Originally by: Hirana Yoshida
You still need to run there and chase them out. Do you think that they will run on their own just because someone knows where they are? 
Consider how it will work. Let’s say I have 6 minutes left on a plex I am running. Then I see in a system one jump away an enemy plexer starts a 15 minute plex. I wait out my plex and then jump over one system. If he is a rabbit he will run and I will win his plex. He just wasted 6 minutes. All of my time so far has been toward doing plexes.
Lets say I see that about 15 minutes later he opens another plex. If he opens it 2 or three jumps away I may finish the plex I’m running and kick him out again.
Now if he opened it 15 jumps away I will not go chasing after him. If no one in my militia near him is willing to go fight for the plex, we will lose the plex.
But I think the chances are pretty good that there may be someone from my militia who can finish up what they are doing (maybe a plex) and within say 1-3 jumps chase the rabbit out of *that* plex too. See the rabbit will then have wasted allot of time whereas we will be spending our time optimally to win plexes.
Really with only about 8 active plexers you can have the entire fw front covered. Rabbits would not be able to plex without having an opposing militia being able to get to them in 3 or fewer jumps. This is why rabbits would not work in this system.
As far as pve versus pvp fits yes I agree that you need to fit your ship for what you are doing. Popular fits include: 1)sniper fits 2) kiter fits 3) pure in close gank and tank fits etc. each fit has its own strategy.
One unpopular fit is: the fit that is intended to have a pvp fight while you are getting pounded by unknown amounts of rat dps and ewar. It just isn’t catching on no matter how often ccp tries to tell us pvp and pve would be a fun mix. It’s not a fun mix. In fact I would even go so far as to say, it sucks.
It may be fun “some day” but for right now very very very few players have any interest in that fit or strategy. So for right now I think they should accept that reality and make game mechanics based on the reality of what players like.
Later after they make the game fun for how the current players like to play the game they can then start trying to make pve and pvp mix together in some alternative mechanic. But the misguided view, that pve and pvp mix well, has plagued fw plexing for long enough. It has resulted in the majority of people fitting for pve and running from pvp.