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Dave Hourai
Gallente
The Scope
Posted - 2010.06.11 18:14:00 - [91]
 

Originally by: Kinroi Alari
Originally by: Dave Hourai
PVP IS THE NAME OF THIS GAME PEOPLE. IF IT WASN'T THERE WOULDNT BE WARS AND 0.0
you want only pve content, play WoW.


But...
How come all your kills are in Archee and Decon?
Seems to me that you're avoiding real PVP --
Come out to null sec! ^_^


Where the bubbles and blobs are? 600 man lag-fest fleets? No thx! :D No real pvp is the small anti-pirate gangs who come to kill us. Or the logistics fielding battleship gangs who fight us. Or the hot drops we get, and try to turn around.

Back to the fix:

Funny thing to me is that no one has mentioned ransoming the space. If I lived in a low sec with a level 5 I would have no issues renting my non-violence out to a missioner; he want to finish the mission or do missions there, he can pay us a part of the earning/profit for not only us leaving him alone, but BETTER yet, for us to protect him, leading to pvp against other pirate corps, ISK from the runner (if he dies we would buy his hac/bs/carrier) and general fun all around. Granted he could bring his own corp but then hes putting all of them at risk instead of ensuring his survival/protection with US. We wouldn't go into the mission and he wouldn't have to split LP/bounties (except a small portion of the earnings). This could be done per week or per mission, depending on the contract.

An idea.


Ghurthe
Posted - 2010.06.11 18:15:00 - [92]
 

Originally by: Kerfira
Originally by: Lukas Rox
Quote:
They're not! They're fixing a bug that let low-sec content into high-sec. They're not touching high-sec missioning at all!
It won't hurt a 'large' part of the player base either... Only relatively few people have been exploiting this bug...

Face it! You've been exploiting a bug, and now that bug is getting fixed!

You are so wrong mate, you are so wrong. Some of HIGH SEC L4 agents now only send to low sec as it is at all times the least crowded system in the constellation.

If you read the OP, you'd have realised that these are two DIFFERENT issues Cool
Originally by: Ghurthe
The challenge in level 5s is overcoming the PvE content, not about overcoming pirates scanning you down...

No, that is not the challenge in L5's... That is the reduced challenge in the BUGGED L5's!
Originally by: Ghurthe
Since level 5 missions launched they've been part of high sec, CCP has never released statements about this not being intended.

orly (post #10)?
Originally by: CCP Dropbear
Originally by: goazer
Wrong, agents are in lowsec, but if the next door system is in highsec, you will get lvl 5 missions to highsec too.
Don't count on that lasting forever. YARRRR!!



The trouble is that the scanning mechanics change increased the challenge so dramatically since pirates can scan you down in 30 seconds as opposed to 30 minutes. Scanning used to be so hard that people would almost never do it, now it's so easy anyone with a launcher can find a level 5 mission boat in seconds.

Also, one forum post from 6 months ago when this CHANGE to the content was in the works is hardly indication that exclusively lowsec level 5s were what was intended from day one.

VickTheMan
Gallente
EVE RANGERS CORP
THE EVE RAW RANGERS ALLIANCE
Posted - 2010.06.11 18:18:00 - [93]
 

I play this game for more than 2 years. I can make missions with all agents from Gallente's and Minmatar's NPC corporations. In this period I never accepted a L5 mission because:
- they are always against Caldari or Ammar and hit down my standings with them - it is very difficult to put back over -5.0 (I can say goodbye to Jita)
- the reward is too low (for what is neccessary a faction item if a L4 mission can be made solo in a command ship or a battleship fitted with t2 items?)
- it happend in low sec (except if you do mession for Caldari Navy)- pyrates know the systems and there they are

I propose:

- High sec L5 agents for high sec mission - the reward from them to increase Agent L4<Agent L5 hig sec< Agents L5 0.0 or low sec
- The missions to be against other faction then the normal 4 races a player can choose to be part of
- The time to wait after a mission has been declined to be 1 hour (we want to play the game, not to look at TV - available for all level missions)
- The missions to NPC with a better AI that can change target (in special for missions in lowsec and 0.0 - if a pyrate attack in a mission he can be surprised by and been targeted and hit down by the NPC ship)
- As this L5 missions are intended to be difficult and perform in a small fleet - the number of npc ships and their reward has to be increased by the number of players and not limited to 10)

As I do not like the pvp because it is no fun in it as the time to beeing destroyed is very short (less than a second to maximum few minutes) and the time to gain the isk to get the fitted ship back is too long (from one hour to few days - depending of the ship class)

I tried to destroy some ships in wars but I never did it and my friends said I do not know pvp. I asked for a tutorial to learn pvp but the missions are pve. Perhaps you from CCP has to consider to make missions to teach player to make pvp - from L1 mission where you can fight 1 vs 1 or 2, L2 missions 1 vs 2, 3 or 4, and so on - and take in consideration that if a player is attacked by other players, their wepons have to have a stacked effect, like items fitted on a ship - including their defence.
Also the stargates and station has to be closed for at least 15 minutes if a players make aggresion (get stuff from cans or shoot other player - including if at war, in lowsec or nulsec) and the self destroy button to not work - the chances for the one that has been hitted or a victim for stolen goods to get even.

The pod kill (inclusive in 0.0) to be penalized with a 100 mil isk because it is not allowed and the killer to suffer by doing it.

LAG - you have to "fix" and cancel the region, constelation and local chat channel - if a player wants to see who is in the system he has to scan for. You have to load only information for ships of players in overview. The rest has to be fetched (like market, info of players, etc).

Sorry for my bad english.

Phasmatisss
Posted - 2010.06.11 18:20:00 - [94]
 

I still do not think this was a "bug". As I mentioned previously the station in Uphallant has two level 4 agents and one level V agent. The two level 4 agents "NEVER" gave hi sec missions.

CCP clearly had set it up so the level V agents gave out "hi sec" missions.

Kerfira
Kerfira Corp
Posted - 2010.06.11 18:21:00 - [95]
 

Edited by: Kerfira on 11/06/2010 18:23:01
Originally by: Ghurthe
Originally by: Kerfira
My post

The trouble is that the scanning mechanics change increased the challenge so dramatically since pirates can scan you down in 30 seconds as opposed to 30 minutes. Scanning used to be so hard that people would almost never do it, now it's so easy anyone with a launcher can find a level 5 mission boat in seconds.

And so what? Set a trap for them and kill them!
Originally by: Ghurthe
Also, one forum post from 6 months ago when this CHANGE to the content was in the works is hardly indication that exclusively lowsec level 5s were what was intended from day one.

Look at the blogs from then, and the live dev blogs... It was made very clear that L5's were intended as low-sec content! Rolling Eyes

Anyway, it doesn't matter at all how you try to rewrite history... CCP has restated their intentions for L5's, and that's all there is to it Laughing

Well, that and then the good laughs we now have at all the whining people who've lost their exploit ISK-printer Twisted Evil

Ghurthe
Posted - 2010.06.11 18:21:00 - [96]
 

Originally by: CCP Zymurgist
level 5 missions always occur in low- or null-sec systems.



What Null-sec systems?

I would totally do some level 5s in nullsec, as it's generally more defensible, heck pull a drag bubble on the accel gate to make people coming into your mission have to slowboat hundreds of km to the gate.

Kinroi Alari
Gallente
Pan Galactic Gargle Blasters
Important Internet Spaceship League
Posted - 2010.06.11 18:23:00 - [97]
 

Edited by: Kinroi Alari on 11/06/2010 18:24:31
Edited by: Kinroi Alari on 11/06/2010 18:23:55
Originally by: Dave Hourai
Funny thing to me is that no one has mentioned ransoming the space. If I lived in a low sec with a level 5 I would have no issues renting my non-violence out to a missioner; he want to finish the mission or do missions there, he can pay us a part of the earning/profit for not only us leaving him alone, but BETTER yet, for us to protect him, leading to pvp against other pirate corps, ISK from the runner (if he dies we would buy his hac/bs/carrier) and general fun all around. Granted he could bring his own corp but then hes putting all of them at risk instead of ensuring his survival/protection with US. We wouldn't go into the mission and he wouldn't have to split LP/bounties (except a small portion of the earnings). This could be done per week or per mission, depending on the contract.



*awards points*
That's a good idea IMNSHO!
(Tho I still think ya need moar null sec Wink )

I gotta admit that I've been interested by this ever since Mynxee mentioned it in a past post. Maybe not for L5s or L4s, but I'd be interested in something like this for chuckles and grins L3s.

Casiella Truza
Ecliptic Rift
Posted - 2010.06.11 18:23:00 - [98]
 

Originally by: Ghurthe
Originally by: CCP Zymurgist
level 5 missions always occur in low- or null-sec systems.



What Null-sec systems?


Try the pirate factions...

Also, I hope to see updates soon on the Search Party (2 of 2) bug, where that L5 storyline gets assigned for low-level storylines, and the epic arc bug as well, where agents stop talking to us.

ShadowStarZero
Caldari
Posted - 2010.06.11 18:24:00 - [99]
 

I liked EVE, now I dont! More pvp :( less everything else :(. Bad!

Dave Hourai
Gallente
The Scope
Posted - 2010.06.11 18:29:00 - [100]
 

Originally by: Impact
Originally by: Dave Hourai
Originally by: Impact
Originally by: CCP Zymurgist

When level 5 missions were first introduced back in 2007, it was intended that these missions take place only in low- and null-sec systems.



Well done. OH hey Every body lets take the t2 and faction fitted ships into null sec for a level 5..... Yey. Bubbles? What are all these bubbles around the gate? And how come theres a greeting party of 40+ ships?

What you mean we cant complete the level 5 now? Oh all the ships were killed by the gate camp fleet who owned that part of null sec? And CCP wont do anything to help? Oh well then.

Theres just a small portion of what the convos will be like. Whos brain in CCP was working magic the day you thought up "Lets make missions go into null sec! No the sovernty holders wont mind, there always an understanding lot."

Its amazingly funny how on the one hand CCP always says "eve is a game to go where ever, and do what ever you want" Then the right hand comes around, ***** slaps you and points to low sec, and null sec.



You failed SO hard, I cant even describe it. Bubbles. Do. Not. Work. In. Low. Sec... Fail.

CCP Wrangler: "You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy, lala land filled with fun and adventures, thats what hello kitty online is for."


I clearly stated I was talken about null sec moron. Maybe you need to re read what I put so you can understand it.

And actually EMPIRE is more dangerious then null sec. I lived there a few times, and it wasnt hard to know who was out to kill you. Empire you jump a gate and you have no idea who is sitting on the other side, between suicide gankers, and greifers.

And all the content is in null sec. Better Moons, Planets, Plex's, Anoms. So the one thing empire had was level 5's every once and a while. Null sec is the easy life. Log in, go anom, make 30 mill per Sanctum that takes all of 20 minutes. Anythign thats not blue comes in. Kill it or dock. WOOO yeh thats a hard one.

I think null sec is the real care bears. There zones are more safe them empire.

Trolling removed. Zymurgist


lol I did mis-read where you did say: "ships into null sec for a level 5..... Yey." but I'm not trolling at all and I think you're a little overly ****ed about an oversight.


Empire is no risk at all. You don't want wars? Stay in NPC corp. You don't want suicide gankers? Stay in .8-1.0. If you're still getting owned, get a scout. Same with 0.0

Oh yeah, warm and fuzzy, just like high sec.

CCP Wrangler: "You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy, lala land filled with fun and adventures, thats what hello kitty online is for."

Trolling removed. Zymurgist

Ghurthe
Posted - 2010.06.11 18:31:00 - [101]
 

Originally by: Casiella Truza
Originally by: Ghurthe
Originally by: CCP Zymurgist
level 5 missions always occur in low- or null-sec systems.



What Null-sec systems?


Try the pirate factions...

Also, I hope to see updates soon on the Search Party (2 of 2) bug, where that L5 storyline gets assigned for low-level storylines, and the epic arc bug as well, where agents stop talking to us.


IIRC the pirate factions don't have level 5 missions. If I'm wrong I'd love to be shown otherwise.

rofflesausage
Posted - 2010.06.11 18:32:00 - [102]
 

Originally by: Ghurthe


The trouble is that the scanning mechanics change increased the challenge so dramatically since pirates can scan you down in 30 seconds as opposed to 30 minutes. Scanning used to be so hard that people would almost never do it, now it's so easy anyone with a launcher can find a level 5 mission boat in seconds.


This is a fair point. I can scan out a L5 mission runner with probes only being on the scanner for under 10 seconds (in most cases), thanks to the use of directional before hand.

Spamming the scanner is not fun. It's a broken mechanic that needs to be fixed in any case.

Shin Dari
Caldari
Posted - 2010.06.11 18:34:00 - [103]
 

Edited by: Shin Dari on 11/06/2010 18:34:44
Originally by: Dave Hourai
real pvp is the small anti-pirate gangs who come to kill us. Or the logistics fielding battleship gangs who fight us. Or the hot drops we get, and try to turn around.
Be real, the low sec pirate will only get in those situations when he can't run away fast enough. I can expect more bravery from a miner.


Quote:
Back to the fix:

Funny thing to me is that no one has mentioned ransoming the space. If I lived in a low sec with a level 5 I would have no issues renting my non-violence out to a missioner; he want to finish the mission or do missions there, he can pay us a part of the earning/profit for not only us leaving him alone, but BETTER yet, for us to protect him, leading to pvp against other pirate corps, ISK from the runner (if he dies we would buy his hac/bs/carrier) and general fun all around. Granted he could bring his own corp but then hes putting all of them at risk instead of ensuring his survival/protection with US. We wouldn't go into the mission and he wouldn't have to split LP/bounties (except a small portion of the earnings). This could be done per week or per mission, depending on the contract.

An idea.
Reminds me of Null sec.

No Srsly
Posted - 2010.06.11 18:35:00 - [104]
 

Thought experiment, for our ~evil pirates/pvpers~ in this discussion: would you support implementing Sleeper AI (e.g. target switching) L5 NPCs?

I mean, else it implies you just want cheap ganks of mission running ships (because its the pinnacle of pvp skill to camp a gate).

But that couldn't be the motivation. No, not at all.

PS Yes, I run my missions in lowsec.

Ghurthe
Posted - 2010.06.11 18:37:00 - [105]
 

Originally by: No Srsly
Thought experiment, for our ~evil pirates/pvpers~ in this discussion: would you support implementing Sleeper AI (e.g. target switching) L5 NPCs?

I mean, else it implies you just want cheap ganks of mission running ships (because its the pinnacle of pvp skill to camp a gate).

But that couldn't be the motivation. No, not at all.

PS Yes, I run my missions in lowsec.


Totally agree with this, it'd improve the challenge and make things at least somewhat more balanced so that the pirates would have to deal with the same hostile environment the missioners put up with.

Psycros
Posted - 2010.06.11 18:39:00 - [106]
 

Originally by: adriaans
To the whiners, adapt or die Twisted Evil I'll be making even more isk and pvp even more from it now YARRRR!!

And if CCP had moved all the L5's to highsec, you'd be crying like a baby. You lazy-ass pirates are beyond laughable. You do realize that with every moronic move such as this one that CCP commits, the game loses more so-called "carebears"..you know, the people you rely on for income because you're too lazy to do anything productive? Eventually you'll have nobody to exploit but other pirates, and we all know that ain't gonna happen, because other pirates are rigged to fight back - and that's not something you can handle :)

The only logical move would be having a full complement of L1-5 missions in both high AND lowsec. The lowsec missions would be (gasp!) pirate missions - attack this lowsec corp, attack a rival pirate faction, whatever. The highsec ones would be pure PvE and would NEVER send you into lowsec. Boom, everyone's happy! (Well, except the pirate pussies that aren't smart or industrious enough to make an honest EVE living).

Phasmatisss
Posted - 2010.06.11 18:42:00 - [107]
 

The only problem with the split for a complete set of sepearate missions in lo/0.0 and high sec is that the pirates would rarely do them as it would be too risky which would make them complain about the carebears even more.

Impact
Posted - 2010.06.11 18:42:00 - [108]
 

If you want to accuse someone of cheating please take it to a petition and not the forums. Zymurgist

Kyra Felann
Gallente
The Scope
Posted - 2010.06.11 18:44:00 - [109]
 

Very good. It's about time.

Ignore the whiners who want obscene amounts of money with virtually no risk--they still have plenty of that in high-sec level 4s.

Volir
Space Bushido
Posted - 2010.06.11 18:44:00 - [110]
 

Edited by: Volir on 11/06/2010 18:47:12
look at these tears! L5s have always been intended for lowsec/nullsec only. Its pretty obvious from the agent locations.

heh, eve just set a new concurrent user record and people keep claiming that all these changes CCP are making are "killing eve" and "driving away carebears".

Mussaschi
Posted - 2010.06.11 18:47:00 - [111]
 

Simply said, a long time lie, becoming more and more true.

Eve is a on the way to become a solo pvp game.

Eve only delivers pve for beginners, after that you have to switch to pvp or a different game.

Astonishing, that a commercial company has the balls to drive out players, that don't want to follow there game idea. Well, some might say, very stuppid too, since in the very end, employees have to be paid.

ps. I would love to see a statistic, how many l5 have been done before and after tyranis. Hope the 50 players still actually doing them, enjoy them a lot.

Muad' Dib
Gallente
PWNED FACTOR HOLDINGS
Posted - 2010.06.11 18:48:00 - [112]
 

Edited by: Muad'' Dib on 11/06/2010 18:49:51
Originally by: CCP Zymurgist
CCP Molock and GM Nythanos provide an update on Level 5 missions and EVE Online: Tyrannis.

Greetings,

When level 5 missions were first introduced back in 2007, it was intended that these missions take place only in low- and null-sec systems. Because of a longstanding bug in our mission distribution system, however, some agents would occasionally offer these missions in high-security systems instead of low-sec or 0.0 only. This issue was corrected in Tyrannis as part of a larger fix to distribution, as listed in the patch notes here: http://www.eveonline.com/updates/patchnotes.asp?patchlogID=205#fixes — “The load balancing mechanism for missions in Dominion incorrectly prioritized high-load systems over low-load systems when selecting the location for mission objectives. Agents now prefer to send players to less loaded systems.”

However, while that particular distribution bug was fixed, agents may still occasionally send you to a 0.5 system for a level 5 mission. This quirk is being looked into; once it has been resolved, level 5 missions always occur in low- or null-sec systems.

Finally, we are aware of the problems players are currently facing with level 1-4 mission distribution as a result of the aforementioned load balancing fix. While all missions are intended to have a chance of occurring in a nearby low-/null-security system, we are aware of the disproportionate rate at which this is now occurring. The matter is being examined. This is a separate issue from that noted above, and it has no bearing on the intended low-/null-sec system restriction of level 5 missions.

CCP Molock and GM Nythanos



You had a choice between revamping lvl 5's so farming them in high-sec easily or in low-sec with carriers stops or just making them dead content.
I guess it's pretty obvious what you chose.

Only pirates and pirate groups will run lvl 5's now, with the ocasional idiotic mission runner coming in and attempting it ... dead content again.

Originally by: Dave Hourai
Originally by: Kinroi Alari
Originally by: Dave Hourai
PVP IS THE NAME OF THIS GAME PEOPLE. IF IT WASN'T THERE WOULDNT BE WARS AND 0.0
you want only pve content, play WoW.


But...
How come all your kills are in Archee and Decon?
Seems to me that you're avoiding real PVP --
Come out to null sec! ^_^


Where the bubbles and blobs are? 600 man lag-fest fleets? No thx! :D No real pvp is the small anti-pirate gangs who come to kill us. Or the logistics fielding battleship gangs who fight us. Or the hot drops we get, and try to turn around.

Back to the fix:

Funny thing to me is that no one has mentioned ransoming the space. If I lived in a low sec with a level 5 I would have no issues renting my non-violence out to a missioner; he want to finish the mission or do missions there, he can pay us a part of the earning/profit for not only us leaving him alone, but BETTER yet, for us to protect him, leading to pvp against other pirate corps, ISK from the runner (if he dies we would buy his hac/bs/carrier) and general fun all around. Granted he could bring his own corp but then hes putting all of them at risk instead of ensuring his survival/protection with US. We wouldn't go into the mission and he wouldn't have to split LP/bounties (except a small portion of the earnings). This could be done per week or per mission, depending on the contract.

An idea.




Most of these high-sec mission runners don't trust pirates, and quite frankly, i've had a deal dishonored by your corp/alliance on an alt. :)

Phasmatisss
Posted - 2010.06.11 18:48:00 - [113]
 

Yes indeed, stuck right up beside a hi sec system, that is real obvious they were meant only for hi sec. Initialy there were hi sec level V agents, you can still see them in the agent finder.

Hellzangel666
Posted - 2010.06.11 18:49:00 - [114]
 

As other mission runners have stated previously. We couldn't care less to risk our implants, our ships, or waste our time, running missions in low / null sec.

Seriously, after 2 Ravens and 1 full set of plus 4 implants, why should I bother?? 20-40 mill ransoms, after they gank your ship??? the second raven they podded me even after I paid the 20 mill... Pirates and Thieves can keep low / null sec. Then they will be forced to prey on each other for their ransoms...

My Golem and my CNR are very happy to stay in .5 and higher space. When you lying, backblading bastards start killing each other off, that will be some entertainment...

Dalilus
Posted - 2010.06.11 18:51:00 - [115]
 

CCP has lost grasp of what carebears want in favor of what deathbears favor. With most of the player base in empire space does it seem logical to CCP to punish carebears so that deathbears get their rocks off preying on them? From reading the last blog the answer is, yes. In daily life there are many "fecal mater evacuating orifices" one deals with every day, be it at work, neighborhood, even family, etc., and playing EVE against the computer is an escape form reality. Why CCP would want carebears to deal with "fecal mater evacuating orifices" when one does not want to is beyond my understanding.

Remember the days not too long ago one entered the bonus room in an extravanza and was almost or severely overwhelmed by missile spam and had to either tank or run like hell or one got blown up? Gone. Remember tanking/battling up to ten 1.5 million isk battleships on some missions? Gone. Remember getting webbed, pointed, neuted (or nossed) by Amarr or Blood Raiders while the whole room fired on you? Gone. Remember when the 2 battleships in deadly duo of death, just by themselves, never mind the scrambling, pointing frigs could kill a battleship in minutes? Gone. Why did we put up with such abuse? Because the rewards and adrenaline rush were worth it. Now we have less able npcs who drop less loot who have lower bounties who are easy to kill. Why train uber skills anymore?

I always wanted to run lvl 5s but taking my faction, faction or officer fitted pve battleship into lowsec was suicide. If one gets visited by at least 3 or 4 ninja looters in Caldari space (say Motsu) running a normal, ho-hum lvl 4, can you imagine how many pvp pilots will visit you in low sec while running a lvl 5 once word gets out a carebear and his/her expensive toy, is scanned down in 0.4 - 0.3?

If CCP really wanted to get carebears into 0.0 do the following: allow corps and/or alliances to entice agents to set up shop in their POS. The more that agent is used the better his quality gets. That way CCP gets the best of both worlds....pvp playes playing alongside pve players. Because the little nasty secret out there is that 0.0 space is BORING for carebears and deathbears alike. Unless you like blobs. And lag.

Whining time over. If anyone read this, thank you for reading my rantings. Flame on! Very Happy

Muad' Dib
Gallente
PWNED FACTOR HOLDINGS
Posted - 2010.06.11 18:53:00 - [116]
 

Right now a lvl 5 pays about 100m isk, LP+tags+loot+isk.
It is not worth it to risk 2 ships - even insured t1 bs's, to run them in low unless you are blue with the locals.

A better solution for CCP would have been keeping them in high but changing the difficulty of the mission or if moved to low, buffing the rewards but also time of completion.
Either way, a lot of these missions are still ungated and a carrier sitting in a certain area of low-sec can farm 4-5 of these agents for 4-5b isk / day.

Kerfira
Kerfira Corp
Posted - 2010.06.11 18:56:00 - [117]
 

Edited by: Kerfira on 11/06/2010 19:02:19
Originally by: Muad' Dib
Only pirates and pirate groups will run lvl 5's now, with the ocasional idiotic mission runner coming in and attempting it ... dead content again.

How can content that is run by individuals and groups be dead?

Fact is, that these missions is and has always been intended to be for people who would be organised enough to fight BOTH the NPC's as well as any attackers. If you're not organised enough to do that, then the lovely rewards are not for you.

The bug that made them available elsewhere (and which was exploited by the whiners in this thread) is now being fixed! Twisted Evil

The solution of course is that you get your finger out and get organised enough so you can run them...
Originally by: Muad' Dib
It is not worth it to risk 2 ships - even insured t1 bs's, to run them in low unless you are blue with the locals.

Then get organised and blue with the locals...

Bomberlocks
Minmatar
CTRL-Q
Posted - 2010.06.11 18:57:00 - [118]
 

Is this yet another desperate attempt to get carebears out into low/nullsec? CCP may be good (but not particularly so) programmers, but their understanding of their own customer base is shocking biased towards the people who actually spend money to go a game convention in Iceland.

Tawi'Yan
Posted - 2010.06.11 19:04:00 - [119]
 

Humm, as bad as Microsoft, it's not a bug, it's a "feature".

This might actually mean something if ALL missions in Empire Space were not either disrupted or camped.

I'm not talking player owned space, but the NPC Empire sovreignty systems.

Every player should have the opportunity to acess ALL missions with out being screwed with by other players.

The higher you go the tougher the NPC and it's associative AI too make it worth the difficulty.

Also means making Empire Low Sec actually have an appearance by CONCORD and better gate guards. I pay into the game as well and should NOT have to be forced to interact with players I would normaly choose NOT to do so.

Just as you can still be ganked in hi-sec, it could still happen even after these changes, but just not with as much free reign as it is now, however, it's not difficult to set 10 different time settings for CONCORD responces. ( I.E. 1.0 - 0.1 )

Empire 0.0, well, it's 0.0. But stations and Gates should still be guarded well, as they would be in real life.

In Real Life, if there were pirate activity, there would be an appropriate responce by the Empire navies, as I once did while serving the United States Navy. So if you pride yourself on "realism", there are your "fixes".

This rant is for the digestion of CCP and the GM's and really will not be monitored for responces, as I just don't care to reply to any.

Trolling removed. Zymurgist

Hathrul
Posted - 2010.06.11 19:05:00 - [120]
 

though i can see why this has been "fixed", there is a slight problem

wtf else are you gonna do if you dont want to pvp? as said before, the lvl 5 agent systems are camped beyond reason. so yes, you can go there with a fleeet, but then, whats the point

as a 9 months old player or so, i can run lvl 4 missions in my sleep without paying attention to anything at all. simply said, there is no challenge. lvl 5 did give something to really try. in a fleet? give me a break, lvl 5 arent worth the effort, let alone the standing, and if the income is split over an entire fleet theyre probebly the worst income you can find. for lvl 5 to be worth the effort, you need to solo them, 2 players max.

this somehow feels like ccp is willingly removing any challenge out of the entire PvE part of Eve


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