open All Channels
seplocked EVE Information Portal
blankseplocked New Dev Blog: PLEX? In my space? It's more likely than you think.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 : last (12)

Author Topic

KastRU
Posted - 2010.07.10 07:17:00 - [211]
 

+1

DeadRAM's Sexslave
Posted - 2010.07.10 08:01:00 - [212]
 

Jesus F***ing Ch**t!!! I loves yous!!! I loves yous sooo much!!! Sooooooo much!!! There's not an emoticon to describe it! I can't write a whole 30,000 page, trilogy of trilogies to describe the love I have for yous!!! (Maybe if there was a Grr emoticon? Anyone know Invader Zim? Great cartoon.)

Yars will love it, Carebears won't understand it, Miners... well, their a little slow to begin with :P But traders loves yous sooo much!!! Maybe I should link to Japanese pron to describe the loves I loves yous with :)

Now if only you would make a couple clicks to start a 5 hour extraction process on all of my planets... I'm getting tired of 4 clicks per extractor, and 5 per planet... running a command center is almost as bad as mining 1 roid per belt and docking each cycle! If you did that, I would buy a plane ticket to CPP HQ, and <censored> each and every one of yous with all my heart!

I loves yous soooooooo much!!! And only 10 days before my birthday, happy early B-day present for me ;)

Garia666
Amarr
T.H.U.G L.I.F.E
Xenon-Empire
Posted - 2010.07.10 08:11:00 - [213]
 

how big wil a plex be?

Nareg Maxence
Gallente
Posted - 2010.07.10 08:16:00 - [214]
 

This should be a fun thing for your customer support department!

Strandos
Posted - 2010.07.10 08:19:00 - [215]
 

I think those who carry PLEX in their cargo should flash purple in my HUD.

Shintai
Gallente
Arx Io Orbital Factories
Arx Io
Posted - 2010.07.10 08:30:00 - [216]
 

Bad idea in my view.

Im not a PLEX user but I can imagine something like:

Suicides doing PLEX runners just because of the shiny PLEX. And forgetting about simple ISK ratios.

And CCP earning more money due to no game time and destroyed PLEXes. Have it really come down to this CCP?

Trauli
Posted - 2010.07.10 08:43:00 - [217]
 

CCP fix your game before spending time on making stuff like this. I want to login again :(

-Eve subscriber

Serpents smile
Posted - 2010.07.10 08:43:00 - [218]
 

Originally by: Garia666
how big wil a plex be?
Originally by: CCP Explorer
Originally by: Angel HUN
How big are the PLEX in m3?
0.01 m3.

Dyner
Minmatar
Midgard Protectorate
Posted - 2010.07.10 09:11:00 - [219]
 

Hmm, this is either really good or really bad (for me). Not sure if I should sell the PLEX I have now while the market in my area is high or wait....it could collapse if people begin moving PLEXes around....


WHEEEE, real market concerns on a Hawt Item Very Happy

Shade Millith
Caldari
Macabre Votum
Morsus Mihi
Posted - 2010.07.10 09:20:00 - [220]
 

It's not going to change anything really.

I've never heard them say anything about preventing the original usage of PLEXs. Only change is that they've removed the restriction of undocking with one in cargo

carebear one
Posted - 2010.07.10 10:34:00 - [221]
 

Well its intersting to see all the comments. After 26 years in IT-Business i can only see ONE reason why PLEXES now moveable. The financial Aspect.

A PLEX that can moved can be destroyed in a gank. Right now the market is overfilled with PLEXES wich are, as a reminder to all, complet, full und directly payed to CCP BEFORE they placed into the game.

Having them destroyed ... even when its just 5%. A part of those destroyed PLEXES will be replaced by new one (wich the ganked player buyes new) ... so CCP did not make the PLEXES moveable because they dont like special items or because they are so gracefull to gankers and griefers ... THEY JUST WANT TO MAKE EXTRA MONEY

Kluis
Posted - 2010.07.10 10:36:00 - [222]
 

Edited by: Kluis on 10/07/2010 10:49:12
Edited by: Kluis on 10/07/2010 10:46:49
Edited by: Kluis on 10/07/2010 10:41:07
Hi all, I read a lot and understand little :)

About CCP doing this step for the money...... Please think first!!



If CCP wants plex out of the game, the only thing they have to do is create a few characters with zillions of bits and bytes (ISK) and let them buy the plexes ingame.

Nobody would know, even better, plexes would make more money ingame due to shortage and prices would rise, letting people who buy plexes be more happy with the bigger ISK income. No way they would use a change like this and draw attention to the plexes. I for myself think CCP is totally honest in this plex trading part!



For me as sometimes plex user nothing changes.

I buy a plex for the corp, and if i want to use it use 1 of my non training accounts to collect and use it.

I wont take it out of a station, nor do i worry where the item is sold. I buy with my trading character if needed then I log my non training, and fly auto to the place where the plex is.

Let them kill me on the way...I dont care :)


Only thing is to make sure yer non training alt is in same corp and has access to deliveries.

The only ones i see problems for are those that actually use all 3 accounts although non training and have them put implants and such on them.


BBQfire
Posted - 2010.07.10 10:52:00 - [223]
 

will there be a blueprint too?


Wink

Maxsim Goratiev
Gallente
Imperial Tau Syndicate
POD-SQUAD
Posted - 2010.07.10 10:53:00 - [224]
 

Hello CCP, it's an interesting change, however good or bad depends on a number of details::

I really want to know, after this change will i still be able to go Assets-station on the other side of the universe- apply plex without having to have plex in one station with me.

Secondly, if i am moving a plex and find myself attacked, can i apply the plex while i am being killed, in space, so the looters get nothing?

henchana
Posted - 2010.07.10 11:16:00 - [225]
 

Edited by: henchana on 10/07/2010 11:35:59
Edited by: henchana on 10/07/2010 11:35:12
Quote:

Are you crazy? Do you know how many people will emoragequit when they're ganked with PLEX in their cargo?


Never heard the emoragequit word before (use http://translate.google.se/#en|sv|emoragequit to acctualy hear it).
It describes exactly my fealing loosing my first, second and every subequently lost ship!
but I never [sic!] quat!

I started off with a pair of plex to make eve not just hoover but take off. I followed up with the power of 2 and then went back to one stands stronger. Now I would need a plex to keep this thing interesting enough to keep alive...

All the short comings of RL comes at play here Rolling Eyes so to speek. Just as said in I Robot(?) "My logic is undeniable "

leonstrom5
Gallente
Volatilis Legion
Citex Alliance
Posted - 2010.07.10 11:17:00 - [226]
 

Yup, only a way for CCP to make a bit of extra cash if the plex gets blowned up.

And the argument, that the item shouldn't have a "special item status" is such a
lie ^^ CCP, it is a special item .. you know. This is real life money.

Ahh well, just don't fly with it.

Serpents smile
Posted - 2010.07.10 12:19:00 - [227]
 

Originally by: Maxsim Goratiev
Hello CCP, it's an interesting change, however good or bad depends on a number of details::

I really want to know, after this change will i still be able to go Assets-station on the other side of the universe- apply plex without having to have plex in one station with me.

Nothing has changed concerning that. You can still activate the plex where ever it is where ever you are.

Originally by: CCP Explorer
Originally by: Dezolf
Although, if they're still usable from any distance, it's really not much of a change..
The technical aspect of how you apply a PLEX to your account to extend your subscription will be unchanged.


Originally by: Maxsim Goratiev

Secondly, if i am moving a plex and find myself attacked, can i apply the plex while i am being killed, in space, so the looters get nothing?
No the plex still needs to be in a station to be activated.
Just don't fly with the stoopid plex around in the first place. There is absolutely no need for it.

Originally by: CCP Explorer
Originally by: Clb
So can I undock from Jita 4-4 in a Badger with a PLEX in my cargo and then apply it as soon as an Apoc locks me? Or can it only be applied in the station?
The technical aspect of how you apply a PLEX to your account to extend your subscription will be unchanged. The PLEX must be in a hanger in a station when you apply (previously an NPC station, now a station).


Meltan
Caldari
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2010.07.10 12:24:00 - [228]
 

>>> Well, really, we don't like items having "special status" in the game. Their value should be determined by the player demand (isk bid price) at any time. Placing artificial restraints on any item automatically makes it more special to people so we're removing those.

Yes, we believe this.

Also, lets say CCP sells 5000 PLEX a month. Expert analysis establishes that over 90% of these PLEX purchases are done by the same players.

Now, if we can get about about 500 of these (bought by people who can afford to spend $$ to fund their game) to be destroyed , then most likely these individuals will buy another PLEX to replace it, and that could represent a 10% growth in CCP $$ revenue in the PLEX selling department.

¡VAMOS! CCP!!

Imnar Blade
Posted - 2010.07.10 12:29:00 - [229]
 

Stopped wading at page three.

Simple point, since plexes can be redeemed in any station or outpost and activated from anywhere the rest of the argument is essentially pointless. Any station in Forge is as good as Jita for selling.

The ability to move them simply allows them to be used in an old old scam. Offer a price too good to be refused with a range of station only and lay in wait for the sucker trying to bring it to you.

Simon Boon
Amarr
Posted - 2010.07.10 12:32:00 - [230]
 

While I agree with most of the de-restrictions on plexes, their transportation and possible destruction troubles me greatly.

My concern is not for myself, but for all the young, naive, and stupid players out there. Unlike all other items in game, plexes are created by real life money. Therefore I think its right that players buying plexes get some protection from the various forms of nefarious play. While I think stupid players should have vast amounts of ISK exploded, taking, what equates to real life money, would seem a little cruel.

I'm also a little concerned about the reasons for CCP to make this change. Allowing plexes to be destroyed, means that CCP can remove game time that has been legitimately purchased, in good faith, using real money. A crude, real life example, would be a company ripping up your ticket before letting you in to a concert.

If CCP are serious about making plexes like other in game items, then there should be some way they can be created in game play, thus breaking the relationship between plexes and real life money.

I'm also a little confused about why resources have been allocated to this. There are many other in game problems that should get a far higher priority than this.

This blog has left a particularly bad taste Sad

Sarina Berghil
Minmatar
New Zion Judge Advocate
Yulai Federation
Posted - 2010.07.10 13:40:00 - [231]
 

Originally by: Simon Boon
While I agree with most of the de-restrictions on plexes, their transportation and possible destruction troubles me greatly.

My concern is not for myself, but for all the young, naive, and stupid players out there. Unlike all other items in game, plexes are created by real life money. Therefore I think its right that players buying plexes get some protection from the various forms of nefarious play. While I think stupid players should have vast amounts of ISK exploded, taking, what equates to real life money, would seem a little cruel.

I'm also a little concerned about the reasons for CCP to make this change. Allowing plexes to be destroyed, means that CCP can remove game time that has been legitimately purchased, in good faith, using real money. A crude, real life example, would be a company ripping up your ticket before letting you in to a concert.

If CCP are serious about making plexes like other in game items, then there should be some way they can be created in game play, thus breaking the relationship between plexes and real life money.

I'm also a little confused about why resources have been allocated to this. There are many other in game problems that should get a far higher priority than this.

This blog has left a particularly bad taste Sad


I completely agree with this. The Eve universe with its myriads of rules is by no means easy to comprehend for new players. It makes sense to have an extra layer of security attached to PLEXes.

I also find it hard to see a reason for the change, except maybe opening up for a bit of high-risk trade. Since a PLEX can be used with full functionality without undocking, the only thing this does is open up for mistakes by people unaware of the plex functionality.

What happens to the cash/gametime that will be destroyed by this change? Those plexes have been paid for by someone. Is it merely to be considered an extra CCP revenue?


henchana
Posted - 2010.07.10 13:40:00 - [232]
 

Originally by: Imnar Blade
Stopped wading at page three.

Simple point, since plexes can be redeemed in any station or outpost and activated from anywhere the rest of the argument is essentially pointless. Any station in Forge is as good as Jita for selling.

The ability to move them simply allows them to be used in an old old scam. Offer a price too good to be refused with a range of station only and lay in wait for the sucker trying to bring it to you.


Simple cure: ship the darn thing with your alt and close the deal with your main! Or am I missing something here?

Laendra
Universalis Imperium
Posted - 2010.07.10 13:45:00 - [233]
 

Ah, CCP....if it isn't going to be treated as a "special" item anymore, then is the blueprint for this already on SISI so I can see what it takes to build so that we can build what we need??? YARRRR!!

You see, this will remain a "special" item, as it is the only item in-game that affects the r/l financial aspects of our accounts....no other item can make that claim....and as such, the damn things should never be allowed to be placed into cargo and undocked with.

henchana
Posted - 2010.07.10 13:47:00 - [234]
 

Edited by: henchana on 10/07/2010 13:48:24
Originally by: Simon Boon
While I agree with most of the de-restrictions on plexes, their transportation and possible destruction troubles me greatly.

I'm also a little concerned about the reasons for CCP to make this change. Allowing plexes to be destroyed, means that CCP can remove game time that has been legitimately purchased, in good faith, using real money. A crude, real life example, would be a company ripping up your ticket before letting you in to a concert.

This blog has left a particularly bad taste Sad

Hear hear. This concerene is valid. Cui bono ?
CCP you are handed your Miranda rights here huh?


Gael Itrus
Posted - 2010.07.10 14:46:00 - [235]
 

Edited by: Gael Itrus on 10/07/2010 14:46:07
PLEX should be sealed in an explosion ret@rdant container that requires hacking 5 to break into Wink

Onixun
Posted - 2010.07.10 14:57:00 - [236]
 

In other words... CCP is actually saying: "we are losing money to this item and need people to stop buying it, so please starting blowing it up because we can't fix our gameplay problems..."

Psst... If I had the patience for programing, I'd make a damn better Space sim. than this... They employ the dumbest americans to design and code the game anyhow...

Kimsemus
Muppet Factory
Northern Coalition.
Posted - 2010.07.10 16:40:00 - [237]
 

Edited by: Kimsemus on 10/07/2010 16:40:14
PLEX weigh 0.01m3. Move them in an uber tanked Battleship.

Well actually no, I fully believe that many of the crying carebears in this thread can't fly a Battleship.

SO. PVPers! Make money moving PLEX for carebears! Take your Bhaalgorns and Haul to Dodixie!

Meltan
Caldari
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2010.07.10 16:50:00 - [238]
 

Originally by: Onixun
In other words... CCP is actually saying: "we are losing money to this item and need people to stop buying it, so please starting blowing it up because we can't fix our gameplay problems..."

- No, they see it as an excellent way of increasing revenue. Look beyond the impact on the game and players - at the end of it all they are business and need to grow. Your happiness is important, but it comes just after their happiness.


Psst... If I had the patience for programing, I'd make a damn better Space sim. than this... They employ the dumbest americans to design and code the game anyhow...


- No, you wouldn't. Try starting with "Hello World".



Valkerias
Posted - 2010.07.10 16:51:00 - [239]
 

And yet again, CCP handles a patch perfectly...

1.) Trash POS accounting (research orders from alliance members not billed correctly) CHECK!

2.) Ignore large issues that have been complained and fixes promised for years. (lag, delayed local in 0.0, etc.) CHECK!

3.) "Forget" to implement features that were promised for some time. (Walk around in station, make tutorials simpler, increase user friendliness of Corp management) CHECK!

4.) "Ask" players to do bug testing on Sisi (A considerably difficult endeavor on the best days) CHECK!

5.) Post "estimated" downtimes that are overly "optimistic" and are usually off by hours (at best) or days. CHECK!

6.) Implement a controversial change that NOBODY ASKED FOR And will likely introduce MORE BUGS, Problems, and issues. CHECK!

Patch complete. Petition CLosed.

Oh, and for those who think it's more economical to go subscription vs Plex.

Account 1: $15 USD/ month

Account 2: $50 USD/ month

Total $65 /month.

Two month ETC (converts to 2 plex in game) $35 USD. So why THIS change, why now? When there's so many other things to fix?

Worn Xeno
Posted - 2010.07.10 17:35:00 - [240]
 

Well, there are several ways to look at this.

Looking from the programming perspective it is always a nice thing to remove a special case. So it is good.

Looking from the pure sales perspective it is an advantage for CCP as people might "blow up" PLEX. This is a direct benefit for CCP as they have already have received the money for the Gametime and the PLEX blowing up means they do not need to deliver the service for the Gametime. Also it might increase GTC sales as people need to rebuy PLEX they lost this way.

Finally, from the ingame perspective (and from the viewpoint of the account holder) a PLEX is not worth THAT much - many medium-sized ships already cost around 300 millions when properly fitted, and if you look at the high-end ones you'll need good nerves to undock and fly in them.

So all in all, I think there is nothing wrong with this idea. People are already getting scammed for PLEX and leaving a station with one and getting blown up is not really worse. Bottom line: don't fly anything you can't afford to replace and that includes any goods (including PLEX) in your cargohold.


Pages: first : previous : ... 4 5 6 7 [8] 9 10 11 12 : last (12)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only