open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: Iterative development and what's happening in 2011
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 30 31 32 33 [34] 35 36 37 38 ... : last (66)

Author Topic

Liang Nuren
Posted - 2010.07.19 16:47:00 - [991]
 

Edited by: Liang Nuren on 19/07/2010 16:49:35
Quote:
Addressing the scalability challenges of a single shard MMO is probably one of the more complicated areas of parallel architecture design


I just wanted to post and confirm that scalability (my specialty \o/ #shamelessplug) is actually a very difficult topic. There's a lot of well explored space... and a lot of space that isn't! I wouldn't be surprised to hear that CCP is literally trailblazing well ahead of anything that even WOW (the 10 ton gorilla in this market) can do. If anyone wants to "talk shop" about scaling a data warehouse or parallel processing I'm always game. I'm such a dork. But maybe so are you (the reader of this post)!

-Liang

Ed: Its really hard to respond to the rest of this post. I'm overall a bit uneasy with it, but I can't tell why.

Xtover
Suicide Kings
Posted - 2010.07.19 16:48:00 - [992]
 

So, where's the team for game balancing? Or how about one person?

Jason1138
Posted - 2010.07.19 16:48:00 - [993]
 

"Do you know something I don't, don't know of 'legions' of Dutch leaving the country? Is this a not so veiled attempt at Trolling? I don't know, your not doing it very well ;-)"


if you don't know enough about The Netherlands to know that 1) their high voter turnout might be linked to the fact that in years gone by voting was compulsory there, and 2) that there is a huge exodus of native dutch from that country then, yes, i do know quite a bit more about it than you do I guess

if you can figure out how to type "dutch exodus" into google you could educate yourself, assuming that you actually don't know what i mean, which i find hard to believe

Cergorach
Amarr
The Helix Foundation
Posted - 2010.07.19 16:49:00 - [994]
 

Originally by: Virtuozzo

You don't seem to "get" EVE. Like CCP, it is different from what is common. We do not vote with our feet, instead we engage. The patterns in which and where, are significant to the significance of engaging in discussion.

Once again, have a look at my post a little bit up :-)

Where it comes to players driving developers away from posting on the forums, well, yeah that has happened in the past, but that is only one side of the picture. There were plenty times where CCP would slam down on people taking the ****, and rightly so. I mean, there were times when CCP board Concord ships even to deal with pesky players. Always put things in perspective.

Where it comes to forum participation however, you also need to account for some very simple and basic things. CCP has grown very, very hard. These guys started to work on their magic tree and saw every nook and cranny of it, and suddenly there was a whole forest around it. The workload is a definite factor. You could argue that it is a serious shame CCP does not consider alternate business development and HR doctrines, for example similar to Google's 20% rule, but that IS their choice.



Sorry missed that post.

You might be right that the EVE community and the derivative communities are different from all those other fora, but to be honest, you have no way to proof it. Nor do I have any way to disproof it. I can only rely on my experience in other fora and what I have learned there from publishers, you look at sales and not a fan forum for whether your doing well or not. And I have to say that I do not experience the EVE fora here and on Tweakers.net in any other way then all the other fan fora.

In years past I have seen CCP as the Google of the MMOs, but recently they have become more businesslike, I think it's part of the stress that Dust514/Incarna/WoD brings along. I fully expect CCP to become more relaxed and 'Google-like' when those are out of the door and are doing well.

Virtuozzo
The Collective
Against ALL Authorities
Posted - 2010.07.19 16:49:00 - [995]
 

Edited by: Virtuozzo on 19/07/2010 17:07:43
Originally by: Psihius
Edited by: Psihius on 19/07/2010 16:42:39
Originally by: CCP Explorer
Yes, we use .NET for the rest of our web sites and had experience, tools, components, build and deployment processes and in-house skills to build EVE Gate using .NET.

Maybe some really deep insight into the development world of EVE sometime later? Something programmer style with lots of details? Really would love to read something like that.
:D


That would be nice, but as a seperate devblog. That is detail level, as unfortunate as it is, in this thread it would be out of place, since this really rotates around the big picture of perception and perspective.

Originally by: Cergorach

You might be right that the EVE community and the derivative communities are different from all those other fora, but to be honest, you have no way to proof it. Nor do I have any way to disproof it. I can only rely on my experience in other fora and what I have learned there from publishers, you look at sales and not a fan forum for whether your doing well or not. And I have to say that I do not experience the EVE fora here and on Tweakers.net in any other way then all the other fan fora.


Ok, you really should apply to CCP :P - kidding, but .. Facepalm. No disrespect, but that's just, facepalm. This is a very different market, the publishing market is a service model market, which provides platforms to commodity markets :P This is an immersive market. Compare for a moment differences visible in marketing application to EVE in this conflict of enterprise development.

Originally by: Cergorach

In years past I have seen CCP as the Google of the MMOs, but recently they have become more businesslike, I think it's part of the stress that Dust514/Incarna/WoD brings along. I fully expect CCP to become more relaxed and 'Google-like' when those are out of the door and are doing well.


I'm a glass half full kinda guy, but you're missing some very obvious business aspects of immersive product development. To cut a long story short, at such crossroads, immersive product development either engages on a faster paced engagement path, driven by speed increases of sales / retention / feature patterns, or it proceeds to take the product to legacy state.

You're right, they should consider a few healthy options, and yes those could lead to much more relaxed AND productive models, but it simply is not within the commercial scoping.

Liang Nuren
Posted - 2010.07.19 16:52:00 - [996]
 

Edited by: Liang Nuren on 19/07/2010 16:53:05
Originally by: Xtover
So, where's the team for game balancing? Or how about one person?


The CSM minutes seemed to indicate that the CSM was supposed to collect detailed information/suggestions and present them to CCP. Judging from CCP Explorer's responses regarding implementation time, I think that if the CSM presents reasonably easy and very detailed game balance changes that we're likely to see some of the things get approved and implemented.

Can a CSM confirm that is in fact what it means? Can someone from CCP confirm it? Am I insane in my reading of the CSM minutes?

-Liang

Ed: Typo

Orange Faeces
The Atomik Izlamiks
Posted - 2010.07.19 16:58:00 - [997]
 

Originally by: Xtover
So, where's the team for game balancing? Or how about one person?


With some minor exceptions, the game is well balanced. Try another troll angle. kthx

Hannibal Ord
Minmatar
Noir.
Noir. Mercenary Group
Posted - 2010.07.19 17:01:00 - [998]
 

Personally I am looking forward always to the new features that are up and coming. Dust and Incarna are going to be fun, I have no doubt, and CCP does need to spend a good deal of resources developing them.

The problem is there are issues that need addressing in the core and current gameplay mechanics that have been around for a long time and break the gameplay for a lot of people. Not only that, a lot of these issues look to us like they could be fixed very simply and quickly, and it's frustrating that they have no been addressed. I feel these fall into two basic catagories.

Simple fixes:- These are things that are basically database entries that need adjusting and testing on sisi with the players. Rockets, the issues with Blasters, Ship balancing, assult frigates etc, graphical effect rollbacks. These are (I gather) simply issues where CCP needs to alter a few entries in a database, plug the new build into SISI and let us play with it. Read the feedback, and then do it again. There are quite a lot of these issues. They have been around for a long period of time and I personally find these very irritating. The reason being is that there has been a lot of fairly educated analysis on these forums by people like Liang, in which they have taken a lot of time to look at how to balance things and propose various fixes. It would not take a long time or much effort, to address these issues and balance mechanics that we as a playbase feel are broken. I mean, all you have to do is plug them into SISI like you did with T3 and faction ships and let us play and test, and then read what we say about the changes, adjust and do it again. We can even make a list of them if you like, give you the changes we think are beneficial and all you have to do is make the SiSI client.

Advanced Changes:- Faction Warfare Mechanics. PI Mechanics. LAG. Blackscreen. Grid Loading Issues. PVE content. Low sec risk vs Reward. ETC. These are much more difficult to address. Are complicated Coding issues and require a lot more effort to fix. I personally do not suffer from these issues as much in how I play eve, but I have encountered them and I know a lot of the playerbase does deal with them on a regular basis. I understand that these issues are being looked into and take a lot of time to fix. I'm going to assume, that CCP is always looking at these and is trying to address them. Hopefully over the next 18 months or so, many of these issues WILL be fixed but there isn't much we as a playbase can contribute to fixing them other than doing fleet fight testing.

Of the two groups of issues, it would be nice to see time plugged into fixing issues that can be fixed relatively simply, especially if you use US to help you balance them. The assult frigate changes for example, I think could be easily sorted out with a good 1-2 months of SISI testing. I cannot be that hard to mess around with database entries of 8 frigates and let us shoot each other on SISI and tell you what we think. Then go onto rockets. Then do blasters. And so on.

People are frustrated, that every time a patch of expansion comes out, we are like OHHH they are going to fix rockets, they have read our many many posts and recommendations and so they are going to plug in some new numbers and even if they are not completely fixed or maybe now overpowered, they can then just adjust them again in another patch with a tiny database entry.

We all love this game CCP. We are very loyal to you and EVE. I have a mate who plays it also at work, and I have friends who play consoles and things like that and ask us what we are talking about and everytime I say "we are talking about the best game ever." I know Incarna will be awesome. I believe in DUST 514. But I'd also think fixing things in eve that are very simple, that I could play with right now, is far more important and should not be just left for these expansions to come out.

Pr1ncess Alia
Posted - 2010.07.19 17:04:00 - [999]
 

Originally by: Orange Faeces
Originally by: Xtover
So, where's the team for game balancing? Or how about one person?


With some minor exceptions, the game is well balanced. Try another troll angle. kthx



"Except for the parts of the game that aren't balanced, the game is balanced"

Check out Trolly McTrollington over here.
You are terrible at this and probably terrible at everything else you do and basically fail at life in general. You should probably just diaf (in game)

Cergorach
Amarr
The Helix Foundation
Posted - 2010.07.19 17:09:00 - [1000]
 

Edited by: Cergorach on 19/07/2010 17:12:22
Originally by: Jason1138

if you don't know enough about The Netherlands to know that 1) their high voter turnout might be linked to the fact that in years gone by voting was compulsory there, and 2) that there is a huge exodus of native dutch from that country then, yes, i do know quite a bit more about it than you do I guess

if you can figure out how to type "dutch exodus" into google you could educate yourself, assuming that you actually don't know what i mean, which i find hard to believe

I actually didn't know about the 'dutch exodus' and my google search did find a couple of... How shall I say... Slanted articles, the kind of articles that profit certain extremist factions within the Netherlands. Look at the statistics of the CBS.

We've got a butt load of people coming in and a butt load going out. The amount of 'autochtoon' (natives) that leave the Netherlands is a LOT lower then amount of 'allochtoon' that leaves the Netherlands.

And while a certain amount of folks leave because they don't like how NL has developed, a lot of folks leave because they want to live in places NL has never been (lots of space, romantic spots, adventurous spots, etc).

But let's leave this issue alone, it's pretty much getting off topic.

ps. We had an attendance compulsion and not a voting compulsion from 1917 tot 1970, that's 40 years ago. And blank and incorrect filled votes are not counted.

OwlManAtt
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2010.07.19 17:24:00 - [1001]
 

CCP Zulu and CCP Hellmar have both posted, and neither have done anything to address our concerns: not enough is being done to fix EVE's old problems. There was a complete lack of commitment to going back and cleaning things up.

This thread is a waste of time. I give up.

Marlenus
Ironfleet Towing And Salvage
Posted - 2010.07.19 17:27:00 - [1002]
 

Originally by: Malcanis
The plain issue here is that CCP has bitten off more than it can chew with developing Dust, Incarna and WoD all at once; they're deeply committed to all three projects, and there's not a whole hell of a lot they can do now that we're asking them to, you know, maintain their core game as well. They really dont have a lot of room to maneuvre.

<snip>

The very best action we can reasonably hope for from CCP in the short term are some goodwill gestures, maybe a few bug-fixes & minor balancing changes (FIX ROCKETS FOR THE LOVE OF GOD). We need to accept that now. Regardless of any change of heart they've had recently, that's all we're going to see this year.

<snip>

What we can hope to see from them is an unambiguous, absolutely honest admission that they realise they made a mistake, they understand what that mistake is, and they've made a commitment to changing their ways, backed up with some of this transparency we hear so much about and see so little of.

They've learned a lot - much of it unpleasant, all of it very important - in the last few days just by actually engaging with us. They need to keep doing that. They need to keep in touch with what their customers want. They need to change their development strategy to things that they can realistically achieve. Ambition is a noble thing in a game developer, but so is focus on product quality and the one depends on the other.

And they need to tell us they're doing these things and keep telling us while they're doing them.

I said they were bloody fools to have landed themselves in this position and I meant it. I hope there were some red faces in the CCP boardroom this weekend and this morning. If we dont see their blushes in the next few days, we'll know that the decision makers have shrugged off all the advice and concern and anger we've spent time and care communicating to them, and we'll know that EVE is on the path to decay and destruction.


Malcanis, I snipped you a bit for brevity, but I think your post is the best summary of where we stand that I've seen. I agree 100% with what you've said here.

I guess we'll know which way they're gonna jump by Wednesday or so.

Orange Faeces
The Atomik Izlamiks
Posted - 2010.07.19 17:28:00 - [1003]
 

Originally by: Pr1ncess Alia
Check out Trolly McTrollington over here.
You are terrible at this and probably terrible at everything else you do and basically fail at life in general. You should probably just diaf (in game)


I LOL'd...

People who are using this thread to complain about balance are totally missing the point. Say what you want about me, ***lord, but bugs and game balance are different issues. If you think the game isn't balanced then you are just terrible at it and you don't know how to play. That's your problem. Not mine, and not CCP's. Shut up.

oF

Cergorach
Amarr
The Helix Foundation
Posted - 2010.07.19 17:34:00 - [1004]
 

Originally by: Virtuozzo

Ok, you really should apply to CCP :P - kidding, but .. Facepalm. No disrespect, but that's just, facepalm. This is a very different market, the publishing market is a service model market, which provides platforms to commodity markets :P This is an immersive market. Compare for a moment differences visible in marketing application to EVE in this conflict of enterprise development.

[...]

I'm a glass half full kinda guy, but you're missing some very obvious business aspects of immersive product development. To cut a long story short, at such crossroads, immersive product development either engages on a faster paced engagement path, driven by speed increases of sales / retention / feature patterns, or it proceeds to take the product to legacy state.

You're right, they should consider a few healthy options, and yes those could lead to much more relaxed AND productive models, but it simply is not within the commercial scoping.

*Whoosh* That was the sound of some of the terms your throwing around, flying over my head.

Do you have an online source that explains 'immersive product development' without all the tech speak that I found while googling for the term, that made my head spin (exorcist style). And why are you applying this model to EVE and does CCP do this as well (or why they should be)?

ps. The "You should apply at CCP!" gag is getting a bit old by now, unless they open an office in the Netherlands, reasonably close to Zeewolde and paid a small fortune for salary, I know I'll pass on being a wage slave again.

Mynxee
Veto.
Veto Corp
Posted - 2010.07.19 17:37:00 - [1005]
 

Originally by: Liang Nuren
The CSM minutes seemed to indicate that the CSM was supposed to collect detailed information/suggestions and present them to CCP. Judging from CCP Explorer's responses regarding implementation time, I think that if the CSM presents reasonably easy and very detailed game balance changes that we're likely to see some of the things get approved and implemented.


Like rockets? ugh What appears to be "simple" and "easy" either may not be, or actually may be but apparently won't give an item any precedence over anything else regardless. This concept of "low hanging fruit" ripe for the picking seems to be a myth. I asked straight out in the Summit during one particularly frustrating moment, "You can't commit to doing even one single small fix out of all of the issues we've submitted? As a show of goodwill, to demonstrate that CSM can make a difference and to aid in our credibility in that regard?"

The answer was no. Said with nods of sympathy and understanding at our frustration, but still no.

As for "detailed"...CCP has said in the past that they don't necessarily want CSM-submitted issues to provide implementation details. Yes, players' detailed proposals may be spot on and in fact comprise the solution but submitting issues without such detail doesn't theoretically affect whether or not the issue is selected to be addressed. That's what game designers are for, after all.

Korvin is compiling the list of balance issues mentioned in the Minutes. He has been out of touch (maybe on holiday) so I'm not currently sure of the status of it. Just as with any other list of issues, we'll prioritize it and send it to CCP. Then we'll wait for feedback. If it takes too long, we'll email our contact and ask for a status update. Eventually (often weeks, sometimes months) we'll get a go, no-go, or maybe response for each item on the list. Then the "go" and "maybe" items will disappear into the backlog. If we want to find out their status, we'll again have to engage in email ping pong via our contact in CCP. And more time passes...

Do you see the frustration here?


Jason1138
Posted - 2010.07.19 17:49:00 - [1006]
 

"I asked straight out in the Summit during one particularly frustrating moment, "You can't commit to doing even one single small fix out of all of the issues we've submitted? As a show of goodwill, to demonstrate that CSM can make a difference and to aid in our credibility in that regard?"

The answer was no. Said with nods of sympathy and understanding at our frustration, but still no."


that says it all right there. I'm paid up for the next 3 months or I would be gone already. CCP has that long to earn my business back, I guess





"I actually didn't know about the 'dutch exodus' and my google search did find a couple of... How shall I say... Slanted articles, the kind of articles that profit certain extremist factions within the Netherlands. Look at the statistics of the CBS."


check wikipedia if you don't like google. its a real phenomena and in 2005 half of the people leaving the netherlands were native dutch, not just immigrants returning home. I agree its off topic for this thread but its entirely relevant to the argument you were making

Rokkit Kween
Posted - 2010.07.19 17:49:00 - [1007]
 

I had a post all ready and had to log in again to the forums to post it (cookie timed out?) and now its gone. ugh

If you want to communicate better with your players, fixing the forums should be your highest priority.

Marlenus
Ironfleet Towing And Salvage
Posted - 2010.07.19 17:56:00 - [1008]
 

Originally by: Mynxee
I asked straight out in the Summit during one particularly frustrating moment, "You can't commit to doing even one single small fix out of all of the issues we've submitted? As a show of goodwill, to demonstrate that CSM can make a difference and to aid in our credibility in that regard?"

The answer was no. Said with nods of sympathy and understanding at our frustration, but still no.

That's the part of this that I still don't understand. I get that they've dug themselves into a development hole. I get that they've decided at the highest level to back-burner the boat-violencing part of the game. But I do not get why they've decided to be utterly and 100% stubborn about refusing to fix any of the outstanding CSM issues in a timely fashion. It's not "bear with us guys, this is going to be slow for a while"; it's the total and flat "no" that I cannot comprehend.

OwlManAtt
Gallente
Dreddit
Test Alliance Please Ignore
Posted - 2010.07.19 17:59:00 - [1009]
 

Originally by: Marlenus
It's not "bear with us guys, this is going to be slow for a while"; it's the total and flat "no" that I cannot comprehend.
This, this, this, and a thousand times this.

Cosmic Rainbow
Posted - 2010.07.19 18:01:00 - [1010]
 

Edited by: Cosmic Rainbow on 19/07/2010 18:14:15
Originally by: Cailais
Originally by: Cosmic Rainbow
.. the following statement concerns me greatly (and sorry Zulu for putting you on the hook for this one)




"EVE Gate

(1 team, approximately 10 developers)

We have one team (at this point) assigned to EVE Gate development and iteration, and that won‘t change for the foreseeable future. Note that this team is a dedicated Web development team. I had planned on using them to fix fleet lag but was talked out of it."



EVE gate is nice. I use it, but its not nearly as important as fleet lag.




For the umpteenth time....

The team working on EVE Gate are Web Developers, WEB DEVELOPERS - (you know HTML code and all that stuff?) They would be about as useful working on fleet lag as an assembled group of Mongolian Yaks.

In short this team has no skill set to 'fix lag'. CCP Zulupark was making teh funnies he could just have easily written:

We have one team (at this point) assigned to cleaning the offices, and that won‘t change for the foreseeable future. Note that this team is a dedicated cleaning team. [b]I had planned on using them to fix fleet lag but was talked out of it.

Geddit? No? I give up.

C.




Interesting point - but you are assuming, that I know the skill sets of their developers and how they are allocated, which I dont.

For all I know they have network (hardware and software) resources dedicated to creating the link b/w EVE gate and EVE. Seems pretty reasonable to me. They could also have DB resources as well, which is likely.

I could also easily question why CCP needs 10 people assigned to do some html and .Net coding? Seems like over-kill to me (however that is without me understanding the complexity or scope of what they are attempting - again assumptions)

If it was attempted as a joke - its unfrotunately not very funny [sorry Zulu - not meant as a personal attack] and could be more obvious (like your example - office cleaning staff - yours was better tbh)

Lastly - others mentioned it after me but they appear to have *hired* people to do the work, or have hired others and back filled existing positions. Either way - it would be nice if they had instead put more resources into working on network related issues/future scalability related issues wrt to the shard, blade servers and overal infrastructure of the IP stack.

Edit: Not meant as a threat, or an emo-rage quit or anything of the sort, but I have to say Im seriously re-evaluating whether I want to be part of the CCP 'experience'. I really really question where you guys are headed at this point. Im not impressed by the decision you are making.

When I pay for a sub - its more than a game, its an investment in your ability to continue producing something I want to experience. Im displaying my confidence in YOU as a company.

To me you previously seemed like an innovative, grounded company intent on working with your player base, understanding and addressing issues and slowly expanding your game.

Now you just seem h*llbent on the next big sparkling expansion in order to bring in a larger player base (ie: Quarterly Economic News letter came to this conclusion several times. New expansion=more players).

Unfortunately the problem with this technique is, you have short term win, but in a downward spiraling fashion, you start alienating your existing player base more and more and more as you refuse to address key game inbalances and issues.

Liang Nuren
Posted - 2010.07.19 18:03:00 - [1011]
 

Originally by: Mynxee
Like rockets? ugh What appears to be "simple" and "easy" either may not be, or actually may be but apparently won't give an item any precedence over anything else regardless.


CCP Explorer has stated that the overwhelming majority of the work in fixing rockets goes into examining rockets and how they relate to the other weapon platforms. In another place in the minutes (maybe a couple of times?) CCP asks for specifics as to what the problem areas are. To me, asking for specifics tends to imply that they're looking for something small that can be hammered out.

Quote:
This concept of "low hanging fruit" ripe for the picking seems to be a myth. I asked straight out in the Summit during one particularly frustrating moment, "You can't commit to doing even one single small fix out of all of the issues we've submitted? As a show of goodwill, to demonstrate that CSM can make a difference and to aid in our credibility in that regard?"


Perhaps part of the problem is that you asked for a commitment. Consider two children asked to do the same thing by their parents:
- Child 1: "Yeah mom I'll take the trash out". /plays Eve
- Child 2: "Ummm sorry mom I'm in a fleet" /takes the trash out in a long warp

Quote:
As for "detailed"...CCP has said in the past that they don't necessarily want CSM-submitted issues to provide implementation details. Yes, players' detailed proposals may be spot on and in fact comprise the solution but submitting issues without such detail doesn't theoretically affect whether or not the issue is selected to be addressed. That's what game designers are for, after all.


This seems sad to me - but it does prevent things like the knee-jerk Dramiel threads super-nerfing the Dramiel. I think that it would be dangerous to outright use player data, but it'd be foolish to discount it too. A game designer needs to take a few minutes - and maybe a day or two - to proof these things.

Quote:
Do you see the frustration here?


Of course I do. That's why I've been arguing so strenuously for either a small amount of CSM dedicated dev bandwidth or "bounties" put on the things that the CSM brings up.

-Liang

Mynxee
Veto.
Veto Corp
Posted - 2010.07.19 18:09:00 - [1012]
 

Originally by: Marlenus
It's not "bear with us guys, this is going to be slow for a while"; it's the total and flat "no" that I cannot comprehend.


Oh we heard the "slow" and "eventually" message too, at different times. The bigger frustration? A bunch of pages back in this thread, Soundwave said that some CSM issues were being worked on right now.

Oh really? Gee, that sounds ... well, to coin a phrase, awesome.

A few posts after his, I asked which ones and how they knew they were CSM issues.

No reply, here in the thread or anywhere else.

Maddening, tbh, the reasons my imaginative little brain can come up with for that...although the reason I hope is true is that Soundwave simply didn't notice my question.


0oO0oOoOo0o
Posted - 2010.07.19 18:12:00 - [1013]
 

Hey CCP, if you guys are still reading here, I have made a proposal in the Features and Ideas discussion board which could turn the current mood of frustration over the lack of in-space-content into an euphoria for a big part of the playerbase. And it requires only a little programming work (I could do it all by myself in one day, if I were a CCP dev). Please give it a thought, it's an old idea that fits perfectly into the current situation (low-hanging-fruit-inspace-content that can bridge the incarna/dust gap).

Ebisu Kami
Posted - 2010.07.19 18:12:00 - [1014]
 

Edited by: Ebisu Kami on 19/07/2010 18:13:15
Originally by: Mynxee
Maddening, tbh, the reasons my imaginative little brain can come up with for that...although the reason I hope is true is that Soundwave simply didn't notice my question.


No, that can't be, since they're all monitoring and following this thread closely and surely whoever noticed your question (or anyone else's for that matter) during his or her shift, would have forwarded it to Soundwave Rolling Eyes

Balrog Valarauko
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.07.19 18:42:00 - [1015]
 

Looking forward to Incarna, which will attract more female gamers surely.

We need more girls playing this game; fat ones with cute voices that we can flirt with on TeamSpeak.

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2010.07.19 18:46:00 - [1016]
 

Originally by: Ebisu Kami
Edited by: Ebisu Kami on 19/07/2010 18:13:15
Originally by: Mynxee
Maddening, tbh, the reasons my imaginative little brain can come up with for that...although the reason I hope is true is that Soundwave simply didn't notice my question.


No, that can't be, since they're all monitoring and following this thread closely and surely whoever noticed your question (or anyone else's for that matter) during his or her shift, would have forwarded it to Soundwave Rolling Eyes


18 months guys, 18 months ...

Marlenus
Ironfleet Towing And Salvage
Posted - 2010.07.19 18:55:00 - [1017]
 

Originally by: Mynxee
Oh we heard the "slow" and "eventually" message too, at different times.

Yeah, I know, but that seems to have been undermined by the dev blog this thread is about, which makes it brutally clear there are currently no developer resources for working on backlog issues. "Slow" isn't credible if nobody at all is working on the items. The "no" you got makes much more sense in that case.

I, too, noticed that Soundwave said some of the CSM items actually were being worked on but he wasn't at liberty to say which ones. If there was interest in oiling the troubled waters, you'd think somebody with authority would step up and talk about that.

Toshiro GreyHawk
Posted - 2010.07.19 19:11:00 - [1018]
 



Welll ... just a general sort of comment here ... maybe provide a little perspective ...

I worked in a software development facility for 20 years doing various things and I can understand the process the CCP personnel are describing. Every software development project I've ever been involved with seemed like an on going rolling disaster from the inside. We worked ourselves to exhaustion ... and things got better ... but ... I don't know of a single program that was ever put to bed that didn't have outstanding bug reports. Some things just never do get fixed.

I've been playing MMO's since 2003 and am familiar with the player rants I'm seeing.


As to my attitude towards CCP ... well ... they're a game company out to make money off their subscribers but then so are all the rest. In my experience with SOE ... let me tell you ... at least I still have some respect for CCP. SOE is terrible. Those guys care absolutely nothing about the integrity of their games. All they care about is trying to milk as much money out of their players as they can. So - SOE constantly gives in to the whiners - and ruins every game they touch. SOE has earned my complete and utter contempt. Thus ... in the 3 years I've been playing EVE ... CCP isn't that bad. I'm sure that there is room for improvement and that there are a number of legitimate gripes being presented but - that is always going to be the case. There are no perfect game companies out there and many of the players are NEVER satisfied no matter what the company does.

So ... reflecting on all that comments I've seen ... it could be a hell of a lot worse.

PS & EVE came out in some proximity to each other. Look where they are today. PS is just a ghost of it's former self - limping along, with SOE milking every penny they can out of it before they shut it down. EVE is still growing.


And let me tell you ... my trip over to WWII Online - made me appreciate the programmers at SOE!!!! That game was older than PS and still buggy as hell when I tried it during one of my breaks from PS. Certain things I could do easily in PS - crashed my systems with WWII Online. Now ... some people may have had better experiences than myself ... but ... my experience with that game was miserable. For me - this is really sad - as of ALL the games out there - that is exactly the kind of game I want to play. It's a simulation of historical combat. I loved what they tried to do. I just found that it was to buggy for me to put up with it.


Windjammer
Gallente
Posted - 2010.07.19 19:30:00 - [1019]
 

Originally by: Mynxee
Originally by: Marlenus
It's not "bear with us guys, this is going to be slow for a while"; it's the total and flat "no" that I cannot comprehend.


Oh we heard the "slow" and "eventually" message too, at different times. The bigger frustration? A bunch of pages back in this thread, Soundwave said that some CSM issues were being worked on right now.

Oh really? Gee, that sounds ... well, to coin a phrase, awesome.

A few posts after his, I asked which ones and how they knew they were CSM issues.

No reply, here in the thread or anywhere else.

Maddening, tbh, the reasons my imaginative little brain can come up with for that...although the reason I hope is true is that Soundwave simply didn't notice my question.


Hey. Aren't you supposed to be "managing subscriber expectations"?Twisted Evil Better start doing your job or else.

Windjammer

0oO0oOoOo0o
Posted - 2010.07.19 19:37:00 - [1020]
 

Originally by: Balrog Valarauko
Looking forward to Incarna, which will attract more female gamers surely.

We need more girls playing this game; fat ones with cute voices that we can flirt with on TeamSpeak.


Uhm didn't they add voice mods to voice chat so that you can sound like a girl although being a guy ?


Pages: first : previous : ... 30 31 32 33 [34] 35 36 37 38 ... : last (66)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only