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blankseplocked Using Combat Probes to find a target...
 
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Lady Ayeipsia
Posted - 2010.07.13 11:50:00 - [1]
 

Any tips? I tried this last night and well...

The frigate I couldn't scan down. He simply was too small, and mind you I have some pretty good scanning skills. Covert Op to 4, Astrometric to 4, and Astro Pinpointing to 4. I was in a Cheetah with sister probes and launcher.

The other ships... ran before I could get a good location on them also, though I got much closer.

So what are the tips? Is it just hope the people you are probing down don't notice the probes? Any suggestions at all?

fivetide humidyear
Gallente
Fool Mental Junket
Posted - 2010.07.13 12:15:00 - [2]
 

you can help your situation by not being seen and using only a couple of scans to probe someone down.

gnerally i try to:

when i have something worthy of probing down i will get going with my directional scanner to get the target ship down to 15 degree scan and reduce the range till i have approximately his distance from me, then get my scanner probes out and move them off grid, preferably from where the target can't see me on dscan.

Then i warp back to where they are and carefully place the probes using dscan, range and the F11 system map, get a nice overlap, cross fingers and probe using a pretty small scanner probe range (depends on target). If i've been good / lucky then i get a green dot or at least a very good yellow dot, reposition and scan again. then recover probes away once i have a warpable dot. The hardest places to probe are those with a reasonable vertical elevation and no celestials to get a direction from, then i use a bigger scan radius to start with.

I practice on mission runners in high sec and then borrow sec from them, in high sec using the filters to remove the background noise is necessary, if i know the target is in a battleship i can set it up accordingly, in low sec / wormholes thats not needed.

be aware it is possible to make ships very hard / impossible to probe down.

Devro Lynx
Posted - 2010.07.13 15:12:00 - [3]
 

/agreed

Proper use of the direction scanner can pin down any non-moving target with relative ease.

The only way you can make a ship "impossible" to scan down is to warp every 30 seconds or to cloak. Even the smallest sig radius will yeild a green dot with skill and tiny bubbles.

The key to all of it though, is making good use of the directional scanner.

bluenzo
Posted - 2010.07.13 17:19:00 - [4]
 

Not from what I hear. If you fit eccm on a t3 it could become unscannable. I also think you can't scan down covert ops frigs but not sure.

Dr Nefarius
Posted - 2010.07.13 20:38:00 - [5]
 

Using unprobeable t3 ships (running eccm), is in common use in lowsec/0.0.
It's about getting your sensor strength high enough compared to your signature radius.
So a small enough ship with high enough sensor strength = unprobeable.
I don't know the excact numbers needed though. And usually you won't be able to scan down a covert op frig anyway, since if they are not dropped on the head those ships are cloaked 99% of the time.


knentil
Posted - 2010.07.14 00:33:00 - [6]
 

(Sensor Strength/Sig radius) > 1.08 == unproby


 

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