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Vadimik
Gallente
Posted - 2010.07.21 17:28:00 - [1411]
 

Edited by: Vadimik on 21/07/2010 17:32:08
Originally by: Malcanis
Originally by: Vadimik

Now CCP will work over the next months to introduce features I want.


based on what evidence?

Based on devblog this thread is about.

Originally by: Cosmic Rainbow
Originally by: Vadimik

Still, it's better than any other MMORPG in the market (I'm aware of).


Cool, so you can stay here in apathy while the rest of us move to a game that we wont be frustrated by, and one which will value our subscription and input.


Don't forget to write. No, seriously, do write what that "game that we wont be frustrated by, and one which will value our subscription and input" is. Maybe I'll see the errors of my ways.

Dragon Greg
Posted - 2010.07.21 17:32:00 - [1412]
 

Originally by: Vadimik
Originally by: Malcanis
Originally by: Vadimik

Now CCP will work over the next months to introduce features I want.


based on what evidence?

Based on devblog this thread is about.


Time to learn to read then :P

Hint, check the CSM Minutes, and also the various Dev posts in this thread. If it weren't so sad, it would be funny.

Vadimik
Gallente
Posted - 2010.07.21 17:33:00 - [1413]
 

Originally by: Dragon Greg
Time to learn to read then :P

Hint, check the CSM Minutes, and also the various Dev posts in this thread. If it weren't so sad, it would be funny.


So, you somehow managed to read in those blogs that CCP will not work on incarna over the next months?

Liang Nuren
Posted - 2010.07.21 17:55:00 - [1414]
 

Originally by: Vadimik
So, you somehow managed to read in those blogs that CCP will not work on incarna over the next months?


Even as cool as I think Incarna has the capability of being, I think it inexcusable for CCP to ignore the current game in the manner that they're doing. CCP is not committed to Excellence, and many many things show this:
Planetary Interaction
Planetary Interaction an awesome idea - and I'd love to see CCP move forward with the idea and apply it to other things. Mineral mining and moon mining could potentially be so much better this way. But the UI is damn near criminal, and everyone who tested it on Sisi said so. They went forward with it anyway. Yes yes, I understand its laying a foundation - but the simple fact is that CCP has a long history of laying foundation and never building anything on it.

Faction Warfare
Faction Warfare is an awesome idea - and I'd love to see CCP move forward with the idea and maybe bring more factions into the fray. I'd love to see pirate factions - or even player made factions (#howcool). But first they need to fix the horribly broken exploits and bugs. And then they need to consider why people are abandoning this feature of the game in job lots - and how to fix it.

Rockets
Back when CCP changed the missile damage formula, they changed a bunch of the explosion radius/velocity numbers on the missiles. Then they added a "damage reduction factor". And then they forgot to update rockets... and we the players said "hey, uh, you forgot rockets". Then they pushed it live anyway. 2 years later, a 10 minute fix still hasn't been pushed live.

Technitium
CCP really screwed the pooch with Tech. Even before the patch went live, there were threads about how "the sky's the limit with Technitium" - a glaring balancing error when you consider that the express purpose of that "balance" was to make sure that there wasn't anything like Dysp/Tech. And of course, Technitium heavily favors a specific coalition of people... which also just happen to get supercaps reimbursed at a whim. /tinfoil

POS Parts
CCP had a cool new feature, and they really wanted people to try it out. We'll neglect that the feature is RSI inducing with a criminal interface for a moment. But people found out that there was a way around it and they took advantage of it. NPC seeded market goods turned into hundreds of billions of ISK - completely demolishing any chance of a functioning market for the foreseeable future for this new feature. Outposts available for a cool billion ISK. A fully fit death star for a couple hundred mil. And what does CCP do about it? Nothing. #epicfail

Sov
The old sov system was bad. Really bad. So they implemented a new Sov system and said "Lets get this out there and then we can iterate to fix the problems with it". Ok, so we've identified the problems... where's the promised iteration?

Oh man, I could totally keep going on about how CCP will implement a foundation and then not deliver the core feature, but why bother?

-Liang

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.21 18:22:00 - [1415]
 

Originally by: Mathhew Kane
Rockets are broke, we can't walk in station, The game as we know it is going to die a horrible death because we don't have enough people working on it blah blah blah...however I don't think anyone is asking the right question. To everyone who is leaving the game...


Can I has your stuff?


Sure, of course. I'm only surprised someone didn't ask sooner.

Trebor Daehdoow
Gallente
Sane Industries Inc.
Posted - 2010.07.21 18:23:00 - [1416]
 

"The backlog is constantly subject to re-prioritisation, mostly shortly before release planning but also during the release cycle."

Erlendur, I would like to ask your advice regarding the August planning meetings.

We are supposed to send our lion-hearted warrior Pétur of the Mohawk, armed with the mighty sword of the CSM, his strength made the strength of 10 men by the good wishes of the citizens of New Eden, alone and unaided into these meetings to represent us, the heavy burden of the CSM backlog resting on his broad shoulders alone.

However, given the pre-allocation of developer resources given in the devblog, I am having great trouble determining how CSM issues can receive attention, since all the developers seem to be spoken for.

The Dust 514/EVE link team is working on PI (one hopes they will be informed of the CSM proposal relevant to their work), the in-space team has already decided what they want to work on (a new feature), the EVE-Gate team cannot address non web-related issues, and the other 4 teams are working on back-end projects, which, while important (lag fixing, for example), do not address the many other items in our backlog.

"And that's that", as CCP Zulu so pithily put it.

Given the information provided to CSM, it appears that the only items in the CSM backlog that will get attention are those items that are low-hanging fruit; so low, in fact, that they fall off the tree and accidentally hit a sleeping developer on the head.

Now, clearly I must be mistaken, because if all the resources are pre-allocated, then CSM's participation in the planning meetings is a farce, and that surely cannot be what CCP intends.

So please enlighten me, so that I can understand how I and the rest of the CSM can properly exercise the stakeholder responsibilities you have entrusted us with.

Perhaps Hilmar might also be able to help us better understand our role; his one and only post in this thread was most helpful, and since then he has been much missed.

Sincerely,
Robert

PC l0adletter
Posted - 2010.07.21 18:25:00 - [1417]
 

Edited by: PC l0adletter on 21/07/2010 18:28:06
Seems like this thread has ragegasm'd out for now; I don't see a whole lot left unsaid.

I assume some kind of response from CCP is in the works.

Perhaps their economist is calculating the rate of unsubscribes, and noting whether that rate is accelerating to figure out whether and how much they should care.

But props to the people who keep popping up and saying "wow, 48 pages, i'm not gonna read all that! what's all the fuss about, again?" It is you who will make this thread grow to 100 pages.

Edit: Spoke too soon, I guess. Props to actual CSM peeps for asking why they need to be part of a planning meeting for 2012's content when there will be 2 more CSM's between now and then. Are Mynxee and Trebor the only CSM's who have posted in here?

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.21 18:27:00 - [1418]
 

Originally by: Vadimik
Edited by: Vadimik on 21/07/2010 17:32:08
Originally by: Malcanis
Originally by: Vadimik

Now CCP will work over the next months to introduce features I want.


based on what evidence?

Based on devblog this thread is about.




So Zulupark writes devblog to try and counter player anger at the large number of features that have been launched in a partially completed state then abandoned, and you take that as evidence that they wont launch Incarna in a partially completed state, then abandon it?

Why do you think Incara will be so special therefore treated differently from, say, Faction Warfare or T3 or COSMOS (to name but a few)? Wouldn't there be a big incentive for CCP to hype it up some, sucker you in, then leave you with a minimally functional framework missing most of the features you were hoping for? You know, just like they did with the guys who were exited about those other features.

yani dumyat
Minmatar
Pixie Cats
Posted - 2010.07.21 18:53:00 - [1419]
 

I agree that there are problems with unfinished expansions, balancing delays and all the rest but thought this civilian damage control might add a little perspective to the hysteria of all this nerdrage.


Orange Faeces
The Atomik Izlamiks
Posted - 2010.07.21 18:58:00 - [1420]
 

Originally by: yani dumyat
I agree that there are problems with unfinished expansions, balancing delays and all the rest but thought this civilian damage control might add a little perspective to the hysteria of all this nerdrage.




Superb, yani. Really nicely done. Everyone should watch this clip...

Koragoni SkyKnight
Amarr
Completely Bored Senseless
Posted - 2010.07.21 19:04:00 - [1421]
 

I've enjoyed eve for over two years now. The game is far from perfect. I also know it never will be perfect. However, your chops need busted over several key issues that have nothing to do with gameplay.

1.) I put a petition up over a month ago asking you to lose my credit card details. Why are they still in the system? Why have I received no response?

2.) The failure in the EVE cluster that precipitated the 100k SP "gift" to the EVE player base, was caused by IT ineptitude that would have resulted in employment termination anywhere else.

3.) Why is it friends of mine that have hacked accounts get no support on the weekends? I have to work 24/7 and I'm a one man IT shop. You're a large company operating a game played around the clock. A lack of 24/7 customer service and support is unforgivable.

So your server support guys are apparently clueless, and your customer service is nonexistent. Are we seeing a trend here? Your issues aren't the game itself, it's the way you treat your paying customers that is the real issue. If you fix these issues, and get yourself customer oriented, the rest will fall into place.

Now in your defense, and using the favored rockets example. That is not a quick fix. The issues that make the rocket weapon system unusable stem from the statistical process used to generate the stats for the weapon. These statistics were generated with a relatively simple algorithm that created the base numbers for all of the missiles. However, with rockets it's apparent that statistical model doesn't scale well to the small short ranged weapon. The issue with the rocket is not an issue with the rocket itself, but with the model used to generate the statistics for the rocket. Which is to say ALL MISSILES ARE BROKEN! Any rebalancing to fix rockets will ultimately have to rebalance all missile based ordinance. Then you have to compare them to the three turret based weapon systems and see if things still jive. And we haven't even gotten into the hopeless mess that is the direct counter to missiles, the defender... Why don't we have an anti-missile ewar again?

So in CCP's defense I caution any players from jumping the gun on "easy" stuff. Sometimes what looks easy on the surface isn't so easy. The rocket problem is a key example. Should CCP have fixed this as a part of their need for speed campaign? YES! So I add my voice to the one of many, CCP terminate development on the new features for now. Devote your resources to fixing the many things that need work. Get the features you have in game working well, get them all fun. Then, and only then, expand the universe. Adding more features on top of very broken game design is only going to complicate the issue even more. And in 18 months, we won't have a game to enjoy. I know your job isn't easy, you've built something that is completely unique. But you have to understand that your PvE content is out of date, your PvP content has lag issues, and everything in between is just a click fest. We want to be entertained, not put to sleep. If EVE is to survive another six years, you'd better get to updating the content you have. Because this six year old crap is exactly that, and the next MMO to come will simply wipe you out. Knights of the Old Republic isn't far off, you have a little time. Here's a hint, it isn't 18 months.

CeneUJiti
Posted - 2010.07.21 19:11:00 - [1422]
 

Originally by: yani dumyat
I agree that there are problems with unfinished expansions, balancing delays and all the rest but thought this civilian damage control might add a little perspective to the hysteria of all this nerdrage.




Its very nice and funny and all. But its wrong, or at least grossly missing the point.

Apocrypha was a awesome and much loved expansion, though it was a year and half ago.

Mothership changes were a random CCP "lets change something" followed by trednoughs and trednoughts.

Projectile change and other stuff are just parts of changes forced upon game by nanonerf, which was nearly 3 years ago, and still not all victims of it have been looked at. You say rockets, I say hybrids.

All the screaming and raging is specifically about that Dominion broke 0.0 performance and changed one bad sov mechanic for other, since CCP was supposed to continue to "iterate" on Dominion mechanics. Tyraniss brought us glorious PI, even more soul destroying and carpal tunnel inducing than POS stuff. The PI which is extremely bare bones at this time, and is economically broken for years to come due to NPC sell orders and traders making obscenely large stockpiles of said NPC sold goods.
And what further work is being done on PI? Dust integration.

People say that in modern mind the question isn't "what have you done for me" but "what have you done for me lately". And CCP hasn't done that much in last year, but much more important, they openly state that they will do even less regarding core issues during entire next year and a half.

Sonny Williams
Posted - 2010.07.21 19:17:00 - [1423]
 


Subscription successfully cancelled

yani dumyat
Minmatar
Pixie Cats
Posted - 2010.07.21 19:19:00 - [1424]
 

Edited by: yani dumyat on 22/07/2010 09:47:20
Edit, trolling removed.

Cergorach
Amarr
The Helix Foundation
Posted - 2010.07.21 19:32:00 - [1425]
 

Originally by: yani dumyat
“Perception is reality, and if a substantial part of our community feels like we are biased, whether it is true or not, it is true to them.

A government can’t just keep saying, ‘We are not corrupt.’ No one will believe them. Instead you have to create transparency and robust institutions and oversight in order to maintain the confidence of the population.”


~Hilmar Petursson source

Big words, I only hope Hilmar can keep to them. The exact issues have been covered eloquently by several people so it is time for CCP to respond and prove how agile they really are.

- You respond to the needs of your customers Confirm/Deny

Well, it's not as if their attempts at 'oversight', 'transparency' and 'robust institutions' have been received all that well in the past (or even now). The EVE community has proven it self to 'whine' about everything. If it's not to hot, it's to cold, if the temperature is perfect, it's to wet or to dry. Maybe EVE management has decided that letting the whole thing die down on it's own might just be the perfect solution. All the folks that are complaining loudly here seem to have successfully canceled their subscription, they should be silent on this forum when their accounts actually expire. A couple of hundred account cancellations is a small price to pay for an end to this complaining spree in the forums, imho...

Orange Faeces
The Atomik Izlamiks
Posted - 2010.07.21 19:43:00 - [1426]
 

Dear Disgruntled Player,

I see that you have decided to cancel your account(s). While I am saddened by this, I want to make you aware of a new service that may interest you!

The Squirt Locker (LLC) is an EVE corporation whose goal is to bring players together with new ideas and reasons to quit playing. By sending your isk and contracting your ships you can help people make the same difficult transition that you are now making.

Don't go it alone! To participate in this unique opportunity, send a donation of isk to: Orange Faeces. We will provide open and accountable use of your funds to further the same goals that you now espouse.

Don't have isk? Don't worry! Contract your ships and modules to: Orange Faeces and we will use them to encourage others to follow in your footsteps.

The dream isn't over! You just need to pass the torch! Participate today...


Warmest regards,

O. Faeces
CEO
The Squirt Locker
Teonusude III - Moon 1 - Republic Fleet Assembly Plant

yani dumyat
Minmatar
Pixie Cats
Posted - 2010.07.21 19:46:00 - [1427]
 

Originally by: CeneUJiti
Originally by: yani dumyat
I agree that there are problems with unfinished expansions, balancing delays and all the rest but thought this civilian damage control might add a little perspective to the hysteria of all this nerdrage.




Its very nice and funny and all. But its wrong, or at least grossly missing the point.



I am perfectly aware that the video has more flaws than just bad dubbing. The nerdrage in this thread has a lot of flaws too and the video is meant as a counter to that, a reminder that CCP has put a lot of effort in to evolving EVE and much of that change has been requested by the players.

Incarna is no different, many of us have been looking forward to it for a long time and participated in the threads requesting it as a feature. Given that CCP was always going to move beyond the boundaries of New Eden it is nice that they can develop a new release (WoD) and boost EVE at the same time.

The development of incarna has however raised a legitimate question about CCP's commitment to EVE and the players who live there, there are many possible solutions to this situation and many of them are positive. I sincerely hope CCP has the balls to do the right thing.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2010.07.21 19:47:00 - [1428]
 

Since canceling my accounts, my perspective has changed.

Enjoy the comedy and drama, why not?

Liang Nuren
Posted - 2010.07.21 20:05:00 - [1429]
 

Edited by: Liang Nuren on 21/07/2010 20:08:59
Originally by: yani dumyat

I am perfectly aware that the video has more flaws than just bad dubbing. The nerdrage in this thread has a lot of flaws too and the video is meant as a counter to that, a reminder that CCP has put a lot of effort in to evolving EVE and much of that change has been requested by the players.



It's true. But its also true that there's no cause for this drama to have ever happened. The player viewpoint overwhelmingly vocalized on the forums - and vocally supported by more than 1% of the total Eve accounts - is that CCP has lost its focus on Excellence and Quality. I don't think anyone would be demanding stopping work on Dust/Incarna if things were being addressed in a timely manner.

But of course the failing isn't only CCP's fault - I also blame the CSM. CCP, at least as I read the minutes, didn't say that they weren't going to be fixing things with Eve. They said they couldn't guarantee any development resources for specific projects and definitely didn't have time to do a low sec expansion for the next 18-24 months. The CSM minutes, which both CCP and the CSM both agree was overwhelmingly written by the CSM, was designed to inflame this discussion. But, maybe that inflammation is necessary if it means that the CSM will get some of the more important small matters off the backlog and into current development.

As I've repeatedly harped on: there's a lot that CCP can do to take the teeth out of this kind of nerdrage, and a lot of it is pretty low cost and has pretty readily decided solutions in place. I think its sad that CCP had the forewarning that this kind of sentiment was building and did nothing to fix it. And then released PI in the shameful state it is in now. Click click. Click. Click click. click.

-Liang

Ed: Its worth mentioning that I'd say less than 1% of any MMO's players actually frequent the forums. For any topic to receive overwhelming public support and have more than 1% of the total accounts in the game support it is pretty damn impressive. Its a sign that something is perceived to be terribly wrong.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.07.21 21:04:00 - [1430]
 

Edited by: Camios on 21/07/2010 21:05:48
I like EVE as it is, after all.

Rockets are broken? It is right to complain, but it's not right to go emo about it. Don't use them.
Nullsec warfare is crippled by lag? Sigh, I'll go somewhere else. EVE is big.
Factional warfare is full of exploits? Yes, but does it make it unenjoyable?
PI is a clickfest? right, but then put less extractor in place and you'll have less to click.

If you are not happy, you have some reasons, but it's not worth crying.

Despite EVE's plethora of little bugs, little imbalances and big mistakes in game design (nullsec sov warfare), this game is still very enjoyable, because it's very big and you can avoid these problems.

CCP has still to grow and hire a lot of people in order to make the EVE I like to play even better, but to do that CCP has to raise its income, and Incarna/dust/wod will hopefully do the trick.
But I cannot be confident about CCP doing anything until I see it done, so I support the CSM with their proposals and issues. I think that CCP owes us a long list of fixes to bugs and gameplay issues.

I think that if EVE had a not lag-generating gameplay and more objectives for smaller gangs in nullsec I would resub my other account.

DontMindMe JustPassnThru
Posted - 2010.07.21 21:12:00 - [1431]
 

Originally by: Celia Therone
Edited by: Celia Therone on 21/07/2010 15:54:17
Originally by: Dragon Greg
CCP Abathur left CCP. Just FYI.

Thanks for the heads up, sorry I missed that development. Any background on when/why?


He only joined so he could massively overbuff his favourite toys (motherships), once that was done and 0.0 had been set on the course to Supercap Blob Online there was no reason to stick around any longer.

Major Rocks
Posted - 2010.07.21 21:37:00 - [1432]
 

Originally by: Camios
CCP has still to grow and hire a lot of people in order to make the EVE I like to play even better, but to do that CCP has to raise its income, and Incarna/dust/wod will hopefully do the trick.



Commercially speaking, that is a myth. Compensating through resource allocation is an instrument of flat production, not for creative or complex processes. If anything, seeing how these guys communicate with each other? Seems more it is time to stop the growth for a bit, take a pause, look at where things get tight. Like this reppriorisation thing? Sorry, but that's just ... less then optimal. Even just the CSM stuff is just hilarious .. "hi guys, come on over, yes we wanted your feedback, but we did put the plan in stone tablets already (genius expression btw, hilarious visualisation, thanks to whoever coined that) so if you can just do the rounds and say it's awesome please" .. amazing. To top it off, they basically state their effective core values of what defines excellence and is the tree on which everything else hangs, and nothing on that tree has anything to do with customer expectation management, product prospects & stability, etc. Pure gold :-)

WoD is still a long way off btw. We're their Beta, at minimum the experience base :P Tech base ftw.

Money? Sure, that'll come in anyway. Maybe a little less stable, more like cyclic behaviour, but that's not necessarily a bad thing to them.


Doctor Mabuse
Posted - 2010.07.21 21:40:00 - [1433]
 

Yes, Malcanis, just clothes ;)

Seriously though, sad to hear you're cancelling your accounts, I've enjoyed reading your posts.

o7

Kragden
Posted - 2010.07.21 21:41:00 - [1434]
 

Originally by: Camios
Edited by: Camios on 21/07/2010 21:05:48

Rockets are broken? It is right to complain, but it's not right to go emo about it. Don't use them.
Nullsec warfare is crippled by lag? Sigh, I'll go somewhere else. EVE is big.
Factional warfare is full of exploits? Yes, but does it make it unenjoyable?
PI is a clickfest? right, but then put less extractor in place and you'll have less to click.



I see you are minmitar - cross train to amarr and look at the malediction and vengeance. Most people just fit projectiles because its better than the rockets - may as well just delete the ships, right?

EVE is big, yes - but if you aren't in 0.0 you are limited to low sec combat, high sec war decs, and wormholes. The nature of combat is different in all of those and some people simply don't want to farm missions and instead own their own space.

I still fail to see the point of FW - it doesn't really "do" anything except provide an alternative to Red vs. Blue - helpful for pilots not aware of RvB, but its kinda like Certs - evemon already exists, why did we need certs?

That's like saying "you mine more than you can haul? mine less!"

Dr Lebroi
Posted - 2010.07.21 21:43:00 - [1435]
 

Will CCP have a station/base in Incarna with dev avatars where you can go to file a petition and get answers to your questions?

Probably be some chapel halfway up a mountainside that takes days to get to. I expect they'll all look like Vulcans and speak cryptically about how ill equipped we are to perceive the future they already understand - never did like Vulcans, smug pointy earred gits!

PC l0adletter
Posted - 2010.07.21 21:57:00 - [1436]
 

None of us really have the access to the kind of business info to make an educated guess about what it would take to make a difference: How many people would have to post angrily to the forums, how many accounts would have to unsubscribe. 12.67% of subscribers voted in the CSM election, and I don't recall any candidates running on the platform of "existing content is awesome and CCP should focus on new features." Most candidates ran on the opposite platform. If 2,000 (users? accounts? posts?) support the Excellence thread and there have been 1400 replies to this, of which at least 75% are pro-fix anti-expand, it's pretty difficult to say how many accounts that represents. Most experienced players have several accounts. Obviously, most players are not logging in all their accounts to reply/support threads on each one.

Here's one tidbit of info I found: On the 6th Anniversary of the game, in May, 2009, they had "over 300k subscribers" and were crowing about "exponential growth". In this year's CSM, one year later, they had 310k accounts eligible to vote. 3% year/year growth doesn't sound exponential to me -- it sounds like treading water.

Anyways, I've canceled both my accounts. No, you can't have my stuff: One of them has 60 days left on it, and the other I just bought a PLEX for. Yes, I realize PLEX is (largely) cash equivalent. However, I'm pretty confident that CCP cares about the # of credit cards with re-bill authorization that it has on file. That's why just about every periodic business in the world, from Gevalia Cafe (mail-order coffee, for non-US peeps) to gyms to "credit monitoring" services and the like all want your credit card, and promise you can "cancel at any time." It's guaranteed revenue, always paid on time, and people are lazy and absentminded and often forget to cancel even if they're not using the product.

I look at it as taking away the keys. CCP can have them back when they've shown they can drive my spaceship responsibly. If you've got plenty of extra time left on your account, or plenty of isk in the bank, you can do the same. Consider it a second vote for the CSM.



CCP's mission is to attract and retain customers by providing top quality online entertainment. CCP does this by establishing and nurturing a trust relationship with customers both in terms of quality of content as well as quality of service.

CCP encourages respect, dialog, interaction and cooperation on a deeper level between its employees and customers than is common in online games. By this and through this CCP provides a unique way for improving the quality of its products and creates an inspiring and challenging environment for talent to thrive.

We care more. We work harder.

Tarasina
Posted - 2010.07.21 22:21:00 - [1437]
 

Edited by: Tarasina on 21/07/2010 22:22:56
Originally by: PC l0adletter


Here's one tidbit of info I found: On the 6th Anniversary of the game, in May, 2009, they had "over 300k subscribers" and were crowing about "exponential growth". In this year's CSM, one year later, they had 310k accounts eligible to vote. 3% year/year growth doesn't sound exponential to me -- it sounds like treading water.



I guess someone at CCP needs to take english classes, not knowing the meaning of Excellence NOR Exponential.

A good process isn't excellence, it's just a way to hide from responsibility.

Liang Nuren
Posted - 2010.07.21 22:31:00 - [1438]
 

Originally by: Tarasina
A good process isn't excellence, it's just a way to hide from responsibility.


Having a good process is like having a good running stride. Yes, you can run without a good stride, but it will hurt more than it has to. What you should learn from this is that sometimes what appears to be good process is nothing of the sort. Cool

-Liang

Tarasina
Posted - 2010.07.21 22:41:00 - [1439]
 

Originally by: Liang Nuren
Originally by: Tarasina
A good process isn't excellence, it's just a way to hide from responsibility.


Having a good process is like having a good running stride. Yes, you can run without a good stride, but it will hurt more than it has to. What you should learn from this is that sometimes what appears to be good process is nothing of the sort. Cool

-Liang


I was meant to say "good" process instead of "excellent" process, so yeah, not so good.

Camios
Minmatar
Sebiestor Tribe
Posted - 2010.07.21 22:55:00 - [1440]
 

Edited by: Camios on 21/07/2010 23:01:21
Edited by: Camios on 21/07/2010 22:58:32
Edited by: Camios on 21/07/2010 22:56:58
Originally by: Major Rocks
Originally by: Camios
CCP has still to grow and hire a lot of people in order to make the EVE I like to play even better, but to do that CCP has to raise its income, and Incarna/dust/wod will hopefully do the trick.



Commercially speaking, that is a myth. Compensating through resource allocation is an instrument of flat production, not for creative or complex processes. If anything, seeing how these guys communicate with each other? Seems more it is time to stop the growth for a bit, take a pause, look at where things get tight.




I am not completely sure about my considerations, but my starting point was that a comany with a strong and safe future cannot rely just on EVE and live on a bet. They have to diversify their customer base through new products or through the introduction of new aspect of their current product that would appeal different customers in order to guarantee some sort of stability.
That does not mean being greedy, that means trying to get some safety.
And in this frame of mind, 300 people aren't enough for a company that wants to develop incarna, dust, wod (they have to), while continuing to develop EVE's gameplay. As CCP Zulu stated, they miss at least 2 teams to assign to EVE core stuff, and if you look here you'll find that they miss about 60 people in their company, that's a good 20%...

Originally by: Kragden

I see you are minmitar - cross train to amarr and look at the malediction and vengeance. Most people just fit projectiles because its better than the rockets - may as well just delete the ships, right?

EVE is big, yes - but if you aren't in 0.0 you are limited to low sec combat, high sec war decs, and wormholes. The nature of combat is different in all of those and some people simply don't want to farm missions and instead own their own space.

I still fail to see the point of FW - it doesn't really "do" anything except provide an alternative to Red vs. Blue - helpful for pilots not aware of RvB, but its kinda like Certs - evemon already exists, why did we need certs?

That's like saying "you mine more than you can haul? mine less!"


1. Every race has its own advantages and disadvantages, its awesome ships and ships that suck. Devs thought that projectile weapons were fine, then they saw that minmatar ships were underutilized and boosted projectile weapons. The actual way to survive in EVE is to crosstrain. Yes, the vengeance sucks because of rockets... but eve has other ships to play with while waiting for a rocket fix. And even with a fix, rockets will never become a super weapon.

2. I liked 0.0 a lot, and I don't farm missions, but I think that in EVE there is something else to do. And yes, I want 0.0 gameplay and lag fixed above all. I would be there if that part of game worked right, so please CCP fix it.

3. I think that FW is for roleplayers. Unfortunately leaving my corporation to join the FW is out of question, otherwise I would join the Tribal Liberation Force for sure and kill the Amarr scum.

4. No, it's like "you mine more than you want? mine less". But I repeat, some automations would be great.

That is to say that EVE is about getting fun, CCP does not owe anyone a quicker way to make isks or to succeed in PVP. Players should move toward those areas of the game that they find more interesting and pleasing to them. If the alliances of conquerable space said "**** it! this gameplay and lag sucks, let's go back to npc 0.0" ccp would worry about it. CSM is there, anticipating such things to CCP before they happen, or explaning to CCP why such things happen. But the players should be able to care for their fun in this universe.


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