for the very vocal desire of it's playerbase is overwhelming, appalling, and offending, as gleaned from the OP devblog, CSM minutes, and the oft-condescending and attempted confusion-mongering remarks from CCP reps hereafter.
Don't get so caught up with expansion pursuits that you lose track of what has kept players loyal. We can't get EVE out of our blood, but we also won't stand for a broken or stagnant game (or the middle finger either).
I said it all throughout my CSM campaign (which I was in top 20 of in votes), and it seems to have become the overriding theme of the CSM since, and the overriding theme of this entire thread: Fix the Little Things First! Focus one single expansion, and your ad-campaign therefor, on tightening and honing this game. You will get LOADS of returning customers, which is like new customers but better, bc they'll more fully enrich and deepen your game that you so avidly and publicly claim to love. THEN, after you've solidified your foundation, expand and build a superstructure!
Please CCP, change all of our minds.
(Snips in quotes not indicated, because I don't care.) So basically, when I saw this dev blog, it crystallized four years of experiences on the forums and with EVE, and made my decision for me. CCP has long shown that EXACTLY what it does is get fascinated with new shinies and go running after them to the detriment of players who took on the previous new thing. This kind of serial infidelity toward the customer base has long, long bothered me, and others. I have had a deuce of a time getting friends to play EVE (I've failed, ultimately), not because they couldn't sit around with an avatar and pretend to blab on a space station, but because they notice within days the little things (bugs, inefficient features, bad UI, etc.) that steal play enjoyment and make them not subscribe. So, thanks, CCP, for finally killing any level of caring I had. I have now unsubscribed my last account. I will not pay for your explorations into WoD/Incarna. I will not pay for spacebook. I would have paid $270 over the next 18 months (idling even) for a credible stab at polishing EVE, but since you don't want to do that, I won't. Good luck with your business. You have some doozies to compete with, and the longer you sit with rust on your product, the more people will stop caring and just go get a new ride. Bye. (You may not have my stuff.) --SS |
 Bomberlocks Minmatar CTRL-Q |
Posted - 2010.07.30 08:59:00 - [ 1763]
Quote: 'With the help of the EVE community on the test server, we believe we are close to some investigative breakthroughs and will continue to relay any progress via our developer blogs.'*
If that isn't an admission that CP has no clue how to solve the lag problem, then I don't know what is, because they've been at it for 6 months now and it hasn't changed at all. * CCP is starting to get bad press: Article from computerandvideogames.comPersonally, I've changed my mind about unsubbing. I'm going to carry on playing for a while, but only because I'm mainly thinking that at this rate and unless CCP really does some drastic improvements, Eve will be mostly gone in about 2 years, and then a unique piece of gaming will be lost to teh intarwebs. |
 Bomberlocks Minmatar CTRL-Q |
Posted - 2010.07.30 09:06:00 - [ 1764]
Originally by: Gefgarion Ankatar Wanted to throw this in for those who might have missed it. Should make you wonder... paraphrased from the following site. http://podlogs.com/2ndanomolyfromtheleft/2010/07/19/senior-producer-makes-a-dev-blog/ CCP Dev Zulupark… .. the dev who single-handedly delayed much needed updates to the Minmatar weapons and ships for years. .. i.e. the dev whose “name will not be mentioned”… .. and now he’s a senior producer. It scares me for the game to see Zulupark so integrated at this point. I don’t have anything personally against the guy, but his past actions indicate to me that he will continually steer the developers to new things while ignoring serious game problems. Zulupark delayed the Amarr getting a boost, back when they were horrible and were proven horrible. Zulupark delayed the boost to the Minmatar for years after several nerf/buffs made most Minmatar ships worthless in PVP situations, particularly battleships. This was despite the recordable and tested facts that were presented directly to him regard problems with projectile weapons and Tempests in particular. His counters to them turned out to be based on the belief that Minmatar ships “feel balanced”, as well as comments made by Zulupark that ended up being factually inaccurate and misleading. It wasn’t until CCP Nozh actually ran the numbers that proved the EVE community correct that the ball finally got rolling. A review of suggestions made by Zulupark for game changes even surprised me by the fact that one word constantly made its appearance. That word was “WTF?”
If this is true, then I think CCP might go out of business even faster than I currently think it will (around 2 years at the current rate) |
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.07.30 10:05:00 - [ 1765]
Originally by: Malcanis 14 days since this devblog, and the ensuing player response.
Still awaiting the Transparent™ response with great interest.
|
 Apollo Gabriel Mercatoris Etherium Cartel |
Posted - 2010.07.30 11:54:00 - [ 1766]
Originally by: Malcanis
Originally by: Malcanis 14 days since this devblog, and the ensuing player response.
Still awaiting the Transparent™ response with great interest.
It has been mentioned by several devs that most of CCP in on summer vacation right now, as they all coordinate their vacations at the same time. The backlog will surely be great Apollo |
 Morphisat Hidden Agenda Deep Space Engineering |
Posted - 2010.07.30 11:54:00 - [ 1767]
The lack of any CCP answer is kinda frightning. The CEO showed his face once and then forgot about it. The only thing we have so far is a PR answer on some sort of game site...
|
 Ebisu Kami |
Posted - 2010.07.30 11:59:00 - [ 1768]
Originally by: Apollo Gabriel It has been mentioned by several devs that most of CCP in on summer vacation right now, as they all coordinate their vacations at the same time.
The backlog will surely be great
Apollo
How long are your vacations normally? Beyond that, he just keeps the thread on the top, which is a good thing, lest they forget we still are here. |
 TheLordofAllandNothing Caldari GoonWaffe Goonswarm Federation |
Posted - 2010.07.30 12:10:00 - [ 1769]
CCP should tear up their roadmaps and fix the game.
The constant empty promises of features that never materialised and were left abandoned because they are too fixated on more shiny features and getting more dollah so hilmar can afford more iceland hookers is killing the game.
****ing all overy our old, dedicated players to just try and rope some randoms in for a month or two will be the death of eve and it is the patch CCP are following at the moment.
|
 Malcanis Caldari Vanishing Point. The Initiative. |
Posted - 2010.07.30 15:35:00 - [ 1770]
Originally by: Apollo Gabriel
It has been mentioned by several devs that most of CCP in on summer vacation right now, Apollo
Not my ****ing problem mate. I've had to cancel my holidays in the past when the **** has hit the fan. I guess it depends where the priorities are, right? |