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Ideki
Gallente
Posted - 2010.06.05 18:11:00 - [1]
 

Edited by: Ideki on 01/09/2011 13:01:55
EVE Planetary Planner is a small tool I create to have a quick and easy overview of Planetary Interaction in EVE Online.

Planetary interaction is not very complicated by itself.
But it still easy to get lost along the production line, and make mistakes that could cost you, or your corp, millions or billions of ISKs.

The tool can display the complete production line for any product that can be made from Planetary Interaction.
It also display information about the time needed to produce each component needed for the final product.

Now this tool is still under development.
I am adding feature as fast as I can think of them, and implement them.
It is also possible that there are still a few bugs that I missed in all my testing.

I will update the News section when I do modifications to the tool.
So be sure to check it from time to time.

If you find any bugs, or inconsistencies in the data, please leave a message in this topic.
I will come read it often and try to fix the bugs as soon as possible.

Please note that this tool is still under heavy development.
I have LOT of ideas for it that I will implement as soon as I can.

Also, Planetary Interaction is still under development by CCP.
It is subject to changes in the future.
But I will adapt the tool when such change occur.

Version 6.4.1 is now available!

List of features available so far:
- Show the list of structures required for any item that can be produced on a planet.
- Switch to orientation of the Production plan tree.
- Show the information of each structure (Name, cycle time, CPU required, Powergrid required, planets,...)
- Show the cost of setting up the structure required for the Production plan.
- Show the planets type that can fit the Production plan.
- The Cost panel can be used to add/remove structure from the total cost.
- You can now plan your planets. Add planets and structures to it. Save your setup and load it again later.
- Also listing POS Fuel for Normal, Medium and Small POS
- You can virtually run your planets to exhaustion and see how much you produced and wasted, as well as the left over.
- Notifications: you configure the tool for notifications when cycles start, end or when a facility runs out of resources.
- Pricing: the tool can now retrieve data from EVE-Central for planetary products by region. It also calculate the average profit that you can make depending if you buy or produce yourself the components.
- Reverse Lookup. Check the planets you want to use and see what you can produce with them.
- Find planets in systems by Range and use them in the Reverse Lookup
- Automatically check for updates when starting
- Now supporting the new Extractors with heads

You can get the tool here.

HELP Requested:
I would like to ask for my tool users to go support this feature post I created in the Features and Ideas Discussion forum.

What I am asking for is an api that will provide the planetary interaction data of a character.
With that information I could actually automate the process to fillup the extractors as well as the notifications.

So please, help me getting this feature in the EVE API by showing your support in this thread and bumping it.

It is as much for me as for you. Very Happy

Vilmua
Kador Innovations
Posted - 2010.06.06 05:23:00 - [2]
 

really one of the best tool I saw for PI. Great work. Thanks again for your effort and time.

Arcanne
The Miner's Paradise
Quasar Generation
Posted - 2010.06.06 12:05:00 - [3]
 

Awesome tool, thanks for it !

Miyamoto Musasi
Posted - 2010.06.06 16:12:00 - [4]
 

Great tool! Awesome job!

superjita
Posted - 2010.06.06 17:47:00 - [5]
 

First, thanks for this tool, realy helpful.

But the same problem is in ver. 4 that was before - there are wrong Powergrid and CPU in all command centers.

Maybe you forgot about that :)

Elowine
Caldari
FP Enterprise
Posted - 2010.06.06 20:23:00 - [6]
 

Originally by: superjita
First, thanks for this tool, realy helpful.

But the same problem is in ver. 4 that was before - there are wrong Powergrid and CPU in all command centers.

Maybe you forgot about that :)

Think you can edit those in the .xml file, as a temp fix.
Would be great if you could post the correct values here :)

Ideki
Gallente
Posted - 2010.06.06 21:09:00 - [7]
 

Edited by: Ideki on 06/06/2010 21:09:14
Thanks for reporting the CPU/Powergrid problem.

I'll wait until the 8th when we can finally access the command centers.
So I can fix the problem, and also set the correct price for the command centers.

Meanwhile, if it is really a problem for you, as Elowine said, you can edit the XML file.

William Pullman
Posted - 2010.06.06 21:40:00 - [8]
 

Edited by: William Pullman on 06/06/2010 21:44:46
Maybe I'm being a noob - but how do I add a high tech production plant in the Planets Plan?

Edit: I was trying to build it on a Lava planet. I assume you can only build high tech production plants on temperate and barren planets?

TakII poch
PRAXIS RESEARCH
Posted - 2010.06.06 22:14:00 - [9]
 

Edited by: TakII poch on 06/06/2010 22:21:02
I love this tool, it works pretty great and can't wait for future updates, but how about a suggestion to make things a little easier on the planet plan tab.

The one thing i would most like to see added is a clone option. This clone will be inside the already added structures list and copies is exactly as a new structure. this will save time and frustration when adding lots of extractors.

Another thing too, why is there a to and from planet option when setting up routes?

Ideki
Gallente
Posted - 2010.06.06 22:18:00 - [10]
 

I hate being lazy...
So I updated the cpu and powergrid of the command centers. (based on current value on the test server)
Now is a good time to test that Update option Wink

William Pullman: Yes, the planet type restriction is the same as the one in the actual game.

superjita
Posted - 2010.06.07 06:38:00 - [11]
 

Originally by: Ideki
I hate being lazy...
So I updated the cpu and powergrid of the command centers. (based on current value on the test server)
Now is a good time to test that Update option Wink

William Pullman: Yes, the planet type restriction is the same as the one in the actual game.


Thanks very much, for quick response :)

Jackomel
Gallente
Posted - 2010.06.07 07:09:00 - [12]
 

Edited by: Jackomel on 07/06/2010 07:34:10
now that the PI stuff is in the database dump, would it be possible to make some sort of search feature for planets and their resources to quickly find the most suitable planets in a given area for each plan?

if such info is even in the database, if it's not maybe it could be possible to compile such data with approximated values manually

Elowine
Caldari
FP Enterprise
Posted - 2010.06.07 14:27:00 - [13]
 

Originally by: Jackomel
Edited by: Jackomel on 07/06/2010 07:34:10
now that the PI stuff is in the database dump, would it be possible to make some sort of search feature for planets and their resources to quickly find the most suitable planets in a given area for each plan?

if such info is even in the database, if it's not maybe it could be possible to compile such data with approximated values manually

DOTLAN planet DB
There you have your planets database.
My guess not everything is done yet since there are thousands of planets in EVE but it's a start :)

Catari Taga
Centre Of Attention
Middle of Nowhere
Posted - 2010.06.07 15:11:00 - [14]
 

Originally by: Elowine
DOTLAN planet DB
There you have your planets database.
My guess not everything is done yet since there are thousands of planets in EVE but it's a start :)

The data is provided by CCP, so it is complete.

Perduim Oneraria
Posted - 2010.06.07 18:45:00 - [15]
 

I've downloaded the .zip and extracted EVEPlanetaryPlanner.exe

when I doubleclick the .exe I get the Application Error:
"The application failed to initialize properly 0xc0000135."

I'm running MS Windows XP servicepack 3.

Is there any logging or anything to help clearify the error?

Ochawe Bake
Minmatar
Minmatar Mahkee Resistance
Posted - 2010.06.07 21:22:00 - [16]
 

Did download the PlanetaryInteraction.xml as well. You need both.

Perduim Oneraria
Posted - 2010.06.07 21:42:00 - [17]
 

Originally by: Ochawe Bake
Did download the PlanetaryInteraction.xml as well. You need both.
Jup it's in the same directory as the EVEPlanetaryPlanner.exe

Ideki
Gallente
Posted - 2010.06.07 22:19:00 - [18]
 

Edited by: Ideki on 07/06/2010 22:25:20
Originally by: Perduim Oneraria
Originally by: Ochawe Bake
Did download the PlanetaryInteraction.xml as well. You need both.
Jup it's in the same directory as the EVEPlanetaryPlanner.exe


A quick search on the net with the error number '0xc0000135' brings quite a few pages of explanation.
Basically, you need to update your Windows and install the latest .Net redistributables.
You can read more and download what you need from here.

Dharken Rhaal
Amarr
Posted - 2010.06.08 13:16:00 - [19]
 

Ctrl+C / Ctrl+V doesn't work in (at least) Extractor's "Total Qty" edit fields in Planet Plan.

Davik Rendar
Gallente
Posted - 2010.06.08 14:49:00 - [20]
 

Great tool, very helpful.

May I suggest possibly adding a multiplier feature for things like extractors in the "Planets Plan" tab? seeing as you quite often end up with more than 1 extracting the same resource.

Also adding Nanite Repair Paste to the xml file would be cool (and yes I added it to mine myself)

Ideki
Gallente
Posted - 2010.06.08 16:06:00 - [21]
 

I just made a small update to the handle the following special keys in the various textfields

◦Ctrl+C
◦Ctrl+V
◦Ctrl+X
◦Shift+Home
◦Shift+End
◦Left
◦Right

That should help a bit if you need to copy/paste values

Ideki
Gallente
Posted - 2010.06.08 16:12:00 - [22]
 

Originally by: Davik Rendar
Great tool, very helpful.

May I suggest possibly adding a multiplier feature for things like extractors in the "Planets Plan" tab? seeing as you quite often end up with more than 1 extracting the same resource.

Also adding Nanite Repair Paste to the xml file would be cool (and yes I added it to mine myself)


Can you give me the list of components used in making the Nanite Repair Paste?
Because I am not at home so I cannot log ingame to check.
And I can't find it on the net. Confused
Then I will be able to update the file

Ideki
Gallente
Posted - 2010.06.08 23:50:00 - [23]
 

I just update the xml file with the average price of the Command Centers.
Average because it seems that the market can fluctuate.
So I am using the prices I am seeing now.
Just consider it as a 'guideline' price.
I also added the recipe for Nanite Repair Paste.

Matterick Boon
Minmatar
Dark-Rising
Posted - 2010.06.09 01:20:00 - [24]
 

Edited by: Matterick Boon on 09/06/2010 01:35:33
Edited by: Matterick Boon on 09/06/2010 01:29:25
I created a plan before upgrading to V4 and when I load my plan I can't edit (the fields don't show) any of the extractor settings(total quantity and cycle time). I really don't want to delete every extractor and add them back.

I also can't get planet to planet routes to work. I'll select Planet 1, I select Basic Industry Facility - Toxic Metals. I select Planet II. I select Advanced Industry Facility - Enriched Uranium. Some crazy **** happens where all the selection boxes go like a slot machine changing to random values then both planet fields stop on planet III telling it to send noble gas to my oxygen facility. This might have to do with using an "out dated" plan"

Ideki
Gallente
Posted - 2010.06.09 12:40:00 - [25]
 

I just fixed a small bug when checking the 'Use for Planets Plan' with not Production Plan selected.
The checkbox will be disabled until you select a Production Plan.

Matterick Boon: Check you ingame mail. If you could send me your file, then I could test it and find what is wrong.

Grideris
Gallente
Fleet Coordination Command
Fleet Coordination Coalition
Posted - 2010.06.09 13:33:00 - [26]
 

Deleting a planet does not free up it's "slot" on that tab, and does not bump up the existing planets.

Also, are there plans to make this open source for us other budding programmers to lend a hand?

Ideki
Gallente
Posted - 2010.06.09 16:08:00 - [27]
 

Originally by: Grideris
Deleting a planet does not free up it's "slot" on that tab, and does not bump up the existing planets.

Also, are there plans to make this open source for us other budding programmers to lend a hand?


Thanks for reporting this bug.
I just fixed it (Yeah! for lunch break programming Surprised)
The new version is available.

At the moment there are no plans to have this under open source.
It has already been discussed here.

Lugo Deschaine
Posted - 2010.06.09 19:15:00 - [28]
 

hi

I downloaded both the program and the .xml but the program is not working

its saying it cant find the .xml file??? any help? 8)

Ideki
Gallente
Posted - 2010.06.09 22:00:00 - [29]
 

Originally by: Lugo Deschaine
hi

I downloaded both the program and the .xml but the program is not working

its saying it cant find the .xml file??? any help? 8)


Did you extract everything in the same folder ?

Ideki
Gallente
Posted - 2010.06.11 01:49:00 - [30]
 

For those of you that have been using early version of the tool, you may have experienced weird things happening when loading your pln files.
This is because at some point I changed the format of the xml file and put the extractor and storage facilities in their own categories.
At the same time I also introduced unique identifiers for each structure/planet added.

So the new version could not find those informations and was doing its best to figure out what to do.

I just came to the rescue of the poor little tool and gave it a little boost.
If you have al old pln file, and the latest version of the tool, the next time you will load the file, it will be automatically fixed and saved while being loaded.
I have tested it with a pln file that someone reported has broken, and now the file is perfect. Big thanks to Matterick Boon
just as a precaution so that you do not lose everything in case of problems, just make a quick copy of your pln file before loading it.
If you like what you see after that, you can delete the copy.
The new pln automatically overwrite the file it is loaded from.
So that next time you are up to date.


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