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Nene Rora
Posted - 2010.06.11 07:25:00 - [31]
 

Thank you very much, great tool, keep on..

Ivy Brookdale
Posted - 2010.06.11 17:52:00 - [32]
 

I don't get any kind of scrollbars. This is especially a problem when adding multiple planets to a plan and theres no vertical scrolling possible.

100isk SpaceWhore
Posted - 2010.06.11 19:16:00 - [33]
 

Hi, first off i want to say thx...this tool is very helpful

There is only one thing i would ask you to change and that is the color of the text for the products needed, i find it hard to read the light gray text against the light cream background.

Keep up the hard work

Jackomel
Gallente
Posted - 2010.06.12 10:10:00 - [34]
 

this program is great but there are a few things that really kill the usefullness, the major problem is that due to the program recalculating stuff on every input, it's impossible to plan more than one planet at the time because by the time I get to making routes the program is so slow it's impossible to do anything else. Also when routing from launchpad to the industry facilities the default value is set to 0 rather than the max like every other route type and typing it "3000" is painfully slow and cpu intensive.

Also some bugs pop up, for some reason my ice planet has felsic magma in the launchpad and and routing anything from the launch pad to anywhere else is impossible because the destinatin became unselectable! Also the planet data shows negative values at this point.

If you want I can send you the save for this bugged plan.

Ideki
Gallente
Posted - 2010.06.12 22:54:00 - [35]
 

It looks like not everyone understands exactly how the routes are working in the Planetary Planner.
So I modified a bit the How To section to clarrify things a bit.

Here is the new section:

Route are very strict in what you transfert and where.
You cannot create a route on planet X that goes from planet Y or Z.
The route will start on planet X and end on planet X,Y or Z.
Or the route will start on planet Y or Z and end on planet X.
Also, a route will always transfert a resource to a structure that can accept it.

If you extract Aqueous liquid and create a route for it, the only structure that will accept it are:
Basic Industry Facility producing Water
Storage Facility
Launchpad
A planet with a Storage Facility or a Launchpad will always accept resources. Even if you cannot do anything with that resource on that planet.
When you create a route between two planets, it means that you will transfert yourself the resource between both planets.

I hope this will clarrify things a bit for everyone.

Ideki
Gallente
Posted - 2010.06.12 23:01:00 - [36]
 

Originally by: Ivy Brookdale
I don't get any kind of scrollbars. This is especially a problem when adding multiple planets to a plan and theres no vertical scrolling possible.



Hi,

I have worked with plans that have 4-5 planets.
Each with 10+ structures.
Routes to links all structures.
And I have never seen this problem.
The only problem there was with the scrollbar was that they could overlap the structures.
But I fixed that already by putting more space between the structures and the scrollbar.
That was in version 2 or 3 I think.

Can you post a screenshot of you problem?

Ideki
Gallente
Posted - 2010.06.12 23:07:00 - [37]
 

I have started to work on the next feature: Notifications.
It is something that a lot of people requested since I started to work on the Planetary Planner.
I just want to make one thing clear before people start to jump everywhere in expectation.
The EVE API does not provide anyway to check the state of the planets we are using.
So the way I will make this work is that there will be a start button, and you press it right after you started your extractors ingame.
This is the best I can do for now, and it's better than nothing at all.

I also upgraded a bit the tool to save its state when closing.
So that when you open it again, you should find it exactly as it was when you closed it.

I expect to have notifications working sometime during this week.

Arcanne
The Miner's Paradise
Quasar Generation
Posted - 2010.06.14 16:26:00 - [38]
 

Thanks again for this great tool and for the Updates too.
I'm always happy when I catch a pretty nice awesome tool, and when I dont need to make them myself.

Thanks Ideki;

dotNET Rulez =)

Ideki
Gallente
Posted - 2010.06.21 17:21:00 - [39]
 

Well I could not deliver the new update last week as I want to.
Real life took over and I could barely find the time to work on the tool.
Still, the feature is actually almost done.
I have tested it, and I personally like it. (Easy when I am the one who made it in the first place ;-)
I also fixed a few bugs that were reported.

But, the feature is a bit delayed.
The reason is that the Notification is not yet what I want it to be, or what you want it.
A lot of people asked for the tool to be able to handle multiple plans at once.
As this was not part of the original design, I will have to rewrite a part of the engine to make it work so.

Now read me well, for the time being I will not provide support for multiple plan.
But before deleting the tool or sending me hate mails, continue reading.
I will add support for notifications for multiple plans soon.

What I will do is that I will rewrite the engine this week to work in a way that will permit support for multiplan.
And I will also take that opportunity to clean up and improve a bit the engine.
Then I will release a new version that supports notifications for a single plan.
Followed later on by an improved version to support multiple plans.

I will also modify the tool to be able to run 'continuously'.
What does that mean?
It means that you will be able to keep the 'left-over' resources from the previous run and use them in the new plan.
So if you extracted 14,000 Aqeous Liquids and consumed 12,000
You will have the option to keep those 2,000 left over for the next run.
That will make the tool more usefull to monitor and predict on the long run.

But (there is also a catch isn't it?) this will be in the next-next-next version.
I prefer to do it one step at a time so you can start to use a part of the features to test them and give me feedback.

I posted a screenshot of the Notification feature on the tool website

Ideki
Gallente
Posted - 2010.06.27 23:41:00 - [40]
 

Just an update on the new version status.

I have almost finished to rewrite the engine.
So far the new engine is working enought that the notifications are finally working the way I want them. (Yeah!)
So what I have to do now is to finish to the Planets Plan to work with the new engine.

The thing is that I could not stop myself to add a new feature that was really really request by a lot of people.
I have spent some time toying with it, and checking the data I was getting with it, fixing stuff left and right...
Anyway, that new feature is now working pretty well.
So do you want to know what it is ?

Let's see...
If I give you a peek preview is it enought for you to guess what it is?

I call it the Profit Panel (for future reference)

I guess it is pretty obvious what this new feature is about. :-)
The EVE Planetary Planner is now connecting to EVE-Central to get the prices of components per region.

Just a warning though, I have been testing this feature quite a bit, and I found that the prices are not always (often?) accurate.
I guess that it is because EVE-Central is powered by players.
That is why the Average Sell price is actually a text box.
So you can put the price, that you find ingame, to be more accurate.

I also modified the product box in the Production Plan interface to be more readable.

I added a check box so that you can specify if you buy or produce yourself the item.
The Profit Panel will automatically update to reflect what you procuce and what you buy.
So that you can see directly the impact on your profit.
For example: is it better to buy the Camera Drones or to produce them? How does it impact your profit?

So as you can see, I have been pretty busy working on the tool to make it more and more what you want.
But we will see when the new version will be release.
Which should be sometime this week I hope. :-)

The new feature screeenshot are visible in my news feed on the EVE Planetary Planner official website.

Ideki
Gallente
Posted - 2010.07.09 21:05:00 - [41]
 

Finally the new version is here.

Took me a long time to finish.
Between rewriting the enging, adding new feature, and real life being really busy, I still got it where I wanted to.

So... what's new? what's fixed?

First, I will update the How to section soon. Right now I just need a break to relax and play the game again.
So until then, you will be on your own to figure out what does what.
But I will still give you some explaination here.

What's new first.

Notifications: This is the feature that a LOT of people requested. Pretty easy to use, just specify the Planets Plan to use and start it. There are options to receive various notifications (start of cycle, end of cycle, out of resources,...) You can change them on the fly without stopping the notification. Just check/uncheck what you want and the next notification to trigger will use the new settings automatically.

Planet Plan: I have fixed a lot of bugs there.
I have fixed the problem where changing values would result in the UI to blink crazy. The refresh should be smoother now.
I have modified the way the Route are working. Now when you route from a storage, you will have to choose the resource to transfert. Before you would see the storage name appearing duplicated in the list of From structure for each resource that was stored. Fixing it the way I did simplifies my life, and makes it easier to handle the notifications.

Production Plan:
I have modified the controls for the tree to fix some color problems. Before it was appearing light gray on dark gray. Not the easiest thing to read...
I have added pricing to the Production Data panel. So you can select which region you want to retrieve the prices from. The tool will connect to EVE-Central and retrieve the latest prices for the selected region. Please take note that the prices the tool is displaying are exactly what EVE-Central provides. So if they are no accurate to the price you see in-game, this is not my fault.
In order to 'fix' this problem, I made it so that you can put the average sell price yourself. You can modify the price for any component. This price you input will be used as long as you do not switch region.
I added a checkbox to the controls of the tree. The way it works is that if the checkbox is checked, it mean that you are producing yourself the component. Otherwise you are buying it. The 'Average profit' in the Production Data panel will be updated consequently. Of course, this is only an indication of 'potential' profit. But you can use it to check what would be the best option for you to maximize your profit.

The tool now saves it location, size, and all settings that you have set. So that next time you start it, it should be the way it was when you closed it. The Planets Plan will be loaded only if it was saved to (or loaded from) a file.

The tool will also ask you to save your Planets Plan before closing if you made any change.

I think that pretty much covers everything.
As usual, I tried to test as many cases as I could.
But it it possible that I missed some and that some bugs made it to the release.
If you find any bug, please report them in this topic.
I will try to fix them as quickly as I can.

One more thing, you have to download the new version of the tool AND the new version of the PlanetaryInteraction.xml
I have updated both.

Jackomel
Gallente
Posted - 2010.07.10 21:14:00 - [42]
 

There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one

Ideki
Gallente
Posted - 2010.07.11 15:11:00 - [43]
 

Thanks Jackomel for reporting this bug.
Turns out that there was actually a few more bugs to catch.
So I have fixed all I could find.
Version 5.1 is now available for download.

Ideki
Gallente
Posted - 2010.07.19 12:13:00 - [44]
 

So... hum... I guess they say no news is good news?

Would still be nice to know if people like the new features or not. Rolling Eyes

Lord Mollem
Gallente
Malicious Destruction
War Against the Manifest
Posted - 2010.07.28 12:27:00 - [45]
 

I haven't downloaded the app yet, however, I did download and look at the XML and noticed a typo:

<name>POS Tower Medium Fueld</name>


Just thought I'd pass it along.

Xandalis
Caldari
The Godfather and his Children
Posted - 2010.08.02 02:39:00 - [46]
 

Edited by: Xandalis on 02/08/2010 02:41:08
Originally by: Jackomel
There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one


I'm experiencing a similar issue as Jackomel: When using one storage facility as a buffer/hub, I'm only able to have one route of a resource type going to a processor. If I have multiple processors that I want to feed from storage, I can only create one route that works, the rest will have a "0/####" quantity, which is not editable. (though the input box looks like it would accept edits, cursor and all that).

I've saved and uploaded the current plan, with the problem routes saved. I hope it'll help. Link: http://dl.eve-files.com/media/corp/xandalis/PI_debug_plan.rar

Otherwise, looks pretty good to me :)

Ideki
Gallente
Posted - 2010.08.12 20:08:00 - [47]
 

Originally by: Lord Mollem
I haven't downloaded the app yet, however, I did download and look at the XML and noticed a typo:

<name>POS Tower Medium Fueld</name>


Just thought I'd pass it along.



Thanks I just fixed it.

Ideki
Gallente
Posted - 2010.08.12 20:12:00 - [48]
 

Originally by: Xandalis
Edited by: Xandalis on 02/08/2010 02:41:08
Originally by: Jackomel
There's a problem with making plans involving routes with multiple processors for the same resource, the program gets confused and lists any processor twice and doesn't allow editing the value for the second one


I'm experiencing a similar issue as Jackomel: When using one storage facility as a buffer/hub, I'm only able to have one route of a resource type going to a processor. If I have multiple processors that I want to feed from storage, I can only create one route that works, the rest will have a "0/####" quantity, which is not editable. (though the input box looks like it would accept edits, cursor and all that).

I've saved and uploaded the current plan, with the problem routes saved. I hope it'll help. Link: http://dl.eve-files.com/media/corp/xandalis/PI_debug_plan.rar

Otherwise, looks pretty good to me :)


Thanks for reporting this.
I will take a look as soon as possible. :)

Myrhial Arkenath
Ghost Festival
Naraka.
Posted - 2010.08.26 14:02:00 - [49]
 

When loading prices in a certain region on the production plan, an error is thrown when the number is too large. It gets displayed as 8.,5E.+07 which is not considered valid. I obtained this result by loading the production plan for a product level 4 and then loading the prices from The Forge.

Ideki
Gallente
Posted - 2010.09.17 12:32:00 - [50]
 

Myrhial Arkenath reported that there was an issue sometime when getting prices for products.
I changed the format from float to double.
Please test the new version and tell me if the issue is fixed.

Ideki
Gallente
Posted - 2010.09.17 12:43:00 - [51]
 

I will work on fixing the issue with a resource coming from a single storage and going to multiple processor soon.

Etil DeLaFuente
Posted - 2010.09.18 11:46:00 - [52]
 

Edited by: Etil DeLaFuente on 18/09/2010 11:47:48
Hi, great tool. Missing the obvious last part which is to include production of items using PI stuff like POS etc.. would be awesome.

Also, are you planning to open your code ? or at least not obfuscate it ?

keep up the good work

ps : Price updating is still not working.

Ideki
Gallente
Posted - 2010.09.18 14:39:00 - [53]
 

Thanks.

what do you mean by price updating is not working?
Can you give me the settings you are using so I can try to reproduce it?

The POS fuel is already included in the list.
For other items, I will have to think about it as it would divert the purpose of the tool.
This tool it made to help for PI.
Not for full production of items
Also, full production of items has to take into account various skills, reputation wiht npc corps,...
Which would seriously complicate things.

I am not saying no. But I am not saying yes either for now. :)

Originally by: Etil DeLaFuente
Edited by: Etil DeLaFuente on 18/09/2010 11:47:48
Hi, great tool. Missing the obvious last part which is to include production of items using PI stuff like POS etc.. would be awesome.

Also, are you planning to open your code ? or at least not obfuscate it ?

keep up the good work

ps : Price updating is still not working.

Etil DeLaFuente
Posted - 2010.09.18 21:16:00 - [54]
 

Originally by: Ideki
Thanks.

what do you mean by price updating is not working?




In the production plan tab. When i try to get the price of water from any region, i have a pop up saying "failed to check for update, incorrect format" (the original message is in french which may be related to localization).



SaSaix
Posted - 2010.10.06 08:38:00 - [55]
 

It seems to be another bug. When trying to load previously saved plan the routes in Planets Plan tab became messed and quantities of several routes are set to zero. So if you would try to see planets data after loading such a plan the program says "Failed to set the data. Failed to compute the base production line. No quantity set for outgoing route from Lounchpad - 16 on planet OCEANIC".
And it seems to be wrong analisys of ingoing and outgoing quantity for storages. I set up the number of extractors and routed it to lounchpads, then my lounchpads were routed to two basic factories, and there it is, i can't set the outgoing quantity to 3000 for all routes. Only 1500/3000 for each. And it leads to wrong timings and productivity of plan.

shananara
Posted - 2010.10.08 05:01:00 - [56]
 

The tool is really super useful and easy to use.. Thx for that work.
Could you make the Panel where the facilities are added to on the "Planets Planing" tab resizable??? This would really help as one could then use the bigger monitors... Or am I using an old version (0.19)?

Thx

Ideki
Gallente
Posted - 2010.10.09 14:01:00 - [57]
 

I just finished to fix the bug that would prevent people from sending a resource from a storage to multiple processors.
the new version has been uploaded.
So as usual you are welcome to download it and report any problem you can find.

shananara
Posted - 2010.10.10 06:51:00 - [58]
 

Hi there

I struggle with the fact that the tool seems to not store the updates correctly if you have multiple Routes going from one Extractor

So what I'am having is:
Extractor 18 / 780 Units => Route 109 => Basic Industry Facility 22
=> Route 671 => Basic Industry Facility 23

It always stores me the Routes as 780 / 0 values and then there are errors created if you want to use f.ex. Production Data Menu Item...

Even if I delete and readd the routes it won't store it correctly... On my three planets I think this is the way it's stored in any case with Extractors going to multiple targets..

Also it would be helpful if one could name the different facilities as it would be easier to correct missentered data ...


shananara
Posted - 2010.10.10 07:38:00 - [59]
 

I just checked the saved file itself... If I save after setting route configurations it correctly stores everything into the file... But if I load it afterwards it just gives the full extraction to the first route and sets the second route to 0....


Kandrew Dorak
Gallente
The Graduates
Morsus Mihi
Posted - 2010.10.12 01:29:00 - [60]
 

I have the same problem. Some routes refuse to set to 40 and will stick at 20, some routes will reset to 0 or change what the resource is.


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