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blankseplocked [Proposal] Time to Remove Inter-Empire Highsec Highways
 
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Tacolina
Posted - 2010.07.15 01:46:00 - [91]
 

Hate to be the minority here but I invite the complexity that four currencies would bring to the game. I'm all for realism of this idea. It would bring an immersive gameplay aspect unique to each empire. And as much as I dont like adding skills to the game this is one that I would definitely promote added trade skills for. Such as racial brokering.

There I said it.

TheTravler
Posted - 2010.07.15 03:11:00 - [92]
 

thumbs up for the idea but, nut for more than one currency

Kireiina
Posted - 2010.07.15 04:15:00 - [93]
 


So for those who cannot compete with the pirates the end result is shrinking the playable universe to 1/4 of the size? With the most likely result that 2-3 empires will become back-waters the on-line guides recommend against starting in?

Terrible idea... unless you are a pirate. And if you want to get newbies or PvE people into 0.0 then focus on actually making the PvP gameplay fun.


Slimy Worm
The Skunkworks
Posted - 2010.07.15 04:25:00 - [94]
 

Edited by: Slimy Worm on 15/07/2010 04:29:22
Supported, and nice way of framing it OP. :)

No new currencies though.

DJ Obsidian
RONA Legion
Posted - 2010.07.15 20:23:00 - [95]
 

I lol at the op cause this wont happen. you saw what happened when autopilot broke. rancer was camped 24/7 with some 200+ ships. So what you are suggesting is, have 4 empires, completely seperate from each other and have a list of systems heavily camped 24/7 which would not allow any trade?

Oh and Oursulaert was a trade hub long before dodixie.

Seamus Donohue
Gallente
Posted - 2010.07.16 00:09:00 - [96]
 

Not supported.

Svarty II
Minmatar
Posted - 2010.07.16 01:35:00 - [97]
 

.... and, and, and... make it so you start off your fAction's militia! Bleh! Bright orange! Shocked

Jasper Mc'Innis
Posted - 2010.07.16 02:31:00 - [98]
 

Yes because this would encourage risk averse players to leave their mission hubs how?Rolling Eyes

Shaalira D'arc
Posted - 2010.07.16 04:36:00 - [99]
 

Could be fun.

Ronan Connor
Posted - 2010.07.16 13:27:00 - [100]
 

not supported - there are already enough nerfs of high sec play. go play at the playground which is designed for the bloodbears --> null or wh

btw low sec needs to gets sufficient attention by ccp without cutting away the playing high sec player by nerfs in the same move.

what i am for 100% is to have the possibilty of getting to the hubs faster via low sec or null sec. why not introduce a technique by the pirate factions which is like "hyperspace". think of it like a form of wh space but without sleeper drones. rats could be some form of creatures like in star trek (liquid space). designed around pirate activities, with organic pos'es etc.

Rico Minali
Gallente
Sons Of 0din
Fatal Ascension
Posted - 2010.07.16 13:54:00 - [101]
 

Full support to this. It even has a storyline to make it right with faction warfare... Eventually in such an environment the borders could quite believably become neutral zones of lowsec...

Tacolina
Posted - 2010.07.16 14:32:00 - [102]
 

^ Agreed, this has great faction war potential

Quote:
Yes because this would encourage risk averse players to leave their mission hubs how?


Not in the op. This is about trade not missions, and nothing short of agent's limiting their missions followed by cool down times would subvert that.

Hel O'Ween
Men On A Mission
EVE Trade Consortium
Posted - 2010.07.16 14:58:00 - [103]
 

Originally by: Ronan Connor
not supported - there are already enough nerfs of high sec play. go play at the playground which is designed for the bloodbears --> null or wh



I don't see how this is a "high sec nerf". The typical "high sec dweller" (=for example me) won't recognize this change at all. He'll still run his Lvl4 missions where he run them before, he would still farm his datacores where he did before, he would still visit his local hub to buy stuff like he did before.

Kisdis
Posted - 2010.07.16 15:02:00 - [104]
 

New players often create characters in one empire, but need to travel to another to join their friends. Low sec highways today are filled with smart bomb camps, I imagine it would be even worse if they were the only route.

I think this would make it really hard for new players to hookup with their friends online.

In addition increasing the number of prowlers flying threw low sec isn't what I would consider a win for increasing interest in low sec.

not supported.

Rocito
Posted - 2010.07.19 12:42:00 - [105]
 

Edited by: Rocito on 19/07/2010 12:42:31
Originally by: Kisdis
New players often create characters in one empire, but need to travel to another to join their friends. Low sec highways today are filled with smart bomb camps, I imagine it would be even worse if they were the only route.

I think this would make it really hard for new players to hookup with their friends online.

In addition increasing the number of prowlers flying threw low sec isn't what I would consider a win for increasing interest in low sec.

not supported.


What a load of rubbish.

I fly through low-sec in my pod ALL THE TIME. Smart bombing gate campers are easy to avoid. Learn to use your D-scanner.

To link up with your friends you would only have to do the run once!!

Brutus B
Posted - 2010.07.19 20:45:00 - [106]
 

I support killing highsec routes between empires. They are currently at war after all. That would be the one improvement to lowsec that is needed most I think. But to make it less likely that supper camps would be everywhere, more lowsec routes/points of entry would need to be established. Of course, lowsec systems could be the new expressways, making some lowsec routes more vauable to control and shorter than others. Maybe have some storyline introduced where the serpentis or jovians come in and destroy the highsec supper highways, over a multitude of battles players in which highsec players could benefit by particpating in, and potentially delaying what may become the inevitable? (That would be great fun.) Of course, you would have to contest Concord in those systems... I think it would be great though if Concord could be weakend/cutoff in such live-event contested systems, so pirate players could go after them, while highsec corps go after the pirate factions and player factions supporting the pirates... THAT WOULD OWN


I don't support more than one currency--at least not entirely. According to the fiction, there is already more than one currency in eve, but pod pilots only trade in ISK which is a credit more vaulable than all the other currencies available to the NPC's. Maybe when dust comes out, they could introduce some type of currency/forex exchange mini-game bewteen dust and eve, for traders to work, but I wouldn't want it to be a compulsive thing everyone in eve has to use. (I'm sure that would be entertaining to people smarter than me, but I don't want to trade currenies everytime I shop for ships in different trade hubs.

jk scowling
Sane Industries Inc.
Initiative Mercenaries
Posted - 2010.07.19 21:21:00 - [107]
 

Supported

Karonys
Balderfrey Enterprises
Deadline.
Posted - 2010.07.28 18:08:00 - [108]
 

Originally by: Nin Kimrov
It could be also a new role for the faction warfare : protect the borders and secure trade highways.
There lots of thing that could be made with that.


Supported. This alone isn't the silver bullet needed to fix low sec, but adding low sec regions between the empires and having factional warfare fight to protect the trade routes adds some good flavor and encourages people to venture out of the high sec safety zone. Many won't do it, and will just hang out in Caldari space, but I still think it's a good idea.

chingchongchangy
Posted - 2010.07.28 21:37:00 - [109]
 

+1.

I am strongly against homogenization, different regions should have meaning.

Here is an idea on similar grounds

Kristina Kirtchner
Posted - 2010.07.28 22:05:00 - [110]
 

yes

Voddick
Posted - 2010.07.28 22:43:00 - [111]
 

"With this change, you could add four new currencies unique to each empire each with a fluctuating exchange rate with the isk."

Everything sounds great except the diff empire currencies.

FULLY support Lowsec inbetween each empire. This is something that lowsec REALLY needs in addition to a major overhaul.

Bhattran
Posted - 2010.07.29 04:46:00 - [112]
 

So your idea is that in space vast empires with their own police/navy/and a unified security force, concord, allow the borders to be controlled by pirates?

Sounds like the empires and concord thought that through really well, if they wanted isolationism which would go against Concord's mission and own interests in collecting trade fees, etc. I'm sure the economic interests of the empires and their member corporations would also be suffering too cause cutting off highsec routes would be the way to do that.

Different currency, what is the deal with trying to go backwards in time? Will we have to physically carry our precious metals to trade at stations or can we keep using the electronic credits and other futuristic methods of buying and selling?


Not supported.


Vherkin
Amarr
War Cake
Posted - 2010.07.29 05:35:00 - [113]
 

Quote:
add four new currencies

The reason why isk was created in the back story is because they're is to much currency, they needed one for interstellar trade. So in RP it's make no sense to go back.
In a gameplay sense, for most people multiple currency fluctuation, economic news, saving in multiple currency, changing a currency for another, ect are boring if not downright irritating and unlike other aspect of eve, you can't simply ignore it, it's will be shoved down your throat every time you will use money.

Quote:
In my opinion, it is time to take the final step and remove the highsec highways

Well some ganker gonna cry to see their nice bottleneck disappear. Laughing But i love the idea, i alway found isolated high-sec like solitude really interesting. Most people live only in one nation/region anyway.

Quote:
Two, it will spread the population out from the central network that connects the major hubs.
What population? Most player live around trade hub already. Your idea, i love it, but it's will actually make it harder for people to move in less populated area. Worse, there is a risk that people abandon more costly nation for the one with better price!

T'KNaath
Posted - 2010.07.29 18:25:00 - [114]
 

Originally by: Aurum Bellator
Each empire should be bordered with only lowsec systems, so that in order to travel between empires, you have to travel through borderzones rife with piracy and warfare.


I love this idea :D

Supported.

Conifold
Posted - 2010.07.29 20:11:00 - [115]
 

woah , supported Exclamation

Wraithik
Posted - 2010.07.30 01:45:00 - [116]
 


eava hill
Posted - 2010.07.30 04:01:00 - [117]
 

Supported

Stoogie
Minmatar
Cadre Assault Force

Posted - 2010.07.30 22:03:00 - [118]
 

Lowsec Borders good.

Differnet currencies would just make a mess.

Torrelus Toh'Kon
Minmatar

Posted - 2010.07.30 23:41:00 - [119]
 

Anything to keep the Amarr out of Heimatar. :)

Also it could cause some very interesting changes to low-sec in general.

Battle Mage
Caldari
Just Another Corp Again
Posted - 2010.07.31 10:15:00 - [120]
 

Edited by: Battle Mage on 31/07/2010 10:16:04
Well, I am seeing a high % of support here.

However, as a new player to this game, I can only say this will make new player life pain in the ass.

As a new player, I am waiting for alot of skill to get train. I am in no shape or form to pvp with my current ship and skill point. Low in isk means I can't afford to keep losing implants, ships and stuff fitted on it.

(1) Price will go up, very high possibility. A big problem for new players.
(2) Places I can fly around safely now, I would have to avoid with this change. Including agent of my faction corp located in another empire.
(3) How the hell players other then Gallent going to do SoE epic arc?
(4) Except for a few brave souls, most new players will not see other empire for months.

With all the above said, this proposed change is a great deterrent for new players, and only benefit the old.

Until someone can convince me otherwise, thumb down.


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