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My Postman
Posted - 2010.07.13 11:11:00 - [1]

Dear community.

As i lost some days of skilling PI and than never got involved to it, for some lazy reasons, and not sure to be able to make GOOD money for time/hr, following question.

Setting up a colony without extractors in highsec, importing all lets say P3 goods to upgrade to P4 can this be a win situation?

Will it be a logistic nightmare to feed the advanced industy facility (orca available)?

Will it be a "clickfest"?

Iīve read on some threads that there are P3 (?) items that sell for less than itīs compounds (minerals i mine are for free syndrome)?

Will i have to play the market for hours for not going to produce the "wrong" item?

Thanks for any input in andvance!

Eve Antonovich
Posted - 2010.07.13 11:32:00 - [2]

At the risk of sounding patronising, the only answer to this is

1. Add up the cost of the input materials
2. Add in the import/export costs
3. Compare this total (A) to the sale value - taxes of the outputs (B)
4. Subtract B from A (C)
5. Devide C by the hours taken in actual active work on the project (D)

D is your salary.

If isk is your motivator, do it if D is high enough to interest you
If you have another motivating factor, then assess based on that

Matt Johonson
Posted - 2010.07.13 11:50:00 - [3]

At mo, I'm finding I'm making more profit selling P1 stuff then selling P2 stuff.

The market isn't stable just yet.

Posted - 2010.07.13 12:27:00 - [4]

At the moment I am selling from p2 up to p4 everything and the outcome changes daily. Some days p2 bring a lot more than the p4 and then the other way round. I don't produce all p3 components for the p4 products and I can tell you that the worst I had up to know was that I spent a lot of time to create p4 stuff and then only got 100k isk plus per p4 product. The best was something like 1.2 million isk plus per p4... yes the market is not stable yet. :) But producing p4 stuff is fun, if you like managing your supply chains. That's for me one reason to build p4 despite of the possible (but not guaranteed) high outcome.

The "clickfest" only happens if you are producing p1 stuff... this is a real nightmare if you have 6 planets!!! That means about 100 double clicks per cycle. This is only recommended for high potential FarmVille players!!! Laughing

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.07.13 12:32:00 - [5]

As was stated, the clickfest is just the extractors.

If you are importing P3 down to your Spaceport, then hanging a bunch of P4 processors off that to process the stuff all you will need to do is keep the machine fed with P3 and export P4.

The only thing you will have to work out is how often you will need to import P3 products.
(well that and how much profit you can make)

My Postman
Posted - 2010.07.13 13:42:00 - [6]

Edited by: My Postman on 13/07/2010 13:42:40
Thanks for the valid answers, Vindalho and Jint.

Iīve just done a little "spreadsheeding" from one i found here and realized that i can run a production chain from importing P2 to manufacture P4 on one planet, without getting into Powergrid issues on a advanced command center.

And there shouldīnt be "feeding" issues, when using my orca to bring P2 from a HUB a few jumps away to "home".

So my last question would be how much m3 of P2 i can probably store on planet?

When my maths is right it will need 360 m3/hour of P2 items, meaning 8640 m3/day (6 advanced industry for P3 and 2 andvanced industry for P4). Is this doable by visiting the panet once/day?

Please correct me if my math skill is only L1.
Will do the market research in the evening.

Thanks again.

Edit: Spelling

Jint Hikaru
OffWorld Exploration Inc
Posted - 2010.07.13 15:10:00 - [7]

To import items down to your planet you will have to install a Spaceport.

Use this as your storage, it can hold a lot of stuff.

Simply connect it to the various processors that you need and route your P2 from Spaceport to the processor, then the resulting P3 item back to the spaceport.

Then run your P3 items to your advanced processor and the resulting P4 back to the Spaceport.

Simple as that.

I am not sure the storage size of the Spaceport (i am at work at the moment) but its twice the size of a storage building.

Hope this helps!
GL with your processing.

Posted - 2010.07.14 00:51:00 - [8]

Edited by: Ender2006 on 14/07/2010 00:52:48
a spaceport stores 10k space. but you will likely be better off running with 2x spaceports. I jsut recently upgraded all my factory planets to use 2x spaceports. it only costs you one factory in production/hr and doubles the time between planetary visits. (since the hangar you export station products to can hold 25k volume)

Also, remember you can be anywhere in the system to access the customs office for each planets. this saves you travel time as you reload spaceports.

There is also a bug it seems. When you enter warp your customs office window closes. Gets to be annoying quickly!

My Postman
Posted - 2010.07.14 11:28:00 - [9]

Thanks a lot for again for the valid answers.

What i found out when playing the markets yesterday including eve-central is that "spreadsheeding 101" is not enough because of ENORMOUS market fluctuations.

When buying from sell orders (who does that anyway?) you go broke definatley and as far as iīm now i canīt see how to feed production lines when prices for support move for more than 200%.

So, for the first i will set mid size buy orders, to see if iīm able to feed production lines constantly. At the moment i canīt see how to be sure to make profit when prices are jumping like crazy. Starting "small scale"... just for fun.

Can anyone who is "not in love" with excel imagine how much i love my Domi and L4īs?

Thanks anyway.


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