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blankseplocked Question for CCP employees/GMs - Do you play EVE? REALLY play it?
 
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James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2010.07.30 21:54:00 - [211]
 

Originally by: GM Spiral
Originally by: Ran Khanon
Nice to read all these dev and mod replies :-)

Almost all the walks of life are represented. Except for ...

... scamming and corp theft Cool

Are the CCP posters staying clear of this?

Me likes to know :)




This is something that is not permitted as a CCP employee. Same with insider trading to attempt to make ISK on changes that have not been announced yet. All assets have to be earned the hard way.

You can trust Arkanon and Morpheus from IA to watch over this quite carefully indeed.


Whilst I understand and appreciate why that's so, I do sort of wonder at times - how much does IA inhibit the 'free enjoyment' of playing EVE?
I mean, I know there's rules above and beyond the normal player character would face (like not revealing the identity of your 'main').

The thing that worried me a bit when IA was first introduced, was that it would become oppressive - not deliberately, but ... well, who wants to play a game when they have to look over their shoulders to watch out for rules that might get them fired?

Mostly I guess ... well, the biggest thing I fear is that CCP employees got alienated as a result of various scandals and shenanigans - I've seen it happen in alliances 'normally' when a storm kicks off, and people stop playing for a while, or move back to highsec to run missions for a bit or something.
I'd really hate for that to have happened to EVE.

Mara Rinn
Posted - 2010.08.02 02:54:00 - [212]
 

I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.

You're working on the game as your day job, you come home to read alliance forums, catch up on IRC, do some roams and gate camps, do you really want to go browse the EVE-O forums which are entirely populated by trolls and forum-*****s? Then there's the issue of alliances or corporations who request that their pilots refrain from posting on EVE-O forums.

Garbad theWeak
Posted - 2010.08.17 17:15:00 - [213]
 

Originally by: CCP Dropbear
Originally by: Jove X
I'd love to see a CCP employee with a standing of 8 with the Guristas or Serpentis.


Well, Cartel here (9.0+). Same principle applies though, even if you're running out of Serpentis Prime or some other horrible clusterf...

Step 1: Grab a Tech III. Tengu is arguably the best for this job.
Step 2: Fit MWD/Impro Cloak + Interdiction Nullifier
Step 3: Learn how to evade camps using MWD/Improved Cloak. Get it down to an art form, so that when you jump into that gatecamp from hell, you can keep it together.
Step 4: Pray to your God that you never land <3,000m from something else in a gatecamp. This is, in fact, the only real risk.
Step 5: Profit!

Other points...

Escape gatecamps: Use MWD/Impro cloak trick to turn 0.0 into the equivalent of lowsec. The only difference - when it comes to gate camping - between 0.0 and lowsec is that bubbles work in one, and not in the other. Interdiction nullifiers change this, and effectively turn 0.0 into lowsec. Ergo: You don't need to fit that Covert reconfiguration that horribly gimps your DPS (and consequently your mission-running capabilities). Just fit an I.N and pretend you're in Ammamake, not Serp Prime.

Avoid station camps: Instantly undock with an off-station bookmark. For added safety, at the cost of added logistics, fleet up with a second character and have them get the missions. I'm guessing this is what I'd want to do at Serpentis Prime, rather than undocking my 3b ISK Tengu in front of a hungry fleet. A second character also adds to your safety in that you can cloak one of them outside the station, and have them insta-warp your other mission-grabbing character out, quite a few seconds before you can actually control that character's client and tell them yourself to warp to the "undock" bookmark. It also helps to have a sacrificial lamb you can jump into systems you suspect are being camped.

Avoid mission disruption: Make your Tech III impossible to probe down. Don't launch drones. Kill target painting NPCs first. Usual drill here. If you fit faction modules in the right places, you can squeeze on the required ECCM/Backup Array configuration of your choice.

Add it all together and you can travel where you want, dock/undock at any station you want, and run missions for the pirate faction of your choice with almost complete impunity. It may be slower than taking a Maurauder in there, but it's of course, an order of magnitude more safe, and to me at least, far more interesting.

NinjaPvE best PvE.

P.S. On a technicality...getting Guristas faction would have become much less difficult since the advent of the pirate faction arcs.
I'm actually really impressed. You plainly know what you are saying more than most devs in most games.

o7, +1 win for CCP

GM Horse

Posted - 2010.08.17 18:36:00 - [214]
 

Originally by: James Lyrus

Whilst I understand and appreciate why that's so, I do sort of wonder at times - how much does IA inhibit the 'free enjoyment' of playing EVE?


Honestly, not at all. IA has absolutely no effect on my gameplay, and I doubt it's a big issue for anyone at the company.

Fishsticks Fred
Posted - 2010.08.17 18:37:00 - [215]
 

Originally by: GM Horse
Originally by: James Lyrus

Whilst I understand and appreciate why that's so, I do sort of wonder at times - how much does IA inhibit the 'free enjoyment' of playing EVE?


Honestly, not at all. IA has absolutely no effect on my gameplay, and I doubt it's a big issue for anyone at the company.

Love your picture, bro. Very Happy

Intigo
Amarr
Genos Occidere
Pandemic Legion
Posted - 2010.08.17 20:38:00 - [216]
 

GM Horse and GM Grave are awesome. GM Grave was <3 during AT.

Crestingmoon
Caldari
Amarr Empire Research Copr
Posted - 2010.08.18 20:58:00 - [217]
 

Wow! It is nice to see so many of the CCp staff playing in the game and answering the thread.

Faolan Fortune
Posted - 2010.08.19 00:09:00 - [218]
 

This was a pretty good read, even forced me to use my twitter again so I can stal- see what's up Rolling Eyes

San Severina
Minmatar
Posted - 2010.08.19 00:41:00 - [219]
 

Awesome thread! Enjoyed. Thanks all....




Usagi Tsukino
Stimulus
Rote Kapelle
Posted - 2010.08.19 21:54:00 - [220]
 

Hrm... Devs and GMs actually play? I guess I am going to need to start toning down my smacktalk in local, lest I get hit with a ban hammer.

"You were a jerk to a 'friend' of mine! Evil or Very Mad"

In seriousness, some of the Twitter traffic from these guys is hilarious. <3

CCP t0rfifrans

Posted - 2010.08.20 00:00:00 - [221]
 

Originally by: Mara Rinn
I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.


There's a very broad spectrum of playstyles within CCP between the employees that do play. Some of us do a lot of killing, some get killed a lot and some take out their anger on innocent Veldspar. Grrr, Veldspar.

I do play but had a hard time playing for the first years after EVE came out, as I had been so involved with the graphics that they didn't seem "real" to me. When I started playing later, I got totally sucked in. Most times I play though, I must admit, I rage and write scribbly notes on my "must fix this" list, which is growing ever longer. A lot of it are the same things the CSM brings up, forum threads go on about and our staff talks about on in-house forums and e-mail threads. Generally the developers on EVE are very passionate about the game and a large portion of them have been with the game for a very long time, and we do our best to make it such that we can stay with it for a long time as well and it will keep entertaining and inspiring all of us that play it for years to come.

Vile rat
GoonWaffe
Goonswarm Federation
Posted - 2010.08.20 00:49:00 - [222]
 

I don't think that any of you really play it. There's no damn way. You don't build a system where you can put 90 supercapitals on the field at once and say that the game isn't horribly broken and also say you play it. I'm calling every single ccp employee a liar and a fool at this point because you simply have lost the plot. You've let rampant power inflation destroy your game.


Kieselguhr Kid
Posted - 2010.08.20 01:10:00 - [223]
 

Originally by: Vile rat
I don't think that any of you really play it. There's no damn way. You don't build a system where you can put 90 supercapitals on the field at once and say that the game isn't horribly broken and also say you play it. I'm calling every single ccp employee a liar and a fool at this point because you simply have lost the plot. You've let rampant power inflation destroy your game.




Dear CCP,

Your game is pretty unstable with anything over (a *very* charitable) 1200-1400 people in system. In this particular battle, the other side put hundreds of people in system early, hoping to lag the system too much for the 90 supercaps to jump in [this right here is already a testament to awful game design. Why the hell would you design a system capturing mechanic that's based around jumping into a system your servers cannot handle the strain of? But I digress.]

The other side jumped in anyway and loaded grid with 90 supercaps. If your game were not horribly broken, a theoretical 1,110 people on the other side could do something about that. Because it is stupendously, horrifically, outrageously broken, the 90 supercaps did not even need a single supporting pilot. They did of course have a few hundred extras, but that's just filler. Even if every single possible pilot you could fit into that system was on the opposing side, and even if every single one of them were in a carrier or dread, those ships would simply die to fighter bombers in seconds each while the motherships easily spidertanked the damage. Short of every titan pilot in the game deciding to join Atlas, the fight was over when those 90 supercaps loaded grid. There is no way to fight enough supercapitals in a blob because the server crashes far before that can happen.

Prior to Dominion, you correctly looked at 20-odd titans DDing a carrier and freaked out. You then replaced the old broken doomsday mechanic with the new, infinitely more broken supercap blob mechanic. Your game is broken. Mudflation is running more rampant than it once did in Everquest. Fix it or else.

Vile rat
GoonWaffe
Goonswarm Federation
Posted - 2010.08.20 01:21:00 - [224]
 

I'll admit I had to look up Mudflation:

http://en.wikipedia.org/wiki/Mudflation

And it's spot on. I guess you're making a game solely based around old rich players at this point? We had a poster made, where it showed how one rifter can make a difference.

We're gonna have to change that I guess.


Super Whopper
I can Has Cheeseburger
Posted - 2010.08.20 03:07:00 - [225]
 

Originally by: Kieselguhr Kid
Originally by: Vile rat
I don't think that any of you really play it. There's no damn way. You don't build a system where you can put 90 supercapitals on the field at once and say that the game isn't horribly broken and also say you play it. I'm calling every single ccp employee a liar and a fool at this point because you simply have lost the plot. You've let rampant power inflation destroy your game.




Dear CCP,

Your game is pretty unstable with anything over (a *very* charitable) 1200-1400 people in system. In this particular battle, the other side put hundreds of people in system early, hoping to lag the system too much for the 90 supercaps to jump in [this right here is already a testament to awful game design. Why the hell would you design a system capturing mechanic that's based around jumping into a system your servers cannot handle the strain of? But I digress.]

The other side jumped in anyway and loaded grid with 90 supercaps. If your game were not horribly broken, a theoretical 1,110 people on the other side could do something about that. Because it is stupendously, horrifically, outrageously broken, the 90 supercaps did not even need a single supporting pilot. They did of course have a few hundred extras, but that's just filler. Even if every single possible pilot you could fit into that system was on the opposing side, and even if every single one of them were in a carrier or dread, those ships would simply die to fighter bombers in seconds each while the motherships easily spidertanked the damage. Short of every titan pilot in the game deciding to join Atlas, the fight was over when those 90 supercaps loaded grid. There is no way to fight enough supercapitals in a blob because the server crashes far before that can happen.

Prior to Dominion, you correctly looked at 20-odd titans DDing a carrier and freaked out. You then replaced the old broken doomsday mechanic with the new, infinitely more broken supercap blob mechanic. Your game is broken. Mudflation is running more rampant than it once did in Everquest. Fix it or else.


They should make motherships dockable, that would solve quite a few problems and, of course, create new ones but who cares, right? Very Happy

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.20 05:01:00 - [226]
 

Originally by: Vile rat
I don't think that any of you really play it.
I do think they play Eve and I also believe they really love it and want to make it the best that they can.

However I think they have made a 'monster' in the game of so many cap ships and people trying to be in one system at one time to kill each other.

I think they really want to fix the problem but they have no idea how. Or no idea how without spending millions of real isk on redoing the entire code.

They are caught between a rock and a hard place and are forced by economics to work around the Eve 'monster'.

Vile rat
GoonWaffe
Goonswarm Federation
Posted - 2010.08.20 10:54:00 - [227]
 

Originally by: Fitz VonHeise
Originally by: Vile rat
I don't think that any of you really play it.
I do think they play Eve and I also believe they really love it and want to make it the best that they can.

However I think they have made a 'monster' in the game of so many cap ships and people trying to be in one system at one time to kill each other.

I think they really want to fix the problem but they have no idea how. Or no idea how without spending millions of real isk on redoing the entire code.

They are caught between a rock and a hard place and are forced by economics to work around the Eve 'monster'.


I see no indication they even understand the problem.

Partsking
Caldari
Ardent Spirits
Ushra'Khan
Posted - 2010.08.20 13:28:00 - [228]
 

Originally by: GM Spiral
Been playing since 2004, still am.

Tried many things; piracy, nullsec gruntwork, mission farming, building things and selling them. Currently mostly focused on maintaining a steady production of stuff to keep my wallets full so I can continue losing ships to running into gatecamps while not paying attention. Neutral

Been a purebred blaster ship pilot since day one. Can fly other races but never actually do. Razz


Confirmed that he loves blasters. Hellova EVE player recruiter too.

/waves at Spiral

CCP Atropos

Posted - 2010.08.22 12:24:00 - [229]
 

Originally by: CCP t0rfifrans
Originally by: Mara Rinn
I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.


There's a very broad spectrum of playstyles within CCP between the employees that do play. Some of us do a lot of killing, some get killed a lot and some take out their anger on innocent Veldspar. Grrr, Veldspar.

Confirming I have CCP t0rfifrans' corpse.

will munny
Posted - 2010.08.22 12:27:00 - [230]
 

Originally by: Optical Illusion
Bol*ox. If you guys actually played the game you promote so well, you would have told the Management how much of a **** up there making by pushing for additional content before fixing the many issues in the current build.


This

But I think that they do realise how ****ty the game is becoming but are all too pathetic to say anything about it. They rather be the meek accepting kind of *******s that asscreep the boss so much they chew his/her food for them....

CCP Greyscale

Posted - 2010.08.22 13:06:00 - [231]
 

Originally by: Mara Rinn
I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.


"The first rule of alliance club is that you don't talk about alliance club."

Staying anonymous in a large alliance is difficult at the best of times, and giving away any hints or details at all on the forums is only going to make that job harder.

It is honestly a pretty weird experience anyway. There are so many times where you have to bite your tongue about correcting someone because you don't want to risk a "well, how come YOU know everything?", or you deliberately do something you know is dumb because you figure a normal player probably wouldn't know enough about the inner workings of the game to know that it was stupid, or you're listening to someone complaining about a feature you worked on because they completely don't understand how it works (and didn't read the relevant blog or do the tutorial), or hell, you're listening to someone complaining about a feature while thinking "yes, that's dumb, we're going to fix it as soon as we have time" (or, even worse, "yes, I fixed that last week but it won't be deployed until next patch"). I also find myself thinking "no, it- oh, yeah, we did do that" fairly regularly... I do have a list of things I want to fix that could fill a small book, built up solely of things I've written down while playing, but it's always a matter of fitting them into the schedule.

You can still get a lot of fun out of the game, of course, but it's a rather more bizarre experience than the one most of you enjoy Confused

Faolan Fortune
Posted - 2010.08.22 15:29:00 - [232]
 

Originally by: CCP Greyscale
Originally by: Mara Rinn
I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.


"The first rule of alliance club is that you don't talk about alliance club."

Staying anonymous in a large alliance is difficult at the best of times, and giving away any hints or details at all on the forums is only going to make that job harder.

It is honestly a pretty weird experience anyway. There are so many times where you have to bite your tongue about correcting someone because you don't want to risk a "well, how come YOU know everything?", or you deliberately do something you know is dumb because you figure a normal player probably wouldn't know enough about the inner workings of the game to know that it was stupid, or you're listening to someone complaining about a feature you worked on because they completely don't understand how it works (and didn't read the relevant blog or do the tutorial), or hell, you're listening to someone complaining about a feature while thinking "yes, that's dumb, we're going to fix it as soon as we have time" (or, even worse, "yes, I fixed that last week but it won't be deployed until next patch"). I also find myself thinking "no, it- oh, yeah, we did do that" fairly regularly... I do have a list of things I want to fix that could fill a small book, built up solely of things I've written down while playing, but it's always a matter of fitting them into the schedule.

You can still get a lot of fun out of the game, of course, but it's a rather more bizarre experience than the one most of you enjoy Confused


I bet it isn't half as annoying if they did know you were a dev, all the rage and 'game ideas' would probably crash your client every time you open the mail.

Na'li Cyntanis
Posted - 2010.08.22 17:00:00 - [233]
 

Originally by: CCP Greyscale
Originally by: Mara Rinn
I wouldn't be surprised to find that the folks at CCP who are in null sec alliances are not in the same set of CCP employees who regularly read the forums.


"The first rule of alliance club is that you don't talk about alliance club."

Staying anonymous in a large alliance is difficult at the best of times, and giving away any hints or details at all on the forums is only going to make that job harder.

It is honestly a pretty weird experience anyway. There are so many times where you have to bite your tongue about correcting someone because you don't want to risk a "well, how come YOU know everything?", or you deliberately do something you know is dumb because you figure a normal player probably wouldn't know enough about the inner workings of the game to know that it was stupid, or you're listening to someone complaining about a feature you worked on because they completely don't understand how it works (and didn't read the relevant blog or do the tutorial), or hell, you're listening to someone complaining about a feature while thinking "yes, that's dumb, we're going to fix it as soon as we have time" (or, even worse, "yes, I fixed that last week but it won't be deployed until next patch"). I also find myself thinking "no, it- oh, yeah, we did do that" fairly regularly... I do have a list of things I want to fix that could fill a small book, built up solely of things I've written down while playing, but it's always a matter of fitting them into the schedule.

You can still get a lot of fun out of the game, of course, but it's a rather more bizarre experience than the one most of you enjoy Confused


Sounds like you're winning the spy metagames for CCP. Wink

Kat Bandeis
Caldari
Space Pods Inc
Posted - 2010.08.22 18:12:00 - [234]
 

CCP IS BoB.

Nuff said.

Kaaii
Caldari
Kaaii-Net Research Labs
KAAII-NET
Posted - 2010.08.22 18:21:00 - [235]
 

Originally by: Vile rat
I don't think that any of you really play it. There's no damn way. You don't build a system where you can put 90 supercapitals on the field at once and say that the game isn't horribly broken and also say you play it. I'm calling every single ccp employee a liar and a fool at this point because you simply have lost the plot. You've let rampant power inflation destroy your game.




You mad?
Can I have your stuff....


Jove Karede
Posted - 2010.08.25 01:00:00 - [236]
 

Originally by: CCP Dropbear


Step 2: Fit MWD/Impro Cloak + Interdiction Nullifier
Step 3: Learn how to evade camps using MWD/Improved Cloak. Get it down to an art form, so that when you jump into that gatecamp from hell, you can keep it together.

Escape gatecamps: Use MWD/Impro cloak trick to turn 0.0 into the equivalent of lowsec. The only difference - when it comes to gate camping - between 0.0 and lowsec is that bubbles work in one, and not in the other. Interdiction nullifiers change this, and effectively turn 0.0 into lowsec. Ergo: You don't need to fit that Covert reconfiguration that horribly gimps your DPS (and consequently your mission-running capabilities). Just fit an I.N and pretend you're in Ammamake, not Serp Prime.


CCP Dropbear, could you please explain this in a bit more detail, how exactly do you use a MWD/improved cloak to avoid gate camps, besides the obvious burn back to the gate trick.

Kelban Kevar
Gallente
Evocations of Shadow
Eternal Evocations
Posted - 2010.08.25 04:31:00 - [237]
 

Edited by: Kelban Kevar on 25/08/2010 04:33:54
after seeing alot of the comments from ccp players. and seeing quite a few are pvping and pirateing.cool but on the other hand i got to say seeing how buying isk is legal only via ccp gtc for ingame conversion to isk so ppl can buy ships and stuff...with you all pvping and pirateing on ya player base killing off assets bought with said gtc i gotta say thats well cant say it you'll edit me.but you get my meaning.you wanna run missions fine mine fine but you all shouldnt be allowed to go near a player with intention off killing them...but course wont do that as its not in best interest for ccp making money off gtc.....more players you kill more cash your company makes...and as a company i wouldnt be at all surpirse if you get a bonus for killing the most players

Liang Nuren
Posted - 2010.08.25 04:38:00 - [238]
 

Originally by: Kelban Kevar
Edited by: Kelban Kevar on 25/08/2010 04:33:54
after seeing alot of the comments from ccp players. and seeing quite a few are pvping and pirateing.cool but on the other hand i got to say seeing how buying isk is legal only via ccp gtc for ingame conversion to isk so ppl can buy ships and stuff...with you all pvping and pirateing on ya player base killing off assets bought with said gtc i gotta say thats well cant say it you'll edit me.but you get my meaning.you wanna run missions fine mine fine but you all shouldnt be allowed to go near a player with intention off killing them...but course wont do that as its not in best interest for ccp making money off gtc.....more players you kill more cash your company makes...and as a company i wouldnt be at all surpirse if you get a bonus for killing the most players


I would rather the game devs know how to play the game I play so that they know what we're going through and know how to balance it. Rolling Eyes

-Liang

Scyyy
Posted - 2010.08.25 04:54:00 - [239]
 

Originally by: Kelban Kevar
Edited by: Kelban Kevar on 25/08/2010 04:33:54
after seeing alot of the comments from ccp players. and seeing quite a few are pvping and pirateing.cool but on the other hand i got to say seeing how buying isk is legal only via ccp gtc for ingame conversion to isk so ppl can buy ships and stuff...with you all pvping and pirateing on ya player base killing off assets bought with said gtc i gotta say thats well cant say it you'll edit me.but you get my meaning.you wanna run missions fine mine fine but you all shouldnt be allowed to go near a player with intention off killing them...but course wont do that as its not in best interest for ccp making money off gtc.....more players you kill more cash your company makes...and as a company i wouldnt be at all surpirse if you get a bonus for killing the most players

You should probably think before you type, it would make you look less like an idiot.

Tivookz
Caldari
Long Dong Corp
Intergalactic Exports Group
Posted - 2010.08.25 10:25:00 - [240]
 

Lots of staff members seem to have played since early beta.. but how many still have the actual beta invite mail? ;)

Found this in a dusty corner of my mailbox today:

From: CCP: EVE Beta Testing (betatest@ccpgames.com)
Sent: 13th may 2002 12:51:55
To: *****@hotmail.com

Hi, ****

This letter is sent to you to confirm that we have received your
application to become a beta tester for EVE:The Second Genesis. We thank
you for offering your help in our constant efforts to improve EVE.

Your username is:*****
Your password is:*****

To change any information in your application, you can go
http://www.eve-online.com and use the “My Profile” section to do so.

We would like to take this opportunity to explain a few things about the
process of selection and procedures of the beta testing.

Most people ask if their application is in for sure. When you submit your
application, you receive a short confirmation message sent to the e-mail
address that you provided us with. This e-mail is your confirmation that
we have received your application.

The content of the beta test is confidential. During the early phases we
will ask you to sign an NDA-agreement to be able to participate in the
test.

The beta test will be organized in a number of phases. We will choose a
limited number of people to start the beta testing period, but will
gradually increase the numbers until the game is ready to be released.
You will still have a chance to participate, even if you are not selected
in the first phase. We will carry on collecting applications well into
the beta testing period.

The beta test will start soon, early in the year 2002. It will open with
a closed beta phase and later progress into an open beta with a larger
scale community testing by the end of the year.

You will be notified by email when you have been selected for
participation in the beta test. This e-mail will tell you more about the
details of the beta test and how to get started.

In the meantime, you can carry on learning about EVE: The Second Genesis,
by visiting our website: www.eve-online.com that has the official
information on the game and is updated regularly.


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