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Morgan Brykein
Gallente
Aliastra
Posted - 2010.06.09 01:22:00 - [1]
 

Is it possible to delete your current command center and replace it with a more advanced one, or would that kill all of the things that rely on it for power? Can I upgrade somehow?

Livinglegend
Gallente
Trigger works
Destiny Corrupted.
Posted - 2010.06.09 01:50:00 - [2]
 

As of this moment you have to wipe out your whole colony to upgrade. Sucks i know and its a ***** but thats 1st day launches for you.

Rytoft
Caldari
The Xenodus Initiative.
Overclockers Podpilot Services
Posted - 2010.06.09 13:10:00 - [3]
 

As far as I can tell, if you want to upgrade your CC, you have to decommision the lot, and everything including the CC is destroyed in the process. CCP should change it so you can offline/decommision your CC and then upgrade it with a better one, even if this means you lose the original CC.

I did find it strange though, that the Customs office remains orbiting your planet, even when everything planetside has been destroyed Shocked

Uma Shakti
Posted - 2010.06.09 14:54:00 - [4]
 

Yes, planetary command centres should allow tier upgrades.

In fact, there's a free online game that allows for all sorts of colony upgrades and tweaks. I'd recommend that our developers play it for a day or two just to get the feel for it. It's called Ikariam. Obviously, it's not nearly as interesting as EVE, but it can serve as a simplified model of how to make colony building interesting.

Keep up the good work guys. PI is pretty good so far. I'm hoping that it will eventually be excellent. Smile

Admiral Tolwyn
Posted - 2010.06.15 07:38:00 - [5]
 

Originally by: Rytoft

I did find it strange though, that the Customs office remains orbiting your planet, even when everything planetside has been destroyed Shocked

The Customs office is not for you alone and surly not your property so why should it disappear?
A station also did not disappear only because you have taken all your stuff out of it.

Xonk
Posted - 2010.06.17 23:37:00 - [6]
 

Hi, I found the topic!

Yes you have to destroy the whole thing, as I found out. I do have a sugestion for this. Why not have a tab for upgrading the command center? It could cost some, and leave your extractors, etc in place...it cost alot to re place everything.

Another Idea I have, is to have slots to upgrade the cpu and the power supply. Have those units on the market, and, along with the "Upgrade Command Center?" Tab, include say, extra cpu's and power untis.

Just a thought... ugh


Nogunata Stevesan
Amarr
MiNDDiGGiNG iNDUSTRiES
Posted - 2010.06.17 23:59:00 - [7]
 

Originally by: Xonk
Hi, I found the topic!

Yes you have to destroy the whole thing, as I found out. I do have a sugestion for this. Why not have a tab for upgrading the command center? It could cost some, and leave your extractors, etc in place...it cost alot to re place everything.

Another Idea I have, is to have slots to upgrade the cpu and the power supply. Have those units on the market, and, along with the "Upgrade Command Center?" Tab, include say, extra cpu's and power untis.

Just a thought... ugh




I bet that we gonna see something like this during this year time. At least I hope so :)

Ratchman
Posted - 2010.06.18 11:02:00 - [8]
 

I'm surprised CCP missed this trick when they created PI. I can't see any reason not to be able to upgrade the command centre in order to preserve your link network, as long as the cost works out the same (maybe a little more expensive for the upgrade as you don't have to transport anything: put it down to 'shipping costs').

Qoi
Exert Force
Posted - 2010.06.18 11:20:00 - [9]
 

Originally by: Ratchman
I'm surprised CCP missed this trick when they created PI. I can't see any reason


They didn't have time for it.

captain foivos
Posted - 2010.06.18 11:52:00 - [10]
 

Originally by: Rytoft
As far as I can tell, if you want to upgrade your CC, you have to decommision the lot, and everything including the CC is destroyed in the process. CCP should change it so you can offline/decommision your CC and then upgrade it with a better one, even if this means you lose the original CC.

I did find it strange though, that the Customs office remains orbiting your planet, even when everything planetside has been destroyed Shocked


Nuke it from orbit, it's the only way to be sure.

Chakarr
Minmatar
Native Freshfood
Posted - 2010.06.18 12:18:00 - [11]
 

Originally by: captain foivos

Nuke it from orbit, it's the only way to be sure.


****in' A...

...hold on, hold on one second. This installation has a substantial dollar value attached to it...

Clansworth
Good Rock Materials
Posted - 2010.06.18 14:02:00 - [12]
 

Originally by: Admiral Tolwyn
Originally by: Rytoft

I did find it strange though, that the Customs office remains orbiting your planet, even when everything planetside has been destroyed Shocked

The Customs office is not for you alone and surly not your property so why should it disappear?
A station also did not disappear only because you have taken all your stuff out of it.



Not only that, but any items you have in the customs office will remain after your colony is gone. Convenient, so you don't have to haul stuff off the planet to decommission/recommission a colony (just export everything - rebuild - import)

Destamon
Azure Freelancers
Posted - 2010.06.18 20:41:00 - [13]
 

Nice reference.

The Customs Office is shared by all players on the planet, so making it go poof when you nuke your pincushion would be bad. Although I'm not sure if it would disappear if all the players on that planet went postal.

cyndrogen
Posted - 2010.06.18 22:15:00 - [14]
 

Upgrading command centers and STOPPING extractors should be #1 priority to start fixing PI.

the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the extractor.


Fevre Dream
Posted - 2010.06.18 23:00:00 - [15]
 

Originally by: cyndrogen
Upgrading command centers and STOPPING extractors should be #1 priority to start fixing PI.

the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the extractor.




^this

Adunh Slavy
Ammatar Trade Syndicate
Posted - 2010.06.19 04:14:00 - [16]
 

Originally by: Ratchman
I'm surprised CCP missed this trick when they created PI.


Unless ISK sink was the trick.

Frankly they should have done a mineral sink. Import mins, build all the processors, extractors, links, with minerals. Would have helped with other parts of the economy. ... Then add people, and food, power, water and people blowing your stuff up.

Lord Grimmas
Azure Freelancers
Posted - 2010.06.19 12:15:00 - [17]
 

Originally by: cyndrogen

the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the extractor.



Interesting. I already ran a couple of these and didn't encounter this bug.

Caldron Forge
Caldari
Quantum Forge Partners
Posted - 2010.06.19 18:15:00 - [18]
 

Originally by: Fevre Dream
Originally by: cyndrogen
Upgrading command centers and STOPPING extractors should be #1 priority to start fixing PI.

the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the extractor.




^this



I am finding the same thing with all of my extractors that I set on 96 hour cycles. Pain in the ***!

Xonk
Posted - 2010.06.20 00:00:00 - [19]
 

Originally by: Lord Grimmas
Originally by: cyndrogen

the 96 hour cycle cannot be stopped once started because it resets after DT, extracting in an endless loop and the only way to end it is to destroy the extractor.



Interesting. I already ran a couple of these and didn't encounter this bug.


I have seen it. Just an endlesss loop. So, I tried out the 23 hr cycle. It goes faster, and you can scan for a deposit when it stops. I have yet to see it if resets again, when I have over an hour on each one left, or will it cycle? hmmmmm...Rolling Eyes

cyndrogen
Posted - 2010.06.20 18:57:00 - [20]
 

1. Command Center should be used to set cycle times and survey for multiple deposits for ALL extractors on the planet.

2. Extractors should work the same way as strip/mining lasers, you click on the icon to start it and click it again to stop it.

Please CCP, if you are reading this, for the LOVE OF GOD change this soon because my hand is hurting from the clicky Pi fest.

Iksobarg
Capital Construction Research
Posted - 2010.06.21 18:34:00 - [21]
 

Indeed, command ctr ought to have a consolidated mechanism vs all the pointing and clicking...

Cory Sopapilla
Minmatar
Kiroshi Group
Posted - 2010.06.21 20:03:00 - [22]
 

I don't mind needing to start over with a new command center as much as that:
1) Can't cancel an extractor to do the 5 hour one when I get home from work
2) I built a single planet to haul all my minerals to and build final product only to find I can only transfer 10Km3 of stuff once every 1 1/2 days from the launchpad to the different silos. Seems a bit excessive to me since there are 4 silos.
3) I can't see anything on ice planets. It's white lines, white circles, white background.

Mtyson
Posted - 2010.07.02 16:13:00 - [23]
 

I also agree that while the system itself seems pretty solid, upgrading command centers is one of the more frustrating points as skills are training. I guess if you wanted the cheapest route you wouldn't even start PI until you had upgrades5 and consolidation5 but that's a bit over a month of training for many people. My route was standard-> advanced and now waiting for 5's to go to elites.

A second issue that can eat up extra cash is that to build that new colony you will have to export all your good and then import them once again. P2 and P3 exports start to add up fairly quickly if you have large quantities.


previous poster:

You should replace your storage facilities with one or more launchpads depending on the amount of storage you require. They have twice the storage space use the same power just more cpu and most importantly you can import/export at will.

cyndrogen
Posted - 2010.07.03 06:35:00 - [24]
 

Pi has so much potential to be great but right now it's just plain annoying and not much fun at all. CCP is not focused on eve online as much as they are on DUST, it's really a shame because dust will be JUST that in a few months, dust sitting on some gamers shelf collecting dust while they get a new game and the eve online community which has supported eve online for years will be left with Pi, an unpolished, unfinished sad excuse for an upgrade.

Aphrodite Skripalle
Galactic Defence Consortium
Posted - 2010.07.03 06:51:00 - [25]
 

Well, at least they fixed some bugs which brought into the game with the last patch.
But i agree with what you say.
I am not interested in a console addon, me and my family have PCs and we wont spend money on crappy console hardware.. but whatever decision ccp makes, plz dont let eve suffer from it.
They are tons of suggestions to make PI better.

ZaphodB
Posted - 2010.08.31 12:26:00 - [26]
 

Can't agree more! PI is a bit boring as it is right now.

But please CCP, PLEASE, lemme upgrade my command centers without having to rebuild the whole colony! It's just plain silly the way it is now.

Also a way to indeed control ALL extractors in one go from your command center would be great. I'm getting RSI from PI right now....

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2010.08.31 15:21:00 - [27]
 

Originally by: Cory Sopapilla
2) I built a single planet to haul all my minerals to and build final product only to find I can only transfer 10Km3 of stuff once every 1 1/2 days from the launchpad to the different silos. Seems a bit excessive to me since there are 4 silos.
Why use so many silos? Put your processors closer to the Pad, and store there. Or instead of 1 Pad and 4 Silos, use 2 Pads.

Deckington Forgecaster
Posted - 2010.11.28 15:42:00 - [28]
 

Hi.

Didn't want to start a new thread so Ill ask in here.

Im a newcomer to PI and have a P4 production line set up in a system. I'm about to get CC Upgrades IV and Im wondering if the above is still the case? Will I have to destroy my whole colony to upgrade the CC to advanced?

Yaz Mynne
Gallente
DiamondCutterz
Bloodbound.
Posted - 2010.11.28 16:17:00 - [29]
 

Originally by: Deckington Forgecaster
Hi.

Didn't want to start a new thread so Ill ask in here.

Im a newcomer to PI and have a P4 production line set up in a system. I'm about to get CC Upgrades IV and Im wondering if the above is still the case? Will I have to destroy my whole colony to upgrade the CC to advanced?


For now, yes. They are changing the system so that you can just drop a basic and upgrade it, but that won't be in the game until January, I think

Deckington Forgecaster
Posted - 2010.11.28 17:00:00 - [30]
 

Originally by: Yaz Mynne
Originally by: Deckington Forgecaster
Hi.

Didn't want to start a new thread so Ill ask in here.

Im a newcomer to PI and have a P4 production line set up in a system. I'm about to get CC Upgrades IV and Im wondering if the above is still the case? Will I have to destroy my whole colony to upgrade the CC to advanced?


For now, yes. They are changing the system so that you can just drop a basic and upgrade it, but that won't be in the game until January, I think



Hmmm. Well its better than nothing I spose. Thanks for your reply


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