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LHA Tarawa
Posted - 2010.06.30 21:58:00 - [61]
 

Originally by: Durin Sarga
Don't know off the top of my head how much CPU I have left. I'm running 12 Advanced, 1 basic and 2 extractors. Plus the one launchpad and 6 silos. Links have been incidental on the CPU/PG so far. Even with upgrading them.



12 x 500 for advanced = 6000
3 x 200 for basic and extractors = 600
3600 for the launchpad
6 x 500 for the storage = 3000

Advanced CC has 21,000 and you are at 13K+links.

Should be able to drop the 6 silos and add 3 more spaceports for a net increase of. 3*3600 - 3000 = OUCH, 7800. Oh so close to the 21000 max that adding anythign else would hit your CPU limit.

So, maybe only drop 4 of the silos, replace with 2 launchpads, then add a couple more advanced processors with the extra powergrid.

Have you thought of hooking in the CC as an extra buffer for P2s and P3s in transit? I did it for a bit, then had a mis-calculation of one of my P2s, shutting down a P3, filling up the CC with the other P2 needed for that P3... causing ALL my remainng P2 output to go to neverland.

Don't do that any more.

Athelas Loraiel
Amarr
StarFleet Enterprises
BricK sQuAD.
Posted - 2010.07.01 14:34:00 - [62]
 

this is excellent.
how can we reward your efforts*?

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.07.01 15:14:00 - [63]
 

Well, isk donations are always welcome Razz

Slippster
Posted - 2010.07.05 18:05:00 - [64]
 

Edited by: Slippster on 05/07/2010 18:08:46
Edited by: Slippster on 05/07/2010 18:07:55

how to save a forum thread page for later reading:
( save each page at a time)

(internet explorer)
FILE> SAVE AS > POINT TO A FOLDER> CLICK SAVE
if it says ALREADY EXISTS simply give it a new name , ex. PAGE 2
sometimes webpages use the same name for all pages,
then you can read this at any point in the future offline
hope this helps someone...

Great Guide !!
Thanks!!

Lina Thamaris
Caldari
Angry Elks
Posted - 2010.07.13 11:16:00 - [65]
 

Thanks for the guide, truly useful.

William Mill3r
Posted - 2010.07.14 04:21:00 - [66]
 

Edited by: William Mill3r on 14/07/2010 04:26:00
Originally by: TLWE

Must have skills:
Remote Sensing lv5


Not true. This is a almost complety useless skill, beside level 3 that is required to own the other skills.
The scan result of a planet is directly linked to your range. So scanning at a great distance, even 1 system apart, will give you an ultra tiny info on that planet "does this planet totally suck or is there a chance it doesn't suck" that's all I can get out of thoses remote scans now.
Now 'maybe' a max planetology with a max scanning range could give you perfect scans at range, I'm not at 5/5 planetology to be able to back up this. Only 4/4 here... All I know is that I almost missed planets that at max range, I thought were out of interrest, that I realized it was a great one in fact. So from there I stopped scanning at range, and only did so within the system, moving from system to system. And even there be sure that if you want the best accurate scan, you NEED to warp directly to the planet. And doing that you will get the exact same scan as if you had a CC installed on that planet.

If you scan a planet at 5 ly, you will never see any small hotspots on the planet, almost NONE. And some type of ressources only pop on tiny small hotspots. And if you ever see a hotspot it will be further innaccurate you could see orange while scanning from orbit will show white.

Rogue Vol
Posted - 2010.07.14 07:04:00 - [67]
 

5 light years is 316,200 A.U. If the average system is 100 A.U. then to scan a planet from 5 light years away means you would have to be 3162 systems away.

Jose Black
Amarr
Royal Amarr Institute
Posted - 2010.08.10 12:04:00 - [68]
 

Originally by: Rogue Vol
5 light years is 316,200 A.U. If the average system is 100 A.U. then to scan a planet from 5 light years away means you would have to be 3162 systems away.

That'd be the case if systems were adjacent.

I recommend to try a jump planner (http://evemaps.dotlan.net/jump for example)to get a feel how far 5 ly get you in systems.

In this example 5.6 ly is 11 systems.

Ulstan
Posted - 2010.08.10 15:31:00 - [69]
 

I'm not sure I see much of a point to the planetology/adv planetology skills.

Even with the basic set up you can get 'near' a hotspot and then you can throw down a couple extractors on the compass points to figure out where it actually is.

Is there some hidden benefit to these skills that makes them a must train? As far as I can tell it just helps you find the best place for your extractors, so if you can find the best place without those skills...

As far as upgrading links goes: I find it almost impossible to run more than 1 or 2 extractors in a 30m cycle across an un-upgraded link. I checked a link that had been upgraded twice and it carried 4x as much as a normal link for 4x the power grid, which seems to indicate there's not much difference at that level between having 4 links vs having 1.

Getaficks
Posted - 2010.08.13 00:11:00 - [70]
 

I set up in a WH and then left an alt to scan exits for when I needed to come back and collect the goods. Forgot to give the alt probes (I'm an idiot I know) so suicided the alt. I can only use three more factories.

My question. Will the complexes degrade to the extent I can set up my maximum elsewhere? Alternately is there a way to get the complexes decommissioned?

Gothmog
RedBull War Toys
Posted - 2010.08.13 22:50:00 - [71]
 

Anyone give some help?
I am trying to set up routes between extractor and factory/silo and it keeps saying route to short.
I even put a factory 1/2 way round planet and still says route to short.

Bug or i doing soemthing wrong?

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.08.14 00:28:00 - [72]
 

@Ulstan:
The Planetology skills will greatly help you in finding good hotspots, and even hotspots that people with lower skills can't even detect at all, but they are not essential. Your fishing-method does work (except to find the hidden hotspots unless you're a really lucky fisher).

@Getaficks:
As far as I know, the Command Centers (which I guess you're talking about) do not 'degrade'. So you're screwed.

@Gothmog:
You're doing it wrong I suspect. Are you making a route from A to A ?
If you follow my step-by-step click instructions at the end of the guide (practical example) it will work.


Ari Chu
Posted - 2010.08.14 00:50:00 - [73]
 

Originally by: Louis deGuerre
@Ulstan:
The Planetology skills will greatly help you in finding good hotspots, and even hotspots that people with lower skills can't even detect at all, but they are not essential. Your fishing-method does work (except to find the hidden hotspots unless you're a really lucky fisher).



Going from about 2 Planetology to 4/4 takes... a week?
Presuming that such an advancement will save you ~20 "fishing" attempts per Planet.... That's 1 week of training being worth less than 5 mil ISK.

Put another way, if you had the opportunity to buy 1 week of training for 5 mil ISK, would you take it?

Planetology is a terrible joke of a skill. I can understand having trained it at the beginning, when people weren't really sure how things would play out - but at this point, it's a really bad choice.

Banedon Runestar
Gallente
Gravity Mining and Manufacturing Inc
The Company LLC
Posted - 2010.08.16 20:36:00 - [74]
 

Excellent guide.
A++ would read again!

Ulstan
Posted - 2010.08.17 21:48:00 - [75]
 

I'm carefully screenshotting a specific planet on a new char as I train up advanced planetlogy...the hotspots on scan are definitely moving as I train new levels of the skill, but from what I can tell, they are moving *away* from the true center of hot spot (found via fishing). Each new hotspot 'center' as determined by the scan seems to be giving me a smaller extraction than the old center found with a lower skill level.


Esu Nahalas
Yote Patrol
Posted - 2010.08.17 22:15:00 - [76]
 

Originally by: Ulstan
I'm carefully screenshotting a specific planet on a new char as I train up advanced planetlogy...the hotspots on scan are definitely moving as I train new levels of the skill, but from what I can tell, they are moving *away* from the true center of hot spot (found via fishing). Each new hotspot 'center' as determined by the scan seems to be giving me a smaller extraction than the old center found with a lower skill level.




I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.08.17 23:03:00 - [77]
 

Originally by: Esu Nahalas
I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?


Narrow down the slider itself and slide that slider slowly and you should be able to pinpoint the hotspots exactly.

Vernon Doyle
Posted - 2010.08.18 02:47:00 - [78]
 

I just wanted to say that this is one of the best guides i've read today and i'm in the process of reading all of them because i'm a newbie trying desperately to get a clue. Laughing

My first PI profits will be sent to you sir!

Esu Nahalas
Yote Patrol
Posted - 2010.08.18 14:20:00 - [79]
 

Originally by: Louis deGuerre
Originally by: Esu Nahalas
I have my Planetology and Adv. Planetology skills maxed (I know, I know . . . but I was away from the game and just set long skills). When I slide the slider to the left, which should make the scan more "sensitive," I get lots of white. What gives? I thought white is the "hottest" color. What's the point of a lava planet that is 80% white?


Narrow down the slider itself and slide that slider slowly and you should be able to pinpoint the hotspots exactly.


Ok, thanks. So the idea is to minimize the location of the white patches (make them as small as practicable), and those whitespots that remain are the hotspots?

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.08.18 15:24:00 - [80]
 

Originally by: Esu Nahalas
Ok, thanks. So the idea is to minimize the location of the white patches (make them as small as practicable), and those whitespots that remain are the hotspots?


Yeah, if you make the slider as small as possible and start sliding from right to left the first patches of colour are the hotspot. Then you narrow them down to pinpoint the exact location.
I made the same mistake as you when I started out. It does not help that the EVE example video does not show how to do this ugh

Fieldcrew
Posted - 2010.08.19 12:29:00 - [81]
 

Edited by: Fieldcrew on 19/08/2010 12:32:53
Figured I would offer some help to the Pi thread guide, standard CCP stacking applies 100% is not 2x as good as a 50% planet, these are some good base line numbers for planning. Extraction is "common to 1 hr (60 minutes) as T2 factories are 1 hr cycles and T1 are 30 minutes. so this is your factory to extractor ratios. IE on a 4 day cycles on the 50% yield planet you will need 8 extractors to keep 1 factory running near full time. (1/0.125= 8) the same 50% yield on a 5 minute cycle is 2.33 factories per extractor

50% yield planet minutes 100% yield planet minutes

750 60 1 extractor @ 4 days 0.125 factories 1000 60 1 extractor @ 4 days 0.16666666666667 factories
2600 60 1 extractor @ 1 day 0.43333333333333 factories 3600 60 1 extractor @ 1 day 0.6 factories
7600 60 1 extractor @ 5 hrs 1.26666666666667 factories 10000 60 1 extractor @ 5 hrs 1.66666666666667 factories
14000 60 1 extractor @ 5min 2.33333333333333 factories 19000 60 1 extractor @ 5min 3.16666666666667 factories

Graham Bauval
Caldari
Malevolence.
Imperial 0rder
Posted - 2010.09.12 02:59:00 - [82]
 

Thanks man. Just started PI...this guide is AWEsomeCool

Deceti
Posted - 2010.09.12 03:49:00 - [83]
 

@Getaficks - Do your wormhole planets show up in the Science & Industry/Planets tab? If so u can decommission them from there, you shouldn't need to be adjacent to them for that. Just doubleclick on the planet from the S&I screen, click on the Command Centre and click 'decommission', confirm and submit. It should remove everything on the planet and free up that slot for a different planet.

Hope this helps.

Sieges
Posted - 2010.10.08 18:26:00 - [84]
 

Edited by: Sieges on 01/11/2010 20:53:59
Excellent guide!!

Maybe clicking could be reduced if CCP allowed us to multi-select extractors and set them to scan and set the extraction method. If we could click-drag a box, or control-click multiple pins, rather than having to click and set each one individually.

Joia Crenca
Posted - 2010.10.16 01:43:00 - [85]
 

Mods, I'd like to recommend this thread for a sticky. The information and layout has been extremely useful.

CCP Applebabe

Posted - 2010.10.16 03:52:00 - [86]
 

This thread has been added to the resource thread here. We would also like to invite you to put this guide to our official Wiki - EVElopedia.




Joia Crenca
Posted - 2010.10.18 05:17:00 - [87]
 

Very handy, thank you CCP Applebabe.

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.18 13:59:00 - [88]
 

Originally by: CCP Applebabe
This thread has been added to the resource thread here. We would also like to invite you to put this guide to our official Wiki - EVElopedia.


Shocked

Gosh. ugh

Well, I'll see if I can get that done soonish. Razz

Louis deGuerre
Gallente
Malevolence.
Posted - 2010.10.27 08:08:00 - [89]
 

This guide has been integrated and merged with the rest of the EVElopedia articles.

Here is the Evelopedia article.

Erych Flanders
Posted - 2010.11.17 20:40:00 - [90]
 

Do you have to be in the alliance that owns the Null Sec space to be able to put up the PI? I'm just starting out and was following your guide but when I went into the planet to set up I was told I was not allowed to build on that planet and have no idea why.


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