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CCP Fallout

Posted - 2010.07.16 17:36:00 - [1]

CCP Zulu talks development and clarifies the near future of EVE with the latest dev blog.

Pr1ncess Alia
Posted - 2010.07.16 17:43:00 - [2]

Edited by: Pr1ncess Alia on 16/07/2010 18:16:46
thanks for the blog!

again, we players may not necessarily agree with CCP on everything but blogs like this that at least help to clarify things are always appreciated

but what is this all about?

Originally by: devblog
EVE Gate

(1 team, approximately 10 developers)

We have one team (at this point) assigned to EVE Gate development and iteration, and that won‘t change for the foreseeable future. Note that this team is a dedicated Web development team. I had planned on using them to fix fleet lag but was talked out of it.

yous trollin' ?

I think if you could separate all forum antics and hysteria into buckets of rational discussion you would find "fix the performance issues that cropped up 8 months ago" very high on the list of real concerns / things that make people want to jump ship.

More than a ship model, or rockets pwning or AFs making sense to use i think people above all want a game that RUNS. so, not funny Neutral

Ezekiel Sulastin
Morsus Mihi
Posted - 2010.07.16 17:53:00 - [3]

Aineko Macx
Posted - 2010.07.16 17:54:00 - [4]

Ok, so how about you devote 0.5-1 team from the total of soon to be 20 scrum teams to deal with CSM requests? And also plan resource allocation accordingly ofc.

Gil Danastre
JAF-CO Exploration
Posted - 2010.07.16 17:57:00 - [5]

In the 2011 winter expansion we‘ll certainly focus more than ever before on iterating and polishing up all the features that EVE has expanded to in the then eight years.

So is this a subtle nod that EVE will be "feature complete" by then? As in, Incarna is the winter 2010 or the spring 2011 expansion? Also will we have to wait till winter 2011 to get rockets/assault frigates fixed? Crying or Very sad

the muppets
Muppets Alliance
Posted - 2010.07.16 17:57:00 - [6]

Hmmm.. I don't any people assigned for the FanFest´11.

I fear the worst ... we are doom


Tinneus Nor
Posted - 2010.07.16 17:59:00 - [7]

Big thumbs up for meaningful information!

Caiman Graystock
Cornelius Starship and Computer Design
Posted - 2010.07.16 18:03:00 - [8]

Thanks for this Zulu, very much appreciated to get some clear insight into what you guys are devoting resources to and what features are eating them up.

Vynn Saal
Posted - 2010.07.16 18:04:00 - [9]

Neat stuff, nice to get an update on the future of eve, and to see where resources are being allocated for game development.

Jack Dant
Posted - 2010.07.16 18:06:00 - [10]

Incarna (9 teams, approximately 70 developers)

In-space features (3 teams, approximately 22 developers)
(feature team, the mission design team and an art/effects team)

EVE Gate (1 team, approximately 10 developers)

And you don't see how the players of EVE (a game about spaceships) might object to your resource allocation?

Posted - 2010.07.16 18:06:00 - [11]

so wait from 300 ppl that work at CCP you only get this 22 ppl on eve ?

el caido
School of Applied Knowledge
Posted - 2010.07.16 18:07:00 - [12]

Cheers for the info. The little tidbits like these help placate the 'CCP ate my babies' crowd, but ...

Originally by: CCP Zulu
When two parties have such vastly different perceptions of the same event, something is wrong and needs to be fixed.
I could not agree more. But the question is: does CCP realize what part of this process is 'broken'?

Mashie Saldana
Veto Corp
Posted - 2010.07.16 18:09:00 - [13]

Oh my god, CCP Zulupark is senior producer now.

Don't mention the carriers. Shocked

Deva Blackfire
Posted - 2010.07.16 18:10:00 - [14]

In the 2011 winter expansion we‘ll certainly focus more than ever before on iterating and polishing up all the features that EVE has expanded to in the then eight years.

Wish you luck as this is impossible. I dont see you fixing COSMOS + FW + t3 + tons of other stuff in just one expansion. Whatever you do will probably just touch a tip of the iceberg.

Posted - 2010.07.16 18:13:00 - [15]


Thanks for the updates.

The Higher Standard
Posted - 2010.07.16 18:15:00 - [16]

Edited by: ElweSingollo on 16/07/2010 18:20:04
tldr he thinks that CSM (and us) are all tards for not understanding how awesome CCP are?

Rolling Eyes

Oh any particular reason why my sig was removed Rolling Eyes I wonder...

Liang Nuren
Posted - 2010.07.16 18:16:00 - [17]

Edited by: Liang Nuren on 16/07/2010 18:30:12
It seems to me:

Incarna (9 teams)
Dust (1 team)
Core (3 teams):
Eve Online (6 teams):
- Fleet Lag/Automation Testing
- Fleet Lag/Cowboy Coders
- PVE Feature Team
- Mission Design Team
- Art Team
- Evegate

HIRING 2 MORE TEAMS!! We need people with $speciality

I think that properly addressing the things brought up by the CSM minutes might involve disclosing where the 7 teams on loan for Incarna came from - and potentially what type of content they could be working on (3 feature teams, 4 art teams from Eve Online for example). But in my "infinite wisdom", I'd like to ask:
- Have you considered offering bonuses for "small fry" fixes (like a new Cyno effect or a FW plex rebalance) that get done in someone's spare time?
- Have you considered telling us just how much work goes into 'fixing' something simple like rocket explosion velocity/radius?
- Have you considered asking the PVE Feature team to look at Faction Warfare as a way to get "engaging group content"?
- Have you considered asking the Mission Design team to iterate over Faction Warfare/Plexes?
- Have you considered asking the Art team to work on some of the stuff brought up by the CSM?

My previous post was better. I wish you hadn't deleted it. Rolling Eyes


Ed: Man seriously, you could have presented your data better. May I suggest using the above as a tl;dr summary at the bottom of your dev blog?

The Water Margin Tech
Posted - 2010.07.16 18:17:00 - [18]

But the fact still stands you still aint fixing issues with the current content

Ephemeral Waves
Silver Snake Enterprise
Posted - 2010.07.16 18:19:00 - [19]

This blog confirms that CCP isn't doing anything substantive to fix the game until 2011.

Thank you for the update.

Further, how can you be surprised at the minutes when CCP reviewed and approved them prior to publication?

Wildly Inappropriate
Goonswarm Federation
Posted - 2010.07.16 18:19:00 - [20]

Incarna, Dust, Eve-gate : 11 Teams, 87 Devs.

Actual in-game content: 3 Teams, 22 Devs.


Well I resubbed at the beginning of the summer, I hate to say it but with this attitude I'll play til November when a certain other MMO's expansion comes out, play that for a year then maybe come look at Eve. This post basically says the actual game will resume _real_ development in 2011, right?

Viper ShizzIe
Habitual Euthanasia
Pandemic Legion
Posted - 2010.07.16 18:20:00 - [21]

Thanks for proving everybody right about how much you actually care about EVE Online.

Empyrean Warriors
The Obsidian Front
Posted - 2010.07.16 18:23:00 - [22]

Edited by: Aranial on 16/07/2010 18:24:50

Nice to see where and how all of CCP's resources are assigned.

Also great to see that CCP are aware of the issues with the CSM.

Hopefully will see great improvements with EVE and communication with the CSM.

The Executives
IT Alliance
Posted - 2010.07.16 18:23:00 - [23]

Edited by: Norath84 on 16/07/2010 18:39:59
CCP Zulu: What we‘re doing is unheard of in the gaming industry, namely linking together a console FPS (MMOFPS) with a classic PC MMORPG. Let that sink in for a minute. CCP is the first company in the world to do something like this.

I dislike this, I dont have a console and I will never get one.
yet with this if I understand corectly console players will be able to attack my stuff and the ONLY option i have for defence is hiering other console players ?

CCP Zulu: The feature team has chosen to work on a PVE related iteration. In short, they‘ll be expanding and iterating on PVE in EVE, bringing together players for immersive and engaging group content.

some more info on this ?
atm it looks like they will be making stuff to help/encurage missions/plexes with a focus on grupe play ?

Edit: Note that ! 0 ! dev's are set to ingame balance issues ?!?!?!

Mashie Saldana
Veto Corp
Posted - 2010.07.16 18:24:00 - [24]

Originally by: Steelshine
Incarna, Dust, Eve-gate : 11 Teams, 87 Devs.

Actual in-game content: 3 Teams, 22 Devs.

Where did the remaining 200+ developers go as I'm pretty sure it was over 300 working on Apocrypha?

Murientor Tribe
Posted - 2010.07.16 18:27:00 - [25]

Sharing the high level view of the project plan and it's resources is a great move. ganks all the the rumourmongering in one fell blow.

Bravo. Keep it coming.

Ze'ev Sinraali
Ataraxia Pharmacies
Posted - 2010.07.16 18:28:00 - [26]

Originally by: CCP Zulu
Currently they are focusing on "fleet fight in a can," which is a borderline sentient AI-testing automation feature...


Posted - 2010.07.16 18:28:00 - [27]

To achieve our goal of EVE being a complete sci-fi experience we must have full body avatars.

I am probably in the minority, but since I started playing Eve Online last month I found the lack of an avatar to be a complete blessing. I have spent 5+ years playing City of Heroes, and I loved it, but man was I tired of watching my characters' butts all the time.

It is true that "complete sci-fi experience" dictates the need for some sort of avatar-based UI for some things, but would it not also mean a new/better UI that is less 3D-space oriented? More schematic, more functional? The current 3D UI is really kind of silly since you can't actually steer and use the 3D in obvious ways. It sure would be a lot easier to program and easier for players to work with.

This kind of dev blog went a long way to assuage similar problems with COH years ago. Their main problem was a lack of funding for polish, integration, balancing. That was eventually fixed when NCSoft bought it from Cryptic. CCP doesn't seem to have the same kind of problem, so I think current players can be a bit more hopeful that Eve will continue to improve.

Posted - 2010.07.16 18:30:00 - [28]

Disappointing to see 70 people working on a feature I'll end up using once. But hey, if you add furry costumes to avatars I'm sure you can pull over some people from second life or playstation home. :p

Wildly Inappropriate
Goonswarm Federation
Posted - 2010.07.16 18:30:00 - [29]

Originally by: Mashie Saldana
Originally by: Steelshine
Incarna, Dust, Eve-gate : 11 Teams, 87 Devs.

Actual in-game content: 3 Teams, 22 Devs.

Where did the remaining 200+ developers go as I'm pretty sure it was over 300 working on Apocrypha?


Cashing in on Twilight IP by abusing WoD is more important then supporting your flagship game I guess. Honestly can't blame them for going where the money is...

The Riot Act
Sacra Cupola
Posted - 2010.07.16 18:31:00 - [30]

Awesome cant wait for incarna. Keep up the good work ccp. ignore all the whining idiots on the forums.

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