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Shatner19
Posted - 2010.06.20 19:14:00 - [1]
 

wow if that makes it in game im super impressed.

Ivotan
Posted - 2010.06.20 19:15:00 - [2]
 

I agree, pretty impressive. Better looking than my current Gallente character.

Jack bubu
GK inc.
Pandemic Legion
Posted - 2010.06.20 19:15:00 - [3]
 

Yeah those where scary realistic looking Shocked

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2010.06.20 19:17:00 - [4]
 

Originally by: Jack bubu
Yeah those where scary realistic looking Shocked


Yup, I noticed a distict lack of "uncanny valley" effect on that face. It was very real.

Persona n0ngrata
Posted - 2010.06.20 19:19:00 - [5]
 

hears to not getting are hopes up Smile

Musical Fist
Gallente
NAP Coalition
Posted - 2010.06.20 19:19:00 - [6]
 

Looked like mugshots of people in prison tbh, realistic though :D nice work :)

Balsak
Minmatar
Friends of Bigfoot
Posted - 2010.06.20 19:21:00 - [7]
 

Originally by: Shatner19
wow if that makes it in game im super impressed.


You did notice Torfi did say that the in game renders would not be that high fidelity right ?

Casiella Truza
Ecliptic Rift
Posted - 2010.06.20 19:22:00 - [8]
 

But I also caught the "soft rollout" mention -- we might get those soonish.

And I hope the "just say no to new features" shirt meant something.

So Sensational
Ministry of War
Posted - 2010.06.20 19:23:00 - [9]
 

I don't feel that this video has earned enough attention: http://www.youtube.com/watch?v=OdbYsHbGYmU

"This Video was shown at GDC 2010 (Game Developers Conference) in San Francisco. CCP is using Nvidias APEX for physically simulated clothing.", that **** is hawt.

Abrazzar
Posted - 2010.06.20 19:24:00 - [10]
 

Notice the "Say no to Features" shirt?

Hope that means less new stuff and more improving of the old stuff, other than the two big new things they're working on.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2010.06.20 19:25:00 - [11]
 

Edited by: Meiyang Lee on 20/06/2010 19:25:05
Originally by: So Sensational

"This Video was shown at GDC 2010 (Game Developers Conference) in San Francisco. CCP is using Nvidias APEX for physically simulated clothing.", that **** is hawt.


APEX is indeed rather nice, but nVidia has the annoying tendency to lock ATI users out of content using their software or sabotage their performance, so in other words, CCP would do better NOT to use something like that.

Koronakesh
Amarr
Seekers of a Silent Paradise
Posted - 2010.06.20 19:27:00 - [12]
 

Screenshots of the images people!

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2010.06.21 04:41:00 - [13]
 

Originally by: Koronakesh
Screenshots of the images people!

This! Hopefully somebody managed to get something?

Digital Solaris
Posted - 2010.06.21 06:28:00 - [14]
 

What? Where? I missed that rendering.

Some Advisor
Posted - 2010.06.21 11:51:00 - [15]
 

http://xtrapas.de/tmp/incarna.png just one snap, but its awesome as usual from ccp ^^

AterraX
Caldari
Posted - 2010.06.21 12:13:00 - [16]
 

Originally by: Meiyang Lee
Edited by: Meiyang Lee on 20/06/2010 19:25:05
Originally by: So Sensational

"This Video was shown at GDC 2010 (Game Developers Conference) in San Francisco. CCP is using Nvidias APEX for physically simulated clothing.", that **** is hawt.


APEX is indeed rather nice, but nVidia has the annoying tendency to lock ATI users out of content using their software or sabotage their performance, so in other words, CCP would do better NOT to use something like that.



You show me something that can run on ATI cards?
Oh you can't...so the rest us of has to suffer because AMD is all talk (since 2006) about GPU physics?! Rolling Eyes

Andrea Griffin
Posted - 2010.06.21 17:00:00 - [17]
 

Originally by: So Sensational
I don't feel that this video has earned enough attention: http://www.youtube.com/watch?v=OdbYsHbGYmU
I have never seen this before. It is amazing.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2010.06.21 17:10:00 - [18]
 

Originally by: AterraX
Originally by: Meiyang Lee
Edited by: Meiyang Lee on 20/06/2010 19:25:05
Originally by: So Sensational

"This Video was shown at GDC 2010 (Game Developers Conference) in San Francisco. CCP is using Nvidias APEX for physically simulated clothing.", that **** is hawt.


APEX is indeed rather nice, but nVidia has the annoying tendency to lock ATI users out of content using their software or sabotage their performance, so in other words, CCP would do better NOT to use something like that.



You show me something that can run on ATI cards?
Oh you can't...so the rest us of has to suffer because AMD is all talk (since 2006) about GPU physics?! Rolling Eyes


OpenCL is an open platform that works fine on nVidia and ATI and has no issues with full physics simulation, but I unfortunately can't help it that ATI isn't as aggressive in bribing developers to use their software (yes, nVidia usually pays devs to use it, not the other way around).

AterraX
Caldari
Posted - 2010.06.21 19:03:00 - [19]
 

Originally by: Meiyang Lee
Originally by: AterraX
Originally by: Meiyang Lee
Edited by: Meiyang Lee on 20/06/2010 19:25:05
Originally by: So Sensational

"This Video was shown at GDC 2010 (Game Developers Conference) in San Francisco. CCP is using Nvidias APEX for physically simulated clothing.", that **** is hawt.


APEX is indeed rather nice, but nVidia has the annoying tendency to lock ATI users out of content using their software or sabotage their performance, so in other words, CCP would do better NOT to use something like that.



You show me something that can run on ATI cards?
Oh you can't...so the rest us of has to suffer because AMD is all talk (since 2006) about GPU physics?! Rolling Eyes


OpenCL is an open platform that works fine on nVidia and ATI and has no issues with full physics simulation, but I unfortunately can't help it that ATI isn't as aggressive in bribing developers to use their software (yes, nVidia usually pays devs to use it, not the other way around).



OpenCL <-> CUDA <-> DirectCompute
Nothing <-> PhysX
Nothing <-> APEX

Come again when you know what you are talking about.

Normandy Xavier
Tower of Ravens
Posted - 2010.06.22 07:14:00 - [20]
 

Quote:

OpenCL <-> CUDA <-> DirectCompute
Havok <-> PhysX
Havok Cloth <-> APEX


FTFY
Originally by: AterraX

Come again when you know what you are talking about.


You might want to take your own advice there as well.

AterraX
Caldari
Posted - 2010.06.22 09:21:00 - [21]
 

Originally by: Normandy Xavier
Quote:

OpenCL <-> CUDA <-> DirectCompute
Havok <-> PhysX
Havok Cloth <-> APEX


FTFY
Originally by: AterraX

Come again when you know what you are talking about.


You might want to take your own advice there as well.


A unreleased product, that has been nothing but talk since 2006 (Havok GPU physics)?
You got to be shiiting me..and dosn't alter that OpenCL has NO physics libeary...pot,kettle,back eh?

You wake me up when you stop comparing retail products with empty talk

Zofran
Posted - 2010.06.22 13:44:00 - [22]
 

Originally by: AterraX

You show me something that can run on ATI cards?
Oh you can't...so the rest us of has to suffer because AMD is all talk (since 2006) about GPU physics?! Rolling Eyes


Oh, you mean like Bullet? the fastest growing physics library which is accelerated on ps3, nvidia and amd while receiving code and funds from AMD to support a completely non-commercial product (zlib licensed) and covered by multiple authoring tools on both the movie and game side of things?... oh yeah.

The only reason CCP are using PhysX for this is because they are locked in with marketing agreements etc, raping the player and themselves to some useless and in most places performance degrading crap? (remember how fast it was when still owned by NovodeX?, remember that the cpu code-path was faster in most areas until they artificially nerfed it to push more cards around 2007?), remember how nvidia artificially crippled it on their own hardware because people were using amd cards in the same box? (strangely enough, I do too), remember how PhysX is completely proprietary and doesn't have any assured continual support? (oh look we all do).

Being a fanboy solves nothing, PhysX is often a bad solution to many problems and is forced onto developers. Supporting things like this from any party is quite bad and it doesnt earn you anything at the end of the day.

AterraX
Caldari
Posted - 2010.06.22 16:02:00 - [23]
 

Edited by: AterraX on 22/06/2010 16:06:24
Edited by: AterraX on 22/06/2010 16:04:19
Edited by: AterraX on 22/06/2010 16:02:21
Originally by: Zofran
Originally by: AterraX

You show me something that can run on ATI cards?
Oh you can't...so the rest us of has to suffer because AMD is all talk (since 2006) about GPU physics?! Rolling Eyes


Oh, you mean like Bullet? the fastest growing physics library which is accelerated on ps3, nvidia and amd while receiving code and funds from AMD to support a completely non-commercial product (zlib licensed) and covered by multiple authoring tools on both the movie and game side of things?... oh yeah.

The only reason CCP are using PhysX for this is because they are locked in with marketing agreements etc, raping the player and themselves to some useless and in most places performance degrading crap? (remember how fast it was when still owned by NovodeX?, remember that the cpu code-path was faster in most areas until they artificially nerfed it to push more cards around 2007?), remember how nvidia artificially crippled it on their own hardware because people were using amd cards in the same box? (strangely enough, I do too), remember how PhysX is completely proprietary and doesn't have any assured continual support? (oh look we all do).

Being a fanboy solves nothing, PhysX is often a bad solution to many problems and is forced onto developers. Supporting things like this from any party is quite bad and it doesnt earn you anything at the end of the day.


You show me 1 game I can buy that use GPU-bullet?
Just 1.
Oh you can't?
Still more of the same empty talk.

Let me repeat:
EMPTY TALK!

Fanboy.

EDIT:
Oh, and next time show with facts, not FUD:
http://physxinfo.com/news/1000/popular-physics-engines-comparison-physx-havok-and-ode/

EDIT2;
And how can CCP uses products that don't excist?
There is no CPU-havok product for sale.
There is no GPU-bullet product for sale.

You uses what is available...not some magic fairytales Rolling Eyes

Brugar
Posted - 2010.06.22 20:21:00 - [24]
 

Originally by: Shatner19
wow if that makes it in game im super impressed.


What is it you are looking at that makes you say this?

AterraX
Caldari
Posted - 2010.06.22 20:33:00 - [25]
 

Originally by: Brugar
Originally by: Shatner19
wow if that makes it in game im super impressed.


What is it you are looking at that makes you say this?


This: Linky

But the dev said the fidelity would be lower ingame, AFAIK this should be the way the future avatars would look.

Soapy5
Gallente
BlackStar Innovations
Posted - 2010.06.25 02:13:00 - [26]
 

anyone know when the image was broadcast? i did a quick search in the youtube videos and no dice. i'm guessing its during one of the pregame vids, but i'd rather not run through all of them...

Yuki Kulotsuki
Posted - 2010.06.25 03:28:00 - [27]
 

Originally by: Soapy5
anyone know when the image was broadcast? i did a quick search in the youtube videos and no dice. i'm guessing its during one of the pregame vids, but i'd rather not run through all of them...


Quoting for justice.

Imperius Verituus
Posted - 2010.06.25 07:22:00 - [28]
 

You can all thank me for finding the incarna pics found @ 4:34
http://www.youtube.com/watch?v=f9RV3JkWbg4

by seeding my AT8 HD torrents here :)
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1341637


 

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