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Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.07.23 15:11:00 - [1621]
 

Originally by: handbanana
Originally by: Cergorach
If there ever would be a class action suit (over this), I would consider organizing a counter suit (against the group of people suing) for blackmail... ;-)


There's that little problem of you not having any standing whatsoever to do so, unless you're a alt of someone in CCP's legal dept.


You're talking about people threatening lawsuits on a forum. I don't think any of them will let minor nuances like "the law" stop them from chest-beating.

Originally by: Ebisu Kami
Subscribed Accounts with average growth projection between expansions (black line).


Thanks for the annotated chart - very handy.

Originally by: Ebisu Kami
Quote:
Fight against isk farmers.


This is a continuous effort and exact dates of large "busts" are unknown: Good Luck.


Actually not true - the original Unholy Rage effort was summer '09, and it dropped something like 6000 bans in one day. I'd wager that the dip right after the Apocrypha bump can be directly attributed to banning macroers. The flat line after that is a different story, of course.

FellRaven
Minmatar
Macabre Votum
Morsus Mihi
Posted - 2010.07.23 15:21:00 - [1622]
 

"To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well."

So have you asked us? Why not perhaps because you know the answer. Seems to me you have totally missed the point of your own game and are instead chasing a market that doesn't exist.

Rashmika Clavain
Gallente
Posted - 2010.07.23 15:31:00 - [1623]
 

Our first real devblog for ages and all most of you can do is demonstrate why CCP shouldn't bother? Rolling Eyes

yani dumyat
Minmatar
Pixie Cats
Posted - 2010.07.23 15:49:00 - [1624]
 

Originally by: FellRaven
"To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well."

So have you asked us? Why not perhaps because you know the answer. Seems to me you have totally missed the point of your own game and are instead chasing a market that doesn't exist.


Yes in fact this thread from 2003 is one of the earlier examples of us asking CCP for full body avatars.


What is so f'ing hard for you morons to understand about the concept of a computer game company wanting to make more than one game? They have NOT abandoned EVE.

Ebisu Kami
Posted - 2010.07.23 16:01:00 - [1625]
 

Edited by: Ebisu Kami on 23/07/2010 16:02:42
Originally by: Herschel Yamamoto
Originally by: Ebisu Kami
Quote:
Fight against isk farmers.


This is a continuous effort and exact dates of large "busts" are unknown: Good Luck.


Actually not true - the original Unholy Rage effort was summer '09, and it dropped something like 6000 bans in one day. I'd wager that the dip right after the Apocrypha bump can be directly attributed to banning macroers. The flat line after that is a different story, of course.


Aye, I didn't remember that one (kudos to Blazde from SHC) and it had some serious impact, as one can easily see in this verison:

Subscribed Accounts with average growth projection between expansions (black line), with Unholy Rage.

The Devblog on Unholy Rage had a chart, which hinted at CCP already doing serious investigations in July, hence I set the beginning of Unholy Rage there and the end in August, when the blog was released. It is quite obvious which actual impact Unholy Rage had. The immediate stagnation afterwards is a bit distracting, though, since the actual cause is unknown.

Quin'gan
Posted - 2010.07.23 16:32:00 - [1626]
 

Edited by: Quin''gan on 23/07/2010 16:33:23
If CCP fanboy #1 is right, and Incarna will attract new subscribers, they will leave after a month, when they try to use any of the parts that's broken.

There's nothing worse than comming into a game that SEEMS polished and wellmade, only to find out that you have been lured by pretty graphics. Substance and gameplay is what keeps people in a game, not shiny features without any form of depth (read, PI)

Dominion gave us one nice toy, the fleetfinder, the rest of the package was delivered unfinished. Tyrannis gave us PI... cute to setup, a pain to maintain.

That was one years of expansions - no fixes, only halffinsihed toys that wasnt really appriciated, only exception is the fleetfinder. The SOV warfare changes now require alot bigger blobs - so all the fanboys wanting the 0.0 entity's to fly 10 vs 10 proberly never tried to destroy any of the new sov structures.

Now, in this very dev. blog, CCP tells their most hardcore fans (that's gotten nothing but crap for more than a year) that in order to attract newcommers, all projects that the old players really want is put on hold for a minimum of 18 months.

Not only is this an insult to the current players but...

Dont you think any of the players Incarna (maybe) attracts would like to ... you know... undock ?
And find the same broken features as we have now.

Why would they stay ? For a nice 3D chatroom ?

I wouldn't.

Milamara
Posted - 2010.07.23 16:59:00 - [1627]
 

Originally by: Quin'gan
Dont you think any of the players Incarna (maybe) attracts would like to ... you know... undock ?
And find the same broken features as we have now.

Why would they stay ? For a nice 3D chatroom ?

Wouldn't surprise me the least that when Incarna hits new players start out with 10 million skillpoints or some such. One of the reasons why EVE doesn't attract more new players is that older players have a massive skillpoint advantage over new players. Sure, any 3 weeks old noob can fly and fit a tackler, but flying Rifters for two years to catch up with old accounts gets old quickly.

Ressiv
Massive PVPness
Posted - 2010.07.23 17:00:00 - [1628]
 

Originally by: Quin'gan

Why would they stay ? For a nice 3D chatroom ?

I wouldn't.


Ehrm ... you obviously didnt kill your account yet ... so either put your money where your mouth is, or perhaps quit the endless emorage threats that just about noone (unless already looking for an excuse to quit EVE) is backing up ?

EVE rocks, LAG is being worked on, and this yadda yadda yadda will continue whatever the **** CCP does, fixes or imrpoves uppon.

There are various threadnaughts on the forum with the same drivel, yet the account base only increased over the years ... care to explain that ?

This was not a personal attack, just the most recent one and thus convenient.

Ricgard
Posted - 2010.07.23 17:15:00 - [1629]
 

Quoted from CCP Atropos

"I can't speak for game design, but the work Infrastructure has been doing is designed to get builds complete in as short a time as possible, by automating and refining the process to be as streamlined as possible.

I personally think more, smaller patches would be a better way of doing things.

What you have to remember is that all the variety of opinion that can be seen within the player base also occurs within CCP. We're human too, and have just as varied views and opinions on these topics as you. As an example, whilst this blog thread and related discussions have been progressing, there has been an identical discussion on an internal mailing list on the exact same topic.

However, even with all the variety in opinions, at some point some one of the managers has to make a decision. This decision gets reviewed and the merits discussed and then we do it.

As someone else stated earlier in the thread, EVE to us isn't just the current Flying in Space part we all know and love; it's Incarna, Dust 514, Flying in Space and then EVE Gate on the side. It's a fully immersive universe that our inner scifi geeks yearn to embrace and play within. We care passionately about the game, both now and in the future, and so you have to understand that all the developers CCP Zulu referenced, to us, are working on EVE.
"

First, I'd like to say thank you to all the CCP people that have responded to this thread.

Second, I'm very happy with you, Atropos, for this specific quote. It's good to know that what has been brought up here has been causing some internal conversations for CCP. I believe that EVE can be a better experience for all of us when issues customers are having are being carefully reviewed.

I'm one that's more in favor of getting what already exists ironed out first before adding new content. There's more in the game available than I use already. New content is less appealing to me on the whole than the bedrock play that is EVE.

I understand that CCP has invested a lot of time and money in Incarna and Dust 514 so just shelving them now is a poor choice of resources. I would, however, say that an Incarna lite combined with a series of balancing/functionality changes would be very nice.

I love EVE for the game play experiences it's given me and for the social interactions. I want the EVE I know and love to get better.

Ricgard

Liang Nuren
Posted - 2010.07.23 17:18:00 - [1630]
 

Edited by: Liang Nuren on 23/07/2010 17:26:50
Originally by: Milamara
Wouldn't surprise me the least that when Incarna hits new players start out with 10 million skillpoints or some such. One of the reasons why EVE doesn't attract more new players is that older players have a massive skillpoint advantage over new players. Sure, any 3 weeks old noob can fly and fit a tackler, but flying Rifters for two years to catch up with old accounts gets old quickly.


Awesome - all I have to do is start a new character and I can have a market/datacore farming/cyno alt all rolled into one!

-Liang

Ed: Apparently the market is really important to me.

Quin'gan
Posted - 2010.07.23 17:55:00 - [1631]
 

As for putting my feet where my mouth is, it's allready done.

There is still 26 days left of my accounts though, time enough to get my pos's taken down and my carriers flown to empire where it can be parked until the game is playable in 0.0 again.

I think i'll have time to loose most of my other combatships in the meantime, if not, i'll bring as many of them as i can.

Its not about the money, i got a good job, i could afford to pay for EVE.

But, i really dont like seeing my hardearned cash go to develop the game i really care about, into something i cant see myself a part of.

EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2010.07.23 17:59:00 - [1632]
 

Anyone still pumping their cash into this game is dumb. Ive been paying with isk for quite a while now. I realize that by no means deny's CCP money but it keeps it from hurting my pocket book. When/if I run out of isk I don't plan on keeping it going at this rate.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2010.07.23 18:25:00 - [1633]
 

Quote:

Sure, any 3 weeks old noob can fly and fit a tackler, but flying Rifters for two years to catch up with old accounts gets old quickly



I started this char in 2009 and she's close to flying a carrier and a freighter (ie dissimilar skills) despite having BC and BS weapon specs to 4 or 5...

Ressiv
Massive PVPness
Posted - 2010.07.23 18:27:00 - [1634]
 

Maybe I'm just one of those relative new players that dont get it .. but I for me love EVE, yeah 0.0 is laggy at times, but there is NO other game that I can find ANYWHERE besides X3:Reunion, that delivers this much emersion, and diversity.

And well ... X3 is kinda solo :/

There are a few annoying issues, but you can work around them fairly easy imo. Yeah, large fleet fights are an enourmous issue for sov holders, but they are working on that. Can't expect them to fix it overnight, and I doubt CCP rather lets their loyal fans go somewhere else cuz they rather pump out new content.

I'd like to finish with a quote, which has been proven right all the time in the industry:

Quote:

Adding manpower to a late software project makes it later.




DECEPTIBROW
Posted - 2010.07.23 19:06:00 - [1635]
 

Originally by: yani dumyat
Originally by: FellRaven
"To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars. When we talk to people who like the concept of science fiction games but aren't attracted to EVE, it becomes obvious that there is a need gap that can best be filled by having a character to associate with rather than a spaceship, and I would venture there are many existing players who want this option as well."

So have you asked us? Why not perhaps because you know the answer. Seems to me you have totally missed the point of your own game and are instead chasing a market that doesn't exist.


Yes in fact this thread from 2003 is one of the earlier examples of us asking CCP for full body avatars.


What is so f'ing hard for you morons to understand about the concept of a computer game company wanting to make more than one game? They have NOT abandoned EVE.


They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life.

Turdilious
Posted - 2010.07.23 19:18:00 - [1636]
 

CCP you do realise that your new customers will hear about eve from your old customers donít you? Rolling Eyes

Milamara
Posted - 2010.07.23 19:37:00 - [1637]
 

Originally by: Vaerah Vahrokha
Quote:

Sure, any 3 weeks old noob can fly and fit a tackler, but flying Rifters for two years to catch up with old accounts gets old quickly



I started this char in 2009 and she's close to flying a carrier and a freighter (ie dissimilar skills) despite having BC and BS weapon specs to 4 or 5...



In January of 2009, that makes it what ...16 months instead of the 24 I said it would take ...
My original statement was exaggerated for dramatic effect, but since you do want to nitpick consider this (and I will go ahead and ignore that you mentioned Freighters which need require next to no skillpoints to fly); The only way a new player can catch up to an old player is by specialization (which EVE has always rewarded) and so while I only need to pay for one account since my character has 126 million skillpoints a new player would need to sustain 3-4 accounts for a period of 16(!) or so months to be able to enjoy the game the same way I do on just a single account (BS/Cap pilot, sub cap, mining, production, industry, scanning, etc. etc.).

My level 5 fitting skills, armor compensation, armor rep, carrier, fighters, dread, booster effect mitigation etc. skills will beat your level 3 or 4 skills and there is nothing you can do about that other than get your skills to level 5 in time, at which point we will be equal skill point wise if looking at one particular ship. However, I still hold an enormous advantage over you since I cross-trained everything over the years, so when CCP decides that Amarr are OP and nerfs them I won't have to shed tears since I will just hop into the FOTM and keep on flying whereas you will need to spend a couple months raising your cruiser, BS, and gunnery skills to fly the same FOTM.

This disregards that I wouldn't want to do all these things on a single account since it's more practical to have multiple characters, but it doesn't invalidate my point. Old players can do more cool stuff than new players.

In other MMOs there's a level and gear cap, once you reach that everyone is on equal footing. In other games that cap can be reached by a brand new player fairly quickly. In EVE existing players will always have the skillpoint advantage over new players, which does contribute to new player frustration (along with the terribad new player experience in general). WIS will not fix that since WIS is just a facade. WIS will lure in some new players, but content is still king and new players are unable to easily experience content on the same level as old players. I for one like it that way, it makes me feel that the thousands of dollars I have spent on EVE over the years (maintaining as much as 14 accounts at one point) give me a competitive advantage.

Still, it's inevitable that CCP will give a nod to new players in form of a skillpoint credit, much like the one we all have gotten for the extended downtime the other day. The feature to do so is already in game, the only thing that I imagine prevents CCP from giving out what amounts to "free" skillpoints to new players (on the first character created on an account) is an internal discussion on how to handle old players as to whether they should receive the same skillpoint credit or not.

J'J'J'Jita
Ch'Ch'Ch'Chia Corp
Posted - 2010.07.23 19:54:00 - [1638]
 

Edited by: J''J''J''Jita on 23/07/2010 19:54:36
Originally by: CCP Atropos

As someone else stated earlier in the thread, EVE to us isn't just the current Flying in Space part we all know and love; it's Incarna, Dust 514, Flying in Space and then EVE Gate on the side. It's a fully immersive universe that our inner scifi geeks yearn to embrace and play within. We care passionately about the game, both now and in the future, and so you have to understand that all the developers CCP Zulu referrenced, to us, are working on EVE.


The CCP plan may all work out for the best, but that's clearly why you have a 50+ page thread of mostly frustrated customers. To you, Eve is all those things. To the 300,000+ paying accounts, Eve is Flying in Space (with a little Eve Gate on the side, for some people). Flying in Space literally pays the bills.

I hope Incarna and Dust are successful and look forward to more information on how they will interact with Flying in Space.

Ebisu Kami
Posted - 2010.07.23 19:55:00 - [1639]
 

Originally by: Milamara
Stuff


Lol. Just lol. People do not gain anyhting if you just give them reward after reward after reward for nothing. People need to earn things, then they'll value them. And people need time to learn things.

Milamara
Posted - 2010.07.23 21:33:00 - [1640]
 

Originally by: Ebisu Kami
Originally by: Milamara
Stuff


Lol. Just lol. People do not gain anyhting if you just give them reward after reward after reward for nothing. People need to earn things, then they'll value them. And people need time to learn things.

You are confused.
11 million WoW subscribers prove that it makes good business sense to make things easy for those who pay to play. At the end of the day CCP is a business and what matters most to them is not the way you look at the game but the way the thousands of people who want to be given stuff look at it.

Incidentally, you don't earn skillpoints, you merely wait (and pay) for them, thus your argument rather fails.

Evettke
Posted - 2010.07.23 21:45:00 - [1641]
 

Originally by: Ressiv

There are a few annoying issues, but you can work around them fairly easy imo. Yeah, large fleet fights are an enourmous issue for sov holders, but they are working on that. Can't expect them to fix it overnight, and I doubt CCP rather lets their loyal fans go somewhere else cuz they rather pump out new content.



Well, this post was much better than the pointless flaming in your first one. Smile

There are lots of "annoying issues", like bugs, balancing problems (afs, rockets, hybrids, etc.) and never finished expansions (faction warfare is a good example) which are in the game for years. They are frustrating but people hoped that CCP will fix them sometimes. But after reading the CSM minutes and the dev blog (priorities are only Incarna and Dust) it seems that not much will happen in the next 1-2 years, they became angry and the result is this thread (and some others).
Please don't misunderstand me, I really want Incarna and waiting for it since 2007, but I think CCP have to work with CSM, be more transparent and fix the current issues parallel with developing new features.

ps. I can only hope that PI won't be the next abandoned expansion, because currently it is very different than what CCP presented during the Fanfest (it was awesome).

Tarasina
Posted - 2010.07.23 21:47:00 - [1642]
 

Originally by: Milamara
Originally by: Ebisu Kami
Originally by: Milamara
Stuff


Lol. Just lol. People do not gain anyhting if you just give them reward after reward after reward for nothing. People need to earn things, then they'll value them. And people need time to learn things.

You are confused.
11 million WoW subscribers prove that it makes good business sense to make things easy for those who pay to play. At the end of the day CCP is a business and what matters most to them is not the way you look at the game but the way the thousands of people who want to be given stuff look at it.

Incidentally, you don't earn skillpoints, you merely wait (and pay) for them, thus your argument rather fails.


Instant gratification is already in Eve. Buying GTCs/selling PLEX and buying characters, a "feature" that is illegal in most (if not all) other MMOs.
And what about scamming? Isn't that borderline instant gratification too? Akin to begging.

Conan Piter
Ways and Means
Posted - 2010.07.23 21:54:00 - [1643]
 

Originally by: DECEPTIBROW
They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life.


That is patently absurd. Are you just repeating what others have said in this thread or do you have a source for this?

I understand many participants of this thread are upset and need to vent, but the pervasively acrimonious attitude is doing some serious damage to the relationship you have with the developers. I'm impressed any of them are still posting and that shows just how dedicated they are.

A surprising number of posts in this thread show maturity that is frankly uncommon in these forums. Rather than try to bring the tone back down to repeating exaggerated falsehoods, why not try and contribute something constructive?

Quin'gan
Posted - 2010.07.23 22:17:00 - [1644]
 

Originally by: Conan Piter
Originally by: DECEPTIBROW
They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life.


That is patently absurd. Are you just repeating what others have said in this thread or do you have a source for this?

I understand many participants of this thread are upset and need to vent, but the pervasively acrimonious attitude is doing some serious damage to the relationship you have with the developers. I'm impressed any of them are still posting and that shows just how dedicated they are.

A surprising number of posts in this thread show maturity that is frankly uncommon in these forums. Rather than try to bring the tone back down to repeating exaggerated falsehoods, why not try and contribute something constructive?


So, in order to post something constructive, you try to show yourself as a better person, by ... nothing?
You come here telling the dissapointed custumors, that we should write something constructive - but yourself? If you wanted something constructive, then post something constructive!

Flying in space has gotten next to no development for the past 7 months and will get NO attention for the next 18 months (read devblog by Zulu)
If we could roll the servers BACK to before Dominion, the warfare and 0.0 would be in a much better possition that it is today.

So, my suggestion is: Roll the servers back, i will be sad that the fleetfinder is gone, but everyone living in 0.0 would live with that sacrifice.
The fleets would be better, lag would be less, and ... we could buy our pos fuel from NPC's. Everyone happy, and space would work again!

You see, everyone posting in this thread absolutly LOVE eve, but not spacebook, not planetary clickfest - but flying in space EVE. If we COULD fly in space with our spaceships, EVERYONE WOULD SUPPORT INCARNA!

PC l0adletter
Posted - 2010.07.23 22:18:00 - [1645]
 

Originally by: Conan Piter
Originally by: DECEPTIBROW
They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life.


That is patently absurd. Are you just repeating what others have said in this thread or do you have a source for this?

I understand many participants of this thread are upset and need to vent, but the pervasively acrimonious attitude is doing some serious damage to the relationship you have with the developers. I'm impressed any of them are still posting and that shows just how dedicated they are.

A surprising number of posts in this thread show maturity that is frankly uncommon in these forums. Rather than try to bring the tone back down to repeating exaggerated falsehoods, why not try and contribute something constructive?


/me hands you kneepads.

Do you have a SOURCE for your opinion?

I agree with this guy, though. If we don't start posting nicer, CCP might start ignoring us. They might even go work on other games that many of us can't even play!

LoRDa RaMOs
Art of War Alliance
Posted - 2010.07.23 22:19:00 - [1646]
 

Just be patient guys, maybe after Incarna and two other expansions they'll take care of Lag, Blasters, ECM drones, Jamming, Faction Warfare, HEL, Nihddogur, Repetitive Missions, Dominix model, Imicus model, Helios slots, PI Extractors 92 hour reset, Black screen of death, Sovereignty, Macromining, Socket Disconnect, Typhoon model, Lowsec, Tempest model, Stabber model, Smartbombs, Oneiros resizing...

In the meanwhile, train for datacore farming, cancel your accounts and come back when they've fixed everything, with millions of ISK from it Laughing

wizard87
Posted - 2010.07.23 22:27:00 - [1647]
 

I'm not going to be as arrogant so as to tell you how to run your company, BUT I will tell you that you have lost my custom after 5 years.

I continue to use PLEX to keep the skills going, but I dont actively play anymore because I feel you at CCP have failed to keep up the pace of your early expansions despite seemingly having more and more staff.

In the MMO world if you stand still you get left behind, and although CCP are making attempts to "break new ground" with the link to DUST; ALL Eve players know this is a publicity stunt, given the less ambitious than stated PI which is a tiny minigame of Eve.

In my opinion, Eve will flog the dead horse a while longer. Incarna may work and be fun, but some fundamental issues of Eve deemed "too difficult", or "not worth the development time" according to what I've read in the CSM feedback, I think you have lost the will/skill/knowledge/vision (any and all these fit here) to take the game on and keep ahead of the chasing pack of existing and new MMOs.

The history (player created) is now the unique selling point and loyalty factor for keeping your subscribers - but when you fail to WOW the newbs, and the vets get bored (Oh I made another 50 bil, yay me!) your game will quickly deterioriate.

So, good luck with your job Zulu, you have big shoes to fill (Oveurs/Tombs not Torfis) - Take risks, and I hope you dont take what I said too personally..

Cheers.

yani dumyat
Minmatar
Pixie Cats
Posted - 2010.07.23 22:32:00 - [1648]
 

Originally by: DECEPTIBROW
Originally by: yani dumyat

What is so f'ing hard for you morons to understand about the concept of a computer game company wanting to make more than one game? They have NOT abandoned EVE.



They have abandoned EVE -- For 18 months long enough for many players to find another game, one not focused on recreating second life.


Indeed '18 months' seems to have become a meme already, accepted as gospel truth and repeated far and wide by preachers of ignorance. It is in several of the front page posts in GD and on several people's sigs so will undoubtedly soon be as well known as 'can I have your stuff' or 'because of falcon'.

If you'd bothered to read CCP explorer's posts you'll see that devs spend 20% of their time working on the backlog, whatever backlog happens to mean in CCPs world. He dropped the word invasion which may or may not be the working title of the next expansion but certainly hints at what we might get.

In the rockets thread CCP Chronotis recently stated this:
Originally by: CCP Chronotis

We'll just go ahead and stop working on these changes siting on our internal servers then shall we if you want to wait till then Wink



Why would CCP have rocket changes on their internal server if they had no intention of changing them for 18 months?

It's a shame that CCP Zulu made such a mess of the dev blog, from what little I understand of the scrum process it seems that features introduced after scrum will be easier to improve on because the devs who coded them are the same team who improves them. Features introduced before scrum go in to the backlog and all devs spend 20% of their time working on the backlog.

That's a far cry from abandoning EVE. Unfortunately when everyone read the blog a combination of chinese whispers and people not understanding scrum turned this in to cries of THERE'S NOT GOING TO BE ONE SINGLE DEV WORKING ON EVE FOR 18 MONTHS! I wonder if the people spouting this 18 months thing are the same ones who buy 'navy ravens' in Jita for 330 mill?

I blame Zulu to some extent, any PR guy with two brain cells to rub together would have pointed out that giving a list of teams, without explaining how the devs would find time to fix the multitude of issues we want fixed, was like fighting fire by throwing petrol on it. The canteen staff could probably have pointed out how bad that blog was.

I guess people read through the list of teams, read it as 22 people are working on PVE, no one is working on pvp. They saw the words they wanted to hear about polishing EVE next to the words 2011 winter expansion and decided that we would have to wait 18 months before anything gets fixed. It's a real shame that he didn't spend a bit more time explaining the phrase "This is not an accurate description of how a 200-person development team works."

Due to all this the '18 months' meme was born. Explorer, Atropos and Lemur have done an admirable job of fighting the fire but memes really are like wild fire, they spread fast, cause a lot of damage and don't stop to think about what they are doing.

There is a big concern about player issues not being addressed in a timely manner, I sincerely hope CCP take to heart the well written posts about this, but can all you idiots who keep repeating this false mantra of eve being abandoned please shut up.

Conan Piter
Ways and Means
Posted - 2010.07.23 22:44:00 - [1649]
 

Originally by: PC l0adletter
Do you have a SOURCE for your opinion?

The dev blog and the CSM minutes both cover areas of ongoing development. There are 3 teams dedicated to In-space features. PI is getting an iteration soon. There is a Winter Expansion -- no idea what's in it. Missions are getting attention too as discussed in the minutes. Apparently 20% of all developer time is dedicated to fixing problems. And so on.

Conan Piter
Ways and Means
Posted - 2010.07.23 22:56:00 - [1650]
 

Originally by: Quin'gan
So, in order to post something constructive, you try to show yourself as a better person, by ... nothing?
You come here telling the dissapointed custumors, that we should write something constructive - but yourself? If you wanted something constructive, then post something constructive!

My constructive point is that if you want to improve the feedback you get from the developers, this might not be the way to go about it.

Originally by: Quin'gan
Flying in space has gotten next to no development for the past 7 months and will get NO attention for the next 18 months (read devblog by Zulu)

Flying in space may be a major part of eve, but it isn't the only part by a long margin. PI may seem like a "not in space" element of Eve, but is has brought more people to low-sec. PI introduced a celestial destination without gate guns, fun for low-sec pirates who don't need a blob, just patience. The recent mission loot changes has also made low-sec slightly more important for players. For the longest time industrialists felt left out of the updates and I'm sure you've read those posts. CCP listened and gave them something. The problem is that it isn't what you may have wanted, but not every update can suit every player.

Originally by: Quin'gan
The fleets would be better, lag would be less, and ... we could buy our pos fuel from NPC's. Everyone happy, and space would work again!

Lag would indeed be less and there is every indication that considerable resources are being invested in improving it. Rolling back is, of course, extremely unlikely and even then no guarantee that it would fix the lag.

But why do you want to buy POS fuel from NPCs instead of players? Are you unhappy with the price of fuel? You must realise every POS owner is in the same situation so you are not at a disadvantage compared to your competitors. If your POS is no longer profitable, time to adapt. Isn't that the Eve motto or something?


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