open All Channels
seplocked EVE Information Portal
blankseplocked An update on Level 5 Missions
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : ... 21 22 23 24 [25] 26 27 28 29 : last (29)

Author Topic

UFO12
Posted - 2010.06.20 08:25:00 - [721]
 

Originally by: Rip Minner
Originally by: UFO12
Seems we are already too boring cutomers so CCP try everything posible to kick out as much of us as possible.
What are stupied excuse to say 3 years old "bug" is "fixed" already.I am impresed whith CCP support and "wise" developers decisions. CCP how much of your team play that game as regular player and if , how much time spend for playing per week???



Man you must be new. CCP's team do's play. But there all pvp'ers. And I guess they need more targets in low sec too?


Of course i know that CCP,s plays also , the question is for playing as regular player - mean someone that needs time to spend for grinding some isk before step on PvP, if u know from where isk's comes for CCP players will be glad to know.

Ducky Love
Posted - 2010.06.20 09:35:00 - [722]
 

Never had the same adrenaline rush running missions, as i did getting my ass kicked in pvp..

I hope this fix.. gets some older corporations and alliances planning to go into low/nul sec to pave the way for new corps to try it out.

I love the hostile universe and the you undock you can get podded attitude.. But not all rats where or are rude and bully´s.. But it are those that will shout the hardest Very Happy


Yasuhiro Matsushita
Posted - 2010.06.20 20:12:00 - [723]
 

I just saw one system with lv5 agent today. 12 ppls with -10.0 security, 2 gatecamps prepared.

"LITTLE RISK"

Just leaving station was close to impossible, not to mention doing any mission. You have to be out of your mind or suicidal to fly anything PvE fitted there.

So stop bull*&^%#g about liitle risk and have balls to say:
"we want to kill targets without any possible retaliation or counter attack". Just enough of hipocrysy.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2010.06.20 22:26:00 - [724]
 

Edited by: Vaerah Vahrokha on 20/06/2010 22:26:48
Originally by: Yasuhiro Matsu****a
I just saw one system with lv5 agent today. 12 ppls with -10.0 security, 2 gatecamps prepared.

"LITTLE RISK"

Just leaving station was close to impossible, not to mention doing any mission. You have to be out of your mind or suicidal to fly anything PvE fitted there.

So stop bull*&^%#g about liitle risk and have balls to say:
"we want to kill targets without any possible retaliation or counter attack". Just enough of hipocrysy.



It did not occur to you that maybe they were doing the L5 and - as expected - would lock down the system to avoid others to come in and break the eggs in their basket?

When I was in FW I knew several pirates (often in less than agreeable terms), they are *human* believe it or not and they also missioned, mined and so on.

Hell, we were not pirates and still setup gate camps so we could mine and mission in peace. Gate camping is so boring, besides those 4-5 "aficionados" it was harder to find people to volounteer for that activity than for missioning.

Mussaschi
Posted - 2010.06.21 04:50:00 - [725]
 

Originally by: Vaerah Vahrokha

It did not occur to you that maybe they were doing the L5 and - as expected - would lock down the system to avoid others to come in and break the eggs in their basket?

When I was in FW I knew several pirates (often in less than agreeable terms), they are *human* believe it or not and they also missioned, mined and so on.

Hell, we were not pirates and still setup gate camps so we could mine and mission in peace. Gate camping is so boring, besides those 4-5 "aficionados" it was harder to find people to volounteer for that activity than for missioning.

Well you could be right, than there are around 22 systems in eve, harbouring l5 agents. The rest of the L5 agents are only ghosts, from a time when ccp didn't thought of them as only a low thing, though some here think of this decision was hammered into stone from the beginning of time. 22 Systems making L5 agents a extremely rare resource (how many dys and tech moons are there again?), with an payout is far below that).
In fact, L5 has become dead content for 99.9% of the eve players.
And hearing the interview yesterday, we have to assume that they will add even add more low system pve stuff. I for one, after playing for 3 years now, followed the lead of some of some of my friends in eve and cancelled my 2 accounts. Obviously, eve currently left the balance between mining, pve and pvp for a more pvp approach. Hope they come up with some better ideas, and give me a reason to come back.

His DarkShadow
Posted - 2010.06.21 06:16:00 - [726]
 

I pity the fool who wants to nerf pve side of the eve, i do! i do!

You stupid stupid CCP when will you realize that there are quite a lot of people that actually enjoy pve side of the game (any game, not just eve), we love to form parties and kick npc asses, the more npc - the better, and if there is some decent story behind the npc killing, then it's even better. So with lv5 missions moved to low sec only, we won't do them at all, cause this sucks, and lv4 are not challenging even for one player, what can i talk about parties for them?

So until you realize this, I and all of my friends are going for DDO (Dungeons and Dragons Online), it's free to play and pve content is totally awesome, so i recommend to try it for all the pve lovers, and you too ccp should try it and see for your selves how good pve should look like, EVE's pve side is complete piece of **** if compared to that game :P

Doctor Aibolit
Posted - 2010.06.21 06:37:00 - [727]
 

Nerfing PVE CCP can loose carebears as subscribers.

I think CCP should attract people to move to low sec but not to push. For example, create new lvl 6 missions in 0.0 with high reward Laughing
Yes! Why have you nerfed high sec citizens instead of boosting profit for poor whining low sec pirates? Rolling Eyes

Kerfira
Kerfira Corp
Posted - 2010.06.21 06:47:00 - [728]
 

Edited by: Kerfira on 21/06/2010 06:47:40
Originally by: His DarkShadow
...So until you realize this, I and all of my friends are going for DDO (Dungeons and Dragons Online), it's free to play and pve content is totally awesome, so i recommend to try it for all the pve lovers, and you too ccp should try it and see for your selves how good pve should look like, EVE's pve side is complete piece of **** if compared to that game :P

Originally by: Doctor Aibolit
Nerfing PVE CCP can loose carebears as subscribers.

You can read here why too many 'carebears' is not a good thing for the game, and why losing some of the ones who generate the most resources is not necessarily a bad thing.

In effect, your assumption that 'more players is good' is false... EVE needs players, but it need the RIGHT players mostly, and the right ones are players who're willing to risk their stuff...

Devro III
Posted - 2010.06.21 07:54:00 - [729]
 

Originally by: Volir
Edited by: Volir on 11/06/2010 18:47:12
look at these tears! L5s have always been intended for lowsec/nullsec only. Its pretty obvious from the agent locations.

heh, eve just set a new concurrent user record and people keep claiming that all these changes CCP are making are "killing eve" and "driving away carebears".



Hmmm! Something to do with marketing and a new build perhapsQuestion

Jazz Tangle
Posted - 2010.06.21 08:31:00 - [730]
 

Edited by: Jazz Tangle on 21/06/2010 08:38:31
Edited by: Jazz Tangle on 21/06/2010 08:37:44
Originally by: Ehranavaar

the big ugly and very fatal flaw in this is that if you have a fleet of 6 ships they will show up with 9. fleet 9 of your friends in and they'll show up with 15 guys.
another problem is that if you are trying to actually make an isk doing level 5's your max fleet size isn't very large before the split makes doing level 4's solo far more attractive.


Do you ever read corp details? Most pirate corps in lowsec that borders to highsec have limited members and not all players will be online all the time. And if they are part of an alliance it's mostly a small one just to scare you off and keep people from wardeccing them.

I too used to be under the impression that engaging such a corp was suicide. It is if you try to do it alone, but when you're in a fleet you can surely kick their asses. If a pve player gets more experienced in pvp and learns to watch local you can see the odds of winning or losing.

I would advice all pve player corps to open alts, learn basic skills and fly a fleet of cheap pvp t1 ships into lowsec and just engage pirates there. You might get your ass handed to you but you'll also find pirates are definately not invincible and you'll loose virtually nothing in the process while gaining valuable experience that will make you grow in the game and loose your fear and the idea that pirates have unlimited players/friends and resources.

If all else fails doing lvl5's , act like you'd do with ninja salvagers, use electronic warfare on the warpscrambling npc's, warp out and let them be targets for npc's.

Devro III
Posted - 2010.06.21 09:15:00 - [731]
 

Well, read the first 11 pages of this post until my eyes started to bleed. Though I plan on moving onto L5's at some point, as a 6 mo. old player I'm still currently happy soloing the Angel's bonus room.

In my time playing EVE I have spent a number of weeks in 0.0 space and had my ass handed to me in lo-sec too. If I have learned anything in rl and EVE,there are usually several ways to approach most problems successfully.

This problem in particular is no diferent nor more daunting than most I have faced in this game and quite frankly most of the options open to you are available right here in this thread. I'd consolidate everything into a nice tidy package for you folks but not in the thread posting business so do your own homework please.

Or we could get CCP to run with this, placing a neutral zone between hi and lo sec right between empire and federation space... Oh wait, that was also someone elses idea, my badRolling Eyes

Rachel McTingle
Posted - 2010.06.21 16:05:00 - [732]
 

Originally by: Devro III

This problem in particular is no diferent nor more daunting than most I have faced in this game and quite frankly most of the options open to you are available right here in this thread. I'd consolidate everything into a nice tidy package for you folks but not in the thread posting business so do your own homework please.
Rolling Eyes


Glad you aren't in the thread posting business....cause you fail at it. Arrogant 6 month old know it all players are just the coolest.

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2010.06.21 16:52:00 - [733]
 

Originally by: Doctor Aibolit
Nerfing PVE CCP can loose carebears as subscribers.

I think CCP should attract people to move to low sec but not to push. For example, create new lvl 6 missions in 0.0 with high reward Laughing
Yes! Why have you nerfed high sec citizens instead of boosting profit for poor whining low sec pirates? Rolling Eyes


They lose people paying with PLEX anyway. The real result? PLEXes crash and finally it becomes harder to get easy ISK for those who like to bypass content with their RL wallet.

Lusulpher
Gallente
Posted - 2010.06.21 17:08:00 - [734]
 

I'm mad they fixed this instead of updating the UI.

And all you guys with other reasons, are simply pathetic. L5's were never supposed to be in Highsec. END. OF. ISSUE.

P.S They gave tags also, so they were useless. And you certainly don't deserve higher bounty L4s before you step into risky space, and they don't use SLeeper AI[yet, SoonTM] so they could be farmed. Unacceptable.


HTFU.

Now where's the new cyno and Ewar effects?!

Noise Munga
Posted - 2010.06.21 18:27:00 - [735]
 

Edited by: Noise Munga on 21/06/2010 18:35:08
"If you want to get people into lowsec, you don't design high-end, difficult content that can lead to significant money loss when disrupted. You aren't getting risk-averse people into low by forcing them to ante up a large, vulnerable ship, even if done in fleets.
That would be like needing a t2 ship just to start learning about PvP as a noob." - ori

This is wrong, you will be in a group and have a scout, there will be less risk because you have a scout. Large vunerable ships? Why would you take something like that after I already told you a set up we use that involves NO large vunerable expensive ships? Drakes and basilisks anybody? Chuck in a blackbird or two and i fail to see the problem here really. Its about teamwork not how big your ship is.



"No, it isn't. But pirates will go where the targets are. Eventually lowsec mission hubs will form, and get saturated with pirates." - ori

Not if there are like three fleets of 6 all doing missions kitted with Ewar and logistics they wont. I'll quote one of my old FCs on this "Hows that pirate going to pick off the weak if they are all together and together they are strong?"



"Pirate or not, most people will take potshots at fat targets if they can." - ori

Once again for those that missed it.... SCOUT!!!!! Did everyone else get that this time?




"This is bloody stupid. So what if you are in a fleet? While you are doing the level 5 the fleet members are all engaged fighting rats and keeping each other alive. Unles you are going to bring a whole PvP fleet and a separate one to do the actual l5,its not gonna be much difference."

This time you have taken the biscuit! How many people out of 6 are going to be engaged by the rats? one perhapps two at a time? Just make sure your combat ships warp in first and take on the aggro then get the Ewar, cap warfare and tackle to safe up or come in once it's safe. They are only there as a support crew to get pirates jammed out and able to do nothing but sit there or warp off if indeed you dont want to kill them.
If local spikes by like 10 or something neuts/reds safe up, GTFO, use your brain!

I'll give you an example of just one of our daily ratting ops. We had a maelstrom(dps and tank), a tengu(dps and tank), a caracal (tackle)and a blackbird (ewar). 13 reds jump in local and almost instantly a rapier and a curse scan the maelstrom and tengu down in the mission. They warp in, we see this and call the tackle and the ewar in from their safes. The rapier bugged out as soon as he saw the blackbird (nobody on the attack likes ewar in your face)and the curse got tackled by the caracal and blown to smitherines by the maelstrom and the tengu. This alone was enough to disuede a group of more than double our size from getting us and find an easier target. The crazy thing is, all of the group were far older more experienced players than our whole group. If you show them you are not an easy target they will go and bother someone else.

Show them you have the organisation and cunning to be the ultimate carebear, one who knows what the hell he's doing! You dont need to be Mr Elite PvP Epeen of the year to survive the perils of low sec. All you need is Teamwork, eyes and a little thoughtful preperation.




UFO12
Posted - 2010.06.21 18:49:00 - [736]
 

Edited by: UFO12 on 21/06/2010 19:18:35
Originally by: Doctor Aibolit
Nerfing PVE CCP can loose carebears as subscribers.

I think CCP should attract people to move to low sec but not to push. For example, create new lvl 6 missions in 0.0 with high reward Laughing
Yes! Why have you nerfed high sec citizens instead of boosting profit for poor whining low sec pirates? Rolling Eyes

Good idea. It will put more sense to PvE risky content without need to put so many PvP factor in this (as one ofthen occures in low sec 0.4-0.2 systems) and to get control of good area for mission running in 0.0 will be good motive for many ppl if reward costs the efforts for this.

Vexidious
Posted - 2010.06.21 22:42:00 - [737]
 

Originally by: Noise Munga

Not if there are like three fleets of 6 all doing missions kitted with Ewar and logistics they wont. I'll quote one of my old FCs on this "Hows that pirate going to pick off the weak if they are all together and together they are strong?"

<snip>

This time you have taken the biscuit! How many people out of 6 are going to be engaged by the rats? one perhapps two at a time? Just make sure your combat ships warp in first and take on the aggro then get the Ewar, cap warfare and tackle to safe up or come in once it's safe. They are only there as a support crew to get pirates jammed out and able to do nothing but sit there or warp off if indeed you dont want to kill them.
If local spikes by like 10 or something neuts/reds safe up, GTFO, use your brain!



So, you are saying that you need about 6 people to do L5 missions in low sec without being auto-ganked by the first small pirate gang that wanders by - and even then, if a larger pirate gang shows up you get to play "warp between the safe spots" until they get bored with you. Just one problem with that...

L5s don't pay enough (compared to L4s) to make it worth doing them in a gang larger than 2 or 3 - and that's assuming that you won't be spending much time hiding in safe spots, and that you won't be losing any expensive ships. And that doesn't even take into account all of the other downsides of L5 missions, such as the huge factions hits, the fact that you need to keep your standings very high to even run them, and the fact that there are so few L5 agents (so all the pirates know where you will be.)

Now, I don't have a problem with L5s in low-sec in principle, but if the rewards are not equal to the risks (and they are nowhere close), then something is broken and needs to be fixed. Whether that fix is high-sec L5s, or higher rewards, or more L5 agents in more systems to reduce risk, I don't really care. But the fact of the matter is, you would have to be crazy to run L5s right now unless you are in a low-sec PvP corp that basically owns the systems near your L5 agent - and if that is the case, you probably have better things to do than L5 missions.

Canteen Charlie
Minmatar
Whiskey Shooters
Posted - 2010.06.22 09:48:00 - [738]
 

Originally by: Kerfira
Edited by: Kerfira on 13/06/2010 10:58:51
Contrary to what you all may believe, CCP is not making this change to 'reward' pirates and give them more targets. They're doing it because they want each of the three different areas of EVE to each have their own, unique content and features.
  • High-sec has CONCORD protection and lower-level PvE content.
  • Low-sec has Faction Warfare and higher-level PvE content.
  • Null-sec has Pirate PvE content and Alliance warfare.
This is a pretty good distribution (though low-sec probably needs a bit more)! It means a diverse and rich game.

They ALSO have a vision of EVE (and stick to it) that goes more or less like this:
Originally by: CCP Wrangler
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
That vision precludes that the best content is available in high-sec!

And last, but probably the most important reason of them all:
The EVE player economy can not live unless stuff blows up! From that follows that it can not live if there are too many 'carebears' in the game. CCP thus have to control the relative balance between players who do lose stuff and players who don't, and one of the ways they do so is through content distribution.

In short, leaving L5's in high-sec is not acceptable as it would endanger that balance.

One of the ways that is has been shown that there are too many 'carebears' in the game is the crash of the mineral market. In short, more minerals are being created than are being lost. This was visible before the last patch in the great number of ships being suicided, and after the patch in the drop in mineral price.

It is absolutely CRITICAL for the well-being of the game that this balance is maintained. It is (much) more critical than making all existing customers happy, because without that balance the game will die!

It is thus most likely that CCP has decided that there must be a 'carebear' cull, and will be doing more stuff to entice players away from high-sec.
This will include fixing bugs like this one (yes, L5's in high-sec IS a bug and has always been stated as such from CCP), and may include a slow but steady stream of changes to high-sec making it less profitable.

Most of you doesn't seem to understand this quite simple matter, but are only thinking about your own little personal world. Grow up!



Minus the childish 'Grow up' comment at the bottom of this post it's rather sensible.

However, I would argue your missing several things:

a) Carebears and casual players come in far higher numbers and bring more return revenue than a solely PVP base. It's a fact and demonstrated by Eve's own reports with the majority of its player being in empire. 'Culling' your biggest customer group is not good business. And getting 6+ ship fleets together, getting organized for roles, fitted for weaknesses, and then attempting fleet ops is far far more time consuming than 1-3 people grabbing a mission, going 1-2 jumps and starting. Your statement about higher level PvE content in low sec misses this point. I think people want higher end content but don't want to have to make higher time investments as real life time is always a premium.

b) Eve needs things to blow up. This I utterly and completely agree with. The requirement to build and buy new ships is essential. HOWEVER, PvP is hardly the only way to do this. I ran some of the epic mission arcs when they were new and were very difficult to find eve-survival type 'guides' and I lost a few BS's to total surprises by the mission. If you want players in empire to lose ships CHANGE/FIX THE AI!!! MAKE IT SMARTER AND MORE RANDOM!! If you make the empire rats as challenging and the ship drops less predictable (but with ships that are on par with the level) as the the sleepers, you'd see tons more ships being popped, enjoyment rise and would drive the economy harder.

Khyzaar
Posted - 2010.06.22 17:59:00 - [739]
 

Edited by: Khyzaar on 22/06/2010 17:59:36
Oh sweet! you are fixing 3 years old bug, so maybe in another 3 years we will live to see missile launcher animations? Rolling Eyes

P.S.
Thanks for screwing pve content you bastars Evil or Very Mad

Saveritas
Posted - 2010.06.25 16:02:00 - [740]
 

Oh my god, EVE's carebears are whining!

Grow balls or go to lv 4 missions if you don't like risk. Just my 2 cents... If they didn't let this bug slip in 3 years ago, there was nothing to whine about right now except for "We want more isk, bring lvl 5 to highsec!".

Ban Doga
Posted - 2010.06.25 18:40:00 - [741]
 

Edited by: Ban Doga on 25/06/2010 18:41:01
Edited by: Ban Doga on 25/06/2010 18:40:27
Originally by: Saveritas
Oh my god, EVE's carebears are whining!

Grow balls or go to lv 4 missions if you don't like risk. Just my 2 cents... If they didn't let this bug slip in 3 years ago, there was nothing to whine about right now except for "We want more isk, bring lvl 5 to highsec!".


Glad you understand the situation.

It's basically the same with deep-safe spots:
they were used as a "workaround" for otherwise missing/broken features and get "fixed" because they were never intended to exist without fixing the "problem" they were used as workaround for.

*edit* because spelling is difficult

TV Evangelist
Imminent Ruin
Posted - 2010.06.26 00:22:00 - [742]
 

So CCP when are you un-nerfing lvl 4 missions sending you out of system in low-sec/null-sec?

Empidonax
Posted - 2010.06.27 17:28:00 - [743]
 

Originally by: MindRanger
...Keep those Level 5's in empire highsec, and make some new Level 6's for lowsec...


Now THAT would be how you institute a change like this while keeping the complaints down. Absolutely brilliant. You leave it alone so people don't get upset about the change to 5's (people generally don't like change), but you add something to the game. It's a lot harder to get mad about that. People will still complain, but not to the extent we see here, not even close.

marie claude
Gallente
Posted - 2010.06.29 12:29:00 - [744]
 

ccp hates mission runners always has.Rolling Eyes anytime they nerf missions it never goes back Evil or Very MadEvil or Very Madso just kiss the lv 5s goodbye they really don't want you to fly them. and it makes no matter what you say what you do or how bad arse you are if you run lv 5 missions in low sec your an idiot. if you run one and don't get ganked your just a lucky idiot nothing more.

Celia Therone
Posted - 2010.07.01 00:13:00 - [745]
 

I frequent a border system with a level 5 agent in it. Since the patch I'd guestimate that the average population of this low sec system has halved.

Are other people seeing the same sort of thing or is this just a quirk of fate?

Alpha Horse
Posted - 2010.07.01 00:48:00 - [746]
 

This is just ridiculous. Both my mains are flashing red and LVL 5 agent ALWAYS send me to high-sec 2-3 jumps away from his system to do missions. Is that the fix?!

Abbet
Amarr
Posted - 2010.07.03 17:57:00 - [747]
 

You know I admit I'm a carebear, and I can cry along with all the others about the changes to level 5 missions. I thought they were a great way to give corps an excuse to gang up and actually do something together. However, I gotta say, This post by Kerfira does explain a LOT and makes a lot of sense.

That being said, I really do hope there's some good PVE content added eventually that really DOES require a gang of 3 to 5 people or more even with appropriate rewards as well. Level 5 missions are not that answer I guess. But hopefully something will come down the pipe that is in hi sec space so us carebears don't have to have heart attacks about being pvp ganked.


Originally by: Kerfira
Edited by: Kerfira on 13/06/2010 10:58:51
Contrary to what you all may believe, CCP is not making this change to 'reward' pirates and give them more targets. They're doing it because they want each of the three different areas of EVE to each have their own, unique content and features.
  • High-sec has CONCORD protection and lower-level PvE content.
  • Low-sec has Faction Warfare and higher-level PvE content.
  • Null-sec has Pirate PvE content and Alliance warfare.
This is a pretty good distribution (though low-sec probably needs a bit more)! It means a diverse and rich game.

They ALSO have a vision of EVE (and stick to it) that goes more or less like this:
Originally by: CCP Wrangler
EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
That vision precludes that the best content is available in high-sec!

And last, but probably the most important reason of them all:
The EVE player economy can not live unless stuff blows up! From that follows that it can not live if there are too many 'carebears' in the game. CCP thus have to control the relative balance between players who do lose stuff and players who don't, and one of the ways they do so is through content distribution.

In short, leaving L5's in high-sec is not acceptable as it would endanger that balance.

One of the ways that is has been shown that there are too many 'carebears' in the game is the crash of the mineral market. In short, more minerals are being created than are being lost. This was visible before the last patch in the great number of ships being suicided, and after the patch in the drop in mineral price.

It is absolutely CRITICAL for the well-being of the game that this balance is maintained. It is (much) more critical than making all existing customers happy, because without that balance the game will die!

It is thus most likely that CCP has decided that there must be a 'carebear' cull, and will be doing more stuff to entice players away from high-sec.
This will include fixing bugs like this one (yes, L5's in high-sec IS a bug and has always been stated as such from CCP), and may include a slow but steady stream of changes to high-sec making it less profitable.

Most of you doesn't seem to understand this quite simple matter, but are only thinking about your own little personal world. Grow up!


Alpha Horse
Posted - 2010.07.05 19:59:00 - [748]
 

Still being sent to high-sec with lvl 5 missions... Sometimes i do hate CCP...

Chesty McJubblies
Gallente
Center for Advanced Studies
Posted - 2010.07.06 12:08:00 - [749]
 

Originally by: Alpha Horse
Still being sent to high-sec with lvl 5 missions... Sometimes i do hate CCP...


I got offered 11 low sec and 1 high sec yesterday. Change your agent.

DEATHB1RD
Posted - 2010.07.07 19:05:00 - [750]
 

Originally by: Miyamoto Isoruku
ITT: Carebears whining about having to take a slight risk to do L5s.


Thanks to CCP designing the game such that ship fittings for missions or any form of pve are super easy fodder for pvp fitted ships, the risk is neither slight, since your billion isk pve ship is going to be toast every time, nor are the L5 mission rewards anywhere near compensating that risk.

Another slap in the face of part time eve players, who can't put in the continuous presence to be in a 0.0 alliance, where at least we get rewards worth the risk in the high level plexes.

AND, I might add, Alliance owned 0.0 is far safer than scummy low sec. Most any intrusion shows up in an intel channel, long before anybody gets to your system. So, as soon as you're in a large alliance, you got a fat income with much smaller risk than you'd have to shoulder in low sec L5's

CCP wants to promote people playing together, but it looks more like they hate people who want to just play alone for a couple of hours between work and kids. But I think its stupid to drive them from the game.. For one thing they're paying customers, and for another, EVE only works cause there's lots of people playing in different ways.

Running L5 missions with an additional gang of pvp fitted ships for protection of the expensive pve hardware certainly isn't feasable, the reward vs time equation barely works to split up between 2-3 pve people.

So with Tyrannis we get a repetitive-strain-injury inducing click-fest with PI, while they take away the only challenging, hence more fun missions. Cause I gotta say, I can't do L4 missions, I fall asleep... Not that ratting in 0.0 is any better, I fall asleep to that too, unless I watch TV the whole time I rat, which increases the chance of getting caught in a pve fitted ship. So I guess the extreme sleep inducing boredom of isk grinding was purposely introduced to increase the chances of roaming gangs catching something :P

EVE's main problem is the discrepancy of fittings between pve and pvp, that is so extreme, the pve fitted guy will always go down in flames unless the pvp fitted guy doesn't have a clue what he's doing.

That alone will be the reason to leave, when I find some other sci-fi game one day.


Pages: first : previous : ... 21 22 23 24 [25] 26 27 28 29 : last (29)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only