open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Make Advanced Ship manufacturing arrays useful
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Tau Cabalander
Posted - 2010.07.05 21:31:00 - [1]
 


Does anybody actually use Advanced Ship arrays now? The material penalty results in most everyone manufacturing T2 ships at stations.

Option A) In exchange for removing the 1.1 base material multiplier from advanced ship arrays, increase the base time multiplier to 1.

Option B) Alternatively, rename all the current Advanced Ship arrays to "Rapid" and introduce "Regular" speed manufacturing arrays.


Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2010.07.05 22:39:00 - [2]
 

I've run the numbers on it, and for any good T2 ship BPOs, the advanced arrays do make good sense - your margins are fat enough that +10% cost for -25% time is still an increase in profit/hour. A Plant-upgraded Amarr outpost is better, but not everyone has access to that.

That said, just because there's a niche situation where they're correct doesn't mean that they're as good as they ought to be. I see no good reason why we shouldn't be allowed to build T2 ships at their standard costs in POS lines. I'd like to see a change of some sort added here.

Aineko Macx
Posted - 2010.07.06 08:39:00 - [3]
 

Yes please!

Originally by: Tau Cabalander
Option B) Alternatively, rename all the current Advanced Ship arrays to "Rapid" and introduce "Regular" speed manufacturing arrays.

That would be the more interesting option ofc.

Tau Cabalander
Posted - 2010.07.08 14:43:00 - [4]
 

Bumping and supporting my own proposal.

I live in w-space and it is a pain having to go to k-space to build T2 ships.


Mr LaForge
Posted - 2010.09.07 12:03:00 - [5]
 

Supporting this.

Quetazal
Gallente
Clann Fian
Narwhals Ate My Duck
Posted - 2010.09.09 13:45:00 - [6]
 

Sounds sound.

Kazuo Ishiguro
House of Marbles

Posted - 2010.09.09 14:00:00 - [7]
 

Originally by: Herschel Yamamoto
That said, just because there's a niche situation where they're correct doesn't mean that they're as good as they ought to be. I see no good reason why we shouldn't be allowed to build T2 ships at their standard costs in POS lines. I'd like to see a change of some sort added here.


Agreed - not least due to the fact that for several classes of T2 ship there are no BPOs, most notably jump freighters. Also, if you want to build one of those at a POS, you're currently forced to build the T1 freighter there as well, because there's no other way to get a packaged freighter into a POS array.

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2010.09.09 14:16:00 - [8]
 

Originally by: Kazuo Ishiguro
Originally by: Herschel Yamamoto
That said, just because there's a niche situation where they're correct doesn't mean that they're as good as they ought to be. I see no good reason why we shouldn't be allowed to build T2 ships at their standard costs in POS lines. I'd like to see a change of some sort added here.


Agreed - not least due to the fact that for several classes of T2 ship there are no BPOs, most notably jump freighters. Also, if you want to build one of those at a POS, you're currently forced to build the T1 freighter there as well, because there's no other way to get a packaged freighter into a POS array.


Supporting the OP, but this also sounds like a reason to (finally!) add in repackaging at POS hangars.

Darveses
Fantastulousification Inc.
Posted - 2010.09.09 18:12:00 - [9]
 

Supported.

Drake Draconis
Minmatar
Shadow Cadre
Shadow Confederation
Posted - 2010.09.09 18:31:00 - [10]
 

Originally by: De'Veldrin
Originally by: Kazuo Ishiguro
Originally by: Herschel Yamamoto
That said, just because there's a niche situation where they're correct doesn't mean that they're as good as they ought to be. I see no good reason why we shouldn't be allowed to build T2 ships at their standard costs in POS lines. I'd like to see a change of some sort added here.


Agreed - not least due to the fact that for several classes of T2 ship there are no BPOs, most notably jump freighters. Also, if you want to build one of those at a POS, you're currently forced to build the T1 freighter there as well, because there's no other way to get a packaged freighter into a POS array.


Supporting the OP, but this also sounds like a reason to (finally!) add in repackaging at POS hangars.


This.

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2010.09.10 13:19:00 - [11]
 

I'm bringing this up in the next CSM meeting :)

Laura Duran
Posted - 2010.09.11 00:48:00 - [12]
 

Yes, please.
I never thought about using one because the material level is already bad enough with invention BPCs.

Noun Verber
Gallente
Posted - 2010.09.11 05:40:00 - [13]
 

Originally by: Herschel Yamamoto
T2 ship BPOs, ...
A Plant-upgraded Amarr outpost is better, but not everyone has access to that.



So your worry is about access to outposts, not T2 BPOs? Which one excludes more people?!

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2010.09.11 17:32:00 - [14]
 

this issue was accepted by the CSM and will be delivered to CCP


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only